Exactly - I often invite new players in to experience the game, and one of the most important factors for them to find enjoyment in it, is by feeling connected/immersed in their class. You let them 'do their Astrub thing', which usually takes them a lot longer than when any experienced player rolls themselves up a newbie of course.
During this period in Astrub they unlock their elemental skills and experiment with their utilities unlocking. Even without having most of the spells and utilities leveled yet, a new player doesn't usually realize how sub-optimal their combat choices are yet, they merely want to see what the class can do and will bond with their talents (or not).
I've had people roll up multiple characters, play for a few hours before rolling up another character again - That first impression is really important, and often lead to a player sticking for the long run.
With the new system however, new players will be forced to play a character with complete inability to 'play and experience the class they want it to be played' - They have to base a first impression on the first 1-2 elemental spells of each element, and one forced Utility spell.
This whole 'Unlocking Core Functionality' is a horrible concept - Players will end up abandoning interest long before they get high enough level to know how a class truly comes together.
Similarly, it's equally dreadful for any established player rolling themselves up an alt - I can't imagine any high level player wanting to re-experience low level content with just a handful of uninteresting choices.
This post has been edited by VoidSettler - May 25, 2015, 01:47:00.