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Member Since : 2012-07-03
699 Posts (0.93 per day)
Most active in : General Discussion
posté Yesterday - 15:25:39 | #1
been using solar sword on masquer when we could only safely max 2-3 spells, great way to utilize 4ap on even turns (cuz +1ap from wp spell) with no spell with that cost.
its like having a spell that you really lacked.
i bet all cras use their swords and daggers alot to finish off mobs that would come and lock in desperation,
and twin pwonged cawwot is nice for iops indeed, seen it in action, clapped my hands off
 


Thread : Suggestions  Preview message : #757976  Replies : 21  Views : 455
posté Yesterday - 15:07:15 | #2
exactly same, restatting eni from pure water to fire/air 2+2,
5 spells on my xelor too, and still not enough, i would max them all if i could!


This post has been edited by khackt - July 28, 2014, 15:08:09.
Thread : Eniripsa  Preview message : #757966  Replies : 7  Views : 302
posté Yesterday - 06:32:20 | #3

Quote
and no, you don't go 2/2. you go 3/2. the extra 10 water damage isn't worth jack. heal for 640 instead of 630
eni with shitty resist would be a shitty eni tho.


Thread : Eniripsa  Preview message : #757882  Replies : 7  Views : 302
posté Yesterday - 04:32:23 | #4
yeah, guessed so, but didnt keep an eye on it when it casted disintegration and the log was like 'boss casts disintegration' and then 'your pet is weak, username is KOd', guess it just doesnt say anything about totem running out of hp in log.


Thread : General Discussion  Preview message : #757852  Replies : 76  Views : 1743
posté Yesterday - 04:19:36 | #5

Quote
there was a bow that could push back
there was a bow that pushed back
there was a sword that stunned
there was a hand that fucking summoned chafers when you use it
there was a staff that gave resist to allies and axe that took resist from enemies afair.
lots of stuff there was actually.


Thread : Suggestions  Preview message : #757849  Replies : 21  Views : 455
posté Yesterday - 03:48:49 | #6

Quote
Do you notice any of your dpts disintegrating?
yes half of my team was disintegrated yesterday, wasnt fun.
others died instantly as well, even tho they were p far.


Quote
1+1 =
10, yw.


This post has been edited by khackt - July 28, 2014, 03:50:58.
Thread : General Discussion  Preview message : #757841  Replies : 76  Views : 1743
posté July 25, 2014, 19:54:09 | #7
its pretty simple actually: more damage and crits = bigger armor hp pools, more resist = less of the armor pool is reduced on getting hits. the part that is not simple is trying to balance them out.
i'd say you stat ap, mp, 100 lock and str. passives should be refection and then all passives from bottom to top. you can ignore untouchable for until you are done with active support spells. which should be glyph at 7 at least and teleportation maxed. i personally took pacification, as it helps proper tanking. yes it does. also provocation and peace armor at what level you like it, depends on how you like your playstyle cooked.


Thread : General  Preview message : #757244  Replies : 1  Views : 58
posté July 25, 2014, 16:38:28 | #8
thats not true, i dont feed my wife, i only give her osa powder when i need her.


This post has been edited by khackt - July 25, 2014, 16:38:49.
Thread : General Discussion  Preview message : #757165  Replies : 12  Views : 429
posté July 24, 2014, 11:37:53 | #9
dw its solved, lol


Thread : 1.35 Bug Reports  Preview message : #756754  Replies : 3  Views : 101
posté July 24, 2014, 11:33:11 | #10

#18670  "Emblème Shushu" (awesum lvl 150 Insignia)
| +3 lvl  to air spells
| +100 HP
| +1% critical hits
| +20% domg
| +10% resist

#18671  "Emblème Shushu" (awesum lvl 150 Insignia)
| +2 lvl  to fire spells
| +100 HP
| +1% critical hits
| +20% domg
| +10% resist

#18672  "Emblème Shushu" (awesum lvl 150 Insignia)
| +3 lvl  to fire spells
| +100 HP
| +1% critical hits
| +20% domg
| +10% resist

#18673  "Emblème Shushu" (awesum lvl 150 Insignia)
| +1 lvl  to erf spells
| +100 HP
| +1% critical hits
| +20% domg
| +10% resist

#18674  "Emblème Shushu" (awesum lvl 150 Insignia)
| +2 lvl  to erf spells
| +100 HP
| +1% critical hits
| +20% domg
| +10% resist

#18675  "Emblème Shushu" (awesum lvl 150 Insignia)
| +3 lvl  to erf spells
| +100 HP
| +1% critical hits
| +20% domg
| +10% resist

#18676  "Emblème Shushu" (awesum lvl 150 Insignia)
| +1 lvl  to wadur spells
| +100 HP
| +1% critical hits
| +20% domg
| +10% resist

