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Why Air/Earth Dragon osa???
Ugly Gobball * Member Since 2013-03-29
posté August 01, 2014, 03:39:53 | #1
Why Air/Earth Dragon osa??? After some asking around some players told me that Air/Earth are excellent for end-game content and UBs but, can someone explain me why do people build air/earth dragon?? What is the point in wasting spell xp in earth if the air get the buff from dragon ??


Happy Miliboowolf * Member Since 2013-02-11
posté August 01, 2014, 03:59:29 | #2
Since dragon whip is still weaker than an earth weakening command (Which really makes no sense, lol, an AoE spell that makes more damage than a one-target spell), I believe that you might still want that air/earth damage to not only increase your Weakening command's effect, but also your Scaraleaf Wings and Bwork Trump if you are aiming for a 12 AP dragon (Omfg, I hate how they always need 1 AP and 1 MP less than everybody :c).


Ugly Gobball * Member Since 2013-03-29
posté August 01, 2014, 04:09:20 | #3
So basically an air/earth would be scaraleaf, whip and weakning command? Still using bwork trump.


Lord Madgobb * Member Since 2011-11-20
posté August 01, 2014, 04:16:35 | #4

Quote (ivanmf @ 01 August 2014 04:09) *
So basically an air/earth would be scaraleaf, whip and weakning command? Still using bwork trump.
Just use Trump to flip stuff around. It's not a damage spell, it's for utility. There's not any reason to level it more than a few levels, just for some Resist. (unless you want a glass-cannon build, but I wouldn't recommend that path)

Far better to put those maxxed out Bwork Trump points into your Fire branch, for a good spread of resists in 3 elements.

Your main damage will come from Whip and Scara Wing, and then 2 spells in Earth. (the shield and the aoe spell, which also allow you do do some great support via GobGob)


Bellaphone Lover * Member Since 2013-10-26
posté August 01, 2014, 04:20:48 | #5

Quote (ivanmf @ 01 August 2014 04:09) *
So basically an air/earth would be scaraleaf, whip and weakning command? Still using bwork trump.


Yeah, there's one annoying thing about that and that's constantly having to respec to de-level Bwork Trump (unless it doesn't bother you).


A/E Dragon spells are typically Whip, Scara, Weakening and Speedy.

If you want to also play a support/shield Gobgob then you can look into Armored, but that's totally optional. Speedy's damage is superior, and you can still play a healer role via Gobgob without the Armored option.


Happy Miliboowolf * Member Since 2013-02-11
posté August 01, 2014, 04:21:25 | #6

Quote (TommyTrouble @ 01 August 2014 04:16) *
Whip
But Weakening command still does more damage than whip, lol


Happy Miliboowolf * Member Since 2012-07-06
posté August 01, 2014, 05:13:46 | #7
but there are mobs with 500 earth resist and 100 air


Short Strich * Member Since 2013-05-19
posté August 01, 2014, 14:26:02 | #8

Quote (Trolololo4 @ 01 August 2014 03:59) *
Since dragon whip is still weaker than an earth weakening command (Which really makes no sense, lol, an AoE spell that makes more damage than a one-target spell),
Mooing does more damage then Whip (same as weakening) and is aoe too.
Clearly Fire/Earth Dragon is unstoppable.


Happy Miliboowolf * Member Since 2013-02-11
posté August 01, 2014, 17:19:29 | #9

Quote (khackt @ 01 August 2014 05:13) *
but there are mobs with 500 earth resist and 100 air
Lol that's just too bad, so sad, it's the game and you deal with it.


Ecstatic Whisperer * Member Since 2011-12-03
posté August 02, 2014, 09:03:30 | #10
Wow, that was childish. He did mention how to deal with it. Use Weakening Command. In those cases, and in high end areas it happens a lot when resists greatly vary from one another, it helps to have spells from multiple elements. If you stick to one (like my Water Sadida), you will find yourself unable to play certain areas without a party.


- Kat


Dokushuuuuu * Member Since 2008-01-09
posté August 02, 2014, 12:15:00 | #11
Don't try to explain anything to him Kurokat, I've already learned it doesn't make sense, he is what he is, a TROLLololo.


Ecstatic Whisperer * Member Since 2011-12-03
posté August 02, 2014, 12:49:33 | #12
I know, it's just habit.


- Kat


Happy Miliboowolf * Member Since 2013-02-11
posté August 02, 2014, 17:58:15 | #13

Quote (kurokat @ 02 August 2014 09:03) *
Wow, that was childish. He did mention how to deal with it. Use Weakening Command. In those cases, and in high end areas it happens a lot when resists greatly vary from one another, it helps to have spells from multiple elements. If you stick to one (like my Water Sadida), you will find yourself unable to play certain areas without a party.
Lol too bad that Ankama hasn't a set for every build.


Ecstatic Whisperer * Member Since 2011-12-03
posté August 02, 2014, 23:18:55 | #14
Well which type of build are you looking for. If you're talking about an Earth/Air set, they have some amazing ones which I would find hard to believe you don't know anything about. Mainly I refer to Dragon Pig here. Absolutely amazing Earth/Air set. Beyond that there is the Blackspore set, Lenald Boss Set, and Solkrupt the Shadow-Eater Set (not necessarily in that order, but you can see, plenty of sets).

Blackspore is also a bit fun in that there is 2 control on the gear. With 3 from your base and specialties, you'd have 5 control already for a quick summon. Even without the boosting spells from Fire.

If planning to Dragon Osa, you only need 11ap, which is now suuuuuper easy with the 5% drop rate of the Trool Warrior Spikes and later they can get the Bagus Shushu. Both of these are Epics with nice stats and the 11ap max limitation outside of battle means nothing to the Dragon Osa. Perfect for them

Any sets beyond Chillburg do not have set bonus' so getting a specific set doesn't even matter either anymore. You can just wear what ever is best for the slot.

If you'd like, propose a build that you'd like and I'm sure I could find something that works. As every class has something they can use.


- Kat


Ugly Gobball * Member Since 2013-03-29
posté August 04, 2014, 05:00:57 | #15
Thanks for the answers, right now i'm pure are since i don't have the right equipment but it seems that Air/Earth is really viable and will respect when I get the gear. When i first created the character my first intention was to build pure air and when fighting monsters with Air res use summons. But now Air/Earth seems better to fight and still could summon monster if i want.


Speechless Crobak * Member Since 2012-03-12
posté August 04, 2014, 07:37:21 | #16
Earth/Water + Scarawing da best.