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Brokonaut's profile
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Member Since : 2012-12-16
1323 Posts (1.56 per day)
Most active in : General Discussion
posté Yesterday - 07:01:55 | #1

Quote (MiniMikeh @ 18 April 2015 03:38) *

Quote (Brokonaut @ 18 April 2015 02:32) *
Piercing Arrow always benefits from AoE damage regardless of it hits one target or three.
Is this the same for all rebounding spells?

Sort of. The exception is Xelor's Hand/Line of Fire/Temporal Burn, which are single target damages on Tick and AoE damages on Tock. General rule of thumb is that if it's capable of hitting more than one target, it'll always benefit from AoE damages. And if this isn't the case with a particular spell, it should be mentioned to be rectified.


Thread : General Discussion  Preview message : #852958  Replies : 17  Views : 400
posté Yesterday - 02:32:36 | #2
Piercing Arrow always benefits from AoE damage regardless of it hits one target or three.


Thread : General Discussion  Preview message : #852876  Replies : 17  Views : 400
posté April 17, 2015, 10:21:23 | #3

Quote (Hellious @ 17 April 2015 06:59) *
I'd like to contend the notion that weapons have1.5x critical hit rate because I have 80CH and using the weapon should be 80*1.5 >=100 and thus should always be a critical hit but this is not the case.

Weapons have 1.5x critical hit damage. As in a New Ancients Dagger on a non-crit deals 66 base damage while on a crit it deals 99 base damage.


Thread : Guides  Preview message : #852483  Replies : 235  Views : 75394
posté April 17, 2015, 02:11:00 | #4
Trippy. He started on the opposite cloud in my encounter.


Thread : Combat Strategy  Preview message : #852328  Replies : 13  Views : 615
posté April 13, 2015, 01:48:00 | #5
I'll give you the short answer since I'm at work. Cra is not designed to stand next to enemies. Burning Arrow is designed to Scald & position for Flaming allies without hurting them.


Thread : Cra  Preview message : #849914  Replies : 10  Views : 346
posté April 12, 2015, 07:36:57 | #6

Quote (Sokoshouri @ 12 April 2015 07:28) *

Quote (Brokonaut @ 12 April 2015 04:06) *

Critical hits as seen in the spell tab increase base damage by 20%.

Quote (Testimony @ 12 April 2015 04:06) *
When you hit an opponent from the back you have a 1.25x final damage modifier, and when you crit 1.2x applies.


uh guys..... critical damage is x1.25

Go check your spells again (I hopped on my sram really fast to verify this ofc)

lvl 124 kleptosram = 98 base, 98*1.25= 122.5,
lvl 124 critical klepto (as seen in the crit tab) = 122

(simple case of rounding down)

I verified that it's x1.25 at level 200 as well ( 155*1.25=193.75, crit tab says 193)

Close enough. Thanks for correction.


Thread : General Discussion  Preview message : #849713  Replies : 7  Views : 305
posté April 12, 2015, 04:43:58 | #7
Presumably intended, since it has been this way since globalization and continues this trend even in the latest weapons.

But I cannot say for certain. Needless to say, 33 D/AP dagger swings are brutally satisfying.

Edit: For frame of reference, the only weapon that breaks this rule and reverts to the 20% CH boost is Bygone Hand.


This post has been edited by Brokonaut - April 12, 2015, 04:45:35.
Thread : General Discussion  Preview message : #849699  Replies : 7  Views : 305
posté April 12, 2015, 04:06:10 | #8
Backstab damage and crit damage found on equipment both are counted as elemental damage under those conditions. They do not modify final damage.

Critical hits as seen in the spell tab increase base damage by 20%. In the case of most weapon attack critical hits, this value becomes 50% bonus.

Attacking from the back yields 25% final additional damage. From the side is 10%.

This information has been discussed numerous times. A search should have yielded you these results.


Thread : General Discussion  Preview message : #849688  Replies : 7  Views : 305
posté April 11, 2015, 10:01:02 | #9

Quote (Rolfinho @ 09 April 2015 23:22) *
Also, equipment wise: I've noticed that you said over and over again that you prefer Ancient Hat over Cwown, you went for Thoughts and recently recommanded swaping Woboots for Passing, but no indication as to where the 12th AP might come from. I'm guessing we are going to see some new epic coming soon (possibly a tri-elemental close combat helmet, at least that's my dream) because GME+Passing is still weaker than Woboots+Thoughts, so it wouldn't have made sense swaping Woboots for Passing just to go for GME as epic. Another suggestion you have made is Bygone, which is also kinda strange because if you want 12/5, Flax is a better option for a pure tri-elem Sram (based on my calculations, which may be wrong), so i get a feeling that we're gonna see a new non-epic/relic amulet that would be closer to Flax in terms of dmg dealing than Cartus is to Bygone.
Last, i have a question regarding pets (for anyone that knows enough about the mechanics to actually do the math): how would a comparison between Yech, Moofly and the new Crobak pet would look like (based on the Bled Dry+Trauma build)?

