Back to forum.wakfu.com

By continuing to browse this website, you consent to the use of cookies, which enable us to offer you customised content and to collect site-visit statistics.
Click on this link for more information on cookies, and to customise your cookie preferences. X

No flash

JerryDB's profile
Statistics
Member Since : 2005-08-28
2141 Posts (0.59 per day)
Most active in : General Discussion
posté Today - 02:06:45 | #1

Quote (NotAnotherFlibble @ 03 August 2015 04:21) *
Solomonk and Emiwlet Amulet is a good pair at level 135. At 150, Harry Boots and Wa Wabbit's Cwown are good (and allowed me to get 12AP without using a passive for that).

There may be better combinations; there are definitely worse (and cheaper).
I used Emi set back in the day tbh in terms of damage is very good for its level.


Thread : Cra  Preview message : #894502  Replies : 4  Views : 239
posté Today - 02:05:34 | #2

Quote (Aquallia @ 04 August 2015 01:23) *
Why dodge and lock until 200 only?
Sram to the Bone - get 200 lock and dodge for +20% crits GG

So, with sram to the bone 200 dodge = +10% crit hits
with 200 lock =+10% crit hits
this is the maximum we can get out of sram to the bone

The way I play the sram I really want the minimum amount of lock as possible and the maximum amount of dodge as lock really isn't very useful.

I have changed this guide to reflect your question.


Thread : Sram  Preview message : #894501  Replies : 5  Views : 262
posté Today - 01:34:42 | #3

Quote (rurumoj @ 03 August 2015 03:07) *
see above quotes
Thank you very much Yuyuji I have edited the guide in reflection to most of what you have said. I do use PA and Imm when needed.

Also I do spam CW, awesome damage plus gives AoE final damage bonus perfect for my panda.


Quote (Jezebelle @ 03 August 2015 06:38) *
"DPA" may be a bit misleading given the lack of glyphs, our highest DPA/DPT abilities currently. Looks like a great tanky/support build though, probably one of the best for group play. Solo feca really needs the glyphs to pull decent damage.
Jezebelle, I wrote 5 guides in a format so I kept the format the same.
I wrote about the main spells I use and title it support/tank. I 100% agree the best damage is from glyths but as I said without a way to instant destroy them I wont be using them.


Quote (FuzzySyd @ 03 August 2015 23:39) *
I run a tribrid lock and glryoh feca. D: Any tips on getting his lock to a more respectable 600ish, rather than his current 440, while still maintaining tri status? He's only a level 13x cutey.
Short version not really, tri element tank is not very easy to do.

Tbh, with this build my fire damage is not very good however I spent so much time and kamas on making him tri originally I stubbornly I am trying to make it work such a fully runed belt and boots.

Here is a build for you.

If you want more damage & block look into dragon pig equipment at the exchange of lock.

Also at level 13X what would you need 600 lock for? personally I would go pure support or even DD until level 142 when you run wa castle and actually need to lock stuff.




Quote (JuloDwa @ 03 August 2015 23:15) *
Thank You so much was waiting for this.
You are welcome, any question please ask away.


This post has been edited by JerryDB - August 04, 2015, 01:58:52.
Thread : Feca  Preview message : #894493  Replies : 11  Views : 410
posté Yesterday - 01:50:42 | #4
I will be expanding this is guide in the coming days.

Fecabo is my only ranged earth spell.

I like direct damage, as far as I know there is no way to turn off glyphs for me this seems rather problematic.

Bubbled is mainly used to buff my cra OR for me to dodge roll .

Carapace is good as well.


This post has been edited by JerryDB - August 03, 2015, 01:51:08.
Thread : Feca  Preview message : #894117  Replies : 11  Views : 410
posté Yesterday - 00:30:54 | #5
I agree with tri gear, however when you get lv 160-165 tri gear it gets a lot easier. Tbh you are kinda stuck with dragon pig until you can replace it.

My cra at this moment in time is mostly just leveling, so I might as well take as many damage spells as I can and this makes the class more fun and flexible whilst leveling.

I do not do any pvp and with the new revamp I can not offer much insights into their viability.


