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Member Since : 2011-11-11
870 Posts (0.92 per day)
Most active in : General Discussion
posté Today - 01:29:17 | #1

Quote (Ichiechiechie @ 01 October 2014 01:20) *
You don't care and have no say if I want to run Castuc non-stop until I drop dead on the floor of my room.
So much this  


Thread : General Discussion  Preview message : #782888  Replies : 58  Views : 824
posté Yesterday - 23:09:15 | #2
Why would it matter to anyone the pace at which other players obtain their relics/gear?

Some players have more time than others. This same concept applies to multi-acc's vs single acc's.


Thread : General Discussion  Preview message : #782852  Replies : 58  Views : 824
posté Yesterday - 22:45:59 | #3

Quote (Asthis @ 30 September 2014 16:19) *
Classes that really need revamps: Pandawa, Sadida, Cra, Osamodas, Enutrof
Ecaflip's earth tree and tarots need some changes. I wouldn't say we're high priority either, but we're up there. And the awful Black Bow Meow active needs to get scrapped, it's pretty useless.

Cra is definitely up there, as well as Pandas and Sadis.

Osa's and Enu's not so much anymore. The last patch put Osa's on par with the rest of the classes.


This post has been edited by Fadedscourge - September 30, 2014, 22:54:10.
Thread : General Discussion  Preview message : #782843  Replies : 63  Views : 1401
posté Yesterday - 22:32:11 | #4

Quote (NSTSagent @ 30 September 2014 17:28) *

Quote (xCATZILAx @ 30 September 2014 13:40) *
Yeah... if you have PVP active you have to take the boat to gnashville or yerbut and WALK ALL THE WAY TO ONE OF THESE.


Why do you do this Ankama? WHY
We have a rune recycler in the boat with all the crafting tables, we still dont have a bank though.
Rune Recycler is inside the ship.


Thread : General Discussion  Preview message : #782837  Replies : 10  Views : 294
posté Yesterday - 21:33:06 | #5

Quote (Xa-Lukhas @ 30 September 2014 20:44) *
The spell is good... when it procs. Excellent damage, heals, builds WS, looks pretty cool. Given the Crit/WS requirement, it's not that easy to use at lower lvls. And Eca isn't exactly extremely durable at close-combat... if you don't go full Heal boost/Hopper/Love. That, associated with the fact that you can only max so many spells (3/2/0 or 2/2/2, but generally the former for Ecas) makes it tough to associate with another branch while keeping Die Alright/Craps/D-6 (or whatever). So yeah, good spell but not always very practical to use/XP, so it's generally more or less disregarded.

BTW, the mono-element repartition allows to max 4 spells (4/0/0), but who actually plays mono past a certain level...
Excellent reply.



Once you're at higher level, it wouldn't matter the spell levels. What matters is the base dmg trade-off for other skills.

Dice Roulette is a very powerful skill. It doesn't need to be that high to be on par with other skills at higher level. My current build revolves around Crit Dmg, Distance, and AoE. For PvP, players tend to go close combat (on PvE mobs love getting up close too) which is where Dice Roulette shines. What makes my build viable is 11ap.


Thread : Ecaflip  Preview message : #782829  Replies : 4  Views : 152
posté Yesterday - 21:02:47 | #6

Quote (Fluffyface @ 30 September 2014 15:59) *
Also: is there any huge reason not to go regen AND life steal, after maxing resistance? Too much overhealing? In my MMO experience, the only reason to ever buff HP is to absorb big hits while tanking, or to increase healing spells that give you a % of your health (none of Wakfu's heals seem to do that), so my first instinct is to go resist, then regen, then life steal, then hp.
I bolded the reason.

Truth is, there is such a thing as too much healing. Fire/Water Ecaflips don't require the need to sustain so much. You pick one of the two +heal methods, or neither.

Not choosing one gives you - (theoretically) - the same results, survavility.




Leveling should look like this; +10 hp, +10 res, go back to +10 hp, or +heals received (other players fancy regen, or life steal, but I much prefer +heals received as I can control the amount I need). At early stages, you want to start out with as much hp as possible. HP allows you to take more hits from mobs. With the lack of gear available at early levels, this is much needed.

Second, you want to max resistances from Intelligence ASAP. This scales well with the decent hp obtained from the first step. It allows for less dmg received. More, and more sustain. At this point, you should have a decent set of gear that allows you to quickly down mobs. Your water spells should be enough to sustain the health lost.

Your health pool isn't big enough to have issues with heals.

After resistances are maxed, you want to start taking advantage of that. You have a choice; if you find yourself that your heals aren't sufficient, then go with +heals received. If you want that nice health pool first, then go hp. At this point, mobs should start looking tougher, and fights should be getting longer. Either is fine. PvP is probably picking up at this stage as well.

Not picking +heals received (or any healing method) gives you the benefit of having a bigger health pool, which is pretty awesome. The build that I'm working/testing on, gives me a lot of sustain and survavility for PvP.


This post has been edited by Fadedscourge - September 30, 2014, 21:06:52.
Thread : Ecaflip  Preview message : #782818  Replies : 17  Views : 955
posté Yesterday - 20:27:27 | #7
For chance, i'd say; Crit, Crit Res, and Block. +heals for this build is kinda useless as your objective is to receive minimum dmg.

You get 40 points at max level (160). Maybe a balance of it all would be ideal? You need the dmg, you need the res, and you need the hp.


Thread : Ecaflip  Preview message : #782808  Replies : 7  Views : 208
posté September 29, 2014, 17:52:54 | #8
Would be fun to see. Stack some Res, -Crit Res, Final Res, HP, etc on a water Ecaflip would be cool to watch.

