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Scab's profile
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Member Since : 2010-04-17
111 Posts (0.08 per day)
Most active in : Trade
posté February 13, 2015, 20:35:31 | #1

Quote (kurausu @ 13 February 2015 15:17) *
Edit: Also, Sound, i was looking at plaguing, my bad =P

CRA ROUND 5:

Elemental Spells


Support Spells:


States and effects:


Here it is guys, now time to compare to the round before.
what about Iop skills?


Thread : Feedback  Preview message : #830145  Replies : 1497  Views : 53618
posté February 01, 2015, 09:55:42 | #2

Quote (Soundtrack8 @ 01 February 2015 04:21) *

Quote (Gelgy @ 01 February 2015 03:26) *
But seriously though. I think more than how Cra compares to Iop and Sram at damage, there's the issue of how they compare to other ranged attackers.
Thats my main issue aswell.

Kura mentioned enis.

Right now with 12 ap and 2 mp an eniripsa can deal
416 base with x2 infected + x2 psykosis
or if you'd prefer a much higher range combo
366 base with x2 hammle + x2 psykosis

So weve got the dedicated healer class out damaging cra in a myriad of combos. Eniripsa can revive and with massacuring mark deliver insane additional damage and heals.

With 12ap 2 mp an enu can deal
402 base with x2 tax (broke) + rascalry
360 base with x2 rascalry + x4 purge

With 15 ap a xelor can deal (not exactly hard for a xelor)
443 base aoe with x2 punishment + hand
365 base aoe with x2 hand + clock (does anyone even use clock)
Even with 12ap a xelor can deal
401 base with aging + hand x2 (on tick)

With 12 ap cra can deal
360 base with x4 blazing / riddling (if elusive)
300 base with x2 rain of arrows + incisive / x3 rain of arrows
314 base with beacon (iirc beacon has 42 base at 200) + burning x 2

It should be added, these are all unrevamped classes. What happens when they do get revamped? Cra once again falls behind the pack?

The only decent single target one I can see is riddling + destructive which has an average of 445. (but I cant check conditions of riddling arrow so this might be very inaccurate)

This is why I think mp needs to be utilised by cras spells, as other people have mentioned in group play when youve got meatshields, tankers, dedicated map manipulators, etc. youre not going to need to run away every turn and that mp could be used to really bring yourself up to a competitive ranged dd. Thats the role we're meant to fill, all these other classes can heal, revive, give allies ap, etc. Admittedly the enu is in a similar scenario to cra but even they can manage higher damage combos and have similar +dmg passives.
what are you talking about?
eni ,xel and enu not revamped yet.


This post has been edited by Scab - February 01, 2015, 09:56:22.
Thread : Feedback  Preview message : #826100  Replies : 1497  Views : 53618
posté January 31, 2015, 19:32:15 | #3
ppl want similar spells for each classes (ap/damage)? wtf? what reason then?
its like ( exemple) :

6ap-130dmg
5 ap=100dmg
4ap-80dmg
3ap-60dm
etc...

so if u want like THIS^ so what's the point make different classes if all have the same damage?
i wanna say only one- look at Dofus. hhh


Thread : Feedback  Preview message : #825953  Replies : 1497  Views : 53618
posté January 30, 2015, 23:02:24 | #4
[Exi] & [Dy7] ...they dont know what they do , just random skill creation ....


This post has been edited by Scab - January 30, 2015, 23:03:31.
Thread : Feedback  Preview message : #825650  Replies : 1497  Views : 53618
posté January 24, 2015, 22:41:13 | #5
please return Super Iop Punch old animation like in beta v0.300 ~.~


This post has been edited by Scab - January 25, 2015, 00:04:12.
Thread : Feedback  Preview message : #823656  Replies : 1497  Views : 53618
posté January 23, 2015, 19:49:13 | #6

Quote (3xited @ 23 January 2015 19:17) *

Quote (FlatAtlas @ 23 January 2015 18:00) *
Yeah, you can't always fully rely on technology getting everything 100% accurate, and I think throughout the post it becomes apparent that it is a REALLY rough and incomplete translation.