Thread : Cra  Preview message : #894081  Replies : 4  Views : 239
posté August 02, 2015, 17:04:25 | #6

Quote (shankissimo @ 02 August 2015 16:27) *
A good guide to combat Sram. Only thing I do not get is why you took First Blood over Cold Blood if you had taken full single-target and do not use Ambush, but it's not bad it's always nice to have something that hits cheap and along with hemo and weakpoint.
That is a great point about first blood Vs cold blood I just prefer first blood, it has AoE and does very similar damage.

When I get maximum level I will most likely level cold blood and see the damage difference as often I do need single target kill opponents.

I use Ambush on my boss destroying build however its not perfect yet.


This post has been edited by JerryDB - August 02, 2015, 17:06:13.
Thread : Sram  Preview message : #893927  Replies : 5  Views : 262
posté August 02, 2015, 16:15:26 | #7
(Class guide) JerryDB's Tri-Sram Spell Deck



Intro
Firstly I am writing rough guides on the classes I currently play I originally intended to make video guides however I do not feel I have sufficiently mastered the classes and all the mechanic. So these guides are a work in progress.

I mostly use my sram as a pure DD and boss destroyer.

My current team is all tri, xelor, panda, cra, sram, eni, feca.

With the new spell deck system my old saying "everything single spell has a use comes to mind" I am showing you what I tend to use, I have zero problems with grabbing whatever I need.

Spells


Damage per AP (DPA) at level 100 , 13 is average for a ranged spell
I will call it DPA but if the spell uses MP I will add that into the calculator I will ignore wakfu points, spells with WP are likely to have the higher values.
Fire, First Blood 2 AP 15 DAP
Fire, Bled Dry 3 AP 10.67 DAP
Fire, Execution 6 AP 14 DAP, with 100 weak points 23.33 DAP
Water, Kleptosram 5 AP 16 DAP
Water, Ripoff 2 AP 14 DAP, with 50 weak points 21 DAP
Air, Forceful Blow 4 AP 16 DAP
Air, Wily 3 AP 14 DAP
Air, Trauma 4 AP 14 DAP, with 75 weak points


Decks
Normal DD Deck
4595-4588-4587-4584-4579-4592-4602-4601-4604-4586-5125-4596-4610-4606-4607-5089-5126-0


Passives in no real order with a brief overview:-
Sram to the Bone - get 200 lock and dodge for +20% crits GG (see stats)
Brutal Assult - +weak point and the ripoff, trauma and execution get extra damage
Shadow master - +50 Final damage when using invis
Crazy Scheme - reduced costs for scram and stabber
Dupery - use larceny on targets and you still get the bonuses



Equipment


Characteristics
Int, Max Rest., All Max Hp.
STR, Single-target Max., Melee Max. rest damage
Agi, dodge & lock until you are 200 in both *sram to the bone gives +10% critical hits for 200 dodge and +10% critical hits for 200 lock, so +20% critical hits is amazing get this. Then all the rest to dodge.
Chance, max crits, I went mostly critical hit damage but next time I will go 100% backstab
Major AP, MP, +10% Final damage, +50 Resistance.

In combat damage combos (12 AP, 6 MP)
I will write up at a later date.

Turns when you are out of range
I will write up at a later date.

JerryDB
Join my free Wakfu teamspeak server here.
About me.
Stalk me on twitter @JerryisDB
Add me on steam.


This post has been edited by JerryDB - August 04, 2015, 02:05:30.
Reason for edit : updated
Thread : Sram  Preview message : #893917  Replies : 5  Views : 262
posté August 02, 2015, 16:15:04 | #8
(Class guide) JerryDB's Tri-Feca Support/Tank Spell Deck



Intro
Firstly I am writing rough guides on the classes I currently play I originally intended to make video guides however I do not feel I have sufficiently mastered the classes and all the mechanic. So these guides are a work in progress.

I mostly use my feca DD/support and when fighting bosses I go pure support/tank.

My current team is all tri, xelor, panda, cra, sram, eni, feca.

