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JerryDB's profile
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Member Since : 2005-08-28
2154 Posts (0.59 per day)
Most active in : General Discussion
posté Yesterday - 12:36:38 | #1

Quote (JuloDwa @ 03 September 2015 16:38) *
I have question about crushing wave its AoE spell so why do You have it in single target feca?
So as Drowns said it increase TEAM AoE so the panda does even more insane damage.

For me I use crushing wave to burn some WP and do really good damage in water and it uses up a full 12 ap.


Thread : Feca  Preview message : #904408  Replies : 23  Views : 2949
posté August 24, 2015, 00:27:45 | #2

Quote (Liangchoo @ 22 August 2015 05:10) *
hey jerry, currently im 125, can ya advise the equipements that is useful for a tri cra at my level till 175?
There are not many options.

125 dragon pig + mushmantle
130-ish sage/emiw set
140-ish emplorer lenald set
160-165 the gear I have above
175 steel beak for the most part

also bare in mind sometimes strong dual element equipment overall gives more damage then weak also not forget about distance damage/single target/AoE

50+18=68 dual element(x2) and 18 tri element = 51.3% average tri damage with more than below OR 68% fire element 68% earth element 18% air element



37% all elements



Thread : Cra  Preview message : #901075  Replies : 15  Views : 2428
posté August 20, 2015, 22:51:47 | #3
Thank you that was a lot of fun.

I think overall it does a rough job.

I got 87% osa (not agree with), 80% panda, 73% saddy (not agree with), 67% xelor

For me the main thing it doesn't account for is playstyle, whilst I main as an eni I have zero problems not healing anyone when needed. As a the less monsters alive the less healing needed.


Thread : General Discussion  Preview message : #900273  Replies : 85  Views : 3372
posté August 18, 2015, 13:43:50 | #4

Quote (zapman89 @ 18 August 2015 13:35) *
If i use glyphs, what should i put points into : AOE dmg / Melee Dmg / Single target Dmg / Plain Dmg ?
Work out the amount of times you use each spell and what type of damage it is.

for example your build may be:-
2 glyths AoE
2 single target
1 long range AoE

If your calculation gets to complex just go pure damage ^^.


Thread : Feca  Preview message : #899340  Replies : 23  Views : 2949
posté August 17, 2015, 00:16:30 | #5
None, I have done the mount quest over 20 times.

I would suggest getting long distance damage.


Thread : Cra  Preview message : #898977  Replies : 15  Views : 2428
posté August 14, 2015, 14:33:59 | #6
Thank you for your question, how barrier and drip works.

Barrier reduces damage by a flat amount until the number of charges are remain this is how the stat of barrier works.

Lets take level 100 drip armor for example it gives :-
51 barrier reduce damage taken by this amount, so lets say we was going to get hit for 100, we then would get hit for 100-51= 49 damage then it would hit against our armor
23 armor water armor, so if you had 500% water you would get 6 (500%+1) * 23 = 138 armor

So drip are is great for tanking mobs that do multiple hits of low damage, it is not good against high amount of single damage such as a big boss hit we orb armor would be the safer option.


This post has been edited by JerryDB - August 15, 2015, 12:32:03.
Thread : Feca  Preview message : #898317  Replies : 23  Views : 2949
posté August 10, 2015, 21:51:41 | #7
Whilst account sharing is against the rules I would suggest not reporting as:-
  • support rarely bans severe rule breaking such threats, harassment , racism for me I would dislike them to waste any time on such a minor infraction (just look at the market and kamas bots)
  • in my experience I know hundreds of players who ignore this rule are they doing this to gain advantage yes, the advantage of making the game a little less of a massive grind and dare i say enjoyabled
  • do I feel players breaking this rule warrant a few days ban? nope, now if they go around attacking everyone with tons of people accounts then yes, but if they just do pve nope.
Why does the rule exist, the main reason to protect the account. Most of the time people claiming to be hacked simply share their password and the party robbed this is not hacking. So the rule is to say, look share your password at your own risk it also means IF they lose all their stuff they are on their own. Now if someone actually got hacked as in they never gave our their password then of course support should help them.

If you do account share ankama loses money, as often people want to share p2p accounts.

