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Captain Chafer's Panty Party
Captain Chafer's Panty Party has always been quite a curious event. Founded in honour of the well-...

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550+ Lock for DPig.
Grizzled Dandelion * Member Since 2012-01-17
posté January 17, 2014, 12:07:34 | #1
550+ Lock for DPig. Quite a few times in the past week or so I've seen people say that 550 or more Lock is what's required for Dragon Pig, but how in the world do you get it that high? I mean, I was getting excited for breaking 350, but then I realised that I'm barely halfway there.

At first, I thought this was a bit of a joke, but then I happened across a level 130 Sacrier with 572 Lock and ~2,000 hp outside of battle. That's terrifyingly high. Not to mention his 150%+ resist in Water, and about 220% in the other three elements.

Any clues or tips on how to get Lock this high?

Edit: After playing around a bit on Elements, something feasibly cheap I came up with came out to about 475 Lock at level 130, which would probably be acceptable for most parties since Sacriers can steal Dodge. Click here Unfortunately, this build doesn't meet the ever desirable 9Ap/6Mp, so I went ahead and stat'd it just to see how it would work and I was left with about 45 points to do with what I liked (after stating 100 Lock), so I poured them into hp for more beautiful Coagulation. And I didn't add the runes in, so that's another possible 20 Lock per rune for the boots and belt (if you were to pick a belt other than Pochi that has a rune slot or two.) The resists aren't exactly anything to write home about, but the high Earth resist will help with most dungeons.

Edit #2) Another option for the cloak could be a Blueberry. Click here While you'd lose 2 Lock and booty-load of hp from Milkar/Milkar set bonuses, this would free up 150 Ability points that I used on Ap earlier. In the long run, you'd gain about ~90 hp with Blueberry/stating hp and lose about 5% resistances, 2 Lock, and 5 Block. While this might sound like a lot, Sacriers synergize really well with hp, so it's something to think about. That all being said, Milkar Cloak might be easier to get many times over. :p


This post has been edited by Toasty4 - January 17, 2014, 12:39:36.
Wilder than Wild Dragoturkey * Member Since 2011-07-05
posté January 17, 2014, 13:00:48 | #2
Swap out the Hagen boots for Ponchito Boots and replace the Ponchito Ring with a Rocky Fist and thatll give you a small boost in lock. This will get you as high as you can without runes (I believe, taking you to 498 lock). With runes itll be close to the Hagen boots and ponchito ring, but those will win out once the boots are maxed, i think, i havent completely checked the math.

You can also look into a Blueberry Cloak, it'll set you down 2 lock, but youll get an AP from it, allowing you to reach 9/6.

You then get the +30 lock from Tattooed blood, along with a possible +20 lock from your guild and then if you need any more you can get more lock from Food, and that should be able to get you over the 550 lock hurdle.


Teethless Sharkie * Member Since 2012-01-12
posté January 17, 2014, 13:30:43 | #3
Well, my Sacrier has pretty much better stats than the Sac you mentioned and there's still some room for improvement.





He's got De Darm there (so his HP is lowered), but you know the drill. What might be improved is:
- 1 MP from points (not necessary but could be useful)
- a better shield like Imperial Defender Shield or Wo Shield
- runes
It has 2x 4 Lock Runes and various Resist ones, also of course 100 points in Lock. It works perfectly on UB, he hasn't failed me on DP for months.

Aaaand a fun screenie



This post has been edited by FajneCycki - January 17, 2014, 14:38:39.
Squited Arachnee * Member Since 2010-05-10
posté January 17, 2014, 14:58:15 | #4

Quote (FajneCycki @ 17 January 2014 13:30) *
Well, my Sacrier has pretty much better stats than the Sac you mentioned and there's still some room for improvement.

Something doesn't add up with your sacrier's build. Click here Most importantly, how do you have magic cawwot set on with this little kit skill?

Feel free to correct it for us.


This post has been edited by CloudyMind - January 17, 2014, 15:00:54.
Teethless Sharkie * Member Since 2012-01-12
posté January 17, 2014, 15:02:45 | #5
One ring was wrong, the proper set-up is:
Click here
He's level 126 and 128 there and he has 16 KS, it's enough to wear Magic Cawwot .-. And apparently the Sacrier also has 10 Lock from Guild Bonus.


This post has been edited by FajneCycki - January 17, 2014, 15:03:56.
Short Strich * Member Since 2012-01-09
posté February 15, 2014, 05:42:48 | #6
where do magic cawwot set drop? and how do you stat? 1 AP 1 MP 100 lock then the rest dump to block?


Lord Madgobb * Member Since 2011-11-11
posté February 18, 2014, 13:10:27 | #7

Quote (revsky69 @ 15 February 2014 05:42) *
where do magic cawwot set drop? and how do you stat? 1 AP 1 MP 100 lock then the rest dump to block?
Magic cawwot is 1/character as part of a quest. You craft it in the Wa's kitchen by making a juice from a secret recipe doable at 138 and higher.

then you can exchange the juice for 1 piece of the Magic Cawwot set.


