Haven bags are like dimensional sleeping bags, they are not like a real lair. The game really lacks this kind of feature, which is present in many other games. Wakfu has already shown that it is possible to make a world driven by players, wouldn't it be nice if we could build houses all around the world of twelve for the sake of having a place to rest, store items and even practice some professions!
The world would become more lively, people would eventually go to their houses to do something. Level professions, breed pets and other animals. That's why I'm bringing this suggestion - The Housing System!
There will be many places spread around the world of twelve where you can buy a piece of land. The size of the land will vary and it should be limited per map. There will be a limit of one house per account and the places where you can build one are not restricted to the big cities. If you want to have a home in a perfect place for a Sadida, for example, why not picking up Cania Swamps or even the Sadida Kingdom?
The suggested sizes of the pieces of land are the following:
The maximum size will be the 10x10, which makes it possible for you to have a house and a big garden to plant trees, herbs and even monsters to have your own little trapper harvesting. You can also choose to build a huge mansion, full of chests, profession machines and other stuff that could be added to the game.
The price for each tile should be enough to not make it too easy to buy a piece of land and nor too difficult. I would say 50000 kamas per tile. A 10x10 piece of land would then cost 5.000.000. A 5x5 house would cost 1.250.000. I think that this is a reasonable price since it's nor too cheap nor too expensive.
After buying the piece of land you are able to start the first sketches of your house, you'll be able to do it through an editor window similar to the one found in your haven world. You can pick up the type of wood, brick, colour, everything. After the layout is done, you may check the needed resources that are collected by miners, lumberjacks and trappers. The type of resource needed will be straight linked to the color and the general look of the house.
You are also able to build a fenced area if you got some free land, there you may plant monsters of various types but you wont be able to fight them, all you can do it collect resources from it. If you want to free the monster simply click on it and select ''set free''. With the upcoming mounts, there'll be possible to create your own personal paddock where you may leave your mounts and pets free when you don't need them.
One of the most interesting things a house brings is the possibility of creating chests in your house. Each chest will have 25 slots and there will be a limit of chests per room.
Like Haven worlds and bags, it will be possible to have your own professional tables in your house.
Logging off in a house will grant you a bonus the next time you log in. The level of the Rested state will be based in how many hours you spent offline inside the house. Each level means 1 hour spent offline.
+5 HP per level
+10 minutes duration per level
+1% damage per level
+1% resistance per level
+1 wisdom per level
+1% crafting XP per level
+1% gathering XP per level
Max level: 20
It is even possible to create a basement where you can have a storeroom. You can put more barrels and chest there to store items and equipment. If you are wealthy you can even ask Pandora to create a personal portal that can lead you to all known locations of the World of Twelve!
This post has been edited by Niddhoggy - June 19, 2014, 07:08:57.