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Matt5150's profile
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Member Since : 2010-12-17
1074 Posts (0.52 per day)
Most active in : General Discussion
posté January 17, 2017, 19:53:33 | #1

Quote (Gimonfu @ 17 January 2017 17:35) *
You messed that up a bit in the english version.

10-across needs to be placed 1 tile further down so the last letter "R" works with 6-Down.
The item is called different in game and the in-game name fits well.


Thread : News  Preview message : #995971  Replies : 19  Views : 660
posté January 17, 2017, 18:10:00 | #2
Nice!


Thread : News  Preview message : #995960  Replies : 14  Views : 593
posté January 16, 2017, 18:10:38 | #3
Yeah I think it's better to choose a 2nd class first XD

Panda's heals are a bit tricky, if you want someone who does damage and heals too then Masq is better.
Otherwise even Ecaflip's heals are very nice (but you'll loose map control).

I use an AoE water\fire Panda as positioner/small heals (sometimes little damage).
He works great in dungeon due his ability to move stuff and stabilize things.
He has great res too, so he can get some hits with no problem.
In my opinions he has 2 big limitations:
1) Even if you use a full tank build, he is not good as Feca.
2) Damage are not so great (maybe because I focused more on Res in my build)

For the foggernaut don't worry, it's super easy.
Just figure out what enemy you hate the most and then use your purple lazers to kill hit.
*pewpewpew*

By the way, before change the Feca, try a different build.
If you set him up as a Tank he can get every hit from the monster without sweat.
And he can prevent the escape of enemies raping their MPs.

If you want my opinion, Iop Feca and Cra is a very very nice trio (but if you like "different" things it may be too classical and overused)


Thread : Iop  Preview message : #995802  Replies : 9  Views : 174
posté January 16, 2017, 16:34:46 | #4
Right now, end game content is dominated by ranged damage dealer, but you can still use your iop if the group works well.

Feca+Iop is a great combo.
Pro:
- Shields
- Buffs (AP/Damage)
- Feca is THETANK



Panda+Iop works well too.
Pro:
- Heals
- Good map manipulation (can throw enemies to you or throw your iop too)

Cons:
- No shields
- No buffs



Foggernaut+Iop
Pro:
- Insane damage every turn
- Can shield you if you are near the blockade
- Good moving if you use the rails

Cons:
- No heals
- Lack of the tank role



Masq+Iop
Pro:
- Heals
- Decent map manipulation
- Buffs

Cons:
- No shields
- 2 melee chars can be a limitaion in endgame
- No tank role here too


I think an Eliotrope will work too, but moving your Iop through portals could debuff him (-20% damage dealt and -res if you travel 6 cells or more).


This post has been edited by Matt5150 - January 21, 2017, 01:16:12.
Thread : Iop  Preview message : #995788  Replies : 9  Views : 174
posté January 16, 2017, 11:52:58 | #5
Already did and cleared cache too (maybe they were invisible?)
Still no ring nor emblem


Thread : 1.50 Bug Reports  Preview message : #995761  Replies : 2  Views : 82
posté January 15, 2017, 22:10:14 | #6
Lost items Character name: Gothmog
Date and time: 15/1/17, I found it when I logged at 22:00 server time
Map: Amakna outpost, in my Haven bag
Server: Remington

Bug description: When I logged I saw that I lost my right ring (Lilye Tstrong Ring, runed +10\+10 with Precision Metamorfrags) and my Shushu emblem +3 Air, both were equipped
Reproducibility process: -


This post has been edited by Matt5150 - January 21, 2017, 01:16:12.
Thread : 1.50 Bug Reports  Preview message : #995714  Replies : 2  Views : 82
posté January 15, 2017, 21:47:20 | #7
IDK, I did with "adjust players levels" and it worked for me.
Didn't try the treechnid dungeon though


Thread : General Discussion  Preview message : #995711  Replies : 4  Views : 243
posté January 15, 2017, 19:00:15 | #8
BTW if you are on Remington I can give you some for free


Thread : General Discussion  Preview message : #995708  Replies : 12  Views : 445
posté January 15, 2017, 17:01:40 | #9
Maybe only 1 char of the group has the chance to try to drop it.
Still the % is ridiculous.


This post has been edited by Matt5150 - January 21, 2017, 01:16:12.
Thread : General Discussion  Preview message : #995701  Replies : 12  Views : 445
posté January 15, 2017, 12:38:24 | #10
Tigus shushu gives range which is nice (1RA, 52% damage + 28% distant damage)
Otherwise you can choose Picus shushu (70% damage + 30% distant damage)

Both are fine, if you need range go for tigus, if you think that your range is enough go for picus


Thread : Pandawa  Preview message : #995685  Replies : 2  Views : 99
posté January 15, 2017, 12:12:20 | #11
20+ stasis are available only if YOU and the whole group adjust your level to the dungeon level

Basically you have to choose lvl 20 of stasis, enable the check "adjust players' levels" e run the dungeon.
The next run you will have lvl 20+ of stasis available (if you still click adjust players' levels)

EDIT: IIRC treechnid is about lvl 50, you can't go more than 15 lvl from the dungeon


This post has been edited by Matt5150 - January 21, 2017, 01:16:12.
Thread : General Discussion  Preview message : #995683  Replies : 4  Views : 243
posté January 14, 2017, 12:18:10 | #12
I think you can't get cats while harvesting special resources.
(or at least I don't know if ankama changed that, but at the beginning you can't)


Thread : General Discussion  Preview message : #995581  Replies : 1012  Views : 83714
posté January 11, 2017, 16:14:23 | #13
Don't worry, the Ankama team is already fixing this

 


Thread : Technical Issues  Preview message : #995187  Replies : 34  Views : 793
posté January 11, 2017, 12:03:08 | #14
It's time to cook.


