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Brokonaut's profile
Member Since : 2012-12-16
902 Posts (1.34 per day)
Most active in : General Discussion
posté Today - 11:47:59 | #1
I would opt against Aging as an air/water hybrid. There's a reason it's so effective with fire. Initiative reduction is guaranteed, and what's more is that it's boostable to the point where you can get the damage proc from Aging several times from a single cast of a spell like Hand. On the other hand, when we look at the damage from AP reduction, not only is it less than that of one (sole) proc from initiative burning, but it can at most proc the damage once per cast and it can be dodged if you're unsuccessful at removing an AP from the enemy.

The damage per AP reduction would have to be triple or even quadruple that of what it is now for it to stand in the light of initiative burning.

The water branch is underpowered in PvM. Monsters are given more AP than they need as a fail-safe against locking them down with AP removal. The only valid application it has in PvM is when combined with a locker or two, since penalties via lock are not affected by Hyperaction or Hypermovement.

In PvP, it's effective, but only because players design their turns out of making use out of every single AP point that they have.

• Mango

This post has been edited by Brokonaut - October 25, 2014, 11:48:18.
Thread : Xelor  Preview message : #790179  Replies : 16  Views : 224
posté October 23, 2014, 09:09:27 | #2

Quote (MarkWright @ 23 October 2014 08:26) *
I just watched your fight against Master Shuudoku. Nice work, by the way.

Do you think you could explain how the boss works? My friends and I have been attempting this boss, and we only recently managed to do it with 2 healers, having to tank through most of the Reflect damage. I think understanding the mechanics would help us take on the boss better.

A big part of this battle is understanding the Whispered Symphony. If you spend a turn on each of his colored glyphs, starting from the outer ring (red) and making your way to the innermost ring (blue), the turn after that you spent on the blue glyph you'll be granted a buff called Whispered Symphony for your following turn. It grants you 6 AP, 4 MP, a huge boost in damage, and the ability to bypass Sonic Diffraction. That turn you can deal the most damage without worrying about having your attacks reflected.

• Mango

Thread : Combat Strategy  Preview message : #789571  Replies : 21  Views : 3273
posté October 23, 2014, 07:08:07 | #3
Two new highlights! Gweat GM Wabbit boss first has to be one of the toughest fights I've experienced yet in Wakfu. Toughest since the old days of UBs for sure.

• Mango

Thread : Combat Strategy  Preview message : #789556  Replies : 21  Views : 3273
posté October 22, 2014, 20:59:35 | #4

Quote (Nosgo @ 20 October 2014 15:51) *
At which level would you recommand going for tribid Mango? (and why? :p)

Another newb question : why speccing into symbiosis that early? Because if I understand well, you can use your dragon form only when you don't have summon or gobgob out. So do you use it only when all invoc are dead? (which at my lvl 101 never happen) Do you use it in group only to be resurrected via passive? (cause you can't do support if you're in dragon right?).

As I won't be playing into group until ~lvl130, do you still think it will be usefull that early (lvl101)?

This build (tribuild, not to be mixed with tribrid) doesn't work so well until you're actually at the endgame. It heavily relies on having all the specialties maxed out to make it effective.

I spec into Symbiosa early because there are numerous occasions where going Dragon immediately may be the most effective way to go about business. For example, if I equip a complete Gobball set and a Satisfaction Ring, my stats will suffer but I'll be 10 AP at level 25, which is a huge advantage over many. If I were Dragon focused (with Symbiosa being leveled first) I would probably do that. The bonus AP from a maxed out Symbiosa can do a lot for most players.

To make this build work you have to use creatures that are far lower leveled than the content you do. I do not ever use Sramva or Kamarachnid because they are too durable, and as a result once they're out on the field I effectively block myself from using Gobgob or Dragon mode. But otherwise Dragon is an in-case of emergency, where I can do the highest amount of damage and also have a free revive upon death. It's kind of like an enrage mechanic but for yourself.

You can of course go tribrid whenever you want (pending you're not a pure summoner Osamodas, in which case it's advised to go either pure fire or fire/earth or air/fire - I recommend the former). Tribuild is an expensive and late game build though.

For the bulk of Osamodas out there that aren't yet 160 or near 160, I strongly recommend either going Summoner/Dragon or Gobgob/Dragon, but not all three. Having that bonus revive is huge, especially since you go immediately in the turn queue after you revive.

• Mango

Thread : Osamodas  Preview message : #789452  Replies : 34  Views : 5424
posté October 21, 2014, 08:58:25 | #5

Quote (Nox16 @ 21 October 2014 08:52) *
TLDR: best of luck in achievement hunting... you will need it.

I'm aware most of them are broken. But most of the ones that aren't are tedious. This was mostly to reflect the people who said things were too easy right now and there was no challenge in PvM left!

