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Some new Eca bugs
Soft Crackler * Member Since 2011-06-06
posté May 21, 2013, 14:12:27 | #1
Some new Eca bugs - Only 1 Fleeches (Flealove) glyph can exist at a time. Not even once per turn, once you have 1 glyph down, you can't make a 2nd one in the next turn.

- Ecaflip Die doesn't immediately grant +1 AP when the winning streak reaches 100, only in the next turn

- Description error of Winning Streak: it has 2 lines of +fire damage. For example, at level 100 Winning Streak, it says +50% CH, +100% Fire Damage, +200% Fire damage, +1 AP, +1 MP. The +100% Fire Damage doesn't apply though and I don't know why it exists to begin with.

- Flealine Army's Flea Multiplication is bugged with Fleahopper and Precision. If precision is triggered by Fleahopper, which triggers Flea Multiplication, the damage boost by precision will be retained to subsequent attacks until the end of that turn (it is reset at the end of the turn). So, for example, if you cast 5 Fleahopper, each triggers a body hit (+50% damage), the result will be +250% damage to all elements until before you hit the End Turn button.

- Cat Tree doesn't let the Ecaflip be on top of it. The 30% probability of triggering seems correct but it seems that the Ecaflip is always teleported next to the tree and never be on top of it. I have tried again and again but have never succeeded once (about 50 times). Also the description seems a bit of a mess. At level 9 it says 30% of triggering and with that: 100% on top of the tree, 80% next to the tree then again 20% on top of the tree.


Ecstatic Whisperer * Member Since 2012-12-15
posté May 21, 2013, 16:04:50 | #2
After my tests the general damage is just a display error, your damage actually isn't increased on later attacks.


Featherless Piwi * Member Since 2011-12-17
posté May 21, 2013, 18:33:12 | #3
Another bug is also the Dice Roulette's one, the roulette doesn't affect the monster unless it's a critcal hit, if you attack and the roulette is triggered without a CC, the hit/heal effect just doesn't happen.


Bellaphone Lover * Member Since 2006-03-14
posté May 22, 2013, 01:23:40 | #4

Quote (ayrtza @ 21 May 2013 18:33) *
Another bug is also the Dice Roulette's one, the roulette doesn't affect the monster unless it's a critcal hit, if you attack and the roulette is triggered without a CC, the hit/heal effect just doesn't happen.
Testing this against the respec dummy, it looks like its only the 3 squares in front of you that don't work. If you turn or move, the 5 squares beside and behind you still do normal damage on a normal hit.


Ecstatic Whisperer * Member Since 2012-12-15
posté May 22, 2013, 01:28:49 | #5
How the hell did they manage that one?


Featherless Piwi * Member Since 2011-12-17
posté May 22, 2013, 04:30:23 | #6
I really don't know, it's sad because it was supposed to be my main skill.
Hope they fix it quickly


Ugly Gobball * Member Since 2012-03-04
posté May 22, 2013, 15:52:12 | #7
We are able to use 3 feline leaps max per turn, however with feline leap at max lvl 9, what I received was a [+50% damage & heal] even though I used 3 leaps in that 1 turn. The question is, are they supposed to be maxed at [+50% damage & heal], or are they supposed to stack for every leap you use for instance [+50% damage & heal x 3] ?


Grizzled Dandelion * Member Since 2012-02-23
posté May 22, 2013, 16:35:00 | #8

Quote (Tough-Gal @ 22 May 2013 15:52) *
We are able to use 3 feline leaps max per turn, however with feline leap at max lvl 9, what I received was a [+50% damage & heal] even though I used 3 leaps in that 1 turn. The question is, are they supposed to be maxed at [+50% damage & heal], or are they supposed to stack for every leap you use for instance [+50% damage & heal x 3] ?
Before the revamp u could stack, now the max is 50% even if u jump 3 times.