This build focuses on spamming fecabo, drip, and feca staff (with the addition of a few other spells for utility) for massive damage and statting a lot of crit.
Drip. This is the main damage dealer for when you don't have to tank.
Steam. This is an extremely useful glyph and you're going to need it for tanking.
Crashing Wave. The armor on this is amazing, also for tanking.
Fecabo. This builds up feca absorption really fast and crits well. This is the main damage dealer for when you're tanking.
Defensive Orb. This is just for using the armor occasionally. It's useful for prolonging a teammate's life occasionally, etc.
Feca Staff. This has decent damage and a good glyph, so it's best to include it.
Stat: 1ap, 1mp, 100 lock, crits
100 lock increases your resists and makes you that annoying inescapable tank guy. With Teleportation maxed, you will become a ridiculously mobile inescapable tank guy.
Crits are for damage, plain and simple, and they are the central feature of this build. 30 or 40 crit is the point where this build starts to become viable (and not just spamming really bad damage spells).
Max all the passives, Glyph or Armor, and Teleportation.
This build is still in its experimental stages, so feedback is appreciated.
Thanks for reading,