However, it is something to give the theorycrafters until we have clarification later this evening. Thanks Exi for the update!

Don't worry, that's better than nothing. I just wanted to clarify the situation.

Here are the changes :

IOP

General:
  • Balancing spell damage.
  • Balancing Power generation.
  • Adding hidden combos.
  • Adding flying text when doing Combos.

Preparation:
  • The state lasts until it is consumed.

Jabs Combo:
  • If a target has already been hit by Jabs in the turn, they cannot be hit by AOE damage from the Jabs combo.

Flurry Combo:
  • The combo no longer regenerates 1 WP.

Groggy:
  • The AP loss is now working correctly.

Shock (previously Destabilized):
  • The MP loss is now working correctly.
  • At level 20, this state no longer Stabilizes the target but instead, Stabilizes the Iop.

Gutting Gust:
  • This spell no longer generates the state: Power.

Super Iop Punch:
  • The base damage of this spell, when the target has the state Focus, has now been reduced to x2.5 (instead of x3 ).

Impact:
  • This spell can now only be used on 3 times a turn (instead of 4)
  • This spell now costs 3 AP (instead of 2 AP and 1 MP)

Charge:
  • This can now only be used 2 times a turn.
  • This spell no longer apply Siphoning on the Iop.
  • The spell’s Min. Range is now 2 Range (instead of 1 Range)

Jump:
  • It no longer apply Scalded on allies.

Defensive Stance:

  • This spell has a 3-turn cooldown (instead of 2 turns)
  • This spell no longer costs AP (instead of 2 to 4 AP)
  • This spell apply a damages debuff (final) for the current turn (-20% lvl. 9)
  • The spell offers +10 backstab resistance per level (instead of +6 per level)

Bravery Standard:
  • The Standard can't be moved.
  • The spell’s Max. Range is now 2 Range at lvl 0 (instead of 1 Range)
  • This spell costs 2 AP when cast on the Standard at lvl 0 to 8 (instead of 1 AP at every level)
  • The Standard no longer apply a debuff to enemies and a buff to allies when summoned. Now, the Standard has an aura around it, which increases the resistances of both allies and enemies.

Increase:
  • The bonus +1 to +5 level to Power Generation is replaced by +1% to +20% to Power Generation.

Show Off:
  • The Iop can be applauded 3 times max, per turn.

I'll edit here for the next part !

Exi
i see only NERF! why? WHY?!?
why D7( or who do revamp's) do this sh1t again and again?
all this changes just bullsh**... really.
sorry ,but im confused..


This post has been edited by Scab - January 23, 2015, 21:12:24.
Thread : Feedback  Preview message : #823243  Replies : 1497  Views : 53618
posté January 20, 2015, 04:50:56 | #7

Quote (Oanhanhon @ 20 January 2015 02:48) *

Quote (VisionCelestia @ 19 January 2015 20:44) *

Quote (Oanhanhon @ 19 January 2015 20:21) *

Quote (Scab @ 19 January 2015 19:50) *
make pls Iop Wrath like in Dofus!
No.
Yes.

Iop's Wrath typical to any Iop in any lore, system, fighting style should always be the class with the BEST Nuke in the game, currently, it is not, and after Revamp they still won't have the best Nuke out of any class, even if they change Iop's Wrath to Single Target it should still be the biggest hitting spell out of all the classes.

currently it feels like "Iop's Sneeze" not "Wrath"
Sorry, I don't want to Wakfu to become an alternative Dofus, some patches and we will see no difference, I value the class diversity and not the monopoly of certain ability by a class, in Dofus if you want a damage dealer, Iop is the best choose, there's no class that deal such damage as iops, there are Iops everywhere, its just insane, while Wakfu we have lots of DDs that have amazing and different playstyles, this is wonderful for me and all players choose one that they like, even our Sram can't be compared to such power of Dofus Iop, if the wrath gets to be so powerful as the another game, first, wakfu will lose its originality and second we will have an superpopulation of Iops in the servers.
huh, atm Wakfu the beginning of a movement towards Dofus. many skills and buffs have now cd and time when they active like bonus on char.( like 2 turns).
in beta ALL buff was 1 turn( current turn) and was no cd on skills
so ,soon we just obtain Dofus.


