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VoidSettler's profile
Member Since : 2012-01-06
223 Posts (0.2 per day)
Most active in : General Discussion
posté February 23, 2015, 14:10:48 | #1
I play all classes, so obviously the Mask is one of them
That said however, when the class got released I was (read: am) mostly dissapointed with the lack of mechanical depth offered through their actives/passives. As it is, the class has their defining personality build upon what is effectively a 'setback' - The locking of spells aside from those befitting the worn mask.

3 Active utility skills to define one mechanic (swapping masks. They also scale linear in power like a passive, despite having an exponential cost to upgrade), a simple buff dance and a horrible concept of a max 2-turn copy, which I have always felt was lacking in inspiration - Making a copy should be the Sram's thing.

Most passives don't bring much interesting to the table either. In the end, all that truly gives the Masqueraider their own personality would be the criteria needed to make the Air and Water mask function, and in that only the Water one feels bizarrely unique (Dancing around enemies to up heal).

With this said, I hope they dare to completely abolish some of the old concepts of the class, including the copy, and make room for some completely new, fresh mechanics to give the class their own style. Like, puppeteering enemies for instance.

This post has been edited by VoidSettler - February 23, 2015, 14:11:47.
Thread : General Discussion  Preview message : #832907  Replies : 96  Views : 1685
posté February 19, 2015, 09:54:53 | #2
* More randomization inside of dungeon-rooms to spice up repetition.

While the challenges might have been designed already with that idea in mind, dungeons as they are still remain too predictable in their design, making especially the 'filler' rooms before the boss almost mathematically calculatable as is. If only some form of procedural generation or at least randomization could be applied to have every occurance of the same dungeon be slightly different in experience!

Thread : General Discussion  Preview message : #831720  Replies : 60  Views : 1589
posté February 17, 2015, 18:34:11 | #3
Oh my, I did not expect this, but this is quite the surprise! Have wanted this forever in Wakfu  

This post has been edited by VoidSettler - February 17, 2015, 18:34:51.
Thread : Server Status  Preview message : #831194  Replies : 39  Views : 1963
posté February 10, 2015, 18:39:57 | #4

Quote (Chompers @ 10 February 2015 09:06) *

Quote (ShadowFacts @ 09 February 2015 20:49) *

I am not sure if the mount would be happy with you wearing the skin of his kind.
That Gobball does not seem to be fueled by happy.  

Thread : General Discussion  Preview message : #829088  Replies : 69  Views : 3011
posté February 09, 2015, 19:54:48 | #5
Can't seem to add him to my party after I acquired him from the machine. In fact, can't seem to add anyone as a hero either, nor Protoflex. I assume my beta account is bugged?

Thread : Feedback  Preview message : #828740  Replies : 20  Views : 1072
posté February 05, 2015, 15:53:21 | #6
It's the bane of almost every multiplayer RPG experience I have encountered - One of my friends even quit playing this game because he could not spend as much time on it as we did - In the end we severely outleveled him, and he wanted to experience the world without being powerleveled - Grouping up for challenging/fun fights became a problem, for obvious reasons.

GW2 is one of the few MMORPGs whom actually put effort in scaling up/down characters inside their world to allow people to join up no matter the difference in time spend there. I really wish this game would have something along those lines as well that would allow friends to experience the game better together despite massive level differences.

Thread : General Discussion  Preview message : #827453  Replies : 11  Views : 514
posté February 03, 2015, 12:24:44 | #7

You have just fixed one of the oldest and most annoying bugs in the game I believe, just like that!

Vote Dy7 for President!

(Admittedly making the lures is still way too hard of course, but that's a recipe-fail)

This post has been edited by VoidSettler - February 03, 2015, 12:26:44.
Thread : General Discussion  Preview message : #826762  Replies : 25  Views : 1565
posté January 26, 2015, 11:56:28 | #8
Very neat! This should be incorporated as a feature indeed  

Thread : General Discussion  Preview message : #824113  Replies : 9  Views : 567
posté January 02, 2015, 13:53:43 | #9
Having watched the Dofus cartoon, it did not neccesarely seem like Ouginaks were the source of bad luck. In fact, that role seemed to be placed on the Koalaks (probably misspelled). That Ecaflips acquire horrible stats from the Ouginak card is probably based on the whole cats vs dog stereotype.

With Ouginaks, instead of going Critical Failure, I thought it might suit even better if you focus the whole class on 'loss', and more precisely, dealing with situations where its clear others have the upper hand.

Ecaflips focus on winning, through every means neccesary (even cheating). Their happiness and strength seems to be measured around the concept of short-term success, and gambling seems to be their main to-go for success. I would think Ecaflips have a hard time dealing with loss therefor, especially when repeated.

Indie, in the cartoons however mostly has fulfilled the role of the 'loser', with Kerub always getting away with everything in the end. Despite that, he has shown tremendous perseverance despite continues setbacks - It's almost like being beaten simply fuels him as opposed to breaking him down.

