Back to forum.wakfu.com
Almanax 1 Novamaire
Captain Chafer's Panty Party
Captain Chafer's Panty Party has always been quite a curious event. Founded in honour of the well-...

No flash

Sadida Ideas! *prays for AZAEL! :D, Just ideas
Short Strich * Member Since 2012-01-09
posté February 01, 2014, 15:06:19 | #1
Sadida Ideas! *prays for AZAEL! :D Hi Guys,


This is another Spells and ideas thread, let me know what you think.

I wanted to cover some of the issues with the useless pets and not being able to use Chromatic healing as well as having way too many passives and actives that were useless and not really transferable. Also looking at issues where some skills calculations just made it too weak.

Also this is how I would like to play the Sadida, I always play support classes anyway so Sadida is perfect for me, however I found that the skills or combos to be had were quite lacking or just took too much time. For their short lives the Dolls should "I feel" provide much more stronger situational support.

Roles Covered here are:

Water - Support & some DPS
Wind - DPS and CC
Earth - Pet tanking & Shielding for either player or tank support
Petless - Swappable Doll to Lone Sadida Stance
- Stronger link between Totems and Lone stance
- ability to feel like you have pets when in Lone Stance
Mixed - Ability to play with both totems and Dolls
Chromatic - Ability to play with Tri-Element builds in both Lone and Doll usage stances

If you do read all of this, thank you! and if you do feedback, an even bigger thank you!

Water Spells

Vaporize 1 AP 1-4 Range, Modifiable Range, at lvl 100 no LOS, AOE: Point
-2HP
Seed - Summons Greedy & - 1AP extra
Enemy/Device or summon
- Makes all Dolls use AI and attack designated target

Sadida's Tear 5AP 1-3 Range, NO LOS, in-Line, AOE: Point, at lvl 100+ heals friendly target +5HP
-5hp
Summons Inflatable
Totem: Link to friendly heals +1HP
Totem: Link to enemy damages -1HP

Mudoll Same

Rust - Deprecated

Rush 6AP 2-4 Range, Extendable, at lvl 100 no LOS, AOE: Point
-5Hp
Summons Buffed Greedy*
Doll: Grants all Dolls with this skill unlocked on map
*Rush* +10Lvl (10-190 Lvls)
- Rush Doll will dash to and kick the target Range 3, In-Line, LOS

*Greedy Starts with "Rush" Buff

Drain - Same

Woodland Stench 3AP 1MP 1-4 Range, Extendable
-5HP + Intoxicated
Doll: Will cast woodland stench
Summons: a Whistleblower
- whistleblower 3AP 0MP 9% Sadida HP cannot lock
Frightful scream - Pushes back 2 cells -
-2HP, 1-2 Range, lvl100 1-3 range.
Terrifying
- increases all stored spells level by 100% of Doll level
- does not include gifted spells as they are not stored

Poisoned Wind 2AP, 1-3 Range, Extendable
-1HP + Tetatoxin
- Spreads to any enemy who walks next to the affect on the next turn.
Doll: Casts Poisoned Wind
Summons: a Whistleblower

Sudden Chill same

K'mir Same
but lasts the entire round, and the user cannot be locked.

Gust Same but summons: a Whistleblower

Bramble Same
Doll: Wild Armour - Wild armour protects the Doll or friendly targets in the aura area.
- Aura 2 space diamond shape
- Brambly Armour +4 lvls

Fertilizer 5AP 0-3 Range, Extendable, In-Line
-5HP
Steals 1 MP & -20 lvl hypermovement
+1 MP Sadida
friendly player: Armor-TO-Be
Doll: Wild Armour - Wild armour protects the Doll or friendly targets in the aura area.
- Aura 2 space diamond shape
- Brambly Armour +5 lvls

Wildgrass Same
Doll: Wild Armour - Wild armour protects the Doll or friendly targets in the aura area.
- Aura 2 space diamond shape
- Brambly Armour +4 lvls

Earthquake Same
but Summons The Maddoll (20% chance) Maddoll thinks he is a tank
- Maddoll summons Bed of Spikes - 1MP (20%) Glyph
- Maddoll 3AP, 0MP, 9% of Sadida HP
- Irritation
- 3AP, 2-3 Range, In-Cross AOE
- The Doll pulls in all directions because he is the tank! (he thinks..)

