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VoidSettler's profile
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Member Since : 2012-01-06
213 Posts (0.21 per day)
Most active in : General Discussion
posté November 21, 2014, 14:55:22 | #1
This community will keep biting the hand that feeds them until there is no hand left.

I feel sorry for anyone involved in trying their best to keep us all happy and entertained at times.


Thread : General Discussion  Preview message : #799290  Replies : 90  Views : 2605
posté November 18, 2014, 20:29:11 | #2
 


Thread : General Discussion  Preview message : #798031  Replies : 16  Views : 969
posté November 18, 2014, 10:43:23 | #3
Why not start watching the Wakfu cartoons - It might be the right bridge you need to make a final decision.


Thread : General Discussion  Preview message : #797797  Replies : 6  Views : 243
posté November 15, 2014, 02:47:19 | #4

Quote (Brokonaut @ 15 November 2014 02:22) *

Quote (Bringer @ 14 November 2014 22:48) *
[...] not even here anymore, is im waiting to see if there is some included mechanic which makes it very clear that these alts are in the same category of use as sidekicks, and not intended to essentially give you a full tripple-boxing experience with no drawbacks.
And its been pointed out again, what of sidekicks? The sidekicks i bought and leveled just useless now?[...]

As of this time, no intent to diminish the stats or yields of the Heroes. A person playing a character with two Heroes will likely either pay the same fee or slightly less than someone running three subscribed actual account characters. One goal of this is to offer the multi-boxing experience in a more consolidated client. This should help those that are absolutely unable to multi-box (for one reason or another).

You'll be able to run a combination of up to two additional characters on a single account, whether the composition be all Sidekicks, all Heroes, or a combination of the two. This is for a max of three per client. I'll discuss the buffing of some Sidekicks to make them more worth it (some of the lesser seen at the endgame, such as Beelzebug for its damage, or others like Krobax and Skale beyond the fact that they're there almost exclusively for utility). Some of the other Sidekicks though are very potent in their current state (Krosmoglob being a AoE damage punisher, Virulent Treacherose being a powerhouse tank, and Trank being the most potent team tank in the game running up to 15'000 HP+ in a group).

• Mango

If only Virulent treacherose was properly available!

On a serious note though: It might be a good idea to overhaul the older sidekicks to have 'more' abilities in a related way to the new ones, to have their utility becoming less overshadowed (no pun intended) by Heroes using their slots. I do agree that the dual-sidekicks at least contribute in unique utility more so than the stock sidekicks (with possible exception being Trank)


Thread : General Discussion  Preview message : #796725  Replies : 306  Views : 7816
posté November 14, 2014, 16:57:39 | #5
Very nice feature! BUT, this really diminishes the worth and use of Sidekicks. In my humble opinion, they should let sidekicks hop along for free again in a dungeon (without the use of keys).


edit: I wouldn't be surprised if this feature will only come with an even higher subscription package than the ones we have now, in which case multimen still hold a role as well (as poor man's choice basically  


This post has been edited by VoidSettler - November 14, 2014, 17:11:06.
Thread : General Discussion  Preview message : #796388  Replies : 306  Views : 7816
posté November 12, 2014, 20:05:10 | #6
A thing! - Click here%CE%B2eta-xelorium/ 


This post has been edited by VoidSettler - November 12, 2014, 20:07:31.
Thread : General Discussion  Preview message : #795816  Replies : 256  Views : 13843
posté November 10, 2014, 21:01:47 | #7
Got it now - one answer of mine seemed to fit indeed.. now to actually figure out what OTHER answer was correct xD


Thread : News  Preview message : #795250  Replies : 120  Views : 3084
posté November 10, 2014, 20:58:36 | #8
Mmhm, tried that too. There must be an answer that somehow connects too I guess, albeit a wrong one


Thread : News  Preview message : #795248  Replies : 120  Views : 3084
posté November 10, 2014, 20:56:26 | #9
I feel like I have all the letters, given I know all the answers and they connect well - yet, invalid code.


Thread : News  Preview message : #795246  Replies : 120  Views : 3084
posté November 10, 2014, 14:19:56 | #10

Quote (Brokonaut @ 10 November 2014 13:27) *
• Mango

Tried sending you a note, but your inbox is full, so I've send it to Koko!

Not related, but didn't know how else to inform you!


Thread : General Discussion  Preview message : #795143  Replies : 510  Views : 13973
posté November 07, 2014, 15:13:23 | #11
I must say that I am curious about the underlying concept of having exclusive content for communities individually - Should we be worried about a near future where full in-game zones are being added for one community exclusively just because a marketing department had deemed it so?


While I understand that Ankama is currently dealing with two different payment-structures for their game, there should not be a reason why content cannot be offered across 'all' communities.
All that the marketing team should handle is the pricing differences.


This post has been edited by VoidSettler - November 07, 2014, 15:14:03.
Thread : General Discussion  Preview message : #794099  Replies : 106  Views : 2612
posté November 06, 2014, 15:27:02 | #12
Always a welcome addition!  


Thread : General Discussion  Preview message : #793615  Replies : 28  Views : 1023
posté November 06, 2014, 14:50:34 | #13
I would like to apologize for my ridiculous idea of having the baker becoming a subclass for the goddess Eniripsa..

