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Member Since : 2007-11-27
622 Posts (0.68 per day)
Most active in : General Discussion
posté August 29, 2014, 16:14:25 | #1
there is a limit of 90 plants/trees for one 18*18 cell - so plan your hw ahead
fields have 36 spots, forests 10
if you combine 2 fields with 2 forests that would be 92 (almost a limit) - remember herbalist grass counts toward the limit too

gl


Thread : General Discussion  Preview message : #767410  Replies : 9  Views : 523
posté August 28, 2014, 10:14:11 | #2

Quote (BrainInAJar @ 27 August 2014 22:17) *
hey you guys, whats the point of crafting raid boole? it doesnt seem to do anything?

and where do I get ghostoplasm?
raid boole is used to remove a 4min debuff you get after dying
ghostoplasm - here 


Thread : General Discussion  Preview message : #767040  Replies : 6  Views : 240
posté August 27, 2014, 16:57:11 | #3

Quote (LowWide @ 27 August 2014 16:46) *
Ehm, always get said, sidekicks don't have the base 100 pp, here. And they only get pp from challenges.
proofs?

sidekicks give +100 (hidden) pp
proof 


Thread : General Discussion  Preview message : #766807  Replies : 9  Views : 358
posté August 27, 2014, 16:16:23 | #4

Quote (Soundtrack8 @ 27 August 2014 15:56) *
There were some spells that belonged to sadida that had a really awful progression (I think they changed it, but I dont play sadi :V) where the earth spells started out with really low activation %'s, something like 20% chance to remove an mp on a 6ap glyph. Making them pointless early game. The numbers may be a bit off - but if the progression begins from a reasonable rate then i could see it work
starting at 1% activation of stealing 1 mp and endeng at 100% steal 1mp and 100% to steal another mp is a bad design
if that starts at steal 1 mp and some time along the progression becomes 2mp - that's a better solution


Thread : General Discussion  Preview message : #766795  Replies : 65  Views : 1816
posté August 27, 2014, 15:49:55 | #5

Quote (Gynrei @ 27 August 2014 15:27) *

Quote (LioVamp @ 27 August 2014 11:11) *
Why not to scale range? aoe size? pushback distance? ap mp wp cost?

Wakfu needs to be playable from level one. Spell effects used to scale from level one to max and it was horrible. They might as well have not existed during those early levels.
Do not see how that makes them unplayable at lvl one.
btw skills are a good example, everything scales.


Thread : General Discussion  Preview message : #766789  Replies : 65  Views : 1816
posté August 27, 2014, 11:13:09 | #6
ahem... do they still drop from cracklers? if so, the question is: WTF?


Thread : News  Preview message : #766749  Replies : 17  Views : 343
posté August 27, 2014, 11:11:55 | #7
For all classes:

The fail I see is that there are only 4 usable (maxed or nearly maxed) spells for mono element and 5 for hybrid. You do damage with these spells only, there also utility spells that do not need to be maxed. IMHO that is not enough, you have to stick to 1-2 buttons all the time. I also do not like the way that spells scale: only base damage (with a few exceptions). Why not to scale range? aoe size? pushback distance? ap mp wp cost?


Thread : General Discussion  Preview message : #766747  Replies : 65  Views : 1816
posté August 26, 2014, 09:42:03 | #8
Is it possible to add a filter for specific stat to be of certain value?

e.g. I have an old belt and I am thinking of changing it for a better one, So I will search for a belt with damage GREATER than 30
same for hp, pp,res, lock, dodge etc.

p.s. good to hear that WE is still being developed, nice work =)


Thread : General Discussion  Preview message : #766468  Replies : 37  Views : 908
posté August 26, 2014, 09:22:12 | #9
there will be a respec in September, there is a massive revamp on the way


Thread : 1.35 Bug Reports  Preview message : #766462  Replies : 10  Views : 223
posté August 20, 2014, 14:31:31 | #10

Quote (Cabran @ 20 August 2014 13:53) *

Quote (FajneCycki @ 20 August 2014 13:23) *
Berserk Damage is an item effect just like Backstab Damage etc. By default it's 0%, and it applies when you are below 35% of your max HP.

Oh great, if people start complaining about me healing them above 35% then they can look forward to dying the next turn :/
lol, true

I almost forgot how angry fire sacs are when you heal them =)


Thread : General Discussion  Preview message : #764713  Replies : 135  Views : 5514
posté August 15, 2014, 17:29:02 | #11
what are the classes that really need extra wp?


