With Ouginaks, instead of going Critical Failure, I thought it might suit even better if you focus the whole class on 'loss', and more precisely, dealing with situations where its clear others have the upper hand.
Ecaflips focus on winning, through every means neccesary (even cheating). Their happiness and strength seems to be measured around the concept of short-term success, and gambling seems to be their main to-go for success. I would think Ecaflips have a hard time dealing with loss therefor, especially when repeated.
Indie, in the cartoons however mostly has fulfilled the role of the 'loser', with Kerub always getting away with everything in the end. Despite that, he has shown tremendous perseverance despite continues setbacks - It's almost like being beaten simply fuels him as opposed to breaking him down.
Game mechanically you could have a character with mechanics revolved around things 'going bad'. Damage above certain treshholds, negative status effects perhaps even death (Let's try that again!) all instead fueling the Ouginak. A slightly less narcisstic Ouginak (unlike Indie) could perhaps even act as an effective cheerleader to support the team when massive harm is done. It would also look cute, and suit a model looking like Lou.
edit: Woops, seems I was not the only one heading this direction idea wise. Rock on Xander!
This post has been edited by VoidSettler - January 02, 2015, 13:55:02.