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Member Since : 2012-02-04
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Most active in : General Discussion
posté Today - 00:26:01 | #1
Closed WTB Krosmoglob


IGN: Inkxi, Inky, Unfun
 


This post has been edited by Hexot - August 29, 2014, 08:40:54.
Thread : Trade  Preview message : #767243  Replies : 1  Views : 47
posté August 27, 2014, 23:40:42 | #2

Quote (AnonymousXeroxGuy @ 27 August 2014 20:00) *

Quote (Ignoratus @ 22 August 2014 23:59) *
How can you improve on perfection?
Sadidas had it all anyway. Heals, pushing, insane one hit damage.
Insane one hit damage? Lol
Please elaborate..

Its that amazing high base dmg skill!.... you know... in the fire branch.


Thread : General Discussion  Preview message : #766905  Replies : 38  Views : 897
posté August 26, 2014, 22:00:41 | #3
Closed WTB Collective Pensivant


IGN: Inkxi, Inky, Unfun
 


This post has been edited by Hexot - August 27, 2014, 05:58:52.
Thread : Trade  Preview message : #766608  Replies : 0  Views : 27
posté August 24, 2014, 03:19:09 | #4

Quote (Brokonaut @ 24 August 2014 02:40) *

Quote (Starbux @ 24 August 2014 02:00) *

Quote (Brokonaut @ 24 August 2014 01:31) *
Incidentally we can make them dual element instead of tri-element and they'd gain around 5-7% additional damage, pending we don't touch any other stats.

Every stat has weights, and we can't add somewhere without taking away. Every item has a capacity that they're currently designed around.

• Mango
Shouldn't the formula take into account the difficulty of crafting the weapon rather than just raw level and quality?

It seems to be an obvious flaw in the formula or maybe I'm missing something.

Quite the opposite. The difficulty of the craft is based on the level and the rarity, not the reverse where the power of the item is influenced with strange additional stats by the difficulty of the craft.

Hence why the cost to create the legendary 100 weapons was cut to a third of what they used to be.

Discussing the possibility of altering tri-elemental gear into hybrid gear as I type this. Will come back to explanations and follow-ups.

• Mango

Then they have a lot of work to do making shushu more accessible... because right now they take an insane amount of work for 1 legendary weap.


Thread : General Discussion  Preview message : #765909  Replies : 391  Views : 9294
posté August 24, 2014, 01:32:12 | #5

Quote (Neneko88 @ 24 August 2014 01:12) *
If shushu upgrade isn't for you then use something else, that's what ankama is telling us.

That's what ankama is telling us?
So ankama was telling you for 2 years that doll sadi is not as good as other classes. So just use another class. And yet you were still asking for them to change it.


Quote (Brokonaut @ 24 August 2014 01:31) *
Incidentally we can make them dual element instead of tri-element and they'd gain around 5-7% additional damage, pending we don't touch any other stats.

Every stat has weights, and we can't add somewhere without taking away. Every item has a capacity that they're currently designed around.

• Mango

So devs have no plans to alter those weapons then?


Thread : General Discussion  Preview message : #765882  Replies : 391  Views : 9294
posté August 24, 2014, 00:49:13 | #6

Quote (Seguchi-sama @ 24 August 2014 00:16) *
Mango, could you please bring this question to the devs?
I also find it very unpleasant. Those weapons are made of lvl 100 legendary crafts PLUS tons of quite hard to collect dungeon drops.
Not that we're asking to nerf dropable lvl 150-160 weapons (no one likes nerfs and some people have probably prepared and bought a few bank cards ;Р), but maybe buff shushu crafts a tiny bit. They should be more appealing and rewarding. Hard-working crafters should not feel neglected.

Also let me add a little more, such example as Hushed scepter vs Cactlass. They both are lvl 115-120-ish legendaries, have 50% dmg but scepter keeps its nasty -50 dodge debuff, while being a drop from HARDLY accessible dungeon boss, unlike Cactlass. It drops from EVERY. Single. Mob. Seriously? Are these items really treated like similar? :/ Can they relook at these two weapons and try to bring some balance here?


