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Brokonaut's profile
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Member Since : 2012-12-16
1327 Posts (1.39 per day)
Most active in : General Discussion
posté April 20, 2015, 18:05:48 | #1
Kuwaz, are you thinking of Tornado or Ambush? Ambush is a detonation spell, which blows up all current traps on the field in a 2-cell circle AoE for roughly a little over 1'000 damage a piece.

Tornado is the spell he'll cast if two people are standing directly next to each other, and hits roughly over 4'000 a piece.


Thread : General Discussion  Preview message : #853745  Replies : 316  Views : 20537
posté April 20, 2015, 13:30:07 | #2
Don't use Flaming/Scalded unless you're fighting aggressive AI enemies. Or reduce their MP enough that they cannot dodge at all post-penalty. Be wary of enemies that push and make use of your Barrel to prevent things from pushing you. Against teleporters like Poz, you need teammates to pull if off effectively and consistently. Flaming/Scalded also lasts across three procs from the first cycle. If you can't use resources to reduce enemy MP or force a lockdown the first turn while building up stacks, do it the next.

Flaming/Scalded is not difficult to trigger at all. It's made even easier by having teammates, but solo play isn't too bad as long as you know what kind of enemies you're fighting and plan accordingly. Flaming/Scalded rewards tactical positioning and forced lockdown.


This post has been edited by Brokonaut - April 20, 2015, 13:31:09.
Thread : General Discussion  Preview message : #853696  Replies : 15  Views : 1346
posté April 20, 2015, 10:26:15 | #3
つ ◕_◕ ༽つ GIVE OUGAAMMER.


Thread : General Discussion  Preview message : #853639  Replies : 44  Views : 2930
posté April 19, 2015, 10:52:06 | #4
WTB Imperial Commander Helmet Message Zidrus or Sicily. Will either buy for raw kamas or for item exchange, Paying very well.


Thread : Trade  Preview message : #853332  Replies : 0  Views : 185
posté April 18, 2015, 07:01:55 | #5

Quote (MiniMikeh @ 18 April 2015 03:38) *

Quote (Brokonaut @ 18 April 2015 02:32) *
Piercing Arrow always benefits from AoE damage regardless of it hits one target or three.
Is this the same for all rebounding spells?

Sort of. The exception is Xelor's Hand/Line of Fire/Temporal Burn, which are single target damages on Tick and AoE damages on Tock. General rule of thumb is that if it's capable of hitting more than one target, it'll always benefit from AoE damages. And if this isn't the case with a particular spell, it should be mentioned to be rectified.


Thread : General Discussion  Preview message : #852958  Replies : 17  Views : 1187
posté April 18, 2015, 02:32:36 | #6
Piercing Arrow always benefits from AoE damage regardless of it hits one target or three.


Thread : General Discussion  Preview message : #852876  Replies : 17  Views : 1187
posté April 17, 2015, 10:21:23 | #7

Quote (Hellious @ 17 April 2015 06:59) *
I'd like to contend the notion that weapons have1.5x critical hit rate because I have 80CH and using the weapon should be 80*1.5 >=100 and thus should always be a critical hit but this is not the case.

Weapons have 1.5x critical hit damage. As in a New Ancients Dagger on a non-crit deals 66 base damage while on a crit it deals 99 base damage.


Thread : Guides  Preview message : #852483  Replies : 250  Views : 89876
posté April 17, 2015, 02:11:00 | #8
Trippy. He started on the opposite cloud in my encounter.


Thread : Combat Strategy  Preview message : #852328  Replies : 14  Views : 1382
posté April 13, 2015, 01:48:00 | #9
I'll give you the short answer since I'm at work. Cra is not designed to stand next to enemies. Burning Arrow is designed to Scald & position for Flaming allies without hurting them.


Thread : Cra  Preview message : #849914  Replies : 10  Views : 976
posté April 12, 2015, 07:36:57 | #10

Quote (Sokoshouri @ 12 April 2015 07:28) *

Quote (Brokonaut @ 12 April 2015 04:06) *

Critical hits as seen in the spell tab increase base damage by 20%.

Quote (Testimony @ 12 April 2015 04:06) *
When you hit an opponent from the back you have a 1.25x final damage modifier, and when you crit 1.2x applies.


uh guys..... critical damage is x1.25

Go check your spells again (I hopped on my sram really fast to verify this ofc)

lvl 124 kleptosram = 98 base, 98*1.25= 122.5,
lvl 124 critical klepto (as seen in the crit tab) = 122

(simple case of rounding down)

I verified that it's x1.25 at level 200 as well ( 155*1.25=193.75, crit tab says 193)

Close enough. Thanks for correction.


Thread : General Discussion  Preview message : #849713  Replies : 7  Views : 471
posté April 12, 2015, 04:43:58 | #11
Presumably intended, since it has been this way since globalization and continues this trend even in the latest weapons.

