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Member Since : 2011-11-11
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Most active in : General Discussion
posté October 23, 2014, 02:50:26 | #1
Mine is perfectly fine.


Thread : General Discussion  Preview message : #789509  Replies : 3  Views : 166
posté October 22, 2014, 17:44:05 | #2
Feline Leap is 2ap at max, really cheap for it's cost, which is why you wouldn't need dodge.

If you're not into pvp, you do have the viable option of going dodge instead of initiative.

Initiative is still essential in pve, I love going first as it gives you the exact positioning of the mobs starting positions for really nice AoEs with either Flea Love or Die Alright, or even Dice Roulette.

The order of maxing specialties would be:
- Ecaflip Precision
- Ecaflip Die
- Feline Leap
- Ecaflip Tarot (I love this mainly because of the bonuses it gives, the positives outweigh the negatives)
- At this point I would suggest to level DoQ, but it seems you don't like it, so I wouldn't level it until later. Go into Flealine Army, or Roll Again.
- By now you should have a grasp of your play style, and know what you think you would want. You pick the rest

- Cat Tree is optimal, every Ecaflip needs it. But, take it after you have the above.
- Paws off is the last passive I leveled. Critical Failure is cool and all, but it's still very much effective at lv 7. I don't really get in Melee situations, so I don't need this higher than what it is at this current stage of the game.

Critical Failure is the chance a player or mob has to fail their attack towards you. Ecaflip's has two ways to give critical failure to players, or mobs:

1. Paws off: It gives critical failure to a player, or a mob you're standing next to. It ranges from 1-20% chances depending on the level of your passive.
2. Black Bow Meow tarot card: After a God card, every negative card becomes an offensive and positive asset for you. If you manage to pull the Black Bow Meow card AFTER a God card, every enemy (mobs or players) has a 30% chance to fail their abilities, ranged or melee.

NOTE: The underlines are concepts that TONS of Eca's don't know. Sometimes they wonder why certain things happen, and they don't know that God Cards has many, manyyy benefits whether you're Earth, or Fire.
Also, after the opposite card of the God Card is pulled (Ouginak -2ap) the same effect it has on cards, it makes them have drawbacks. Many different combinations that needs its own guide, which I will be doing soon.

Max level at the moment is lv 160, but there are suspicions of the cap increasing in December.

The water branch is devastating when used in conjunction with the Fire branch. Fire it's not dependent on luck to be efficient, but with a little bit of luck and crits, it can do insane stuff. This is currently my build. I will go more into details on my build later, when I have more time.

It's also good if you're using Earth, but Earth heavily depends on luck. Three cards is insanely powerful on God cards, it has a potential of being casted 6 times, draining all your Wakfu in that single turn (I have done this before, it's an amazing turn that leaves your jaw open for a few hours). Heads or Tails is amazing on it's own with God Card. Probably the best 3ap skill in the game.


This post has been edited by Fadedscourge - October 25, 2014, 19:06:44.
Thread : Ecaflip  Preview message : #789410  Replies : 12  Views : 515
posté October 22, 2014, 16:53:15 | #3
It also has the tendency of bugging when a player has already done the daily kill of Flaxhid and he's in your party.

For some reason, this doesn't allow for the challenge to be completed (sometimes).


Thread : General Discussion  Preview message : #789397  Replies : 4  Views : 222
posté October 22, 2014, 16:39:26 | #4

Quote (MiniMikeh @ 22 October 2014 15:28) *
i'll let you all in on a little secret if you can promise not to tell anyone



Spoiler: (highlight to show)
i'm baba ji
Danng, hack, you ballin'


Thread : General Discussion  Preview message : #789394  Replies : 11  Views : 449
posté October 22, 2014, 16:37:26 | #5
Complete all the challenges in chillberg's 1st zone.


Thread : General Discussion  Preview message : #789392  Replies : 2  Views : 139
posté October 22, 2014, 05:43:04 | #6
Awesome


Thread : News  Preview message : #789303  Replies : 25  Views : 641
posté October 21, 2014, 06:01:20 | #7

Quote (MarkWright @ 20 October 2014 10:56) *
Aye, Shhuudoku is crazy. He hits like a truck, and then goes RNGjesus with the damage reflects.
I laughed so fucking hard. Seriously, RNGjesus explains 95% of the game.