I would also like to know. My 3 shushu weapons that I made are completely useless to me now (as they are on beta server). Changes have taken the best weapon for my build, and changed it to something I would never craft and has stats that I do not use.

While all other weapons got buffs in dmg on beta server, Shushu weapons didn't get buffs, some even got nerfs.


This post has been edited by Hexot - August 24, 2014, 00:51:13.
Thread : General Discussion  Preview message : #765873  Replies : 391  Views : 9294
posté August 23, 2014, 01:28:53 | #7
2 years of sadi with useless dolls.... are you saying i'm actually going to summon something? crazy.


Thread : General Discussion  Preview message : #765560  Replies : 38  Views : 897
posté August 21, 2014, 23:26:29 | #8

Quote (Trolololo4 @ 20 August 2014 03:38) *
>Minor Problem
>Never gonna get fixed

Still a bug, and he reported it. That's what people are supposed to do in the "Bug Reports" section.


Thread : 1.35 Bug Reports  Preview message : #765171  Replies : 12  Views : 221
posté August 21, 2014, 21:02:34 | #9
Sadi shielding bugs (two of them) Character name: Inkxi
Date and time: 8/21/14
Map: Any
Server: Nox

Bug description:
If you shield yourself with sadi, and then shield someone else that same turn, only the other person gets the shield. If you shield other person first, then shield the sadi, both people get the shield.

Reproducibility process: Shield yourself, then someone else - watch the results.

Screenshots:


Bug # 2
-------------------------------------------------------------

Character name: Inkxi, Squiddle
Date and time: 8/21/14
Map: Any
Server: Nox

Bug description:
If you shield an ally with one sadi, you can't shield that ally again with another sadi until the first sadi starts another turn. this is true even if the first shield is completely used up. (player will be unshielded, and still can't be shielded by second sadi) When you cast shield on a player that has already been shielded, it looks as if its working, but then no shield is applied when you end turn.

Reproducibility process: Shield an ally, try to shield that ally with a second sadi on same turn - does not work.

Screenshots:


Thread : 1.35 Bug Reports  Preview message : #765144  Replies : 0  Views : 21
posté August 19, 2014, 19:33:07 | #10
Guild kit skill buggy Guild has +3 kit skill. One item I use makes use of all 3 kit skill points. When I am outside of battle, many times the stats from that item are not displayed on my character profile screen. When I go into battle, I get the stats of the item, But I am missing the HP on the item.

Its as if the item only really gets equipped at the start of fight. I am always missing that HP of the item.

Could be that the +1 kit skill from the Havenworld building is bugged. I did not have problems with guild kit skill before we got this building.


Thread : 1.35 Bug Reports  Preview message : #764496  Replies : 1  Views : 50
posté August 14, 2014, 20:16:58 | #11

Quote (WwhitecrowW @ 14 August 2014 20:08) *

Quote (Gynrei @ 14 August 2014 20:06) *

Quote (saphiLC2 @ 14 August 2014 20:02) *
stop fucking up wakfu....

This^
This ^ x2
This ^ x3

One month of grinding Shushu 2 nonstop.... all wasted.

I now have 3 runed shushu weapons that are all useless to me.
Completely changing stats on items they just made 1 month ago.

Makes me feel like quitting right now.


Item revamps... Ankama is crazy.


Thread : General Discussion  Preview message : #762999  Replies : 105  Views : 4121
posté August 14, 2014, 10:13:48 | #12

Quote (Neneko88 @ 14 August 2014 05:16) *

Quote (Hexot @ 14 August 2014 01:43) *
3 iops would be better..rogue..xelor..3 of the same class would be better than sadida in any situation
Imagine 3 osas? XD

That's an overstatement too. Three chars of those classes better than sadida in any situation? Give me a break.


Thread : Sadida  Preview message : #762856  Replies : 28  Views : 1361
posté August 14, 2014, 01:43:11 | #13

Quote (Kikuihimonji @ 12 August 2014 20:48) *
Sadidas are greast vs enemies that are lower then them by 40-50 levels.
Though other classes can just wipe such enemies....

