Took some ideas from other forum posters and organized it into one total revamp.
First of all, it would be great if the Sadida could control the dolls (and voodoll), and allow for more tactical gameplay.
Also the dolls are extremely squishy in pvp, it would be nice if their overall hp, and pvp hp was increased.
- Max level 2AP 1WP, no LOS
Has 40% of the targets HP, extra 50% (can be more or less) in PVP
Damages the target even if it is attacked by an enemy
Does double damaged if affected by an AOE while the linked target is in the same AOE (makes for tactical use of manifold bramble)
> Bramble Armor (on all spells that currently create it) It has the same armor values, and the same reflection values (not sure what they are exactly, I cant find a tooltip or anything that states it) but it doesn't need to be cast on self to be activated, but if it is it's a much stronger shield, with smaller offensive values.
If cast on an enemy, creates a shield for the sadida of the value of the armor
Armors absorb the damage, and reflect 25% of the damage taken back at the attacker
If cast on ally, creates shield of the double value of the armor, absorbs the armor and reflects 15% of the damage taken back at the attacker
> Manifold Armor - It's really useless in a group sometimes. Most of the time you will be hitting allies if you want to use it to its full potential. Remove the trap part of the spell and create a very small bramble shield on all allies hit.
>Earthquake - Has 1-36 range, damages allies, but can be targeted, and used on dolls as the epicenter of the earthquake. Earthquake is too random and a useless spell 99% of the time. Another thing you could add is that allies don't take damage at all from earthquake if they have shield activated on them.
Madoll > Irritation > Pushes enemies back 1 cells. Can be casted twice
Block > attracts enemies up to 3 cells away. Can be casted only once
Basically now Sadida is more of a offensive tank/shield/supportive mage with some reflect damage, and some very practical/tactical summons, and deserves these buffs because with dolls their base damage is weak (no lone sadida), and dolls are extremely squishy (especially in pvp) with bad AI.
Please also make suggestions of what buffs/nerfs Water and Air should have in comparison to earth, corrections, and what I should balance out.
Thanks for reading
This post has been edited by Moonwalkercat - January 10, 2014, 05:10:23.