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Merriden's profile
Member Since : 2012-01-07
512 Posts (0.58 per day)
Most active in : General Discussion
posté July 27, 2014, 22:21:33 | #1
I'm completely fine with weapons being just another gear slot for stats or "buffs" as you called it.

Spells are what differentiate the 15 classes x three elemental trees from each other, and if attacking with weapons rather than spells were to ever become the more advantageous approach, then there would never be any reason to roll any class besides Iop and just stand in one place slapping each other with swords.

Edit: Noticed you're actually an Iop, LOL

This post has been edited by Merriden - July 27, 2014, 22:21:57.
Thread : Suggestions  Preview message : #757793  Replies : 24  Views : 524
posté July 26, 2014, 08:06:12 | #2

Quote (xCATZILAx @ 26 July 2014 06:43) *
IF YOU WANT EXTRA XP AND PP YOU CAN BUY IT. What I don't understand is why people complain about it... Oh well. :3

I kinda get the impression that you didn't hear that base XP gains (even from environmental challenges) and base drop rates are reduced to 70% compared to before the F2P change. You're actually paying not for "extra", but just for the usual amount.

$6 used to get you sub time plus prospecting and wisdom candies on top of that, and free pets. Now you pay $6 for normal XP and drop rates, and pay more on top of that for a pet and PP/Wis candies. It's literally getting less for more. *shrug*

Thread : General Discussion  Preview message : #757429  Replies : 32  Views : 752
posté July 21, 2014, 22:26:32 | #3
My concern with the dungeon min-level requirement is the possibility that down the line, it could be the source of temptation for players to purchase some kind of "instant level 100" scroll in the cash shop.

Thread : General Discussion  Preview message : #755777  Replies : 192  Views : 8775
posté July 11, 2014, 00:51:51 | #4
"humor goes hand in hand with action-packed with tactical battles."

Seems to be one too many "with"s in there.

Thread : News  Preview message : #752963  Replies : 25  Views : 1683
posté June 20, 2014, 19:33:12 | #5

Quote (Pylaxa @ 20 June 2014 16:31) *

Quote (HateSpawn @ 20 June 2014 12:25) *


I don't see how broken PM has any connection to the fixes they made .

Sabi said:

"InterfacePrivate messages: The recipient's name will be displayer correctly in the chat."

As in, when you whispered someone, it looked like you were talking to yourself. Hotfix covered that.

Thread : General Discussion  Preview message : #747563  Replies : 9  Views : 349
posté June 20, 2014, 15:50:18 | #6
"Hotfix for 1.34 - 20.06.14
2014-06-20 07:00
Here are the changes that will be implemented on Friday 28th of March 2014:"

>Friday 28th of March 2014


Thread : Changelogs  Preview message : #747411  Replies : 8  Views : 493
posté May 31, 2014, 05:18:42 | #7
I'm legitimately excited for you, because I know that cape is something you wanted for so long.

Thread : General Discussion  Preview message : #739115  Replies : 27  Views : 1066
posté May 30, 2014, 05:55:17 | #8

Quote (BrainIsAjar @ 30 May 2014 05:23) *
if you cant get the gear you want, its because you arent putting in the leg work.
Get a real job

Thread : General Discussion  Preview message : #738563  Replies : 50  Views : 1306
posté March 03, 2014, 05:36:44 | #9
It's always worked that way. How have you not noticed yet?

Hush, before the devs see and make it unable to be cast when we have less than 2 AP.  

Thread : Bug Archives  Preview message : #687053  Replies : 1  Views : 143
posté February 15, 2014, 07:49:07 | #10
How about you write a guide instead of complaining.

Thread : General Discussion  Preview message : #680763  Replies : 10  Views : 478
posté February 08, 2014, 23:34:28 | #11
Why is this even a thread and not simply an Ankabox message to someone with authority?  

Thread : General Discussion  Preview message : #676957  Replies : 36  Views : 1476
posté February 08, 2014, 09:20:32 | #12
It has a prospecting lock of 200, so you'd likely have needed two players to have even a chance at dropping it.