With the new spell deck system my old saying "everything single spell has a use comes to mind" I am showing you what I tend to use, I have zero problems with grabbing whatever I need.

Spells


Damage per AP (DPA) at level 100 , 13 is average for a ranged spell
I will call it DPA but if the spell uses MP I will add that into the calculator I will ignore wakfu points, spells with WP are likely to have the higher values.

Damage
Fire, Natural attack 3 AP 12 DPA
Fire, Meteorite Shower 2 AP 11.50 DPA
[/b]Water, Drip 2 AP 13 DPA
Water, Crashing Wave 6 AP 1 AP 14 DPA
[b]
Earth, Fecabo 2 AP 12 DPA
Earth, Feca Staff 4 AP 12 DPA
[/b]

[b]Support/Utility

Earth, Orb creates Orb 62 armor with AoE armor for team members of 15 armor only one active at once & lasts until destroyed
Water, Drip armor -51 Barrier and 23 armor can cast on everyone
Water, Bubble +4 range, cannot be locked, doesn't block line of sight with AoE +1 range (1 turn) to team members only one active at once
*note for Yuyuji bubble caps at +4 range at level 151 so you could spread your spell exp out*
Water, Steam 3 AP 11.5 DPA, attract 2 cells, if the feca has bubble armor pushes two cells, *note for Yuyuji its a life saver*

Decks
Normal Deck
2372-2373-2371-2288-2258-2282-2338-2328-2330-797-2274-2299-2374-2295-5242-2272-2269-0


Boss/tank deck

Grab Immunity and Peace Armor when you need them.

2372-2373-2371-2288-2258-2282-2273-2328-2330-797-2274-2299-4958-2295-5242-2272-2269-0

Passives in no real order with a brief overview:-
Resilience - more control for glyphs
Feca master- -1 AP cost on magma, bubble, orb
Temporal Flux- you can teleport every turn and get +2 mp
Leather Plating - targets in CC get reduced attack and team gives extra damage
Refection - +20 block and Resistance based on lock
Interception - extra lock



Equipment

Fulled runed lock on belt and boots. Also using boss deck in this picture (I think).

Pets
Starting out I would try to get a Bow Meow for the extra lock & for Reflection.
Going forward then I would get the Milimoowolf/Araknomecha for the block once you have enough block then I would go for a damage pet such as the Gobbly/Clawbot/Moofly/ Tamed Abomination.

You could use a control pet like the Tamed Abomination/Wodent


Characteristics
Int, Max Rest., All Max Hp.
STR, Single-target Max., rest damage
Agi, all lock
Chance, max crits, max block rest to crit hits
Major AP, MP, +Resistance, not sure for the last point perhaps +control

Why single target? simple feca orb armor main tanking spell and drip armor only benefit from single target and general damage so I want these spells as strong as possible.

In combat damage combos (12 AP, 6 MP)
I will write up at a later date.

Turns when you are out of range
I will write up at a later date.

JerryDB
Join my free Wakfu teamspeak server here.
About me.
Stalk me on twitter @JerryisDB
Add me on steam.









This post has been edited by JerryDB - August 04, 2015, 01:53:37.
Reason for edit : updated
Thread : Feca  Preview message : #893916  Replies : 11  Views : 410
posté August 02, 2015, 16:14:37 | #9
(Class guide) JerryDB's Tri-Eni Spell Deck



Intro
Firstly I am writing rough guides on the classes I currently play I originally intended to make video guides however I do not feel I have sufficiently mastered the classes and all the mechanic. So these guides are a work in progress.

I mostly use my eni DD/support and when fighting bosses I go pure support.

My current team is all tri, xelor, panda, cra, sram, eni, feca.

With the new spell deck system my old saying "everything single spell has a use comes to mind" I am showing you what I tend to use, I have zero problems with grabbing whatever I need.