Therein I'm mostly after the kill-first achievements for the upper dungeons. We've knocked out Wobot-in-Chief, Wa Wabbit, The Famous Flaxhid the Skewerer, and Cledus'Onist the Unlocker so far. Tried Soulkrupt the Reaper but got slaughtered badly. That's the one encounter that's yet to be cleared in boss-first globally from server information. So difficult.

Kudos to you though. I don't really have the patience to do a lot of them, but I have a great respect for those who do. It's like one big huge scavenger hunt.

• Mango

Thread : General Discussion  Preview message : #789109  Replies : 18  Views : 532
posté October 21, 2014, 08:24:58 | #6

Quote (Pedja93 @ 20 October 2014 23:11) *
Hey, newbie here, love your guide and I'm currently using your secondary build. Although I'm finding bled dry to be relatively weak seeing as i'm still very low level. So I've thought about going 3/1/1 dropping bled dry and kleptosram and adding forceful blow. Any opinions on this?

It's a tough call, because going 3/1/1 means losing a spell in both the fire and water trees. The water tree, which you should definitely want both of the spells for. Both Kleptosram and Bloody Ripoff are immensely useful to have part of your kit. If you really don't like Bled Dry, I'd say you should just revert to the original build.

Quote (TrezureHunter @ 21 October 2014 04:36) *
I have a couple questions concerning gear:

1.) For this build is crafted gear better (meaning shushu) or is gear that is dropped better? I realize that dropped gear is much more attainable, but just for the sake of knowing.

2.) How much would you personally think that Grou's Axe would be worth? (maybe a little off topic, but I ask because I saw one on the market the other day for 1.6mil)

Some endgame crafted gear is BIS (best in slot). Tormented Helmet, Tranchus Shushu, and Imperial Merchant Ring (this is only while the level cap is 165 and with three guild kit skill) are examples of this.

I can't gauge the value of items since I'm not from the same server as you. The value of that axe though, is that it's used to create the strongest tribrid melee weapon in the game.

• Mango

Thread : Guides  Preview message : #789101  Replies : 129  Views : 24286
posté October 21, 2014, 07:57:26 | #7
There's Glory in a Challenge What is the reason we build our characters or level up in an MMORPG? For the prospect of loot and glory in tougher places, no? But what happens to PvM when there's no better loot?

To be able to reach the level cap first, or be the first ones to beat a dungeon. In those ideologies themselves, there's no physical reward for that (at least for these intermediary level caps before level 200). All there is, is the right to say that you did. For many of us now, the endgame dungeons even in Hardcore mode are a trivial experience (sans Spectrex the Corrupted).

So why don't those of you who have lost your sense of purpose, at least until December, try something a little different? I've spent the last few days clearing the hardest (in terms of difficulty, not tedium) achievements that Wakfu has to offer - defeat bosses first instead of last. And I have to say, this is the reason I decided to play a tactical MMORPG. The challenge, and the need to think and strategize in order to win.

I haven't had this much fun since Ultimate Bosses were first released. So I urge those at the endgame that are lost or ready to shelf the game to give this a try. It adds a new dimension to the usual encounters that's far more interesting and less predictable. That and you'll get a little star next to the successful encounter in your achievement log (and in the case of dungeons up to Wa Wabbit, some really badass miniatures).

• Mango

Thread : General Discussion  Preview message : #789098  Replies : 18  Views : 532
posté October 20, 2014, 02:01:43 | #8
2. You get a Scara Wing by using the Trapper profession to combine x3 Scarapace together. The craft is Trapper level 10. Scarapace drop at a 35% rate from all Scara mob family members except the Scarafly, which will drop them at a 50% rate.

• Mango

This post has been edited by Brokonaut - October 20, 2014, 02:01:57.
Reason for edit : Ninja'd.
Thread : General Discussion  Preview message : #788814  Replies : 6  Views : 208
posté October 20, 2014, 01:58:17 | #9

Quote (PrillinBomb @ 20 October 2014 01:27) *
So I have a couple of questions...

1 -- I'm embarrassed to admit I can't figure out how to whisper a specific person -- especially someone with spaces in their name. Tried "/w first last" but it just says "first does not exist."


Put quotations around their full name. If I want to message someone named Prillin Bomb for example, I would do [ /w "Prillin Bomb" ].

• Mango

Thread : General Discussion  Preview message : #788811  Replies : 6  Views : 208
posté October 20, 2014, 00:35:44 | #10
The Voyager's class data was not meant to be released on the public Beta.

• Mango

Thread : General Discussion  Preview message : #788803  Replies : 170  Views : 6564
posté October 20, 2014, 00:28:42 | #11

Quote (GrimackReapum @ 19 October 2014 23:39) *
On a little side note from all this big news: I've only just now noticed they've named almost all residents of Astrub (when you enter their houses). Any easter eggs or hidden lore there? Seems funny and very Ankama-like to do so, but for now I haven't found any...

