Right now I have 1 AP - rest strength
I think a better choice would be
Rest in Strength or Critical Hits
Knowledge of Dolls
Working on Doll Seed next
Main Spells 1. Wild Grass 2. Manifold Bramble 3. Bramble
Ap goal: 10 (1x mani 1x bramble)
Right now it seems like voodoll is really weak (for earth). I mean really really useless and boring. It makes me want to drop the build altogether and switch to water sadida. It has low range, and is linear. The voodoll doesn't last long or scale at all in pvp (that could be a bug). It's also really dumb, it walks into places where I can't even reach it (usually the corner). It doesn't even make sense that it takes damage from the Sadida. It should redirect all of its damage.
It would be great if they revamped voodoll again, where it is exactly the same except it you don't have to direct your attacks at the Voodoll for the additional effects to trigger. It can still be killed if attacked, and it would give it a reason to go hide in the corner.
^This is how the effects works with water spells anyway, it would be great for earth.
For example, if you use voodoll on an enemy, and you attack the enemy with wild grass, the enemy automatically takes additional damage. But the enemy can still kill the voodoll without taking any damage themselves.
I also rarely see other sadidas using it.
It's just boring and not fun to use because of how fast it dies, how it runs away from you, it costs 4 ap, and it has low linear range.
Earth sadida also feels boring because if I don't use voodoll, then I'm just using one speciality, which is extremely powerful but takes 5 turns to stack up.
Its not that Earth Sadida is underpowered or bad, It is quite strong actually. It just feels really boring most of the time and very repetitive.
I'm thinking of switching to Water Summoner Sadida instead.
My build might go something like this then
Rest in Chance
Knowledge of Dolls
Green Guard/Sic 'em More (not sure which is better)
As for spells, not sure at all, advice needed