Spells


Damage per AP (DPA) at level 100 , 13 is average for a ranged spell
I will call it DPA but if the spell uses MP I will add that into the calculator I will ignore wakfu points, spells with WP are likely to have the higher values.
Fire, Traid Mark 4 AP 11.5 DAP AOE / heal 15.75 over 3 turns
Fire, Refund 6 AP 13 DPA / heal 7.3 AOE
Fire, Here mark 2 AP 13 DPA
Water invig 4 AP 13 DAP / 6.5 heal per AP
Water rev 3 AP 11 DPA/ 5.33 heal per AP
Water fort 5 AP 1 WP 15.6 DPA/ 5.8 heal per AP +1-100% 11.6 heal per AP
Air pain flask 2 AP 13 DPA Air infected 5AP 13 DPA
Air lethargy flask 4AP 1 WP 16.5 DPA

Decks
Normal DD Deck
623-1542-1541-638-1534-1539-1532-780-625-782-636-1538-1536-1537-644-5455-5454-0


Boss/heal deck
645-1539-1534-780-1532-625-623-1542-1538-781-782-1535-1536-1415-5453-5146-1537-0


Passives in no real order with a brief overview:-
Expert Healer - +2range -5% final heals
Massacuring Mark - 15% fire heals
Master Propagator - extra propagator and gives a poison with UR
Mass Aid - AoE for Rev and Infected
Transgression - Increase damage and resistance , minus final heals
Constitution - gives hp for the whole team based on eni's level
Hygenie - increase water healing



Equipment


Characteristics
Int, Max Rest., All Max Hp.
STR, Range Max., rest damage
Agi, all dodge
Chance, max crits, I went all heals to 17 then all the rest crit damage
Major AP, MP, Range, +10% Final damage.

In combat damage combos (12 AP, 6 MP)
I will write up at a later date.

Turns when you are out of range
I will write up at a later date.

JerryDB
Join my free Wakfu teamspeak server here.
About me.
Stalk me on twitter @JerryisDB
Add me on steam.


This post has been edited by JerryDB - August 04, 2015, 00:58:08.
Thread : Eniripsa  Preview message : #893915  Replies : 0  Views : 160
posté August 02, 2015, 16:14:15 | #10
(Class guide) JerryDB's Tri-Cra Spell Deck

Intro
Firstly I am writing rough guides on the classes I currently play I originally intended to make video guides however I do not feel I have sufficiently mastered the classes and all the mechanic. So these guides are a work in progress.

I mostly use my cras a straight DD and sometimes when fighting bosses I take its MP.

My current team is all tri, xelor, panda, cra, sram, eni, feca.

With the new spell deck system my old saying "everything single spell has a use comes to mind" I am showing you what I tend to use, I have zero problems with grabbing whatever I need.

Spells


Damage per AP (DPA) at level 100 , 13 is average for a ranged spell
I will call it DPA but if the spell uses MP I will add that into the calculator I will ignore wakfu points, spells with WP are likely to have the higher values.
Fire, Blazing arrow 2 AP 13 DPA
Fire, Explosive Arrow 5 AP 1 WP 13.2, with 1 beacon 14.4 DAP
Earth, Riddling Arrow 3 AP 13 DAP, with Elusive 15.33 DAP
Earth, Raining Arrows 4 AP 13 DAP, with biting level 3 26 DAP
Earth, Lashing arrow 3 AP 11 AP takes up 3 mp
Earth, Destructive Arrow 6 AP 1 WP 20.16 DAP, with maximum riddled 40 DAP
Air, Plaguing Arrow 3 AP 13 DAP
Air, Storm Arrow 3 AP 11 DAP, if elusive 13 DAP
Air, Poisoned Arrow 5 AP 1 WP 13 DAP+12.8 DAP poison (over 2 turns), if maximum reach 13 DAP+25.6 DAP poison (over 2 turns)

Decks
Main DD deck
4769-4817-4811-4812-4819-4814-4809-4818-4816-4774-4807-4808-4801-4802-5072-4803-4800-0


Boss deck
4769-4817-4811-4812-4819-4814-4806-4818-4816-4774-4807-4808-4801-4802-4804-4803-5072-0


Passives in no real order with a brief overview:-
Devious Archer - regen WP, lots of my spells use WP
Heightened Vison- simply awesome
Elusive - hp regen, final damage and +20 Sharpening GG
Cra Precison - use all your MP for more crits and crit damage
Powerful shooting- when you have a decent enough crit rate (+40% base before precision) this works out more damage
Archery- throw beacons on the penalty ties for a maximum of 24% final damage GG

Equipment


Characteristics
Int, Max Rest., All Max Hp.
STR, Single-target Max (so I can do maximum damage on bosses)., Range Max., rest damage
Agi, Max, Init, rest dodge
Chance, max crits, then all crit damage
Major AP, MP, Range, +10% Final damage.