Manifold Bramble 6AP, 2-5 Range, Extendable, 100 lvl+ no LOS
If no enemy in area
- Place bed of spikes -
-1MP (20%) Glyph
- Returns 2AP to Sadida
-5HP
Circle AOE
Summons The Maddoll (100% chance) Maddoll thinks he is a tank - Maddoll summons Bed of Spikes - 1MP (20%) Glyph
- Maddoll 3AP, 0MP, 9% of Sadida HP
- Irritation - 3AP, 2-3 Range, In-Cross AOE
- The Doll pulls in all directions because he is the tank! (he thinks..)

Active Support

Doll 1AP, 1WF, 1-4 Range, Extendable, Sadida level 80+ No LOS for Seed state destroy or Doll destruction
On tile: Summons a Doll Seed (Max 3 per turn)
On Enemy: Summons a Sacrificial Doll (Max 3, does not remove Lone Sadida and does not destruct when using Loner) (replaces Totem Doll), summons on tile next to mob, if no tile is avilable then next to Sadida, if no tile near sadida then next to nearest friendly player or Doll
On Seed: Destroys Seed & refunds the AP
On Doll: Sends Doll to Seed state

Water on Seed: Greedy/Inflatable
Earth on Seed: The Maddoll/ The Block
Air on Seed: Ultra/WhistleBlower
Attack on Seed: Sacrificial Doll
- Sacrificial Doll will link with the friendly or enemy target (not Sadida) - 5% target's HP, has same resistance of target, refunds WF on death (3 Max)
- Attacking Seeds can result in 3 Sacrificials per target, but to cast a seed onto an enemy target the max is 1, for all friendly targets the max is 1 per target.

Dolly Sacrifice - Deprecated

Voodoll - Deprecated

Tree 6AP
Turns Sadida into a tree
- Tree - Increases LOCK and Resist 0.5% per Sadida Level - +1 * 0.10 Sadida Level per remaining MP

Mastermind *AP, *MP, Range Self, All Dolls
Why does a Sadida need to fight when they have slaves.. I mean Dolls to do that for me!

Each taken AP increases pet spell level by 0.10 Sadida Level & increases Spell damage 10% of Sadida's Elemental damage and resists
- Reduces Sacrifical Dolls Resists by an equal amount
- If the Sacrifical Doll has a gifted skill the damage will be attributed to that skill.
Each taken MP increases pet Movement by an equal amount and increases Lock & Dodge 20% of the Sadida's.
- Does not affect Sacrifical Doll

Loner
5AP, *MP, Range Self, All Dolls
I don't play with Dolls! Why do you think they would be mine, they are not mine...!

Destroys all Dolls on the map
- Each Doll destroyed will grant Sadida 15 Lone Sadida levels - Dolls do not cause damage on destruction

Sic 'Em More
Same but does not increase elemental damage, but increases BASE damage by the same amount. All calulations are made AFTER base damage has been re-calculated.


Passive Support

Dolly Revenge
When a Doll dies it heals or damages an enemy (includes Sacrifical Doll) - Healing and damage is 1.45 * 0.10 Sadida level.
5% damage is redirected randomly to one Sacrifical Doll, +5% for each extra Sacrifical Doll on stage - Must have Lone Sadida Active


Doll Link - deprecated

Omni Sadida
Reduces ALL damage by 10% but increases healing by 20% and allows Chromatic and general water damage to be calculated as healing.
- increase healing 1% every level and decrease damage 1% every two levels.