This post has been edited by Scab - January 20, 2015, 04:58:48.
Thread : Feedback  Preview message : #821736  Replies : 1497  Views : 53618
posté January 19, 2015, 22:51:46 | #8
not necessarily.
but really, atm "Iop Wrath" its shame
and need MORE animation for this skill, cuz looks like "nothing"
maybe animation like "fiery swords falling from the sky" or something 


This post has been edited by Scab - January 19, 2015, 22:57:12.
Thread : Feedback  Preview message : #821651  Replies : 1497  Views : 53618
posté January 19, 2015, 19:50:17 | #9
make pls Iop Wrath like in Dofus!


Thread : Feedback  Preview message : #821605  Replies : 1497  Views : 53618
posté January 18, 2015, 00:12:47 | #10
damn.now fire brunch so cool, dunno wich better 2 spells select ,sad.


Thread : Feedback  Preview message : #820888  Replies : 1497  Views : 53618
posté January 13, 2015, 02:33:03 | #11
when beta get update?
wanna test iop and cra...


Thread : Feedback  Preview message : #819447  Replies : 1497  Views : 53618
posté January 09, 2015, 17:58:02 | #12
hero system not work too


Thread : General Discussion  Preview message : #818686  Replies : 44  Views : 2145
posté January 09, 2015, 16:39:29 | #13
alerady up


This post has been edited by Scab - January 09, 2015, 17:58:14.
Thread : General Discussion  Preview message : #818661  Replies : 44  Views : 2145
posté December 25, 2014, 20:36:34 | #14
when beta is up?


Thread : Feedback  Preview message : #814938  Replies : 1497  Views : 53618
posté December 25, 2014, 20:03:04 | #15
Im waiting when they make "Iop Wrath" the most powerful spell in the game like in Dofus.
in Wakfu "Iop Wrath" just a joke, even Hot Magma do more damage and almost all spells in all classes( for 5-6ap/wp).


Thread : Feedback  Preview message : #814918  Replies : 1497  Views : 53618
posté December 25, 2014, 01:18:41 | #16
Jump now has los? wtf Ankama , why you try kill Iop with low skills basic damage and bad active skills?


Thread : Feedback  Preview message : #814672  Replies : 1497  Views : 53618
posté September 07, 2014, 17:20:39 | #17
How to work ability in future? Hello
I'm interested in how does work ability Dairy Springer after patch ( 9 sept)
it counts like close combat+ single target or aoe damage+distance spell?

ty^^


This post has been edited by Scab - September 07, 2014, 18:14:49.
Thread : Pandawa  Preview message : #771426  Replies : 3  Views : 880
posté August 30, 2014, 20:13:09 | #18

Quote (MiniMikeh @ 20 August 2014 22:54) *
For everyone STILL asking questions about specific gear this was posted in the beta updates thread

Click here

CTRL+F is your friend.
need new version ^^


Thread : General Discussion  Preview message : #767837  Replies : 137  Views : 7739
posté July 18, 2014, 02:04:43 | #19
yeah sorry. i meant Expodoll.
dont think so about "get invi" ,cuz when u use Dolly Sacrifice, doll not explodes,so= no area damage.

its just a bad skill?


This post has been edited by Scab - July 18, 2014, 02:13:54.
Thread : Sadida  Preview message : #754828  Replies : 9  Views : 796
posté July 17, 2014, 22:25:58 | #20
Expodoll -what's the point? what's the point? in Expodoll passive skill?
what determines the damage? only sadida's lvl?
on 118 lvl my damage around 15-40 when doll die, wtf?
what i do wrong?


This post has been edited by Scab - July 18, 2014, 02:03:48.
Thread : Sadida  Preview message : #754773  Replies : 9  Views : 796