In combat damage combos (12 AP, 6 MP)
I will write up at a later date.

Turns when you are out of range
I will write up at a later date.

JerryDB
Join my free Wakfu teamspeak server here.
About me.
Stalk me on twitter @JerryisDB
Add me on steam. 


This post has been edited by JerryDB - August 04, 2015, 00:58:30.
Thread : Cra  Preview message : #893914  Replies : 4  Views : 239
posté August 02, 2015, 16:13:54 | #11
(Class guide) JerryDB's Tri-Panda Spell Deck



Intro
Firstly I am writing rough guides on the classes I currently play I originally intended to make video guides however I do not feel I have sufficiently mastered the classes and all the mechanic. So these guides are a work in progress.

I mostly use my panda as a straight DD and sometimes as an off-healer then when fighting bosses I then go map manipulator sitting in the worn-out start for that extra 2 mp.

Spells


Damage per AP (DPA) at level 100 , 13 is average for a ranged spell
I will call it DPA but if the spell uses MP I will add that into the calculator I will ignore wakfu points, spells with WP are likely to have the higher values.
Fire, Flaming burp 3 AP 13 DPA use dizzy stacks thus lowering targets resistance with Milk Instinct (passive) gives preparation gives extra damage for next single spell that hits an target
Fire, Explosive Flask 4 AP 12 DPA , +1 dizzy per AP , IF you pick up and throw thats 6 AP 12 DPA & +1 dizzy per AP
Fire, Milking It 5 AP 11.4 DPA, +1 dizzy per AP, IF cast on barrel 12.6 DPA, +1 dizzy per AP
Water, Splash of Milk 4 AP 14 DPA, +1 dizzy per AP IF cast on barrel creates healing AoE 9 heals per AP

Milk wave, 6 AP 1 WP 18.67 DAP, on barrel 16 DAP , heal 0 dizzy 6.5 Heal per AP, maximum dizzy 14.62 Heal per AP

Milk Fountain, 5 AP 1 MP 10 DAP +1 dizzy per AP&MP, same damage on barrel but extended area and pulls towards barrel

Earth, Lactic Acid 4 AP 12 DAP, if carrying barrel +10% base with aggressive barrel 13.2 DAP (passive) I believe its +10% final damage 14.52 DAP, its the same damage when you throw however it cost you 2 AP to pick up so unless its a good AoE not much point
Earth, Blisskrieg 6 AP 1 WP 12.83 DAP, if carrying barrel +10% base with aggressive barrel 14.11 DAP (passive) I believe its +10% final damage 15.52 DAP, no line of sight , none range modifiable

Decks
Main DD deck
4705-4706-4710-4711-4715-4716-4717-4718-4720-4702-4712-4708-4723-4724-4725-4726-5149-0

Passives in no real order with a brief overview:-
Master of Merriment - this is mainly for the +2 AP of merry & +2 MP of work out, the +WP and heal is nice
Bottomless Barrel - face the barrel at the end of the turn to pick it up and carry the barrel for heal regen
Aggressive barrel- increase earth damage
Milky Instinct - consuming dizzy gives perpetration
Poison Chalice - 1 level of dizzy gives your panda level of poisoned chalice hits in chromatic damage, so if your highest element is fire, you will hit in fire.

Equipment


Characteristics
Int, Max Rest., All Max Hp.
STR, AoE Max., Range Max., rest damage
Agi, Max, Init, rest dodhe
Chance, max crits, then all crit damage
Major AP, MP, Range, +10% Final damage.

In combat damage combos (12 AP, 6 MP)
I will write up at a later date.

