For now, my plan consist of going 10ap/5mp - tho in endgame I am considering 12ap one.
As for specialties, I'd choose Doll, Knowledge of Dolls, Voodoll, Sic em More and Lone Sadi (i plan to get some bonus before going pupeteer, am i thinking alright to assume bonus wont dissapear with dolls coming in play?) - considering getting em all around 100sh, wich is my current goal for this sadi.
As for spells and branch choosing... as I'm now I went all-out and took two skills of each branch:
Vaporize for control and Mudoll for some healing
Gust for some mob control and Sudden Chill as midd range attack
Bramble and Manifold Bramble.
It gives me offensive water and air dolls, support ap and mp ones and blocker to use.
Ap combination should work well with either 10 or 12 ap as its:
Also it covers fair range with base 0-5 + 2-4 losless
wich provides some variety in combat.
Any insights as to how to improve the build?
After thinking a little about playing Sadi I've decided to go Water/Earth, dropping Air.
The specs stay the same, and for spells I've got Mudoll/Drain and Tear from Water, having Vaporize and Gust as utility spells ;3
This post has been edited by KamiKumo - February 03, 2014, 10:09:19.