Passing Boots can't be used without an AP epic in another slot. Which Passing Boots are vastly superior to Woboots, Woboots remain the only option that makes sense at the moment. Ancient Hat is the only sensible option, given it provides 65% close-combat single target attacks, 30% general damage (runes), and 80% to two elements. From auxiliary bonuses alone it matches a lot of hats, such as Tormented Hat, while boasting far superior defensive stats as well as the elusive lock stat that we don't get from much gear.

The point of Bygone Hand was to provide a ranged AoE attack. In a Bled Dry/Trauma build the Crobak pet should be the best option, but all three are feasible choices.

I'll be re-visiting this build in the near future following the release of Steel Claw and his item set, which seems like it'd be an excellent fit for a Rascalry build given the nature of it being a lock/dodge set with high tri-damage.


Thread : Guides  Preview message : #849487  Replies : 235  Views : 75394
posté April 11, 2015, 09:52:39 | #10
I'm okay with token BoP so long as it's significantly reduced cost, as in this case. Three weeks per item is a-okay with me (relative to the other bosses, which are currently six weeks per item). My only wish is that regular dungeon tokened items which are also BoP could reflect this direction of reduced cost as well, along with token bonuses on achievements.

I sympathize for non-boostered players though, especially if the old UBs tokens are retroactively changed in light of this direction.


This post has been edited by Brokonaut - April 11, 2015, 10:17:49.
Thread : General Discussion  Preview message : #849486  Replies : 217  Views : 4459
posté April 10, 2015, 05:44:06 | #11
//

Yay for more Wakfu streamers!


Thread : General Discussion  Preview message : #849022  Replies : 11  Views : 410
posté April 09, 2015, 08:41:01 | #12

Quote (ReiYano @ 09 April 2015 08:35) *
So what is happening to the stat costumes and rentals? are they moving to the remington shop?

They are not. Any pre-existing ones on any player on Phaeris will be account-bound until they expire. These stat costumes and rentals have already been removed from the Phaeris Ogrine market in anticipation of this.


Thread : News  Preview message : #848701  Replies : 173  Views : 4085
posté April 08, 2015, 23:03:57 | #13

Quote (Gynrei @ 08 April 2015 18:40) *
I assume the levels listed for the new items is a placeholder?

The level cap is going to be raised to 175 in anticipation of Steel Claw's release. I'm under the presumption that the Dora hats shown are a progression of hats, considering Steel Claw drops the orange rarity Dora.

Five full item drops. Eight tokened armor pieces (30 tokens per item, 10 per win/5 if not on a Booster = an equal amount of weeks to obtain the full set compared to the old UB token sets). And I guess five associated crafts via the UB resource.

Edit: The consistency of translations hurts me. Items are called Steel Beak. Boss is called Iron Claw. Staff calls it Steel Claw.


This post has been edited by Brokonaut - April 08, 2015, 23:06:31.
Thread : General Discussion  Preview message : #848362  Replies : 42  Views : 1535
posté April 04, 2015, 08:22:29 | #14

Quote (Hellious @ 03 April 2015 14:43) *
Mango, why GKC + withered over souleater + expire/sprecious?

GKC is 40% more effective than expire ring whereas souleater is 60% more effective than withered BP, in addition to having 3 elements instead of 2.

I've been fooling around with a Rascalry build for PvM and have been enjoying the bonus range from GKC. In terms of strictly to this build, you can successfully argue that a Souleater item build is better. Withered Breastplate is a long-term item as a non-Relic non-Epic exotic AP, so it should see some use in the endgame and future gear, so long as another exotic AP breastplate doesn't come out that usurps it.

I sold my Souleater some time ago and have been playing more and more ranged base classes and builds. My personal item build does not currently reflect the optimal set-up for a standard tri-build in the opening post.


This post has been edited by Brokonaut - April 04, 2015, 08:24:01.
Thread : Guides  Preview message : #846962  Replies : 235  Views : 75394
posté April 03, 2015, 13:12:58 | #15

Quote (Basgitarist @ 23 March 2015 19:15) *
Hey Mango,

I just had a quick question about secondary damage.
These being:
(a) Area of effect dmg
(b) Berserker dmg
(c) Close combat dmg
(d) Distance dmg
(s) Single target dmg

Is Secondary damage multiplicative or additive?