Thread : General Discussion  Preview message : #995168  Replies : 13  Views : 983
posté January 07, 2017, 17:46:38 | #15
So the legends are true, someone is really using internet explorer


Thread : General Discussion  Preview message : #994893  Replies : 7  Views : 477
posté January 07, 2017, 16:56:52 | #16

Quote (Ilyanya @ 07 January 2017 00:55) *

Quote
If you are using TWO SIP only to get boosted ONE by Upper combo then it's still not worth it.Just use another Gutting Gust combo and only 1 SIP Something like Gutting Gust combo Uppercut combo (don't hit the target with your second Gust) SIP Flurry combo Gutting Gust combo Flurry (1ap left) That should be 633 base damage
3ap + 3ap + 2ap + 3ap + 1ap = 12ap
GG*3 = 3mp & upper*2 = 2 wp
12 + 3 + 2 = 17
142 + 74 + 104 + 160 + 142 + 27 = 649
649 / 17 = 38.1 dmg per point spent. I would count this as a proper replacement for my first combo.

You are counting even attacks to empity cells, that's why your calcs are wrong.
You can do only 2 GG per target, so if you want to use 2 GG combo and you need to use more GG (for example for uppercut combo) you have to use it on empty cells.
Let me explain better with a full spell usage:

54 + 27 + 21 + 42 + 53 + 104 + 81 + 53 + 27 + 54 + 27 + 21 + 42 + 27
633 damage to your target

Same for other combos, and a full GG combo does 144 base damage, not 142


Thread : Iop  Preview message : #994883  Replies : 11  Views : 365
posté January 06, 2017, 22:45:49 | #17
NOTE: The goal is to chain your Air combos, like Flurry combo + Wallop combo OR Wallop combo + GG combo.
If you use 13AP, you can chain better Air combos, but with 12AP it works fine too, and it's a more versatile build.
Another important thing is that I usually play like this:
First turn: Focus and then GG combos and Flurry combo
Second turn: Punch turn and SIP x2, GG combo x2
Third turn: Only now I use the combos explained below (depend on the situation)
Fourth turn: start from the beginning with Focus and GG combos



If you are using TWO SIP only to get boosted ONE by Upper combo then it's still not worth it.
Just use another Gutting Gust combo and only 1 SIP
Something like
Gutting Gust combo
Uppercut combo (don't hit the target with your second Gust)

SIP
Flurry combo
Gutting Gust combo
Flurry (1ap left)

That should be 633 base damage


OR you can boost your Rocknoceros (I use it to remove MP from the enemy and make his escape a bit difficult)
GG combo
Up combo
Rock
Flurry combo
GG combo

622 base damage (-mp to your enemy)


OR just use your last 4AP to push away your enemy with Wallop combo and run
GG combo
GG combo
Up combo
Flurry combo (Jabs gets boosted +20%)
Wallop combo

626 base damage
Push away the enemy and run (seems a jock but sometimes you don't want to end your turn next to certain enemies)


A more realistic combo would be:
Charge (monsters usually run away from me)
GG combo
Up combo
Flurry combo (Jabs gets boosted +20%)
GG combo
Flurry

~620 base damage


And Finally, if the monster is so stupid to go against a wall, he deserve to die
Flurry combo
Wallop combo
GG combo
Wallop combo
GG combo

(and you have 1AP left that you cant use)
697 base damage

EDIT:
BONUS: CHEATER COMBO 12AP 3MP 6WP

Up combo
Flurry combo
Flurry combo
Flurry combo
Wallop combo
GG combo
Wallop

749 base damage

Never used it in a real battle and you can land only 2 uppercut to your target, 4 uppercut are on empty cell


This post has been edited by Matt5150 - January 21, 2017, 01:16:12.
Reason for edit : typos
Thread : Iop  Preview message : #994789  Replies : 11  Views : 365
posté January 06, 2017, 19:49:34 | #18
Sorry, I mean while you are not in the punch state is useless to use SIP.
So this is not the ideal combo -> Optimal single target no wall combo & no punch

I only use SIP only if the enemy has superhigh air res (or incrediblu low fire res), otherwise I never use it in normal combos (ofc still use it while i'm in the punch state)

TL;DR SIP is useful only during punch turn.


Thread : Iop  Preview message : #994770  Replies : 11  Views : 365
posté January 06, 2017, 18:01:28 | #19
Thanks for your post.

I think you have to improve a little your combos and it's useless to include SIP when you don't have focus (just use AirAirAir).

If you want, I can show you what I can do in the first 2 turns with astrub dummy. I think I can almost kill the 0% res without food in 2 turns.

@RaderElcaroman yeah the playstyle is very simple: I see things moving, I hit them!
but doing right moves at the right time it's not that easy, especially with Air combos.
There are a lot of bad iop around and very few that know what to do (and I'm part of the former lol).


This post has been edited by Matt5150 - January 21, 2017, 01:16:12.
Thread : Iop  Preview message : #994762  Replies : 11  Views : 365