Featherless Piwi * Member Since 2013-03-15
posté February 18, 2014, 13:18:53 | #8
Hagen Daz head - amu, bluebery, toxicspike, cawwot set (boots with few lock runes), wobot belt (with few lock runes) , wo shield, 100 lock from stats and 40 lock food = 633 lock, don't rune more lock cause wa wont try to dodge you all the time.


Short Strich * Member Since 2012-01-09
posté February 22, 2014, 20:02:20 | #9
Ok I get it now. im 132 atm. need to level to 138. btw what stat should i go for? block or elemental resist?


Happy Miliboowolf * Member Since 2012-07-03
posté February 22, 2014, 20:12:47 | #10

Quote (revsky69 @ 22 February 2014 20:02) *
Ok I get it now. im 132 atm. need to level to 138. btw what stat should i go for? block or elemental resist?
lock, block, hp (coagulation capacity)
of course this is in case you have some decent resist already.


Short Strich * Member Since 2012-01-09
posté March 18, 2014, 07:59:21 | #11
guys i would like to ask exactly how much lock is needed to lock DP in first turn? and how much lock to do wa wabbit?


Featherless Piwi * Member Since 2013-08-12
posté March 18, 2014, 08:07:52 | #12
I think DP has 575 dodge, so i'm guessing u will have 50% lock chance if u have 575 dodge. u need 665 lock in order to lock him with 95% in the first turn.

Wa wabbit has 625 base dodge, and an additional 50 dodge when shawpshootews are alive. that makes a total of 675 dodge. U will need 765 lock in order to have 95% chance of locking him when there are shawpshootews. Or 715 lock if the shawpshootews are dead. Beware though, he also always chooses +50 dodge for his initiative bonus thingy.


Grizzled Dandelion * Member Since 2014-01-25
posté March 18, 2014, 08:22:45 | #13
This thread is making me regret choosing Feca.


Short Strich * Member Since 2012-01-09
posté March 18, 2014, 10:05:56 | #14
oh tnx a lot for the info. need more equips to get to 575 xD.

sac is more versatile imo. tanking,locking, map manipulation. rather than a feca.


This post has been edited by revsky69 - March 18, 2014, 10:06:11.
Scary Polter * Member Since 2012-12-02
posté March 18, 2014, 10:58:56 | #15

Quote (revsky69 @ 18 March 2014 10:05) *
oh tnx a lot for the info. need more equips to get to 575 xD.

sac is more versatile imo. tanking,locking, map manipulation. rather than a feca.
fecas can tank, can lock, can manipulate map, can give ap, can lower resistance of the monsters, can teleport enemies and allies, can make enemies stabilized, can make allies invencible for 1 turn, can dodge always or make allies unlockable, can lower up to 3 mp, can shield allies, can negate some enemy damage, can boost damage of allies... do i continue?

sacs may lower dodge and get some more lock... but they are NOT more versatile than fecas, lol.


This post has been edited by saphiLC2 - March 18, 2014, 11:03:46.
Short Strich * Member Since 2012-01-09
posté March 18, 2014, 11:08:38 | #16

Quote (saphiLC2 @ 18 March 2014 10:58) *

Quote (revsky69 @ 18 March 2014 10:05) *
oh tnx a lot for the info. need more equips to get to 575 xD.

sac is more versatile imo. tanking,locking, map manipulation. rather than a feca.
fecas can tank, can lock, can manipulate map, can give ap, can lower resistance of the monsters, can teleport enemies and allies, can make enemies stabilized, can make allies invencible for 1 turn, can dodge always or make allies unlockable, can lower up to 3 mp, can shield allies, can negate some enemy damage, can boost damage of allies... do i continue?

sacs may lower dodge and get some more lock... but they are NOT more versatile than fecas, lol.
lol i see a sac hater here.

would you take a feca to DP or wa wabbit instead of sac? of you ask me? no! map manipulate is more important than those you mentioned. yes feca has some but its really limited. so no thanks!


Featherless Piwi * Member Since 2013-08-12
posté March 18, 2014, 11:15:03 | #17

Quote (revsky69 @ 18 March 2014 11:08) *

Quote (saphiLC2 @ 18 March 2014 10:58) *

Quote (revsky69 @ 18 March 2014 10:05) *
oh tnx a lot for the info. need more equips to get to 575 xD.

sac is more versatile imo. tanking,locking, map manipulation. rather than a feca.
fecas can tank, can lock, can manipulate map, can give ap, can lower resistance of the monsters, can teleport enemies and allies, can make enemies stabilized, can make allies invencible for 1 turn, can dodge always or make allies unlockable, can lower up to 3 mp, can shield allies, can negate some enemy damage, can boost damage of allies... do i continue?

sacs may lower dodge and get some more lock... but they are NOT more versatile than fecas, lol.
lol i see a sac hater here.

would you take a feca to DP or wa wabbit instead of sac? of you ask me? no! map manipulate is more important than those you mentioned. yes feca has some but its really limited. so no thanks!
I would, and i did