Thread : General Discussion  Preview message : #763352  Replies : 135  Views : 5514
posté August 15, 2014, 17:27:53 | #12

Quote (MereBytes @ 15 August 2014 17:22) *
But why would you want to solo everything. Find a good guild and let them help you or become 6 accounter which is a viable option I suppose.
There are times when friends are not online etc etc. So you need to solo sometimes

I usually play with 2 friends so we have 6 chars that can cope with all the content. When they are not around I solo grind the stuff


Thread : General Discussion  Preview message : #763351  Replies : 9  Views : 323
posté August 15, 2014, 17:22:26 | #13
If you are comfortable with 2 accounts a better solo option would be 2 acc +4 mm (2 for each char)

Lumino and trunk are good options, just add 2 more mms to suit your playstyle

with that setup you will be able to make otomai bp "solo"

p.s. I add 2 skales for my party (dmg passives are very nice)


This post has been edited by LioVamp - August 15, 2014, 17:23:35.
Thread : General Discussion  Preview message : #763347  Replies : 9  Views : 323
posté August 15, 2014, 12:31:18 | #14
no sub (booster packs) = no exp multiplier, sry


Thread : General Discussion  Preview message : #763279  Replies : 5  Views : 186
posté August 12, 2014, 15:29:13 | #15
The system becomes weirder and weirder

There item power was determined by lvl, color and slot (capes yeilding more power than rings)
Now you tell me that there are additional (invisible) modifiers like mob/dungeon/boss/hc_boss and drop rate, wtf? Just modify the lvl and color according to item power.

How come such a complexity benefit players? I'm almost sure devs will swamp in this mess and will need to 'revamp' items every 2-3-6 months or so. They will need to introduce new darker_purple, slightly lighter dark purple colors or whatever, or make weird conditions - you can only wear this with that and no more than x of that color.

p.s. Make the system transparent. I'd like to see the item power formula and the spreadsheet of stat weights to understand how this mess works.

upd to the post above: assuming that was the words of dev on the previous item revamp: the system had great potential and transparency, good progression and versatility


This post has been edited by LioVamp - August 12, 2014, 15:31:53.
Thread : General Discussion  Preview message : #762317  Replies : 57  Views : 1699
posté August 12, 2014, 14:57:52 | #16
If done properly - maybe, however I cannot find an analogy of guild-linked system in any other game (that exists and works). Account-linked, linked on pick-up, linked-on-equip is common. And I would like the linked-on-equip paradigm being implemented in wakfu.

To be honest I do not like any kind of links and I do not want to encourage Ankama to move in this direction.

p.s. I like how Dofus linked items worked: you buy item in shop and it is linked to you for a certain amount of time (3 months or so)
p.p.s. corrected previous post


This post has been edited by LioVamp - August 12, 2014, 15:02:10.
Thread : General Discussion  Preview message : #762305  Replies : 16  Views : 317
posté August 12, 2014, 13:19:31 | #17
UPD: thought of guild-linked as if it was tradeable only between guild members
easy to get around though

Person A in guild AA, person B in guild BB
person A gets item,
person B leaves guild BB and joins guild AA
A transfers item to B
B joins BB guild

As if the item was not guild-linked

--------

there would be problems with storage I suppose, if 10-20-30-100 items would return at once where would they go? storage is very limited in wakfu  


This post has been edited by LioVamp - August 12, 2014, 15:05:52.
Thread : General Discussion  Preview message : #762288  Replies : 16  Views : 317
posté August 12, 2014, 09:38:19 | #18
be careful, someone can steal it

(they are 100% plant chance and get exactly 1 seed at harvest no matter what)


Thread : General Discussion  Preview message : #762253  Replies : 2  Views : 227
posté August 11, 2014, 17:27:33 | #19
I wonder if we will end up with "exotic" stuff (like the one that was with rune revamp, leaving old runes and a new rune system)


Thread : General Discussion  Preview message : #762001  Replies : 27  Views : 827
posté August 11, 2014, 13:02:01 | #20

Quote (Cabran @ 11 August 2014 12:26) *
without paying real money.
blasphemy!


Thread : General Discussion  Preview message : #761931  Replies : 27  Views : 827