N - number of cells hit
R - Distance between the target and casters initial location

Multiplicative:
IF(N > 1; (1 + a/100); (1 + s/100)) * (1 + b/100) * IF(R < 3; (1 + c/100); (1 + d/100))

Additive:
(1 + (IF(N>1; a; s) + b + IF(R < 3; c; d))/100)

This math hurts me. Secondary damages are additive. 100% Close Combat Damage is equal to an additional 100% all elemental damages (fire/water/air/earth) when the enemy is two cells or less from you.

Also two new videos out in the OP. HC Flaxhid & HC Srambad Boss First. :')


Thread : Combat Strategy  Preview message : #846680  Replies : 38  Views : 16011
posté April 02, 2015, 22:54:16 | #16

Quote (Methusalem @ 02 April 2015 20:33) *
Might look into this but for now I can still see no reason. I'd push mobs away from my other melee group members and stuff and I only want to do this, if I want to save someone.

And btw - oneturning Syclicks with your gear is different to the average player ^^

I can see how this CAN be viable - just thinking about the whole picture.
Never had any cost-problem with Jabs yet. It's 1Ap more than Wallop. But I can see how Flurry wins over GG, since "wasting" your MP with GG makes you less mobile.

Mind to add a gameplay video? Like smacking a Syclick into a wall and stuff? I wanna compare to how I smack their asses *g*

Here you go.


Quote (visitor888 @ 02 April 2015 22:24) *
Does the wallop combo bonus collision damage proc if you push an enemy into another enemy or an ally?

Does it proc when you push them into other objects like barrels, dials or your standard?


One last thing, I posted this in another thread but no one answered. I just need to know if this is intended or a bug they intend to fix.

When you stun an enemy using rocknoceros, the mp chip doesn't proc. Same thing happens when you stun and shock at the same time, the shock is consumed but no mp chip. Stun still goes off though.

Is this something I should plan around or should I expect a fix?

Vis

1. Yes.
2. Yes.
3. I don't think this is intended. I'll know for sure tomorrow.


Thread : Guides  Preview message : #846499  Replies : 44  Views : 6520
posté April 02, 2015, 22:52:51 | #17

Quote (Jannet-fenix @ 02 April 2015 17:26) *
Start turn at Plants vs Jellies with 50 energy. It's mentioned in forum thread it was possible before opening jellix dungeon, but I literally can't imagine, after three days of trying and challenging people to try, that it can be done.

If you can, please, supply a vid or tutorial or

Sorreh for offtop, but.. Some challenges are just not to be archieved.

I have no idea if this helps because RNG plays a pretty decent part in it.


Thread : General Discussion  Preview message : #846498  Replies : 31  Views : 1999
posté April 02, 2015, 21:41:37 | #18

Quote (Madd1 @ 02 April 2015 21:27) *
So, officially using the full roster of an account (5 votes) is not considered abuse? This is what I (and most of Nox) have always considered alt-voting. I was never even aware that such an exploit existed.

Probably not. The line is drawn in the sand, that abuse is creating phantom votes by creating a new character, getting it 100 CP, voting, deleting it, and repeating.


Thread : General Discussion  Preview message : #846473  Replies : 83  Views : 2785
posté April 02, 2015, 20:13:19 | #19

Quote (Methusalem @ 02 April 2015 11:25) *
Liked your tri-ele better. I do not like to rely on the pushback dmg from Wallop-Combo, even tho it does quite some damage - you most likely dont have the mob facing a wall and in certain fights it's nearly impossible (like Wa Wabbit).
Going with thunder+sip / shacker+deva / jabs+uppercut. Deleveled Gust aswell, since you can now only hit same target twice again.

I dont want to miss the Jabs-AoE... of I need range I rather use Shaker. Plus it feels like more people do air damage than earth, so I want to cover that up aswell.

Sure can go dual ele - but why would you? Any reason but pushing stuff to walls?

Both Flurry and Wallop have similar damage ratios as Jabs. They are cheaper, and therefore more flexible. They have more range. Tri-element to the degree of the old build minus GG and plus Shaker is definitely viable and my preferred tri-build. But this build is a lot of fun. I enjoy being able to one-turn a Syclick.

There are a LOT of obstructions on a map. The edge of the map, any raise tile, artificial grayed out shapes in the center of the map, other enemies, summons, allies. I have had no issue getting pushback damage off. Or even the first Wallop combo may set up full pushback damage for additional ones.


Thread : Guides  Preview message : #846428  Replies : 44  Views : 6520