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ThyHolyOverlo...'s profile
Member Since : 2012-02-05
1071 Posts (1.15 per day)
Most active in : General Discussion
posté Yesterday - 20:38:59 | #1
Sadi is a good do it all character, you can summon healers with it so you do have to deal with it

Sacriers tend to get boring after a while but a good tank class. Other tanks are more interesting if you ask me, feca and earth foggernaut for example.

so a supporter and a tank are firstly advised, another dmg dealer could be useful for your third friend. A close combat dmg dealer like sram could be interesting as it just got changed. If you like long range you could go for the heavy burst dmg water masq, cosistent cra or random as hell ecaflip.

Thread : General Discussion  Preview message : #778339  Replies : 5  Views : 177
posté Yesterday - 17:46:13 | #2
Ap, always go for ap first. Why? With 1 ap from stats, 1 from an amulet, 1 from a cape and 1 from a weapon you get acces to an 10ap build thus being able to cast aging, hand hand or dust, dust. These are pretty powerful hits that require 10 ap and devotion to pull of. You can get it around level 50-60.

however if you pick range you have to wait till the next major point which is given at level 75, your dmg will suck between lvl 50-60 till 75.

Thread : Xelor  Preview message : #778307  Replies : 2  Views : 135
posté September 19, 2014, 17:07:42 | #3
Ill go ahaed and quote myself ^^

Quote (ThyHolyOverlord @ 09 September 2014 22:18) *
As one who toyed with the new system i could give you some pointers.

always get ap and mp, then you need to make choices. Do you wish to become a tanky iop that focusses on locking or do you wish to become a dodging iop that gets backstab and get maximum dmg?

An iops wrath iop could benefit from statting 2wp, you could spam wrath for 8 turns instead of 6. Wear 2 wp items and hit the wp cap of 10wp!

a pure offense iop gets the 10% final dmg, life steal, crit, crit dmg, backstab and dodge. You basicly aim for their backs spam spells and heal from it.

a more tanky iop could benefit from 10% final res, heal wounds, lock, crit or block. Just a reminder:you arent a tank, just tanky!

I suggest you take 2 elements (dmg+res) and not (res+hp) as you often play the dmger role.

Thread : Iop  Preview message : #777977  Replies : 5  Views : 234
posté September 17, 2014, 21:28:25 | #4
Sadi works fine without aoe spells, so does eni, foggernaut, air osamodas, enutrof ect.

Thread : General  Preview message : #777178  Replies : 4  Views : 202
posté September 17, 2014, 21:25:25 | #5
Not from items, only from challenges.

Thread : General Discussion  Preview message : #777176  Replies : 5  Views : 137
posté September 17, 2014, 12:11:15 | #6
When you level up you can put points in the stat menu. Press "p" to see your character and click on the sparkling thing at the bottom.

At the left of the menu you see a scroll and an Iop head. The scroll contains a menu where you can upgrade your stats, the iop head contains a menu where you can upgrade your class specialties and passives.

Thread : 1.36 Bug Reports  Preview message : #776970  Replies : 1  Views : 54
posté September 17, 2014, 08:48:57 | #7
They changed it to 30 and 80 in septembers update

Thread : General Discussion  Preview message : #776930  Replies : 3  Views : 219
posté September 17, 2014, 08:17:29 | #8
Instead of asking for people to write a build for you you could just take a look at the guides section of this forum.

Owlite recently wrote a wonderful trybrid build:
Click here

Thread : Masqueraiders  Preview message : #776911  Replies : 1  Views : 385
posté September 16, 2014, 12:31:39 | #9
Become level 35 and do the plant dungeon in amakna. You have to kill the boss first and last.

Thread : General Discussion  Preview message : #776558  Replies : 5  Views : 112
posté September 16, 2014, 11:51:33 | #10
Sounds fine, i never use woodland stench and would only use sudden chill when summoning.

I personally skipped regen and went for straight hp, reason is that sadi's have self healing spells and hp% buffs dolls so i liked that more.

for chance i ignored heal% to. I think crit dmg increased dolls attack power, not sure however. Heal is nice when you are the only healer in a group. I also skipped ini as i believe supporters and healers shouldn't be fast in a fight, its best to let dmg dealers thin the mobs as much as possible. The rest of the stats i picked are the same.

Thread : Sadida  Preview message : #776545  Replies : 6  Views : 357
posté September 16, 2014, 11:43:13 | #11
All guildies that have hp boosting passives were telling that their hp was larger than before. It think it increased with 300-400 hp on average.

Thread : General Discussion  Preview message : #776541  Replies : 4  Views : 293
posté September 15, 2014, 14:42:52 | #12
You do not want critical dmg as it doesn't do anything when healing. The stuff you want are heal% ranged% and precision%. Precision sucks however if you take the rebounding heal. Berserker and backstab arent useful for most healers either.

Some sets that might be interesting

lvl 65 Royal puddly, it gives range and has an ap amulet and cape.
lvl 72 Crobak set, its useful if you only have single target spells (precision)
lvl 76 Starry set is nice indeed.
lvl 80 Gobbsage set, its still very nice to have.
lvl 85 admihurl set, could work but is single target
lvl 92 Vampyro set, some items have ranged dmg which are nice, the belt has a wp and is also very good
lvl 95 excarnus set, really nice as always

lvl 110 hushed set
lvl 115, necroforged set
lvl 130 EMIW SET

Stuff like sage, initiate and apprentice are also nice. Have fun collecting these sets and good luck!