But I cannot say for certain. Needless to say, 33 D/AP dagger swings are brutally satisfying.

Edit: For frame of reference, the only weapon that breaks this rule and reverts to the 20% CH boost is Bygone Hand.


This post has been edited by Brokonaut - April 12, 2015, 04:45:35.
Thread : General Discussion  Preview message : #849699  Replies : 7  Views : 471
posté April 12, 2015, 04:06:10 | #12
Backstab damage and crit damage found on equipment both are counted as elemental damage under those conditions. They do not modify final damage.

Critical hits as seen in the spell tab increase base damage by 20%. In the case of most weapon attack critical hits, this value becomes 50% bonus.

Attacking from the back yields 25% final additional damage. From the side is 10%.

This information has been discussed numerous times. A search should have yielded you these results.


Thread : General Discussion  Preview message : #849688  Replies : 7  Views : 471
posté April 11, 2015, 10:01:02 | #13

Quote (Rolfinho @ 09 April 2015 23:22) *
Also, equipment wise: I've noticed that you said over and over again that you prefer Ancient Hat over Cwown, you went for Thoughts and recently recommanded swaping Woboots for Passing, but no indication as to where the 12th AP might come from. I'm guessing we are going to see some new epic coming soon (possibly a tri-elemental close combat helmet, at least that's my dream) because GME+Passing is still weaker than Woboots+Thoughts, so it wouldn't have made sense swaping Woboots for Passing just to go for GME as epic. Another suggestion you have made is Bygone, which is also kinda strange because if you want 12/5, Flax is a better option for a pure tri-elem Sram (based on my calculations, which may be wrong), so i get a feeling that we're gonna see a new non-epic/relic amulet that would be closer to Flax in terms of dmg dealing than Cartus is to Bygone.
Last, i have a question regarding pets (for anyone that knows enough about the mechanics to actually do the math): how would a comparison between Yech, Moofly and the new Crobak pet would look like (based on the Bled Dry+Trauma build)?

Passing Boots can't be used without an AP epic in another slot. Which Passing Boots are vastly superior to Woboots, Woboots remain the only option that makes sense at the moment. Ancient Hat is the only sensible option, given it provides 65% close-combat single target attacks, 30% general damage (runes), and 80% to two elements. From auxiliary bonuses alone it matches a lot of hats, such as Tormented Hat, while boasting far superior defensive stats as well as the elusive lock stat that we don't get from much gear.

The point of Bygone Hand was to provide a ranged AoE attack. In a Bled Dry/Trauma build the Crobak pet should be the best option, but all three are feasible choices.

I'll be re-visiting this build in the near future following the release of Steel Claw and his item set, which seems like it'd be an excellent fit for a Rascalry build given the nature of it being a lock/dodge set with high tri-damage.


Thread : Guides  Preview message : #849487  Replies : 250  Views : 89876
posté April 11, 2015, 09:52:39 | #14
I'm okay with token BoP so long as it's significantly reduced cost, as in this case. Three weeks per item is a-okay with me (relative to the other bosses, which are currently six weeks per item). My only wish is that regular dungeon tokened items which are also BoP could reflect this direction of reduced cost as well, along with token bonuses on achievements.

I sympathize for non-boostered players though, especially if the old UBs tokens are retroactively changed in light of this direction.


This post has been edited by Brokonaut - April 11, 2015, 10:17:49.
Thread : General Discussion  Preview message : #849486  Replies : 217  Views : 6666
posté April 10, 2015, 05:44:06 | #15
//

Yay for more Wakfu streamers!


Thread : General Discussion  Preview message : #849022  Replies : 11  Views : 660
posté April 09, 2015, 08:41:01 | #16

Quote (ReiYano @ 09 April 2015 08:35) *
So what is happening to the stat costumes and rentals? are they moving to the remington shop?

They are not. Any pre-existing ones on any player on Phaeris will be account-bound until they expire. These stat costumes and rentals have already been removed from the Phaeris Ogrine market in anticipation of this.


Thread : News  Preview message : #848701  Replies : 193  Views : 9868
posté April 08, 2015, 23:03:57 | #17

Quote (Gynrei @ 08 April 2015 18:40) *
I assume the levels listed for the new items is a placeholder?

The level cap is going to be raised to 175 in anticipation of Steel Claw's release. I'm under the presumption that the Dora hats shown are a progression of hats, considering Steel Claw drops the orange rarity Dora.

Five full item drops. Eight tokened armor pieces (30 tokens per item, 10 per win/5 if not on a Booster = an equal amount of weeks to obtain the full set compared to the old UB token sets). And I guess five associated crafts via the UB resource.

Edit: The consistency of translations hurts me. Items are called Steel Beak. Boss is called Iron Claw. Staff calls it Steel Claw.


This post has been edited by Brokonaut - April 08, 2015, 23:06:31.
Thread : General Discussion  Preview message : #848362  Replies : 42  Views : 2134