Quote Fakae
"My argument was exactly the same: I'm not causing any harm!
And his response was irrefutable, and went something like this: "you were reported. Therefore someone felt annoyed enough to go through the trouble of reporting you. This means someone's fun playing our game was harmed. We get money by making sure our players have fun and you were harming both their fun and our money. The ban is permanent and will not be revoked."

Took me a while to accept it, but he was right. At least wakfu allows multiboxing ^^"

This is simply not applicable to Wakfu.


This post has been edited by JerryDB - August 10, 2015, 22:20:38.
Thread : General Discussion  Preview message : #896812  Replies : 17  Views : 770
posté August 10, 2015, 14:46:11 | #8
What you mean is, there are two tri element + range ammys in the game steal beak which has ZERO crits OR flaxhid ammy which is a relic.

Eternal Vs Steel Beak
I am too lazy to do the maths but I am pretty sure it is worth losing 70% damage in one element to gain 6% critical hits, especially if we take powerful shooting as we get a penalty of -50% for non-critical damage.

Eternal Vs Primitive bli-birch
As for Primitive stats 65% tri, +4% crits , +30% Crit damage , again I would much prefer the plus range & 3% final damage and +2% crits over the prim and -70% in one element.

Thank you for your input, as I admit I did not give all the options.


Thread : Cra  Preview message : #896668  Replies : 15  Views : 2428
posté August 07, 2015, 13:21:42 | #9

Quote (Noxopox @ 05 August 2015 10:19) *
Dont find any good eq for level 165... so hard to build a working trielement Cra

Level 165 tri gear have a look at end game and get what you can .

Remember my build ideally is single target for killing bosses.


End-game as at 7th August 2015.

The choices are written as 1st choice is best.








 


This post has been edited by JerryDB - August 07, 2015, 13:41:41.
Thread : Cra  Preview message : #895715  Replies : 15  Views : 2428
posté August 06, 2015, 14:46:10 | #10
Welcome back Yumi, no I play mainly on Remington and sometimes on nox.


Thread : Eniripsa  Preview message : #895409  Replies : 4  Views : 1321
posté August 06, 2015, 10:59:54 | #11

Quote (rurumoj @ 04 August 2015 13:52) *
Haha thanks jerry for acknowledging me in the guide XD too bad we don't play on the same server, would be nice to discuss some feca build/gearing/stuff ^^
Well, one of the reasons I listened my teamspeak server was to chat to people, you are more than welcome to join me. Note I live in the UK.

JerryDB
Join my free Wakfu teamspeak server here.
About me.
Stalk me on twitter @JerryisDB
Add me on steam. 


Quote (FuzzySyd @ 04 August 2015 04:34) *
Sounds like I need a sage ring. He recently moved off of his toxispike+khiel's aegis combo, milkar amulet and BP into the items above. Overall, he has lost some lock. I definitely need to get him into those Clinkers. I wish there was another 1-handed lock weapon, so I could put him in a wo shield with a lock weapon that has decent tri stats.

Good luck.


Thread : Feca  Preview message : #895359  Replies : 23  Views : 2949
posté August 04, 2015, 15:41:54 | #12
[Quest Guide] Ohwymi Main Questline


Gapaman has given me permission to post his videos.

Firstly you need to level 115 in order to access this questline.
Gapaman has broken down the questline into 5 parts:
This questline gives you get exp and the jumping jacks quest item which allows you to collect kamas for chests please see this topic for more details.

Part 2 - speaking with catcus
You have to make the cactus happy by speaking their language if you get it correct 2 times you win and they leave the fight, wrong two times you leave the fight.
You are only allowed one attempt per round so it is best to let one character do the them , and everyone else skip.
Also you have no MP so make sure that person is in range.
Turn on and read information/green chat this will also help.



 


This post has been edited by JerryDB - August 04, 2015, 15:47:31.
Thread : Guides  Preview message : #894690  Replies : 0  Views : 288
posté August 04, 2015, 14:54:33 | #13

Quote (kristinleo @ 04 August 2015 14:35) *
having both trauma and exe in deck isnt so good imho.
My friend was given this criticism when he start using my build.

I find it a truly bizarre criticism.

The whole point of tri is the get the most of out each branch therefore taking the biggest hitting spells of each branch makes perfect sense.