As I have finally seen the light now, there seems to be only one true class concept worthy to hold said place - and they seem to be VERY related to Wakfu's lore and ongoing struggles: In fact, a great many of threats have been dedicated to them already:


The Baba Ji, Love Specialist


This post has been edited by VoidSettler - November 06, 2014, 14:50:47.
Thread : General Discussion  Preview message : #793607  Replies : 60  Views : 1268
posté November 04, 2014, 15:54:31 | #14
Mere wishing: Bakers would be a nice subclass, as we've already seen how 'serious' they take their business

In the cartoons we've seen some of them trained in martial combat, as well as being able to summoning dreaded breadnaughts, while others contributed alchemy to their job for instance. I'd say there's enough material to go around, and there's enough notorious bakers in the world already.


As for their god - Bakers are provisioners at heart, competitive as we've seen, yet the art in itself is there to appease and nourish other people. It might be a lesser aspect of the Eniripsa, dedicated to ensure people are healthy and sustained 'prior' to actually being sick.


This post has been edited by VoidSettler - November 04, 2014, 15:55:08.
Thread : General Discussion  Preview message : #793021  Replies : 60  Views : 1268
posté November 04, 2014, 09:06:01 | #15
I'm really liking the suggestion to 'throw the barrel with water spells', having them effectively trigger their effect at the same time (or something alternative)


Thread : General Discussion  Preview message : #792936  Replies : 510  Views : 13973
posté October 31, 2014, 20:25:04 | #16
Throwing enemies (or allies!) around for explosions is the single greatest thing ever - I'm enjoying this way too much  


Thread : General Discussion  Preview message : #791979  Replies : 510  Views : 13973
posté October 22, 2014, 14:37:09 | #17
To be honoust, with a request like that I would humbly suggest a Masqueraider - They have an amazingly adaptive playstyle that allows to do exactly what you're asking for imho. Furthermore, their water 'Coward' tree focusses a lot on being midrange 'after' having danced around your enemy a bit.


Thread : General Discussion  Preview message : #789358  Replies : 9  Views : 461
posté October 21, 2014, 15:56:12 | #18

Quote (Wareen-Peace @ 21 October 2014 15:39) *

Quote (VoidSettler @ 21 October 2014 15:29) *
I would assume its pretty hard to keep expanding on a game when you have a set piece of lore effectively fixed in a point of time, of which we have all seen the events.

Any new class, any new major world-changing event would seem silly and perhaps a bit oddly placed when there's absolutely no mention of them/it in the cartoon.


Looking back, the whole Sufokia/Foggernaut thing was a bit of a mess as well, and I'm sure that the upcoming new class is merely a clever trick to weave in a technically refabricated Eliatrope - obviously in such a way so they don't specifically hurt the Eliatrope lore.
Even if they're not Eliatropes though, we're still stuck with a powerful portal-wielding class that somehow lost all relevance to the events we saw in the cartoon. For as long as the cartoon remains canon in the same world 20 years in the future, they'll always be shooting themselves in the foot lore-wise, imho.
I personally love the concept and think they can make it work with the lore pretty smoothly!

Eliatropes were an advanced civilization of space (literal) travelers.

Where as Voyagers could take a new spin on the concept by being a Xelor counterpart and being space (dimension) travelers. Not hard to be excluded from the show if they just go to a new dimension entirely.

Dimensional Voyager's have soo much more promise in terms of being a well thought out class then the Eliatrope in both combat and lore if you ask me.

Also, if Wakfu ever gains another season they could always pull a foggernaut move like they did in season two haha.

Hell maybe we'll even see some in the Master Joris origin story movie!

Perhaps we're all playing in a new-timeline set 20 years before the events in the Wakfu Cartoon, 'AFTER' Nox got resurrected at some point and managed to roll-back the time to where we are now in the game! ;D

Oh no worry, I'm actually happy and excited about the new class coming out. But I do think Wakfu as a game has set itself up to be more fragile for lore inconsistencies. MMORPGs enjoy expanding their world, but hardly any of them have to worry about connecting to a fixed point of events set in the future.


This post has been edited by VoidSettler - October 21, 2014, 15:56:23.
Thread : General Discussion  Preview message : #789180  Replies : 256  Views : 13843
posté October 21, 2014, 15:29:17 | #19
I would assume its pretty hard to keep expanding on a game when you have a set piece of lore effectively fixed in a point of time, of which we have all seen the events.

Any new class, any new major world-changing event would seem silly and perhaps a bit oddly placed when there's absolutely no mention of them/it in the cartoon.


Looking back, the whole Sufokia/Foggernaut thing was a bit of a mess as well, and I'm sure that the upcoming new class is merely a clever trick to weave in a technically refabricated Eliatrope - obviously in such a way so they don't specifically hurt the Eliatrope lore.
Even if they're not Eliatropes though, we're still stuck with a powerful portal-wielding class that somehow lost all relevance to the events we saw in the cartoon. For as long as the cartoon remains canon in the same world 20 years in the future, they'll always be shooting themselves in the foot lore-wise, imho.


This post has been edited by VoidSettler - October 21, 2014, 15:30:44.
Thread : General Discussion  Preview message : #789166  Replies : 256  Views : 13843
posté October 14, 2014, 13:55:14 | #20


Tom would like to have a word with you, Ankama.


Thread : General Discussion  Preview message : #787316  Replies : 36  Views : 1816