Back to forum.wakfu.com

No flash

cody5's profile
Statistics
Member Since : 2010-05-20
314 Posts (0.2 per day)
Most active in : General Discussion
posté September 12, 2014, 20:14:20 | #1

Quote (Corinarhx @ 12 September 2014 19:57) *
Hey. I'm 37lvl osa and i have 4 control, how much more do i need to spawn Chafter Lancer (35lvl) and Chafter Archer (30lvl) or Bibli (30lvl)?

Doesn't 1 control mean 10 lvls to 2nd summon uncapper?
Controll is the number of summons you can have on in the game at the same time.
So if you have 4 controll you could have 4 monsters on the field.
On the other hand Osa's summons are also limited by his level, I'm not shure how exactly, but i think you can only have monsters whose levels add up to your level (or twice your level, not shure).
So currently you can have 4 weak monsters or less more powerfull ones.


Thread : Osamodas  Preview message : #775108  Replies : 2  Views : 375
posté September 08, 2014, 22:40:34 | #2
Well air-fire is really good for solo PvP as it has the highest damage, air-water is good in team fights as you can buff your allies with a lot of AP and slow down your oponents by removing their AP.
Water-air isn't amazing against monsters, because they usually have cheap attacks so they attack anyway, but can still deal decent damage, but it's true value is when fightng in a team.
Fire is great against single monsters as it deals a lot of burst damage, and is even good against multiple enemies because of it's AoE and bounce.


Thread : Xelor  Preview message : #771930  Replies : 2  Views : 654
posté September 04, 2014, 20:36:46 | #3

Quote (Trobing @ 21 August 2014 16:48) *
Level 30 Xelor newbie here, and very interested in trying out Water Xelor (been leveling with primarily Air). I'd love to get some more pointers.

1. Sinistro - I've ignored Sinistro so far, but is it going to be a mandatory spell for Water Xelor?

2. Hourglass - The damage is lackluster compared to Frostbite and AP generator % is too small to be significant (at my level, anyways), but people say this is bread and butter for Water Xelor. Is it solely because of the Accelerator buff or have I been using it wrong?

3. Gear - I currently wear Tofu Set, and am working on collecting Royal Gobball Set. Is this the correct gear progression for Water Xelor?

Note: When I say newbie, I mean I've only played the game for 5 days.

Edit: Also, I have 5 people I almost always play with, so grouping is not a problem.
1. Sinistro is ok, but almost noone uses it (i do though), since it has no synergy with anything, still better than the hydrant though

2. Hourglass is usefull, because though it has low damage, it is cheap and has a decent AP gain and removal chance, so it's perfect for manipulating AP in a fight. You can also use it without a target (on the ground), for some extra AP for your team at the beginning of a fight

3. I'm not shure about the gear, but anything that adds water damage and AP is perfect for a xelor. If you boost your devotion, it might also be worth investing in some MP boots.


Thread : Xelor  Preview message : #770381  Replies : 9  Views : 1267
posté September 04, 2014, 20:23:40 | #4
I wish that Xelor had some synergy with his summons, it would make for some fun builds.
Especially since it takes 3 hits to kill a summon, no matter the damage, they make great damage shields. Hydrants are still useless though.
On the other hand they now loose 1HP every turn even if they are on the dial, must be a bug.


Thread : Xelor  Preview message : #770377  Replies : 10  Views : 759
posté September 04, 2014, 20:17:17 | #5
I personally play a summon orientated Xelor, but Hydrant is now so terible I don't even bother with them. Sinistro is ok, but has absolutely no synergy, I hope they change that.
Having 5 sinistros on the fiels still looks awesome and is fun!
Dance my puppets, dance!


Thread : Xelor  Preview message : #770375  Replies : 4  Views : 1428
posté September 04, 2014, 19:49:46 | #6
Xelor summon synergy I have been playing as a xelor for a while, and i have noticed that there isn't any synergy between xelor's spells and his summons.
Every other class with summons has some synergy with their summons:
-osamoda is based around summons
-enutrof has a whole eart branch for his dhreller
-sadida has evrything around dolls except the lone sadida
-eniripsas have coneys which boost their hygene
-cras have 2 special spells for their beacons
-srams and masqaraiders have a double which you can controll
-rouges have all sorts of ways to trigger their bombs and a bombot (could be better though, noone stands on a bomb)
-foggernauts have a cybot which relays and copies their spells, not much but still some synergy
-fecas have glyphs (which scale terribly, absolutely no effect on low levels, extremely powerfull on high levels)

Xelor's only pasive that grants him anything related to summons is Master of time that when maxed gives him +2 controll (along with a few other effects).
There's no special or passive that would help them, not even a CmC damage pasive.
And in the latest version even the dial that used to protect them against taking 1 damage every turn doesn't work anymore (probably a bug but still).
And don't even get me started on the Hydrant, I have never seen a Xelor that would even use it, it's just that bad.