#18677  "Emblème Shushu" (awesum lvl 150 Insignia)
| +2 lvl  to wadur spells
| +100 HP
| +1% critical hits
| +20% domg
| +10% resist

#18678  "Emblème Shushu" (awesum lvl 150 Insignia)
| +3 lvl  to wadur spells
| +100 HP
| +1% critical hits
| +20% domg
| +10% resist

#18679  "Emblème Shushu" (awesum lvl 150 Insignia)
| +1 lvl  to air spells
| +100 HP
| +1% critical hits
| +20% domg
| +10% resist

#18680  "Emblème Shushu" (awesum lvl 150 Insignia)
| +2 lvl  to air spells
| +100 HP
| +1% critical hits
| +20% domg
| +10% resist

#18681  "Emblème Shushu" (awesum lvl 150 Insignia)
| +3 lvl  to air spells
| +100 HP
| +1% critical hits
| +20% domg
| +10% resist

 


Thread : General Discussion  Preview message : #756752  Replies : 76  Views : 1743
posté July 23, 2014, 06:26:58 | #11
that actually works as intended. imagine them as a sacrier casting Lightspeed: the spell hits targets and then moves the character, the second part fails due to stabilization, but the damage is done.
even easier example with Assault. or Tempus Fuckit.


Thread : Bug Archives  Preview message : #756321  Replies : 1  Views : 65
posté July 23, 2014, 06:20:50 | #12
actually had to click scripts manually (F12 @ Chrome), managed to get the payment frame in separate window.


Thread : Technical Issues  Preview message : #756318  Replies : 2  Views : 66
posté July 23, 2014, 04:55:00 | #13
pvp, builds.
pretty much.


Thread : General Discussion  Preview message : #756302  Replies : 6  Views : 246
posté July 23, 2014, 04:51:16 | #14
i like chess so i party with my alts.

im taking a person at sixth slot sometimes, but i tend to blame people if the dungeon run took twice long, or something went wrong and i had to res a char, or if people dont bother thinking when blocking LOS or runing away from heals and diving there and i have to deal with the situation that follows it. i hate blaming other people, really.

also its like tepepathy - every char knows what other char is thinking, thats amazing. tactical turn-based game goes smoother when you strategize your fight several turns ahead. that cant be done with some /random factor/ like a char that isnt in sync with other 5.

also you get to get all the loot \@_@\


Thread : General Discussion  Preview message : #756300  Replies : 28  Views : 683
posté July 22, 2014, 05:49:57 | #15
hybrid means 2x2 spells, so you would most likely have invig and fort, while revit and healing words would be terribly underleveled.
imo you either go pure water (probs one air spell would work) or just abandon that branch and go with fire/air.
but again, thats just my oppinion, i have this thing for separation of tasks - healer heals, DD deals damage, tank tanks, and all that stuff.


This post has been edited by khackt - July 22, 2014, 05:50:51.
Thread : Eniripsa  Preview message : #755873  Replies : 7  Views : 302
posté July 22, 2014, 05:18:13 | #16

Quote (semcorda @ 03 June 2014 20:54) *

Quote (Scrublife @ 27 May 2014 13:56) *
First Xelor casts normal combo for Tick turns (aging and any -ini fire spell). Second does the same thing but his aging will not apply to the same monster and neither will his -ini spells. So second Xelor will only be doing base damage of his fire spell if he attacks the same monster.

Pretty stupid, but what do you expect from Ankama right? ^^
Strange, I often fight alongside other fire/air xelors, and I have never saw this. We are always able to use our agings properly, without such problems.
But even ankamas bugs are bugged, maybe it does not trigger everywhere.
it applies only if the second xelor has aging of higher level
[breakingnews.jpg]


Thread : Guides  Preview message : #755867  Replies : 144  Views : 27633
posté July 21, 2014, 19:17:51 | #17
that reminds me that i myself have been a 'white crow' having aging at lvl0 even after hybridizing to air/fire.
and i still think that i was the only pre-revamp xelor built mostly around Hydrand (for those who've missed the times or just never looked at the spell: it was a 5ap spell, had same range of cast as Hand, and few extra mechanical damages made it deal more damage than Hand, and it still could hit 12 cells, which was bscly like Hand+3 range, could hit through walls, was undestructable and stayed forever on dial, while breaking down after it activates if placed out of it. aand it was the best spell for CC. cons: no crit or backstab) and god i had fun!

oh, almost forgot - also no rebounds or reflects! oh someone bring back the fun.


Thread : General Discussion  Preview message : #755746  Replies : 21  Views : 568
posté July 21, 2014, 08:37:20 | #18
6ap 7mp full int fire sacrier at level cap.


Thread : General Discussion  Preview message : #755613  Replies : 21  Views : 568
posté July 21, 2014, 00:35:33 | #19
thats just how ankama works, i guess


Thread : General Discussion  Preview message : #755547  Replies : 7  Views : 437