I know there has been a lot of talk about a completely F2P game, however it's both unlikely to happen and also extremely horrible for a sandbox game like this, in my opinion. So naturally I've been thinking about how to make the game better for F2P players without damaging the nature of the game and making it a generic pay2win.
Lets get right into it, shall we?
- F2P players should have access to all professions, which are capped at say 30. Why? Because it allows new players to experience the gathering and crafting system. This would mean revamping F2P monster mats and creating recipes from said mats, but it's worth it. It gives them something to do once the novelty of "SLAY-ALL-THE-THINGS!" has died off. That being said minting kamas would be inaccessible, so bots cannot simply farm ore, mint kamas and sell them for real life money.
The next logical step would be..
- F2P players should be allowed to trade. Why? Because all of the F2P mats / gear etc is junk and P2P players have no real need for it. It makes exchanging keys easier for those pesky dungeons and generally promotes teamwork. Furthermore if F2P players have access to all the professions, it would be handy to trade wares. F2P players can have a bartering system, meaning, they trade item for item, not kamas for items. NOTE this could be a problem as bots might start selling mats.. a countermeasure would be the restriction of such exchanging between F2P players.
- F2P players should have access to a few more dungeons, namely Piwi. Why? Because adding a few extra things to do will entice F2P players to subscribe and also help prevent boredom. A few options would be; creating 4 new dungeons to reflect the 4 nations with the Astrub equivalent monsters inhabiting them. Or just throwing in some new monsters and creating a few more general dungeons (I would like to see larva dungeon again.. like in beta long ago )
- I think there should be a short trial period of, say, a day or two once a F2P player completes a lengthy quest (to deter bots). This allows F2P players to have a taste of what it's like to be P2P without giving them copious amounts of time to wreak havoc on the ecosystem / political system. Or maybe a controlled state of P2P can be created, where the political system is completely out of reach or an individual can only do so much in a single day e.g. cut down 20 trees, to lessen the environmental damage.
I'm getting bored with all of this typing, but I'll resume whenever I feel motivated.
This post has been edited by Zadistforlife - September 04, 2012, 09:38:23.