So what I ask for is for you to give the Xelor a special or a passive that helps with summon orientated builds, or adding some aditional effects to water spells if they're used on sinistros (or fire spells on hydrants I guess, but I'd prefer a total redesign of hydrants).


And while i'm here I'd also like to complain about the fire spells, I agree they can do a LOT of damage, but that they remove initiative from oponents is so gimicky, I mean it fits the lore but it's really useless, the only reason anyone cares about it is because it gives bonus damage on aging. I mean in theory you might get the speed bonus before your opponent, but xelors are already the class with the second highest initiative in the game, so it doesn't affect the game that much.
It would be much better if the fire spells had some other effect like:
-heating the air, so people would have a chance to loose 2 MP each time they move trough it
-burning out your target so he takes fire damage every time he uses MP (or AP i guess)
-having a chance to blind your target removing 1 range for a turn
-prevent your opponent from using WP for a turn (hmm, that would be more fitting on air spells)
-removing lock from the target
or something, just brainstorming here.

The water branch is really well made, but unfortunately monsters mosly have attacks that use about 60% of their AP, so you'd have to remove a lot of their AP to make them not attack. I also noticed that the spells have a decreasing chance to remove AP from enemies (because of hyperaction), but there's no restriction to giving AP to alies. It's not that noticable, but it could be fixed by having hypermovement decrease the chance of giving or taking AP. I was also a bit confused by the Tick/Tock mechanic, because it only allows you to remove AP every second turn (which was a bit strange for me at first( untill I realised you're suposed to give AP to allies on the Tick turns. I understand that it's increadibly usefull for team fights, but I just wish there was some other effect for water spells on the Tick turn, because when you're playing solo, it just slows you down.

The air branch is really usefull, because of all sorts of mobility spells, and has really good synergy with the dial, but I sometimes think that the dial is a bit strange, because every possible xelor build uses it because of the big damage boost while you're on it. Because I know the dial is supposed to be the main special for xelor, I wish there was some other synergy for water and fire branches instead of a damage boost, it would really make it more interesting instead of just "sumon the dial, do more damage".

PS: Please bring back the air ecaflips, they were relly fun. (I prefer the claws over the fleas any day, the creep me out)


This post has been edited by cody5 - September 04, 2014, 19:51:42.
Reason for edit : Post Scriptum
Thread : Suggestions  Preview message : #770364  Replies : 0  Views : 41
posté September 02, 2014, 10:17:03 | #7

Quote (Tavish-DeGroot @ 23 August 2014 05:18) *

Quote (FlagaWaga @ 22 August 2014 21:39) *
Will Nox play any part of this at the end of season 1 he disappeared. He was an amazing character i would love to see him again.


Spoiler: (highlight to show)
He's dead Jim.
At the end of the credits of the Season 1 finale, you can see his remains next to his family's graves.

Perhaps you can bring him back with your powers of necromancy?

Spoiler: (highlight to show)
Well we never saw him die, so it's possible he just teleported away in his despair.
On the other hand he did just fail at his last goal in life.You'd probably need nechronomancy to bring him back
 


Thread : News  Preview message : #769212  Replies : 21  Views : 1832
posté October 04, 2013, 08:41:05 | #8
I'm loling here, in my country Mercator is the name of the largest retail/grocery store!
Their slogan is "Mercator, your best neighbour", maybe the suppervillan's slogan will be "Alcatrool's worst neighbour/cellmate"?

Mercator

PS: Now that I think about it, their logo really looks like Mario's


This post has been edited by cody5 - October 04, 2013, 08:46:41.
Reason for edit : Post Scriptum
Thread : News  Preview message : #613465  Replies : 70  Views : 2798
posté September 30, 2013, 09:08:47 | #9
We wil be able to trade? HALLELUA!!! (or hollahopiwi)

BTW i suggested a woodent dungeon in the forums, idk if you've read it but thank you anyway


Quote (Rimali @ 20 September 2013 17:51) *
First, there is no nation with highlevel players to keep parasites & ecoterrorists from abusing the ecosystem in Astrub.
You do know Astrub has no ecosystem right? 


Quote (BowChicken @ 30 September 2013 00:14) *
Only issue i have with F2P gathering normal resources is botting. Honestly if you open F2P trading with P2P you'll open up a reign of terror called bots on your servers..
I'm shure they will come up with anti-bot measures, for example a program that checks if resource nodes have been harvested in the exact same sequence more than 5 times?


