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Merriden's profile
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Member Since : 2012-01-07
516 Posts (0.56 per day)
Most active in : General Discussion
posté August 26, 2014, 00:10:05 | #1

Quote (Emmisary @ 25 August 2014 21:59) *
Is it too much to ask for them to fix the dam Citronana fruit problem. For a long time now weeks and weeks. I have waited for Citronana fruit, yet none to be found even in my Haven bag.

But please at least fix the everyday annoying broken things that players have to deal with. The small things do matter....like... Citronana fruit.

Citronana fruit is not bugged; it's just a rare spawn.


Thread : General Discussion  Preview message : #766359  Replies : 15  Views : 405
posté August 24, 2014, 04:27:01 | #2
I feel like having to sit-heal or use up lots of bread after dying should be "punishment" enough.

Was anyone else shocked and horrified the very first time they ever "gave up" a fight against a monster and died? My first day in the game, I assumed that giving up was waving a white flag, not committing seppuku. It was a nasty surprise.

You can't flee from fights in Wakfu the way you can in other MMOs. I've played plenty of other games where death can be avoided by simply outrunning the monster and watching it rubberband back to its spawn point. In Wakfu, a fight is to the death, no exceptions, and so imo it's important for the punishment to be light.


Thread : General Discussion  Preview message : #765921  Replies : 26  Views : 594
posté August 16, 2014, 01:30:55 | #3
I agree; the fact that you must start from the beginning if you step out of the temple is very bad design, and is anti-fun. I can't tell if it's a bug or an oversight. I refuse to believe it's was an intentional design decision.


Thread : General Discussion  Preview message : #763462  Replies : 6  Views : 234
posté August 08, 2014, 00:54:05 | #4
You don't have to deal the killing blow to Pumbrrr to get credit for his death; just be in the fight. That challenge was designed to require multiple people of relevant levels, I'd say.


Thread : General Discussion  Preview message : #760889  Replies : 14  Views : 502
posté July 27, 2014, 22:21:33 | #5
I'm completely fine with weapons being just another gear slot for stats or "buffs" as you called it.

Spells are what differentiate the 15 classes x three elemental trees from each other, and if attacking with weapons rather than spells were to ever become the more advantageous approach, then there would never be any reason to roll any class besides Iop and just stand in one place slapping each other with swords.


Edit: Noticed you're actually an Iop, LOL


This post has been edited by Merriden - July 27, 2014, 22:21:57.
Thread : Suggestions  Preview message : #757793  Replies : 26  Views : 699
posté July 26, 2014, 08:06:12 | #6

Quote (xCATZILAx @ 26 July 2014 06:43) *
IF YOU WANT EXTRA XP AND PP YOU CAN BUY IT. What I don't understand is why people complain about it... Oh well. :3

I kinda get the impression that you didn't hear that base XP gains (even from environmental challenges) and base drop rates are reduced to 70% compared to before the F2P change. You're actually paying not for "extra", but just for the usual amount.

$6 used to get you sub time plus prospecting and wisdom candies on top of that, and free pets. Now you pay $6 for normal XP and drop rates, and pay more on top of that for a pet and PP/Wis candies. It's literally getting less for more. *shrug*


Thread : General Discussion  Preview message : #757429  Replies : 32  Views : 867
posté July 21, 2014, 22:26:32 | #7
My concern with the dungeon min-level requirement is the possibility that down the line, it could be the source of temptation for players to purchase some kind of "instant level 100" scroll in the cash shop.


Thread : Server Status  Preview message : #755777  Replies : 503  Views : 21927
posté July 11, 2014, 00:51:51 | #8
"humor goes hand in hand with action-packed with tactical battles."

Seems to be one too many "with"s in there.


Thread : News  Preview message : #752963  Replies : 25  Views : 1967
posté June 20, 2014, 19:33:12 | #9

Quote (Pylaxa @ 20 June 2014 16:31) *

Quote (HateSpawn @ 20 June 2014 12:25) *
WE ALL LOSE

IT WAS BROKEN PM'S

I don't see how broken PM has any connection to the fixes they made .

Sabi said:

"InterfacePrivate messages: The recipient's name will be displayer correctly in the chat."


As in, when you whispered someone, it looked like you were talking to yourself. Hotfix covered that.


Thread : General Discussion  Preview message : #747563  Replies : 9  Views : 408
posté June 20, 2014, 15:50:18 | #10
"Hotfix for 1.34 - 20.06.14
2014-06-20 07:00
Here are the changes that will be implemented on Friday 28th of March 2014:"

>Friday 28th of March 2014

Wat


Thread : Changelogs  Preview message : #747411  Replies : 8  Views : 639
posté May 31, 2014, 05:18:42 | #11
I'm legitimately excited for you, because I know that cape is something you wanted for so long.


Thread : General Discussion  Preview message : #739115  Replies : 27  Views : 1157
posté May 30, 2014, 05:55:17 | #12

Quote (BrainIsAjar @ 30 May 2014 05:23) *
if you cant get the gear you want, its because you arent putting in the leg work.
Get a real job


Thread : General Discussion  Preview message : #738563  Replies : 50  Views : 1524
posté March 03, 2014, 05:36:44 | #13
It's always worked that way. How have you not noticed yet?

Hush, before the devs see and make it unable to be cast when we have less than 2 AP.  


Thread : Bug Archives  Preview message : #687053  Replies : 1  Views : 196
posté February 15, 2014, 07:49:07 | #14
How about you write a guide instead of complaining.


Thread : General Discussion  Preview message : #680763  Replies : 10  Views : 537
posté February 08, 2014, 23:34:28 | #15
Why is this even a thread and not simply an Ankabox message to someone with authority?  


Thread : General Discussion  Preview message : #676957  Replies : 36  Views : 1615
posté February 08, 2014, 09:20:32 | #16
It has a prospecting lock of 200, so you'd likely have needed two players to have even a chance at dropping it.


Thread : General Discussion  Preview message : #676755  Replies : 17  Views : 751
posté February 06, 2014, 23:17:17 | #17

Quote (Gynrei @ 06 February 2014 22:42) *
Allowing players to abuse game mechanics to kill faster gives them more kama, levels and items than players who do not abuse them.

Please stop calling standard fire Rogue fighting tactics "abuse".


Thread : Changelogs  Preview message : #676075  Replies : 469  Views : 22622