What about Sinistros? They currently do nothing except build AP resistance on enemies twice per turn.
I mean their only usefull point is that they are immune to end of turn effects due to not taking turns.
-only steal AP on xelor's tock turns
-inherit ap removal chance from the caster
-immunity to clock like hydrants are immune to temporal dust
-deal bonus damage or remove more AP from the target with temporal focus (to have some synergy with ANYTHING AT ALL)