Keep us up-to-date on how it goes

Edit: Also, make sure you have enough dmg from water spells to outdmg your opponents. Heal res can be a bitch.


This post has been edited by Fadedscourge - September 29, 2014, 17:54:41.
Thread : Ecaflip  Preview message : #782342  Replies : 7  Views : 208
posté September 29, 2014, 17:40:06 | #9
I thought these things were bugged and un-usable


Thread : General Discussion  Preview message : #782338  Replies : 8  Views : 511
posté September 29, 2014, 17:36:24 | #10

Quote (MiniMikeh @ 29 September 2014 05:49) *

Quote (Fadedscourge @ 29 September 2014 05:07) *

Quote (MiniMikeh @ 29 September 2014 03:48) *
I don't see the problem here


fixed your ugly gif
Pfft, I got lazy.


Thread : General Discussion  Preview message : #782337  Replies : 63  Views : 1401
posté September 29, 2014, 05:07:40 | #11

Quote (MiniMikeh @ 29 September 2014 03:48) *
I don't see the problem here
 


This post has been edited by Fadedscourge - September 29, 2014, 05:08:44.
Thread : General Discussion  Preview message : #782124  Replies : 63  Views : 1401
posté September 29, 2014, 01:39:14 | #12

Quote (Trolololo4 @ 29 September 2014 01:18) *

Quote (Jannet-fenix @ 29 September 2014 01:01) *
around 15 levels up and down.
It's actually between 20 and 22
I thought it was 25


Thread : General Discussion  Preview message : #782070  Replies : 5  Views : 132
posté September 28, 2014, 17:36:12 | #13

Quote (Stormquake @ 28 September 2014 17:17) *

Quote (TaobaSanjuro @ 28 September 2014 16:21) *
The short version of this story is that the game's currently in an interim state where there's two styles of balance: old-style and new-style. They're changing all the classes to the new style, giving them more and better tools to do their jobs, as well as changing gear / skill / crafting progression to get ready for future content past Enurado.

Also, PvP, Politics, and a couple of other systems that they had haven't been the most interesting nor influential things in their game so far, so they're trying to make them more interesting.

Also also, we have a thing with calling pretty much any change a revamp, but it's not really true. A fair number of classes have just a number of changes that should be made, but their underlying tropes won't probably change for a while.

tl;dr: They're got a lot of content, but it's just that it's not all up to par with what it can and should be.
I see, I see. I've mainly just been scared of Foggernaut getting altered. I really love where he stands right now and thinks he's pretty balanced and well designed, hopefully they'll leave him be.
Sadly, Foggernauts need some tweeking as well. All classes except for Xelors, Feca's, and Sram's (and soon to be Panda's) have been revamped using an old model for revamping classes. Those are the classes that have been perfectly revamped using a new model.

And other classes need to be at that level of revamp for them to be balanced.


Thread : General Discussion  Preview message : #781900  Replies : 63  Views : 1401
posté September 28, 2014, 17:30:12 | #14

Quote (jubeli @ 28 September 2014 16:23) *
Vampyro > Wa Wabbit. Vampyro is from the time when dungeons was well made, where there are some tricks that if u dont pay attention u loose. Wa is just damage.
We need more dungeons like Vampyro.


Thread : General Discussion  Preview message : #781898  Replies : 23  Views : 555
posté September 27, 2014, 16:48:10 | #15

Quote (SochFEST @ 26 September 2014 16:12) *
FleaLove, Roulette, Win.
haha, you should see me in action.


Thread : Ecaflip  Preview message : #781542  Replies : 6  Views : 1362
posté September 25, 2014, 18:34:24 | #16
WTB Vlad Frags in BULK Got vlad frgs laying around in your inventory, taking up space? Don't you worry, your savior is here. Just look for me online, and toss that invitation!

IGN: Fadedspawn


Thread : Trade  Preview message : #780652  Replies : 0  Views : 59
posté September 25, 2014, 18:29:50 | #17

Quote (Reime @ 24 September 2014 21:02) *

Quote (Durai @ 24 September 2014 03:19) *
when will any of you be on i have 7 frags to trade
Hey Mordi, yeah I'll be on around like 6pm PST tonight probably. You can hit up Marionette, I'm sure you've seen me around, but if you get more soul eater frags I'll keep trading dvs for them
I'd also like to trade some souleater frags for some vlad frags. Pm me: Fadedspawn


Thread : Trade  Preview message : #780650  Replies : 5  Views : 148
posté September 25, 2014, 18:26:53 | #18
how much?


Thread : Trade  Preview message : #780649  Replies : 2  Views : 128
posté September 25, 2014, 18:21:36 | #19

Quote (ChaoticHawkZ @ 24 September 2014 19:11) *
So i'm building Fire Ecaflip (Lv 30 atm) and i was wondering ,should i get AP,Range,or MP on Major ? And should i max Ecaflip Die or Ecaflip Precision first? Also Cloudy Tofu set is good if i'm going for ecaflip precision?
1) AP, Range, or MP on Major?
Go MP first, makes it easier to kite mobs while leveling. I prefer MP over Range at early levels because mobs tend to reduce your range (as well as MP). Theoretically MP = Range.

Early mobs mostly have 3 mp, so if you have 4 MP, it makes it a much easier kite.

At the end, depending on your preferences and builds, those 3 main stats are the most standard. When level cap increases to lv 175, the options will widen to include +2wp, or +10 final dmg.

Other players may choose +2wp first, for a more focused Die Alright build. As well as, +10% boost to final dmg for an overall increase in dmg. All good options.

2) Ecaflip Precision should be maxed first.

3) Yes.


Thread : Ecaflip  Preview message : #780645  Replies : 3  Views : 323