Air is fine in terms of AoE,
Sacriers don't make sense right now in my opinion. I used to roll a 8 ap combo with 2 cage of blood and a a fire sword that cost 4 ap to use. Was a fun combo that supplied me with single target, aoe and feild manipulation.
Currently fire has that stupid burning blood move which hurts you and does worse aoe then cage of blood used too.
Also what is up with earths AoE. Lethal slingshot hurts you in close combat, collassal collanade costs 5 ap for a terrible AoE. Not to mention the terrible damage on Earth. I've found a way to counter the issues Earth has with damage by going AP. But seriously. Earth skill tree has low damage and the only way to counter that is to go damage but then you loose the vital hp you need for coagulation. Abit of a conundrum isnt it?
If you compare and Iop to a sacrier. Whats does a sacrier have that can even compete? Sacriers used to be the tanks in Dofus, Iops were the Dps. Now Iops are the tanks and the Dps. What are sacriers. The only thing that makes sense on them is transposition and attraction.
You can't penalize a sacrier for choosing health and not an Iop when Iops do more damage and have much better AoE skills. Thats just not fair. I suggest reducing the Sacrier hp bonus per ally and removing the pentalty.
Cheers for reading. I miss playing Sacriers and having fun. Awesome art animation on the character.
This post has been edited by Elzzup - February 18, 2014, 11:19:18.