Challenges are a great way for players to earn experience, whether the player is solo or in a group.
When an area's ecosystem is perfectly balanced, a special "horde" challenge may appear. A horde challenge lasts for 2 hours and ends once every horde in the area is killed.
I do like the idea of hordes. Having special groups appear with special drops as a reward for keeping an area's ecosystem balanced is perfectly fine, but hordes should not stop regular challenges from appearing.
The situation might be different on more populated servers like Aerafal, but on a server like Nox, hordes are mostly a nuisance. There aren't enough people around willing to form a group to kill a horde, and it's even more difficult to get a group willing to kill every horde in the area. Most of the time, the only way to get the regular challenges to appear again is to wait for the entire 2 hours for the horde to disappear. Even then, the horde challenges might reappear after just a couple of the normal challenges have gone by.
There have been times when I've wanted to ruin an ecosystem just to stop hordes from showing up and stopping the regular challenges, which kind of defeats the purpose of hordes. (I think hordes were meant to reward players that kept an ecosystem balanced, not punish them!)
Hordes and challenges should be made separate events, so regular challenges still appear even while a horde challenge is going. I don't think "I want to ruin the ecosystem so hordes don't show up" should ever cross a player's mind!
This post has been edited by Ekmidenisi - January 19, 2017, 18:00:40.