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Fadedscourge's profile
Member Since : 2011-11-11
976 Posts (0.98 per day)
Most active in : General Discussion
posté Yesterday - 23:07:12 | #1
1) 6
Osas, and Fecas, dominate pvp simply because of their metas. Fecas and their insane amounts of resistances, and shields makes it extremely overpowered. The only thing that does significant damage to them are those abilities that dmg them in the beginning of their turn. Srams are fun to fight against with, they're balanced perfectly, once the other classes get their revamps, things should be on par.

2) 5
Team PvP is definitely more balanced. But, until the remainder of the classes are on par with the newer revamps, balance will not exist.

3) So, so.
The only significance steps I've seen that improves what's in place is that nerf they did to Feca shields, and some Sadi/Osa fixes. I feel like they only focus on those 3 classes.

4) Definitely positive. I'm thankful for that change.

5) On Nox, you can see a split of players that prefer PvP, and PvE. PvP is pretty active, team fights are set up when needed, and when players are online. Rivalries are also in place.

6) Other than balance? err.. Faster revamps. And definitely another way to gain glory orbs, maybe through Arenas, or PvP challenges. To unlock the higher end PvP gear, it seems kinda impossible to reach 16k orbs to obtain a single piece of that gear.

7) Hell Yeah! I would love it. Non-stat pets would be cool, with some cool effects while they're on different stages of their growth. Maybe, non-stat gear pieces to wear around instead of wearing costumes.

Thread : General Discussion  Preview message : #801766  Replies : 12  Views : 306
posté Yesterday - 22:28:58 | #2

Need me one of these ASAP.

Thread : General Discussion  Preview message : #801760  Replies : 47  Views : 888
posté Yesterday - 16:37:36 | #3
2nd patch, probably near Christmas.

Thread : General Discussion  Preview message : #801658  Replies : 15  Views : 645
posté November 26, 2014, 05:04:34 | #4

Quote (Recapation @ 26 November 2014 04:38) *
you're not even factoring in the fact that the summons don't cost any of their own ap after the initial 3 per summon =P
Financially, it's an initial investment with an infinite amount of returns for it's duration; win/win scenario.

It's dumb how people think exploiting is normal, just because it's 'allowed'

The moment they realized water Ecaflip's (or any healer) healing potential, they nerfed self heals by increasing heals resist. They didn't factor in summons, yes, this includes Sadi summons.

Thread : General Discussion  Preview message : #801097  Replies : 82  Views : 1279
posté November 26, 2014, 04:23:46 | #5

Quote (Merriden @ 26 November 2014 04:15) *

Quote (Madd1 @ 26 November 2014 02:41) *
Being vets of this game you have no one to blame but yourselves if you expected delivery in a timely fashion.

That's like telling a child that he has no one to blame but himself for expecting his alcoholic father to show up for his birthday party after promising he would.
That analogy... was perfect!

Thread : General Discussion  Preview message : #801088  Replies : 19  Views : 520
posté November 26, 2014, 04:16:43 | #6

Quote (Brokonaut @ 26 November 2014 03:53) *

Quote (Xillor-The-Shadow @ 26 November 2014 03:41) *
Aight so can we talk about how op osas are? They summon those damned shawpshootews and heal up 4000+ hp per turn along with dealing 2000+ per turn. This is unrealistically overpowered and needs to be fixed, please -.-;

If we nerf them they become severely underpowered in PvM and team PvP, where they currently aren't exactly a meta pick. But you are correct they are a top tier class for one vs. one PvP. It's insensible to balance around that however, even if it's the main source of merit & Orbs Of Glory. A delicate imbalance.

• Mango
I'm certain you don't have to nerf the class per-se, but summons, themselves, should be altered for pvp.

Just like the boohemoth's sac ability was changed, and limited, same should happen to the shawpshootews. There was a reason why back then boohemoths were broken, and overused. That same reason is why Osa's favor shawpshootews.

Thread : General Discussion  Preview message : #801086  Replies : 82  Views : 1279
posté November 23, 2014, 18:47:26 | #7

Quote (Christian-CAO @ 23 November 2014 14:20) *

Quote (MiniMikeh @ 23 November 2014 09:15) *
You guys act as though this is the first time its happened... lol

Click here this was a magazine reward just like this pet a long time ago

Knew someone on nox who had it actually but haven't seen one since then

To be fair adamai can transform into whatever he wants so its not like it doesnt make sense

It's not even that.

When Adamai transforms into other things those other things still Look like Adamai.

The only thing "wrong" with this awkward pet is that it resembles nothing of Adamai other than it's color.

What it really needs are some big ol' offensive blue lips.

LMAO, he's got a point though.

Thread : General Discussion  Preview message : #800175  Replies : 19  Views : 1014
posté November 22, 2014, 18:58:51 | #8
Does the Infuntry costumes from the shop align to your guild colors?

Thread : General Discussion  Preview message : #799849  Replies : 7  Views : 381
posté November 22, 2014, 18:50:47 | #9
Let the team do their thing, I find their persistence amusing.

