Maybe I'd agree with the revamps being bad if I didn't think the revamped classes were consistently more interesting and dynamic to play (because of their design, not because they're stronger). It would be nice if they came out faster, or in larger groups, but I don't think that would be possible until Wakfu has the budget for more software engineers.
You are right there, and overall I'm still very pleased with the revamps, especially in comparison to their older versions.
What just bothers me a bit personally is how a lot of swiss-army-knife abilities get weaseled in without it being in theme or style with the rest of the class. On one hand I like there being options, but the ones they end up tossing in sometimes just feel so.. forced upon the class?
Take the healing arrow on the Cra - Whether or not its a good skill is besides the point, but thematically it just feels inconsistent, as if they ran out of ideas to enrich the conceptual cohesiveness.
Its really just nitpicking though from a designer point of view. When the moment arrives in combat, I'm sure I'll find the toolkit to be handy