Thread : General Discussion  Preview message : #676755  Replies : 17  Views : 686
posté February 06, 2014, 23:17:17 | #13

Quote (Gynrei @ 06 February 2014 22:42) *
Allowing players to abuse game mechanics to kill faster gives them more kama, levels and items than players who do not abuse them.

Please stop calling standard fire Rogue fighting tactics "abuse".

Thread : Changelogs  Preview message : #676075  Replies : 469  Views : 20972
posté February 06, 2014, 21:36:59 | #14

Quote (Toasty4 @ 06 February 2014 21:24) *
I think that Ankama doesn't feel like coping with an evolving and clever player-community and just decides to take their toys away instead of making the content more challenging.

Ankama literally said the change was to prevent Rogues from abusing enemy AI, but the enemy AI abuses itself! It's not even a matter of monsters willingly and fearlessly walking over the wall, but the fact that monsters standing on a firewall will...
>take one step towards player
>one step back
>one step towards player
>one step back
>takes one step towards player
>dies before even launching an actual attack

That's poor, POOR coding there. I'm so sad that Rogues have to endure the insult of "abusing the game mechanics" when it's NOTHING to do with the Rogue's abilities and everything to do with the monster AI being almost literally broken.

^ above example applies to Sadida dolls too. Inflatable doll refuses to heal before taking two steps first, and will often walk onto a Wall of Fire and die before healing anybody. TERRIBLE CODING, FOR SHAME.

Thread : Changelogs  Preview message : #676023  Replies : 469  Views : 20972
posté February 06, 2014, 21:20:28 | #15

Quote (Gynrei @ 06 February 2014 20:48) *
I can't tell if you're trying to imply I'm either not sane or frustrated so I'll ignore that.

Some players or guilds control the market on the items that drop from these time consuming dungeons. This affects crafters too. I'm amazed no one will acknowledge the advantages players have over other players based on the class they choose.

I wasn't talking about any individuals in particular, I assure you.

This, and your statement in a previous post read to me like "I'd prefer to get a raise in my paycheck, but it's fine for my coworkers to get a paycut instead".

A players effectiveness over AI monsters is not the only issue here. Wakfu is an open PvP game. With GvG also being promoted as a feature coming in the future. Those PvE advantages translate into PvP.You can ignore these advantages all you want, but they do exist. Otherwise, why balance anything? oh that's right, for PvP only.

I'm not clear on what exactly is your point. This nerf doesn't affect pvp very much, but earlier you seemed bothered about the idea of pvp playing too much of a role in balancing, yet now you're pushing it. You're supportive of a middleground, I'm sure, but it comes off as just confusing. I'm a bit offended that you seem to be saying I oppose balance. That's not how I feel, but I do oppose homogenizing the classes (which would surely even the playing field as far as economy goes, which you seem to want, but whatever) I especially oppose homogenizing the classes when that means making them all less effective.

Thread : Changelogs  Preview message : #676005  Replies : 469  Views : 20972
posté February 06, 2014, 20:31:41 | #16

Quote (Gynrei @ 06 February 2014 19:33) *
Since when is PvP the only justification to balance classes?

It's not, but sane people don't get frustrated when one class in a team-oriented game excels at fighting computer-controlled enemies.

Thread : Changelogs  Preview message : #675961  Replies : 469  Views : 20972
posté February 06, 2014, 18:23:44 | #17

Quote (Karakedi @ 06 February 2014 18:01) *
Wow, so many people here "complaining/whining" about Rogue's while they are one of the most OP classes ever. I have read at least 5 pages of complaints about this class. But if one person comes here and complaints about Sadida's being nerfed to the ground, we get 5 hate pages :S

I would say, welcome to sadida's world. Ankama fucks classes, deal with it!! I am not saying that I am supporting Ankama but all this unfairness going on from Ankama's side and players hating is pissing me off. Now you all can taste some nerfs and know how Sadida's feel...

This isn't constructive at all.

Thread : Changelogs  Preview message : #675851  Replies : 469  Views : 20972