This is also done because the scaling damage with invisibility +50% final damage
so best spells to use with low water rest water kleptosram, low air trauma, low fire execution
attacking the lowest resistance does insane amounts of damage and I can usually do 5-10,000 damage depending on the resistance.

Within a normal fight I rarely ever use execution and mostly I use this for bosses and tend to use trauma as my main monster killer.

I have been using this build since the update and works wonders.

I have updated my guide to reflect your opinion , thank you kristinleo.


This post has been edited by JerryDB - August 04, 2015, 14:55:36.
Thread : Sram  Preview message : #894669  Replies : 7  Views : 1974
posté August 04, 2015, 02:06:45 | #14

Quote (NotAnotherFlibble @ 03 August 2015 04:21) *
Solomonk and Emiwlet Amulet is a good pair at level 135. At 150, Harry Boots and Wa Wabbit's Cwown are good (and allowed me to get 12AP without using a passive for that).

There may be better combinations; there are definitely worse (and cheaper).
I used Emi set back in the day tbh in terms of damage is very good for its level.


Thread : Cra  Preview message : #894502  Replies : 15  Views : 2428
posté August 04, 2015, 02:05:34 | #15

Quote (Aquallia @ 04 August 2015 01:23) *
Why dodge and lock until 200 only?
Sram to the Bone - get 200 lock and dodge for +20% crits GG

So, with sram to the bone 200 dodge = +10% crit hits
with 200 lock =+10% crit hits
this is the maximum we can get out of sram to the bone

The way I play the sram I really want the minimum amount of lock as possible and the maximum amount of dodge as lock really isn't very useful.

I have changed this guide to reflect your question.


Thread : Sram  Preview message : #894501  Replies : 7  Views : 1974
posté August 04, 2015, 01:34:42 | #16

Quote (rurumoj @ 03 August 2015 03:07) *
see above quotes
Thank you very much Yuyuji I have edited the guide in reflection to most of what you have said. I do use PA and Imm when needed.

Also I do spam CW, awesome damage plus gives AoE final damage bonus perfect for my panda.


Quote (Jezebelle @ 03 August 2015 06:38) *
"DPA" may be a bit misleading given the lack of glyphs, our highest DPA/DPT abilities currently. Looks like a great tanky/support build though, probably one of the best for group play. Solo feca really needs the glyphs to pull decent damage.
Jezebelle, I wrote 5 guides in a format so I kept the format the same.
I wrote about the main spells I use and title it support/tank. I 100% agree the best damage is from glyths but as I said without a way to instant destroy them I wont be using them.


Quote (FuzzySyd @ 03 August 2015 23:39) *
I run a tribrid lock and glryoh feca. D: Any tips on getting his lock to a more respectable 600ish, rather than his current 440, while still maintaining tri status? He's only a level 13x cutey.
Short version not really, tri element tank is not very easy to do.

Tbh, with this build my fire damage is not very good however I spent so much time and kamas on making him tri originally I stubbornly I am trying to make it work such a fully runed belt and boots.

Here is a build for you.

If you want more damage & block look into dragon pig equipment at the exchange of lock.

Also at level 13X what would you need 600 lock for? personally I would go pure support or even DD until level 142 when you run wa castle and actually need to lock stuff.




Quote (JuloDwa @ 03 August 2015 23:15) *
Thank You so much was waiting for this.
You are welcome, any question please ask away.


This post has been edited by JerryDB - August 04, 2015, 01:58:52.
Thread : Feca  Preview message : #894493  Replies : 23  Views : 2949
posté August 03, 2015, 01:50:42 | #17
I will be expanding this is guide in the coming days.

Fecabo is my only ranged earth spell.

I like direct damage, as far as I know there is no way to turn off glyphs for me this seems rather problematic.

Bubbled is mainly used to buff my cra OR for me to dodge roll .

Carapace is good as well.


This post has been edited by JerryDB - August 03, 2015, 01:51:08.
Thread : Feca  Preview message : #894117  Replies : 23  Views : 2949
posté August 03, 2015, 00:30:54 | #18
I agree with tri gear, however when you get lv 160-165 tri gear it gets a lot easier. Tbh you are kinda stuck with dragon pig until you can replace it.