The houses belong to Ankama staff, game testers, and well-established members of the community. Fhenris, the level designer, was in charge of the new Astrub, hence why he owns the lone mansion.

• Mango

Thread : General Discussion  Preview message : #788798  Replies : 1219  Views : 38448
posté October 19, 2014, 22:36:48 | #12
Please bare in mind that what has been seen on the Beta is a very early WIP of the class. The damage values are place-holders at the moment (20/AP for the majority at 160) and there are plenty of incomplete mechanics as well as restrictions that have yet to be put into place (e.g. increased costs for moving to portals further away, or maximum distances that can be traveled between portals like that of the Sram air trap).

You can judge at face value what to expect from the class but don't use any actual numerical values as an absolute of what is to come.

• Mango

This post has been edited by Brokonaut - October 19, 2014, 22:43:35.
Thread : General Discussion  Preview message : #788776  Replies : 170  Views : 6564
posté October 18, 2014, 20:45:19 | #13
They are Dimensional Voyagers and not Eliatrope, I assure you. Pandora questline is meant to be a work-around on the continuity error that would exist with Eliatrope being introduced.

• Mango

Thread : General Discussion  Preview message : #788492  Replies : 1219  Views : 38448
posté October 18, 2014, 20:32:19 | #14
The correct explanation for this is the existence of the Dimensional Voyager(s).

• Mango

Thread : General Discussion  Preview message : #788485  Replies : 170  Views : 6564
posté October 18, 2014, 11:21:30 | #15

Quote (Aspiel @ 18 October 2014 11:15) *
Thankyou very much for the replies, that helps alot!

Now what im confused about is wether to go for Damage and Resist or Health and Resist?

I would recommend damage and resist. I would only recommend HP and resist for a tank-heavy Earth Sacrier, since their Coagulation is dependant on max HP and resist (rather than damage and resist like other shielder classes).

• Mango

Thread : Sacrier  Preview message : #788373  Replies : 6  Views : 752
posté October 18, 2014, 11:20:19 | #16

Quote (Lokoner @ 17 October 2014 22:35) *
Hmmm, the server I'm playing (Efrim) is very empty, so I'll probably not have opportunity to get end gear early on.

For the mount, what's the difference between close combat and precision for Sram? I read you recommend the first on, but I'm curious.

Edit: also, do you recommend any profession that would give me a "best gear" on a particular slot?

Precision damage will only affect spells that attack a single cell, meaning it wouldn't affect spells like First Blood or Forceful Blow. Close Combat on the other hand affects all attacks that strike within two cells of the Sram, meaning it affects all spells relevant to this build besides for the third cell of Forceful Blow and a three range Bled Dry. Bare in mind that the enemy's distance relative to the Sram when the Hemorrhage proc activates will be affected by this. If the enemy is three cells or more from the moment Hemorrhage procs, it will count as Distance damage.

Technically the Close Combat Weapon Master profession would lead you to a Grou's Axe, which in turn would become a Tranchus Shushu, which is superior to The Laughing Scythe at the endgame.

• Mango

Thread : Guides  Preview message : #788372  Replies : 129  Views : 24286
posté October 18, 2014, 11:13:07 | #17
I've no guarantee that it'll be done like that.

It seems more plausible within time constraints that the final damage bonuses will come one at a time with each class' second round of revamps, rather than in a global alteration.

I'll talk to them about it on Monday but they're going to be on some heavy time constraints with everything else planned for December.

• Mango

Thread : General Discussion  Preview message : #788370  Replies : 10  Views : 576
posté October 18, 2014, 11:03:43 | #18
Typically when I level a new character I level it under a self-racing system called 18 game hours (ghr) where I just speedlevel for 18 in-game hours (with breaks in-between). This is usually over the course of two days, so I have to make sure it's two days where I have a lot of time. Why two days?

It takes me around an hour to get to level 80 starting a new character. Maybe less on a fast one. I've done four 18 ghr characters in the past month, and the results were something along the lines of 140, 147, 142, 133 as far as how far I was able to get them in eighteen hours. But these always took place in the span of two days, a.k.a. how long it takes for the Classy Respec quest to expire.

My tip to you for powerleveling a character and making use of it immediately afterwards, is to set aside two days where you can level from 30 to as high as you can. Stop at 29 with a new character, take a breather, find your time, then just go from 29 to so and such. And then after the second day right before the respec quest expires, then go up and make use of all of that precious spell XP that you missed out on by getting leeched. It'll all be refunded and made available to you.

• Mango

Thread : Combat Strategy  Preview message : #788367  Replies : 21  Views : 3273
posté October 17, 2014, 09:47:14 | #19
A bounce is AoE. Hand on Tock, Die Alright on a critical hit, Invigorating Word even if it heals only one player, allies healed by the heal bounce from that one Water Masqueraider skill (the actual hit of this attack is single target though) are all AoE-based.

• Mango

Thread : Combat Strategy  Preview message : #788144  Replies : 2  Views : 119