Knowledge of Dolls - This increases the chances to play with both Totems and Dolls
+2 Control & 2 Wakfu
- level 5 +1 Control, 10 level +1 Wakfu, 15 level +1 Control, 20 level +1 Wakfu
+WF when a Doll dies
+100% to Voodolls Max HP

GreenGuard - Deprecated

Voodolls
Allows you to gift spells to other elemental Dolls at 5% effectiveness per level
- Rush - Grantable to
Block, Inflatable, Ultra, Sacrifical
- Wild Armour - Grantable to
WhistleBlower, Inflatable, Greedy, Ultra, Maddoll
Each Sacrifical Doll Active increases the Sadida's spell levels 0.020 of Sadida level
-condition
- must have Lone Sadida Active
- 0.001 increase per level of Voodolls

Lone Sadida Same

Dolls

Greedy - Human Controlled
3AP/4MP 17% of Sadida's HP 100% Sadida's Mastery

Spells

Greedication
- 3AP, 1 range -2HP Normal -3HP Critical
Rush - Unlockable (Gifted)
- Range 3, In-Line, LOS
Rush* +10Lvl (10-190 Lvls)
-2HP Normal -3HP Critical
- Rush Doll will dash to and kick the target Range 3, In-Line, LOS
Wild Armour - Unlockable (Gifted)
- Wild armour protects the Doll or friendly targets in the aura area.
- Aura 2 space diamond shape
- Brambly Armour +* lvls

Inflatable - Human Controlled
3AP, 2MP28% Sadida's HP100% of Sadida's Water, Healing and Chromatic Water master

Spells

Swelling - Same

Rush - Unlockable (Gifted)
- Range 3, In-Line, LOS
Rush* +10Lvl (10-190 Lvls)
-2HP Normal -3HP Critical

Wild Armour - Unlockable (Gifted)
- Wild armour protects the Doll or friendly targets in the aura area.
- Aura 2 space diamond shape
- Brambly Armour +* lvls

WhislteBlower - AI Controlled
3AP 0MP 9% Sadida HP cannot lock

Spells

Frightful scream - Pushes back 2 cells -
-2HP, 1-2 Range, lvl100 1-3 range.

Terrifying
- Passive - increases all stored spells level by 100% of Doll level
- does not include gifted spells as they are not stored

Wild Armour - Unlockable (Gifted)
- Wild armour protects the Doll or friendly targets in the aura area.
- Aura 2 space diamond shape
- Brambly Armour +* lvls

Ultra-Powerful - Human Controlled
6AP/4MP17% Sadida's HP60% of Sadida's Mastery

Spells

Memorisation - Same
Rush - Unlockable (Gifted)
- Range 3, In-Line, LOS
Rush* +10Lvl (10-190 Lvls)
-2HP Normal -3HP Critical

Wild Armour - Unlockable (Gifted)
- Wild armour protects the Doll or friendly targets in the aura area.
- Aura 2 space diamond shape
- Brambly Armour +* lvls

Block - Human Controlled
3AP/1MP32% of Sadida's HP, 1 Lock

Spells

Inhaling
- 3AP, 2-3 Range, Attracts 2 Cells
Rush - Unlockable (Gifted)
- Range 3, In-Line, LOS
Rush* +10Lvl (10-190 Lvls)
-2HP Normal -3HP Critical

Wild Armour - Unlockable (Gifted)
- Wild armour protects the Doll or friendly targets in the aura area.
- Aura 2 space diamond shape
- Brambly Armour +* lvls

Maddoll - (Max 2 summons) - AI Controlled
Maddoll summons Bed of Spikes - 1MP (20%) Glyph 3x3 AOE, Lasts until Maddoll Dies
- Maddoll 3AP, 0MP, 9% of Sadida HP

Spells

Irritation - 3AP, 2-3 Range, In-Cross AOE
- The Doll pulls in all directions
Wild Armour - Unlockable (Gifted)
- Wild armour protects the Doll or friendly targets in the aura area.
- Aura 2 space diamond shape
- Brambly Armour +* lvls

Sacrificial -
AI Controlled
0AP, 1MP, 5% of Target HP, Same resistance as target

Links
- Max 3 links onto a single target *if enemy attacked 3 different seeds and no other Sacrificials exist
- Max 1 per target for friendly players
- Max 1 per target being casted through Doll
- Failed spawning will return WF to the player
Spells

Rush - Unlockable (Gifted)
- Range 3, In-Line, LOS
Rush* +10Lvl (10-190 Lvls)
-2HP Normal -3HP Critical



This post has been edited by archedruid - February 01, 2014, 19:14:17.