I'm a pretty old Dofus veteran player, but what i've found back in the day is that, there is very limited versatility in sets, as in if you want to have a dual elemental set, you would have to sacrifice a lot of something, for example no AP or anything in Dofus.
And what is it here like?
Would you be able to have a good geared xelor with 400% elemental damage for two elements and still be able to rack up about 10 AP and 4 MP?
But thats so far away at the moment, currently i'm more interested in how to gear up your xelor for levels 10-50+
As it is, i'm wearing an adventurer set since it gives somewhat wisdom bonus and i'm pretty low level.
What should i aim for when i'll be reaging lv 20~40 item wise?
And beyond that?
Also, even tho i'm trying to follow Mango's guide, i found that Air is relatively useless in the early stages of the game, you mostly rely on fire and sometimes on water for single target nuking.
Water, you only use the basic first spell, that has 50% rate to reduce AP, for a main reason just because it costs 3 AP and it hits pretty well, and you can use it inclose ranged, which is how i'm fighting mostly when its a 1v1 fight in PvE.
Wind spells are very situational, at the moment, i rarely use anything out of the wind branch, the first spell : Underhand has really short range, mediocre damage, just like the water basic spell, and it has a pushback on the xelors next turn, which kind of defeats its purpose cause i have to chase them later to kill them with it, on the other hand Frostbite is just easy to use, has good range and has the bonus AP reduction.
Aging is also not very useful, i mean it has its uses but its yet another mobility spell to activate Underhands pushback earlier, ect.
Temporal disortion seems to not do much damage, yes it costs 2 AP, but the damage you get is pretty low, a single fire spell deals few times more damage.
And xelors punishment is kind of uncomfortable to use , plus you have to have a dial.
So like i said, mostly i'm just using Frostbite and Temporal Burn + Dust for PvE at this point.
Temporal burn is amazing since it gives good damage for the AP it burns and you can use it 2-3 times to deal some pretty good aoe damage on Tock.
Dust i use whenever i either have a really big flock of monsters, or when its on Tick turn, cause temporal burn doesnt have the aoe effect.
So overall thats the only spells i'm using at the moment.
With that in mind, i dont think i really need a air/fire set of items for early levels, so i should just focus on getting some fire and maybe a bit of water for now?
Also, people kept saying that Temporal Disortion is good for setting up bursts, but am i missing how that spell works? Because it doesn't seem like its worth the AP invested into it , let alone talk about bursts..