Thread : Devblogs  Preview message : #611905  Replies : 96  Views : 5105
posté September 08, 2013, 21:08:49 | #10
I thought hydrants were suposed to be tanky(invincible) linear piercing damage dealers, and sinistros being light flexible multi target debuffers.

As they are now, they are all tanky single target weak damage dealers (and sinistros now cost even more ap, i had to take a +ap as a stat bonus just so I can cast more than 1 per turn)

Also they used to be a great high-cost REALLY-long-range spell, but they nerfed treir attack range as well as their cast range

I really miss my army of sinistros


Thread : Xelor  Preview message : #603339  Replies : 12  Views : 1169
posté September 08, 2013, 20:20:13 | #11
count me in



Thread : News  Preview message : #603327  Replies : 69  Views : 3432
posté August 30, 2013, 16:22:23 | #12
Hydrant bug I just came across a serious bug with the Hydrant summon.

As I was fighting a couple of Iops, I summoned a hydrant to damage them, but I was in it's damage radius too. They moved out of it's range and stunned me with their attack. When my next turn came it skipped my turn, but then the game glitched, causing the hydrant to attack (me) continuously even after the timer ran out, until I died (it caused over 400 damage).

As far as I can tell it means that if a xelor gets stunned a glitch causes his summons to get unlimited turns.


Thread : Bug Archives  Preview message : #599149  Replies : 0  Views : 202
posté August 30, 2013, 16:20:02 | #13
Hydrants used to attack up to 3 targets per turn and had a far greater attack and summon range, so in my opinion they nerfed them greatly.

Sinistros used to have higher damage and summon range (great for high cost ranged attack if you are too far fom the enemy) as well as beaing INVINCIBLE, which was really usefull, but now they even hurt each other if you put them close together.

The implementation of charges instead of HP is a nice idea in theory, but I think that placing them on the dial should have an effect like not loosing charges or more AP for sinistros and invincibility for hydrants or something. It's nice that they aren't dependant on the dial anymore, but now they are much weaker than before, there isn't even a pasive that would boost their charges or stats, exept Time master that allows having 3 mechanisms on lvl 20.

My xelor's gameplay revolves mostly around these two summons, so I am really dissappointed at the lack of synergy between summons and the xelor.


PS: Also what is the point of dissinhronisation? It changes the tick-tock mode and lowers your damage and AP. WTH?


Thread : Xelor  Preview message : #599145  Replies : 12  Views : 1169
posté August 30, 2013, 11:53:38 | #14
This is so usefull when you play on a laggy computer when you have 0.25 FPS.
No more searching for teammates on the map.


Thread : General Discussion  Preview message : #599059  Replies : 13  Views : 885
posté July 19, 2013, 16:12:12 | #15
Are you jelly of my new ring, because only to my finger will it cling? This sweet ring sticks to me like glue, don't try to steal it or I will sue!

WARNING
Not Intended For Human (or anyone elses) Consumption


Thread : News  Preview message : #576897  Replies : 162  Views : 4041
posté June 04, 2013, 19:23:44 | #16
+1 for butter


Thread : News  Preview message : #554411  Replies : 26  Views : 1363
posté May 20, 2013, 15:27:40 | #17
ogrest obviously, he's god-level.
But it would be awesome to see an Ogrest VS Ultimate bosses (all of them) fight!
I wonder who would win?


Thread : News  Preview message : #545355  Replies : 76  Views : 3818
posté March 26, 2013, 16:12:14 | #18
SO awesome, I wish ingame classes looked like yours!


Thread : Fan art  Preview message : #511031  Replies : 51  Views : 4500
posté March 24, 2013, 23:17:48 | #19
What does osamoda think of enutrif being a dragon and all (he is an actual dragon right?)?


Thread : General Discussion  Preview message : #510189  Replies : 188  Views : 14849
posté March 12, 2013, 17:45:49 | #20
Yeah that WOULD be true if not for:
1. there was a free sub weekend, so f2p can have all the gear they found in that time
2. we don't have access to ANY low or any lvl materials (that dont have a black star slapped on so they can't be used in any recepies)
3. we can't use/get/make kamas

Besides they could just make a f2p only trade, so no high lvl gear could be obtained(or sub-locked items in trade).
We are still disconected from the actuall economy, so no harm could come from trading (exept any tofu or gobball gear having ridiculously high prices in the f2p areas).


This post has been edited by cody5 - March 12, 2013, 17:50:40.
Thread : General Discussion  Preview message : #501955  Replies : 56  Views : 2767