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Member Since : 2007-11-27
643 Posts (0.67 per day)
Most active in : General Discussion
posté Yesterday - 15:29:05 | #1
Actually that makes sense, the answer is: Ankama  


Thread : General Discussion  Preview message : #789987  Replies : 10  Views : 238
posté October 03, 2014, 10:38:01 | #2
waiting server maintenance to finish



Thread : General Discussion  Preview message : #783844  Replies : 277  Views : 34302
posté October 02, 2014, 10:50:00 | #3
my sidekicks drop fragments on par with main chars, so I assume they still have 100 pp


Thread : General Discussion  Preview message : #783434  Replies : 12  Views : 476
posté October 01, 2014, 14:11:06 | #4
here is a better question: why is there no rune recycler at outpost?
and even better one: why cannot you build one in your HW?


Thread : General Discussion  Preview message : #783084  Replies : 10  Views : 401
posté September 26, 2014, 13:01:00 | #5

Quote (Mikutza @ 26 September 2014 12:36) *
lock is easy to abuse
Wakfu has "Turn-based tactical combat"©®™ (quote from the main website). And in my point of view it has crappy ap/mp/range control (read: none, ok there is "some" map control), the maps are open fields without obstacles and choke points, only locking was some sort of a strategy, how come it became an abuse? OK, lets leave the only ultimate strategy of packing damage and pew pew pew until everything dies.


Thread : General Discussion  Preview message : #781047  Replies : 113  Views : 2132
posté September 26, 2014, 12:21:57 | #6
perhaps make a thread in trading section for people to trade inspected items with elements they do not need? may be not fast but that will sure spare a stone or two


Thread : General Discussion  Preview message : #781025  Replies : 36  Views : 1118
posté September 26, 2014, 12:18:47 | #7
well, our party has a situational tank (earth sac) but it works with panda, mobs do dodge the tank, but not too far, and they do not bother the rest of the party, then panda and sac reposition the mobs if needed


Thread : General Discussion  Preview message : #781023  Replies : 113  Views : 2132
posté September 26, 2014, 10:41:40 | #8

Quote (kurokat @ 26 September 2014 10:24) *
Biggest reason for not allowing it to remove 100% is because lock is guaranteed now and it would be abused if you could always make the enemy have no AP and MP.

you can still hit the locker instead of attempting to dodge
and besides how is it different from what was before - fail dodge and skip turn


Thread : General Discussion  Preview message : #780987  Replies : 113  Views : 2132
posté September 25, 2014, 09:44:22 | #9
zwombits cast zombification and lifesteal, lenalds lifesteal too and while under zombification will be damaged more
the major issue imho is the instakill tiles

so i'll bet my 1$ on zwombits


Thread : General Discussion  Preview message : #780465  Replies : 12  Views : 404
posté September 23, 2014, 19:01:15 | #10
1 element 1/4
2 element 1/6
3 element 1/4
4 - not needed

I remember the old rune system, so trust me transmutators are fine, you 100% get one in dungeon, and you can craft them.
I still do not like the randomness bs, but at least it is bearable.


Thread : General Discussion  Preview message : #779583  Replies : 36  Views : 1118
posté September 23, 2014, 17:21:06 | #11

Quote (IIT @ 23 September 2014 15:59) *
In what way is experience-based skill improvement better than manually putting points in skills?

Also wondering why they keep it that way, IMHO that works when there is no limit on total exp, just on the skill levels themselves. This system was fine years ago before the update.

That is how I and ppl I know do: use whatever skills i need in battle and use respecs to make the build - it is literally point-based allocation


Thread : General Discussion  Preview message : #779523  Replies : 797  Views : 20981
posté September 22, 2014, 10:59:18 | #12
I liked dofus' cras, here is why and what wakfu cras are lacking
- real range (huge maps combined with native high range) - not in wakfu, smaller maps, other classes achieve similar range
- crowd control: -ap, -mp, -range, versatile pushbacks(no costing wp!, even not linear) - not in wakfu, 2.5 pushback spells with wp cost
- support spells: crits, range, damage (could be cast on others) - not in wakfu, it has no concept of long duration buffs, and what a blasphemy to cast buffs on your teammates! (sadi shields aside)


This post has been edited by LioVamp - September 22, 2014, 10:59:27.
Thread : Cra  Preview message : #778898  Replies : 98  Views : 3904
posté September 19, 2014, 13:43:51 | #13
good to hear that

p.s. I am still getting used to line-up for the ap buff to affect as many players as possible
feels like lining up for dofus eni +2 ap giving spell, too bad wakfu buffs last only 1-2 turns


Thread : General Discussion  Preview message : #777926  Replies : 18  Views : 749
posté September 19, 2014, 10:17:17 | #14
you are kidding, right?

stabil helps to be not pushed back or being swapped (good for lockers)

just pick another bonus and negotiate with other teammates who picks what


Thread : General Discussion  Preview message : #777867  Replies : 18  Views : 749
posté September 10, 2014, 12:36:52 | #15
somehow this 'for now' feels 'for good'


Thread : General Discussion  Preview message : #773610  Replies : 52  Views : 1393
posté September 10, 2014, 12:33:39 | #16
click, click, next, ok, I've read and accept terms and conditions, check, finish

 


Thread : General Discussion  Preview message : #773606  Replies : 9  Views : 692
posté September 10, 2014, 10:16:43 | #17
my skale had admiral set, and the bonus is gone, isn't that making this set (and many other) worthless?


This post has been edited by LioVamp - September 10, 2014, 10:29:53.
Thread : General Discussion  Preview message : #773568  Replies : 15  Views : 699
posté September 04, 2014, 11:15:08 | #18

Quote (WwhitecrowW @ 04 September 2014 06:24) *
95% is actually 50%.
1% is actually .01%
 


This post has been edited by LioVamp - September 04, 2014, 11:16:11.
Thread : General Discussion  Preview message : #770182  Replies : 36  Views : 1118
posté September 04, 2014, 10:52:58 | #19
well, the new system makes more sense and is logical, but that is a nerf to certain classes and will require more 'tactical' play

I both like it and not


This post has been edited by LioVamp - September 04, 2014, 10:53:07.
Thread : General Discussion  Preview message : #770176  Replies : 32  Views : 1459
posté September 02, 2014, 14:41:20 | #20
1. pp - they do nothing
2. challenges - they do nothing
3. "the other dude" always drops the stuff
4. when you need crit - it won't, but you will do 1k+ crit on a mob with 5hp
5. when you deliberately farm for specific rare item, it won't drop (and after hours of farming you invite a friend to help and HE drops that in couple of fights)


Thread : General Discussion  Preview message : #769301  Replies : 36  Views : 1118