By the way, I tried to reduce the damage output in some spells, specially the earth branch, since I dont think that it is needed more than one spell that deals high damage on each branch. It pretty much is the reason why the game is not so tactical as it should be, most spells of every class are all about damage. I'd like to see more interesting features and effects, allowing better strategies. That's why I've done that to the Earth branch. The air branch is the one that I have less knowledge, so I did only some changes that I think that would fit the gameplay, but there's a big chance that I am being widely mistaken.
This post has been edited by Niddhoggy - December 11, 2016, 07:06:20.