Turns when you are out of range
I will write up at a later date.

JerryDB
Join my free Wakfu teamspeak server here.
About me.
Stalk me on twitter @JerryisDB
Add me on steam.




Thread : Pandawa  Preview message : #893913  Replies : 0  Views : 132
posté August 02, 2015, 03:31:56 | #12
To globally respec.

Press P or click .



Now I have been told by players even with using their global respec the digging part is bugged as at 2nd August 2015.

If its fixed please someone update me.
 


This post has been edited by JerryDB - August 02, 2015, 03:33:32.
Thread : Guides  Preview message : #893778  Replies : 11  Views : 8964
posté July 27, 2015, 13:59:11 | #13
I am running wa castle, with 6 accounts by the 3nd floor I encounter the combat bug
it it then then highly likely to occur on the boss.

The bug is as follows the first turn , you will stay in the "positioning phrase" even though its your turn. To fix this this, you need to log out and log back in OR go back to character selection, upon re-logging you will be able to use all your spells however you just wasted 15 seconds plus. Also chances are the rest of the party will be bugged are high on their first turn so they will need to relog their first turn as well. If an osamoda uses a summon first turn they will need to re-log twice. Once to summon then again to fully control the summon.

Also if someone is bugged and they are unaware they fight will lag i.e not progress, sometimes the playing who is bugged may re-log but it already skipped their go.

Ticket number #1417993 contains my wakfu log and zip folder of the game account.


Thread : General Discussion  Preview message : #891914  Replies : 67  Views : 2297
posté July 13, 2015, 03:02:10 | #14
Fogger passive Turbo-Critical (bug) Foggernaut Passive Turbo-Critical

When a fogger uses a WP gains Critical Start (1 level).

My fogger lv 170 need to use 3 WP to reach the maximum Critical Start (level 3 ) which turns into Critical turbo for 1 turn. During critical turbo it says "The Foggernaut is healed by 20% of the (monster picture) damage taken" this does not happen. I have tested this with almost every single fogger spell.


Thread : 1.43 Bug Reports  Preview message : #886257  Replies : 1  Views : 89
posté July 13, 2015, 02:48:04 | #15

Quote (Brefix @ 12 July 2015 01:15) *
I die at the beginning of the first turn, when it starts the fight, at the gobbals, when you relive that memory, at the first part.
Please post bugs in the bug section. This guide has been out several months and you are the first to post about this which would lead me to assume its a new bug created within the last update.


Thread : Guides  Preview message : #886254  Replies : 11  Views : 8964
posté July 09, 2015, 11:04:29 | #16

Quote (Juubkatt @ 06 July 2015 19:11) *
Yay!
Famous Jerry to the rescue =D
thank you


(hope it works =P )
I am still looking, as I have found numerous people who know trent however no one has personal contact detials for him.

I will keep trying as we could always get lucky.


Thread : Trade  Preview message : #884640  Replies : 5  Views : 313
posté July 08, 2015, 13:57:43 | #17
Tl;dr and no dank memes.


Thread : Guides  Preview message : #884037  Replies : 38  Views : 3535
posté July 08, 2015, 13:52:21 | #18

Quote (ValvatorezSr @ 07 July 2015 22:21) *
Let people test out their stuff bro. Too early to be giving out Deck codes XD
As everyone is different some players have already tested their builds extensively on the beta however I am not going to post their builds thats up to them.

I spent last night going round in circles with eni's I cant find a build I like.

Thank you MereBytes.


Thread : General Discussion  Preview message : #884036  Replies : 9  Views : 1376
posté July 07, 2015, 23:16:00 | #19

Quote (TommyTrouble @ 07 July 2015 22:00) *
Geez, the game is nearly unplayable right now lol!
Thats what my boyfriend said.

The in-game red text says.

"!One or more gifts cannot be displayed because the limit has been reached! Claim gift to see the next ones.! " 


This post has been edited by JerryDB - July 09, 2015, 06:05:43.
Thread : 1.43 Bug Reports  Preview message : #883523  Replies : 1044  Views : 685