I hope this is an exaggeration. I tri-box 3 sadi, and I do hardcore flaxhid dungeon constantly right now.
Mobs 40-50 levels below me? I can easily destroy whole groups of enurado mobs with just my Sadi and no sidekicks.

I mean, sadi as a class have weaknesses and legit complaints, but lets not go overboard.


This post has been edited by Hexot - August 14, 2014, 01:43:57.
Thread : Sadida  Preview message : #762782  Replies : 28  Views : 1361
posté August 12, 2014, 03:53:20 | #14

Quote (ChuckIevoodoo @ 11 August 2014 21:50) *
how many are ya buying

I want many, but I would also buy small amounts. Just contact me in game.


Thread : Trade  Preview message : #762200  Replies : 2  Views : 106
posté August 09, 2014, 02:20:03 | #15
WTB Smithmagus hammers 35,000 kama each WTB Smithmagus (Smithmagic) hammers 35,000 kama each


I need moreee.


IGN: Inkxi, Inky, Unfun


This post has been edited by Hexot - August 10, 2014, 04:03:00.
Thread : Trade  Preview message : #761178  Replies : 2  Views : 106
posté August 07, 2014, 09:03:48 | #16
Do these changes apply to crafted items? Can we do element rolls on crafts?


Thread : General Discussion  Preview message : #760695  Replies : 211  Views : 4907
posté August 01, 2014, 01:12:53 | #17
Ankama wants you to eat one potato per day. If you eat more potatoes you get rubbish. Ankama does not want you to get sick from too many potatoes.

You ate more potatoes, didn't youu?


PS. I made my first weapon 3 days ago. I'm sure you made a weapon already Zhao?


Thread : General Discussion  Preview message : #758993  Replies : 12  Views : 529
posté July 30, 2014, 19:41:08 | #18

Quote (Gynrei @ 29 July 2014 14:14) *
Wow that is way too little kama.

With everyone getting runes from Flaxhid those hammers will be even more in demand. Plus the fact hammers are 800 ogrines each you need to raise that offer significantly. The price for those hammers on the market is only going to increase.

That's 25kk a hammer. I could make a lot more kama selling other items from the boutique.


Its always cool to post on trade pages of other people to claim that they are offering too little kama for something. Especially when you aren't even selling the items.

If you were actually selling the items, and wanted to haggle with me for a better price, then feel free to do so.

I have bought many hammers at that price, and since I am buying in bulk I am hoping to get them for a good price.


Thread : Trade  Preview message : #758607  Replies : 7  Views : 251
posté July 29, 2014, 16:56:29 | #19

Quote (Sireny @ 29 July 2014 10:01) *

Quote (Hexot @ 29 July 2014 07:41) *
I went to Brakmar and couldn't trade among my own characters without loosing cp. People aren't going to like laws like that, whether you are role playing or not.
I think you would have survived going 1 day (half maybe?) Without being able to trade yourself.

I would have survived? Yea. Thank god that event ended, I almost died.


Quote (JerryDB @ 29 July 2014 12:16) *


Btw people crying over 24 without being able to trade are bringing tears to my eyes through laughter. Lets get this correct a player stop x nation doing for 1 day as opposed to ankama making bugfu bugtastic and stopping you doing things for days, months and years.


I was relating what I saw of this "event". Nobody is "crying" about not being able to trade stuff. There were a bunch of laws added. If you add a bunch of stupid laws, and people don't even know an event is going on, they aren't going to like it. That's all I was trying to say with my trading experience.
I'm glad it brought "tears to your eyes".


Thread : Events  Preview message : #758264  Replies : 20  Views : 815
posté July 29, 2014, 07:41:35 | #20
I went to Brakmar and couldn't trade among my own characters without loosing cp. People aren't going to like laws like that, whether you are role playing or not.


Thread : Events  Preview message : #758152  Replies : 20  Views : 815