Thread : General Discussion  Preview message : #789076  Replies : 15  Views : 776
posté October 20, 2014, 23:42:27 | #8

Quote (samrux2 @ 20 October 2014 23:03) *
So are we still gettinf a new class or was it all just testing other classes' new mechanics?
Exactly this question


Thread : General Discussion  Preview message : #789027  Replies : 170  Views : 6639
posté October 20, 2014, 17:24:48 | #9
Wow, just wow 10/10


Thread : General Discussion  Preview message : #788955  Replies : 25  Views : 1177
posté October 19, 2014, 08:35:39 | #10

Quote (MiniMikeh @ 19 October 2014 05:46) *

Quote (Delaz @ 19 October 2014 03:48) *
To all the naysayers, OP was right.
Did you need to necro this thread to literally provide nothing new to the topic?
Lol,

Mecha necro'd this topic, it's on the 4th page. He did have a thought, so it's a thumbs up.


This post has been edited by Fadedscourge - October 19, 2014, 08:36:46.
Thread : General Discussion  Preview message : #788631  Replies : 86  Views : 4013
posté October 19, 2014, 08:31:59 | #11

Quote (DiscKZee @ 19 October 2014 06:04) *
Support options include map manipulation, slight healing and damage buffs, and the 3rd revival spell in the game.
Ohh..

Is Lumino's revival not included?


Thread : General Discussion  Preview message : #788630  Replies : 170  Views : 6639
posté October 18, 2014, 20:09:12 | #12
Interesting class


Thread : General Discussion  Preview message : #788476  Replies : 170  Views : 6639
posté October 18, 2014, 16:16:38 | #13
They could've thought of a better name for this, it sounds like an OP version of the current one that resets everything.


Thread : News  Preview message : #788417  Replies : 23  Views : 486
posté October 17, 2014, 06:55:56 | #14
Pre-patch, it was crucial to have positioners in your party, ie: Enus, Sacriers, Pandas, Masq's, etc.

Downed it tons of times in search of the Sprecious, and can you believe that NOT once, have I seen it drop. Pre-patch, and Post-patch.


Thread : General Discussion  Preview message : #788123  Replies : 71  Views : 1882
posté October 17, 2014, 05:43:46 | #15

Quote (ByAllMeans @ 17 October 2014 04:45) *
And on the HC dungeon topic... I think Spore is about what we should be looking for with other HC dungeons. For its level — 128 — HC mode is ridiculous. A team of 140s can usually win, barring major mistakes. And by 160...well, a 128 dungeon should be easy for 160s, even if it is HC mode. That said, Srambad definitely needs to be harder (currently I think it's easier than Spore), and Castuc could use a small boost (again, for a team of appropriate level, it's pretty ridiculous. But by 8-10 levels higher, it's reasonable)
I completed my Vlad Eps last week, my 4th and final relic until the next patch (we'll see what they come out with.)

As far as difficulty of HC dungeons go.... HC spores takes the cake. Sram and Enurado HC modes do not compare to the difficulty of Spores. I 100% agree with your comment.

Wait... no. HC Spectrex takes the cake, Spore's is second.

But yes.. I also feel that Spores is what we should be looking at in terms of how the difficulty of new HC mode dungeons will be like.


Thread : General Discussion  Preview message : #788115  Replies : 71  Views : 1882
posté October 16, 2014, 17:52:11 | #16

Quote (TheMMOR @ 16 October 2014 17:46) *
How are we going to wait 1 year for more content when the September patch allowed everyone to reach all their end game goals in 1 month.

People are getting bored.
This, also.

I don't think they understand what we meant by faster revamps. They are just going back to the old way of releasing revamps.

Sigh... Another year lost.


This post has been edited by Fadedscourge - October 16, 2014, 17:52:38.
Thread : General Discussion  Preview message : #787973  Replies : 71  Views : 1882
posté October 15, 2014, 17:58:34 | #17

Quote (Trolololo4 @ 15 October 2014 17:38) *

Quote (AduroT @ 15 October 2014 17:34) *
Get your dial out before they clog it up too bad and Xelors can have some really good mobility to get to the front lines, attack, and then get back behind that minion wall.
Xelor is a very hard class to play, though, in a group. 30 seconds aren't enough to decide what to do and why do it.
This

Go with a Fogger.


Thread : General Discussion  Preview message : #787698  Replies : 6  Views : 220
posté October 15, 2014, 04:25:53 | #18

Quote (Asthis @ 15 October 2014 03:24) *
Since when? I couldn't merge any sets last week and I haven't been able to get on the past few days.

There's no patch info anywhere about it.
It's okay, I didn't know either  


Thread : General Discussion  Preview message : #787512  Replies : 9  Views : 314
posté October 14, 2014, 03:50:42 | #19

Quote (Zeryna @ 14 October 2014 03:14) *
Glad someone bumped this up, has a lot of information I didn't know! Really handy - thanks!

For the haven gems - can you do the dungeons in nations that you aren't aligned to to get the gems? Or can you switch nations to get them, then go back to your original one?
Yes, dungeons aren't nation bound.


Thread : General Discussion  Preview message : #787213  Replies : 21  Views : 2410