Thread : Eniripsa  Preview message : #776137  Replies : 4  Views : 390
posté September 15, 2014, 14:29:59 | #13
Seeing as he has only a lvl 63 character he must be disappointed with the lack of ap gear. Then again the stuff is there, you just need to find it!

Thread : General Discussion  Preview message : #776130  Replies : 4  Views : 411
posté September 15, 2014, 10:38:14 | #14

Quote (Prekzex @ 09 September 2014 22:38) *
hey mango,do you think the life steal is a good ability to max for air/fire xelor?
I find it wonderful with large aoe's. It heals 10% per dmged mob, i rarely have to eat bread thanks to it ^^^

in average case scenarios i hit 1500 dmg to 2 mobs and heal 300 hp a turn. Best case scenario is 2000 dmg to 4 mobs with that huge aoe healing 800 hp.

Thread : Guides  Preview message : #776083  Replies : 151  Views : 35551
posté September 15, 2014, 10:28:01 | #15
Sac have three roles: berserker, guardian and positioner. An fire Air sacrier is generally a berserker and positioner while earth guards.

Xelor is a powerful class with a few drawbacks, in order to cast its more powerful aoe's it has to have mobs in particular positions. Think of that 5 ap air spell which requires mobs near the dial. Your sacrier could collect mobs with its position spells while xelor finish them.

in general you want a sacrier with high lock so mobs can't run and attack the xelor. You want res and hp and crit. A heal passive could be useful but most sacriers really dislike it so thats more a preference of my own.

Thread : Sacrier  Preview message : #776074  Replies : 2  Views : 194
posté September 15, 2014, 10:16:23 | #16
I drop a little bit less. Only logical as your pp cap isnt that high anymore. Still loads betterr than before  

Thread : General Discussion  Preview message : #776073  Replies : 6  Views : 280
posté September 14, 2014, 12:52:46 | #17
Lets see, ive been a fracture player for a long time so ive used your build as base, the only difference is that i prefer 10% final dmg instead of range and 40% dmg. I use water in emergencies and lack the triple element gear.

i suggest getting an ap first, with 7 ap you can put on a mask and hit 2 times. Then ap and range or final dmg.

You could level dodge and ini simultaneously but the dodge boosts your dmg directly, especially in the beginning when you lack gear so that is preferable to start with.

Ofcourse crit should always be leveled before crit dmg. Having access to this amount crit relatively early on makes it very interesting to level air mask. It wasnt that interesting before as you could only level crit after getting mp and ap.

i prefer statting res, then a heal passive and lastly hp%. The effect from healing and less dmg is larger than hp.

Thread : Guides  Preview message : #775702  Replies : 14  Views : 1213
posté September 14, 2014, 08:36:02 | #18
For this build a close combat mount works the best as 4 spells are close combat including the spamable fire spells. Then again the 3ap spell gets only its boost with 2 of the 4 cells it hits. The other 2 are in a 3cell range so that takes range.

its a very nice build, maybe i would get another heal passive when i can't kill a monster fast enough life heal drain. If you have 5000 hp and get 10% more you would recieve an extra 50hp from the masqs heal passive when killing a mob. With life steal and an avarage dmg of 1000hp you heal 100 hp every turn. I like life steal to much :3

Thread : Guides  Preview message : #775668  Replies : 14  Views : 1213
posté September 14, 2014, 08:23:28 | #19

Quote (GrimackReapum @ 14 September 2014 08:13) *
So how do you use these stats? HP better than res, I hear? And equal points in all elements or in the element you do not specialize in?
This is how i pick my stats:

always start with 10 points in res, it helps toward that 55-61% later in the game.

are you capable of healing yourself? If not, get a heal passive. Aoe dmg dealers benefit hugely from lifesteal while regeneration does wonders for tanks. If you take even more dmg you might want the 40% extra heals on self to. Be careful that it only heals 20% when you heal yourself, it becomes 40% when others heal you.

Classes that can heal themselves benefit more from getting extra hp i suppose. Especially those like eni who share their hp pool with others.

Thread : General Discussion  Preview message : #775667  Replies : 18  Views : 955
posté September 14, 2014, 08:05:13 | #20

Quote (samrux2 @ 14 September 2014 07:37) *
Last time I checked, the math said it was more effective to have 40% HP than 100 resistance. But going so far as to have 220% HP... I think resistance would, in theory, be more convenient at those high levels.
I like the large hp pools when fighting mobs at lower levels where they can match you anyway like fighting missiz frizz with level 130 sidekicks. When fighting mobs at the same level like cactus dungeon you suddenly notice how much dmg they take.

in avarage my sidekicks have 6000 hp while my characters have 4000. Their dmg is about 200% lower and res 20-25% lower. They also lack the heal passives my characters have. Hp doesnt matter much when you take so much dmg.

Thread : General Discussion  Preview message : #775664  Replies : 24  Views : 949