My cra at this moment in time is mostly just leveling, so I might as well take as many damage spells as I can and this makes the class more fun and flexible whilst leveling.

I do not do any pvp and with the new revamp I can not offer much insights into their viability.


Thread : Cra  Preview message : #894081  Replies : 15  Views : 2428
posté August 02, 2015, 17:04:25 | #19

Quote (shankissimo @ 02 August 2015 16:27) *
A good guide to combat Sram. Only thing I do not get is why you took First Blood over Cold Blood if you had taken full single-target and do not use Ambush, but it's not bad it's always nice to have something that hits cheap and along with hemo and weakpoint.
That is a great point about first blood Vs cold blood I just prefer first blood, it has AoE and does very similar damage.

When I get maximum level I will most likely level cold blood and see the damage difference as often I do need single target kill opponents.

I use Ambush on my boss destroying build however its not perfect yet.


This post has been edited by JerryDB - August 02, 2015, 17:06:13.
Thread : Sram  Preview message : #893927  Replies : 7  Views : 1974
posté August 02, 2015, 16:15:26 | #20
(Class guide) JerryDB's Tri-Sram Spell Deck



Intro
Firstly I am writing rough guides on the classes I currently play I originally intended to make video guides however I do not feel I have sufficiently mastered the classes and all the mechanic. So these guides are a work in progress.

I mostly use my sram as a pure DD and boss destroyer.

My current team is all tri, xelor, panda, cra, sram, eni, feca. Video of the team in action.

With the new spell deck system my old saying "everything single spell has a use comes to mind" I am showing you what I tend to use, I have zero problems with grabbing whatever I need.

Spells


Damage per AP (DPA) at level 100 , 13 is average for a ranged spell
I will call it DPA but if the spell uses MP I will add that into the calculator I will ignore wakfu points, spells with WP are likely to have the higher values.
Fire, First Blood 2 AP 15 DPA
Fire, Bled Dry 3 AP 10.67 DPA
Fire, Execution 6 AP 14 DPA, with 100 weak points 23.33 DPA
Water, Kleptosram 5 AP 16 DPA
Water, Ripoff 2 AP 14 DAP, with 50 weak points 21 DPA
Air, Forceful Blow 4 AP 16 DPA
Air, Wily 3 AP 14 DPA
Air, Trauma 4 AP 14 DPA, with 75 weak points 24.5 DPA

Decks
Normal DD Deck
4595-4588-4587-4584-4579-4592-4602-4601-4604-4586-5125-4596-4610-4606-4607-5089-5126-0


Why all 3 finishers?
If you have the correct amount of weak points and use invisibility trauma and execution do insane amount of damage. Also do not use bloody ripoff with invis instead use kleptosram for better damage.

I use blood rip off as a filler spell to finish off a mob after two kleptosram's if it has very low hp I will use first blood instead to finish saving the weak point however that is not always possible and I may need the extra damage of rip off.

Also brutal assault increases the finishers damages by 10%.

Passives in no real order with a brief overview:-
Sram to the Bone - get 200 lock and dodge for +20% crits GG (see stats)
Brutal Assult - +weak point and the ripoff, trauma and execution get extra damage
Shadow master - +50 Final damage when using invis
Crazy Scheme - reduced costs for scram and stabber
Dupery - use larceny on targets and you still get the bonuses



Equipment

Full runed, helmet, dagger, weapon, boots, belts.

Characteristics
Int, Max Rest., All Max Hp.
STR, Single-target Max., Melee Max. rest damage
Agi, dodge & lock until you are 200 in both *sram to the bone gives +10% critical hits for 200 dodge and +10% critical hits for 200 lock, so +20% critical hits is amazing get this. Then all the rest to dodge.
Chance, max crits, I went mostly critical hit damage but next time I will go 100% backstab
Major AP, MP, +10% Final damage, +50 Resistance.

In combat damage combos (12 AP, 6 MP)
I will write up at a later date.

Turns when you are out of range
I will write up at a later date.

JerryDB
Join my free Wakfu teamspeak server here.
About me.
Stalk me on twitter @JerryisDB
Add me on steam. 


This post has been edited by JerryDB - August 07, 2015, 12:48:45.
Reason for edit : updated
Thread : Sram  Preview message : #893917  Replies : 7  Views : 1974