Thread : General Discussion  Preview message : #799846  Replies : 45  Views : 1434
posté November 22, 2014, 08:02:37 | #10
Not saying they should be the best. The topic discussed is how strong should an item be depending on how much work is being put to obtain that item.

His reason of being concerned isn't wrong.
He doesn't want his shushu weapon (which is a PAIN to obtain) to diminish so quickly.

Clearly, it will be much easier to obtain a lv 170 weapon, then it is to obtain a shushu.

Thread : General Discussion  Preview message : #799643  Replies : 67  Views : 2550
posté November 22, 2014, 05:59:08 | #11

Quote (Chompers @ 22 November 2014 05:40) *

Quote (WwhitecrowW @ 22 November 2014 03:42) *
I'm really scared about the added weapons... They're easily comparable to shushu weapons - however shushu weapons take an arm and a leg to make and these will probably be tokened...

~sad face~

You are comparing items crafted with items from a level 125 dungeon when you can first access it to something from a level 170 update.

First, weapons are lv 150. Don't diminish the value of the weapons, there are two requriements to craft those weapons. 1, you need a maxed level profession, then farm the mats. 2, you're required even MORE mats from a challenge-worthy dungeon. and the mats are a PAIN to drop.

Second, the dungeon isn't necessarily lv 125. The dungeon is literally the level of the highest member in the party.

Thread : General Discussion  Preview message : #799629  Replies : 67  Views : 2550
posté November 22, 2014, 05:21:56 | #12

Quote (NealFravardin @ 22 November 2014 04:27) *
Did nobody else notice these:

  1. [19055] Pensées
  2. Lvl. 165 Legendary Epaulettes
  3. +1 MP
  4. +114 HP
  5. +15 Initiative
  6. +2 Block
  7. +30% Damage to 2 random elements
  8. +10% Critical Hit Damage
  9. +10% to single-target damage
  10. +25 Resist.
Legendary Epps (not relic or epic) that give +1mp? I hope this is not intentional or they change the cap for MP. I may be wrong, but I believe the cap is already 7mp. This would make any MP relic or epic useless and redundant. Then again, if this is a thing, could restat out of MP and into WP or something instead and still have 7mp with my Golden Keychain.
No, the cap is the same. Reason for eps is so you don't have to waste major points stating on mp.

Anyways, all these people complaining about resists. If you guys take a closer look at pvp gear, you don't find general resists, you find resists in 2-3 elements. Now.. there are still ways to balance the remainder of your resists through your stats in the strength tree.

To be fair, at this point, you can easily reach 65+ plus final resists in all elements and I think that's a bit op considering the amount of hp we already have.

The gear looks great so far.

Thread : General Discussion  Preview message : #799622  Replies : 67  Views : 2550
posté November 22, 2014, 04:43:10 | #13

Quote (BrainInAJar @ 22 November 2014 04:10) *
but how does it compare before and after f2p? before and after steam?

That's historic data that needs to be accessed. Idk if boredom kept track of that, nor has record.

Thread : General Discussion  Preview message : #799616  Replies : 282  Views : 7236
posté November 22, 2014, 04:39:44 | #14
Not all achievements are on Steam

Thread : General Discussion  Preview message : #799615  Replies : 2  Views : 159
posté November 22, 2014, 02:41:49 | #15
Better late than never, I guess..

Thread : News  Preview message : #799590  Replies : 42  Views : 888
posté November 21, 2014, 17:31:06 | #16

Quote (Rokugatsu @ 21 November 2014 17:20) *
I'd call it Adomai.

Thread : General Discussion  Preview message : #799423  Replies : 19  Views : 1014
posté November 21, 2014, 04:22:57 | #17

Quote (Major-Caligari @ 21 November 2014 02:02) *
hopefully there'll never be such a thing

To make this reply constructive: they've released a 3-part ova, that's it for now. It's pretty horrible and I don't recommend it.
The fuck... in what world do you live on? The OVA's were AMAZING.

and a season 3, is more than possible. If you haven't noticed, OVA 3, ended on a cliffhanger and it's more than likely Ankama will follow up on that.

It was a success.

Thread : General Discussion  Preview message : #799110  Replies : 23  Views : 1381
posté November 20, 2014, 16:58:45 | #18

Thread : General Discussion  Preview message : #798931  Replies : 4  Views : 266
posté November 20, 2014, 05:56:21 | #19

Quote (king0fwak @ 08 October 2014 16:33) *
When is season 2 coming on i really can't wait to see it
it's already out :p

Thread : News  Preview message : #798769  Replies : 34  Views : 1707
posté November 20, 2014, 04:34:47 | #20

Quote (Granitz @ 19 November 2014 16:39) *

Quote (Fadedscourge @ 19 November 2014 06:07) *
There's a rogue bug that's causing Crossfire to be cast like a normal spell without it's restriction of being casted diagonally.

This is HUGE.
Major exploit potential.

Does this apply to other classes skills? I've noticed a change in skill animation (some faster/others slower) on all Xelor skills. Did that whole "reduced drip animation" affected the speeds of other skills from other classes?
Enus have some of these restrictions too, they also seem to be bugged.

Thread : Changelogs  Preview message : #798737  Replies : 56  Views : 2027