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About Osamodas and their Godgod ?
Eccentric Moogrr * Member Since 2010-11-29
posté May 12, 2013, 23:57:42 | #1
About Osamodas and their Godgod ? Hi Guys,
I see after patch the number of osas in game are growing because of their opness~fullroleness

What I mean is:

Why don't you , Ankama, want feedback from Osas? Do you think they are ok?
You are rebalancing class with a PvP mind, great work to all others classes but..
How about Osas? Ok they have been weak a bit before patch, but now they are too OP.

Air Osamodas:

- With it's bonus in dragon form he has: 50% Damage, 1 AP, 1 MP, 20% Res, 20% CH and he revive with 20% hp when he die.
- 700 Whip damage on 150% Air Resist, and mp spell without LoS, for a total of:
700+700+100+250 = 1750 damage per turn on 150% Res.

Fire Osamodas:

- Be immortal? Yes you can! Say hello to our new mob called Boohemot, that can sacrifice you every two rounds and attack enemy doing 800 damage.
- Be a damage dealer? Yes you can! Just summon 2 Whisp Crackler level 105, they say hello with them 1200 crit on back. Your summon together hit around 2000! What a nice class!
- Be an healer? Yes with your Standard Whisp you can! Ofc not like an eni


Earth Osamodas:


- Are they bugged? Shit branch because it doesn't do anything GREAT?
They are the only balanced branch, normal damage, heals, AP.


So guys tell me, i think this class is a bit unbalanced, but i'd like to have feedback.
And I ask to devs to review the fire and air one. I don't know how as I don't play osas but.. they are f***ing overpowered or all of you guys are great players.
Thaaanks

~ Old Kahiiji


This post has been edited by GJTora - May 13, 2013, 03:27:07.
posté May 13, 2013, 00:05:39 | #2
Lol earth osas are OP, well not with gobgob ofc, but you ever seen earth dragon osa?? They are one of the best mobs slicing classes i ever seen, if they get 9 ap from set they have 10 in dragon form witch means 2 times weakening command, a osa with boohemoth set and cool other stuff off lvl 105 can have around 500% damage, my osa is lvl 103 and have got not full stuff yet but when he have it he will have 500% damage 10 ap and 5 mp, thats 2 times weakening command +3 mp left to walk, weakening command does around 500 on 100% resist that 2 times is 1000~ and it have freaking OP AOE so uhmm, they are strong too :S


This post has been edited by Masque-De-Mystique - May 13, 2013, 00:06:51.
Lord Madgobb * Member Since 2006-05-01
posté May 13, 2013, 00:57:19 | #3
Our Godgod is Osamodas, and he gave us the Gobgob. Get it right.

Also, Air Osamodas is stuck in that Dragon form, so no summons if the situation changes during a battle, and the max turns we can have the additional 20% crits and 20 Block is 5, so heh.

I agree though, Earth branch sucks. I can't believe I took Ankama at their word during the Osamodas revamp and went Earth.

At least I have a Milkar Set now, should it ever be worth it to go back....


This post has been edited by TommyTrouble - May 13, 2013, 00:59:47.
Eccentric Moogrr * Member Since 2008-11-13
posté May 13, 2013, 01:37:46 | #4

Quote (TommyTrouble @ 13 May 2013 00:57) *
Air Osamodas is stuck in that Dragon form, so no summons if the situation changes during a battle, and the max turns we can have the additional 20% crits and 20 Block is 5, so heh.
But like.. If you really need more than that in 1v1, you're doing something wrong.


Soft Crackler * Member Since 2005-07-29
posté May 13, 2013, 16:15:45 | #5
More like doing something right - playing the game as it should be played and not a as a damage wankfest. Until that happens, Dofus remains superior to Wakfu.


Bellaphone Lover * Member Since 2012-01-13
posté May 13, 2013, 18:42:34 | #6

Quote (Wuhba @ 13 May 2013 01:37) *

Quote (TommyTrouble @ 13 May 2013 00:57) *
Air Osamodas is stuck in that Dragon form, so no summons if the situation changes during a battle, and the max turns we can have the additional 20% crits and 20 Block is 5, so heh.
But like.. If you really need more than that in 1v1, you're doing something wrong.
Doubt any Air Osa can pull even one of those on me, lol.

Edit: My summon osa can easily put out 2-2.5k+ dmg a out

Before Earth was GobGob, it was the most broken(OP) branch ever..

Man, if the original branch was still here, I'd prob be putting out 4k dmg a turn

Remembering the days where my Whispered Crossbows would you 925x2 crit backstabs :] 


This post has been edited by Synnic - May 13, 2013, 18:50:00.
Wilder than Wild Dragoturkey * Member Since 2011-07-05
posté May 13, 2013, 21:52:37 | #7

Quote (GJTora @ 12 May 2013 23:57) *
Fire Osamodas:

- Be immortal? Yes you can! Say hello to our new mob called Boohemot, that can sacrifice you every two rounds and attack enemy doing 800 damage.
- Be a damage dealer? Yes you can! Just summon 2 Whisp Crackler level 105, they say hello with them 1200 crit on back. Your summon together hit around 2000! What a nice class!
- Be an healer? Yes with your Standard Whisp you can! Ofc not like an eni


1) Behemoths are terrible, why are you even using them? Only thing they are good against are Close Combat characters.

2) Summoning two WhispCracks imo is way too taxing on the osa's itselfs survival/damage, I watched one get ripped to shred last night in starry dungeon and only dealt like 100 damage by itself.

3) Standard Whisp got nerfed hard as a healer, but one of the frigost mobs has a nice heal, but I think you are better off going earth if you want to heal


Eccentric Moogrr * Member Since 2010-11-29
posté May 13, 2013, 23:09:30 | #8

Quote (smallz117 @ 13 May 2013 21:52) *
1) Behemoths are terrible, why are you even using them? Only thing they are good against are Close Combat characters.

So ok... but ''Only'' ?

Ranged characters are Osas, Xelors, Cras, Pandas, do not mention Foggernaut because they are.. 2% of population on the server.
Maybe against sac too it's not so easy but.. what about others? It's OP being immortal, very very not fair i think, don't you?

I don't know much about Osas, but they seem so OP after revamp

~ Old Kahiiji


This post has been edited by GJTora - May 13, 2013, 23:09:39.
Ugly Gobball * Member Since 2013-02-26
posté May 14, 2013, 02:39:06 | #9

Quote
I don't know much about Osas


That's the problem.

You should fix that, before you come in making a thread about it.


Lord Madgobb * Member Since 2006-10-23
posté May 14, 2013, 13:34:30 | #10
Gobgobs need lock for them to be more effective in the Earth branch. They take less damage for the Osa, but a mob just goes around it and hits the Osa instead so that feature is not very useful unless you can blockade yourself where the mob can't reach you.

Too much lock would be OP because then nothing would be able to get to the Osa because of Speedy Command. I think it would be a good idea to give Gobgob's 75% of the Osa's total lock so you have at least some chance to avoid mobs!