Game mechanically you could have a character with mechanics revolved around things 'going bad'. Damage above certain treshholds, negative status effects perhaps even death (Let's try that again!) all instead fueling the Ouginak. A slightly less narcisstic Ouginak (unlike Indie) could perhaps even act as an effective cheerleader to support the team when massive harm is done. It would also look cute, and suit a model looking like Lou.

edit: Woops, seems I was not the only one heading this direction idea wise. Rock on Xander!  

This post has been edited by VoidSettler - January 02, 2015, 13:55:02.
Thread : General Discussion  Preview message : #816831  Replies : 24  Views : 1509
posté December 07, 2014, 19:53:10 | #10
Tofukaze Tofu Not Given Hello there - A friend of mine and me both got the Tofu pet as a reward for doing Tofukaze, yet neither of us actually received it in game. Perhaps over time something changed or got bugged with this reward.

Anyone else having had similar problems perhaps?

Thread : New Bugs  Preview message : #805746  Replies : 0  Views : 238
posté November 21, 2014, 14:55:22 | #11
This community will keep biting the hand that feeds them until there is no hand left.

I feel sorry for anyone involved in trying their best to keep us all happy and entertained at times.

Thread : General Discussion  Preview message : #799290  Replies : 90  Views : 4289
posté November 18, 2014, 20:29:11 | #12

Thread : General Discussion  Preview message : #798031  Replies : 16  Views : 1350
posté November 18, 2014, 10:43:23 | #13
Why not start watching the Wakfu cartoons - It might be the right bridge you need to make a final decision.

Thread : General Discussion  Preview message : #797797  Replies : 6  Views : 324
posté November 15, 2014, 02:47:19 | #14

Quote (Brokonaut @ 15 November 2014 02:22) *

Quote (Bringer @ 14 November 2014 22:48) *
[...] not even here anymore, is im waiting to see if there is some included mechanic which makes it very clear that these alts are in the same category of use as sidekicks, and not intended to essentially give you a full tripple-boxing experience with no drawbacks.
And its been pointed out again, what of sidekicks? The sidekicks i bought and leveled just useless now?[...]

As of this time, no intent to diminish the stats or yields of the Heroes. A person playing a character with two Heroes will likely either pay the same fee or slightly less than someone running three subscribed actual account characters. One goal of this is to offer the multi-boxing experience in a more consolidated client. This should help those that are absolutely unable to multi-box (for one reason or another).

You'll be able to run a combination of up to two additional characters on a single account, whether the composition be all Sidekicks, all Heroes, or a combination of the two. This is for a max of three per client. I'll discuss the buffing of some Sidekicks to make them more worth it (some of the lesser seen at the endgame, such as Beelzebug for its damage, or others like Krobax and Skale beyond the fact that they're there almost exclusively for utility). Some of the other Sidekicks though are very potent in their current state (Krosmoglob being a AoE damage punisher, Virulent Treacherose being a powerhouse tank, and Trank being the most potent team tank in the game running up to 15'000 HP+ in a group).

• Mango

If only Virulent treacherose was properly available!

On a serious note though: It might be a good idea to overhaul the older sidekicks to have 'more' abilities in a related way to the new ones, to have their utility becoming less overshadowed (no pun intended) by Heroes using their slots. I do agree that the dual-sidekicks at least contribute in unique utility more so than the stock sidekicks (with possible exception being Trank)

Thread : General Discussion  Preview message : #796725  Replies : 327  Views : 12294
posté November 14, 2014, 16:57:39 | #15
Very nice feature! BUT, this really diminishes the worth and use of Sidekicks. In my humble opinion, they should let sidekicks hop along for free again in a dungeon (without the use of keys).

edit: I wouldn't be surprised if this feature will only come with an even higher subscription package than the ones we have now, in which case multimen still hold a role as well (as poor man's choice basically  

This post has been edited by VoidSettler - November 14, 2014, 17:11:06.
Thread : General Discussion  Preview message : #796388  Replies : 327  Views : 12294
posté November 12, 2014, 20:05:10 | #16
A thing! - Click here%CE%B2eta-xelorium/ 

This post has been edited by VoidSettler - November 12, 2014, 20:07:31.
Thread : General Discussion  Preview message : #795816  Replies : 267  Views : 19577
posté November 10, 2014, 21:01:47 | #17
Got it now - one answer of mine seemed to fit indeed.. now to actually figure out what OTHER answer was correct xD

Thread : News  Preview message : #795250  Replies : 120  Views : 4700
posté November 10, 2014, 20:58:36 | #18
Mmhm, tried that too. There must be an answer that somehow connects too I guess, albeit a wrong one

Thread : News  Preview message : #795248  Replies : 120  Views : 4700
posté November 10, 2014, 20:56:26 | #19
I feel like I have all the letters, given I know all the answers and they connect well - yet, invalid code.

Thread : News  Preview message : #795246  Replies : 120  Views : 4700
posté November 10, 2014, 14:19:56 | #20

Quote (Brokonaut @ 10 November 2014 13:27) *
• Mango

Tried sending you a note, but your inbox is full, so I've send it to Koko!

Not related, but didn't know how else to inform you!

Thread : Pandawa  Preview message : #795143  Replies : 630  Views : 21711