Back to forum.wakfu.com

No flash

LioVamp's profile
Statistics
Member Since : 2007-11-27
613 Posts (0.68 per day)
Most active in : General Discussion
posté August 20, 2014, 14:31:31 | #1

Quote (Cabran @ 20 August 2014 13:53) *

Quote (FajneCycki @ 20 August 2014 13:23) *
Berserk Damage is an item effect just like Backstab Damage etc. By default it's 0%, and it applies when you are below 35% of your max HP.

Oh great, if people start complaining about me healing them above 35% then they can look forward to dying the next turn :/
lol, true

I almost forgot how angry fire sacs are when you heal them =)


Thread : General Discussion  Preview message : #764713  Replies : 100  Views : 3382
posté August 15, 2014, 17:29:02 | #2
what are the classes that really need extra wp?


Thread : General Discussion  Preview message : #763352  Replies : 100  Views : 3382
posté August 15, 2014, 17:27:53 | #3

Quote (MereBytes @ 15 August 2014 17:22) *
But why would you want to solo everything. Find a good guild and let them help you or become 6 accounter which is a viable option I suppose.
There are times when friends are not online etc etc. So you need to solo sometimes

I usually play with 2 friends so we have 6 chars that can cope with all the content. When they are not around I solo grind the stuff


Thread : General Discussion  Preview message : #763351  Replies : 9  Views : 310
posté August 15, 2014, 17:22:26 | #4
If you are comfortable with 2 accounts a better solo option would be 2 acc +4 mm (2 for each char)

Lumino and trunk are good options, just add 2 more mms to suit your playstyle

with that setup you will be able to make otomai bp "solo"

p.s. I add 2 skales for my party (dmg passives are very nice)


This post has been edited by LioVamp - August 15, 2014, 17:23:35.
Thread : General Discussion  Preview message : #763347  Replies : 9  Views : 310
posté August 15, 2014, 12:31:18 | #5
no sub (booster packs) = no exp multiplier, sry


Thread : General Discussion  Preview message : #763279  Replies : 5  Views : 172
posté August 12, 2014, 15:29:13 | #6
The system becomes weirder and weirder

There item power was determined by lvl, color and slot (capes yeilding more power than rings)
Now you tell me that there are additional (invisible) modifiers like mob/dungeon/boss/hc_boss and drop rate, wtf? Just modify the lvl and color according to item power.

How come such a complexity benefit players? I'm almost sure devs will swamp in this mess and will need to 'revamp' items every 2-3-6 months or so. They will need to introduce new darker_purple, slightly lighter dark purple colors or whatever, or make weird conditions - you can only wear this with that and no more than x of that color.

p.s. Make the system transparent. I'd like to see the item power formula and the spreadsheet of stat weights to understand how this mess works.

upd to the post above: assuming that was the words of dev on the previous item revamp: the system had great potential and transparency, good progression and versatility


This post has been edited by LioVamp - August 12, 2014, 15:31:53.
Thread : General Discussion  Preview message : #762317  Replies : 57  Views : 1628
posté August 12, 2014, 14:57:52 | #7
If done properly - maybe, however I cannot find an analogy of guild-linked system in any other game (that exists and works). Account-linked, linked on pick-up, linked-on-equip is common. And I would like the linked-on-equip paradigm being implemented in wakfu.

To be honest I do not like any kind of links and I do not want to encourage Ankama to move in this direction.

p.s. I like how Dofus linked items worked: you buy item in shop and it is linked to you for a certain amount of time (3 months or so)
p.p.s. corrected previous post


This post has been edited by LioVamp - August 12, 2014, 15:02:10.
Thread : General Discussion  Preview message : #762305  Replies : 16  Views : 303
posté August 12, 2014, 13:19:31 | #8
UPD: thought of guild-linked as if it was tradeable only between guild members
easy to get around though

Person A in guild AA, person B in guild BB
person A gets item,
person B leaves guild BB and joins guild AA
A transfers item to B
B joins BB guild

As if the item was not guild-linked

--------

there would be problems with storage I suppose, if 10-20-30-100 items would return at once where would they go? storage is very limited in wakfu  


This post has been edited by LioVamp - August 12, 2014, 15:05:52.
Thread : General Discussion  Preview message : #762288  Replies : 16  Views : 303
posté August 12, 2014, 09:38:19 | #9
be careful, someone can steal it

(they are 100% plant chance and get exactly 1 seed at harvest no matter what)


Thread : General Discussion  Preview message : #762253  Replies : 2  Views : 212
posté August 11, 2014, 17:27:33 | #10
I wonder if we will end up with "exotic" stuff (like the one that was with rune revamp, leaving old runes and a new rune system)


Thread : General Discussion  Preview message : #762001  Replies : 27  Views : 807
posté August 11, 2014, 13:02:01 | #11

Quote (Cabran @ 11 August 2014 12:26) *
without paying real money.
blasphemy!


Thread : General Discussion  Preview message : #761931  Replies : 27  Views : 807
posté August 06, 2014, 17:40:36 | #12
Their pp is plain native 100 boostable only with challenges (sry no candies, buffs or gear pp)


Thread : General Discussion  Preview message : #760491  Replies : 2  Views : 183
posté August 05, 2014, 17:23:14 | #13
why am i not surprised that this stuff is happening again?


Thread : General Discussion  Preview message : #760214  Replies : 1  Views : 130
posté August 02, 2014, 01:16:56 | #14
there are some

- you can plant any mob inside, make a battleground of your taste
- if upgraded all plants chances are 75%
- there are buildings that give your guild members permanent stats (+10 hp/pp/wis), bonus to all professions exp
- buildings that unlock more tabs to your guild chest storage

- and an opportunity to suck all your money from you since it as a pain in the a to build all the useful stuff


Thread : Haven Worlds  Preview message : #759294  Replies : 2  Views : 219
posté August 02, 2014, 01:01:47 | #15
good news, however I would like to know if you guys will fix 2 skales passive dmg buff of same lvl not stacking.

100 and 105 lvl skales will give 41 damage but 105 and 105 will not stack and will be 21


Thread : General Discussion  Preview message : #759292  Replies : 22  Views : 1518
posté July 31, 2014, 18:06:20 | #16
encyclopedia shows me it has its ini
what does item info says in-game?
does the ini stat change upon equip/unequip?

proofs or gt do not spread a panic


Thread : General Discussion  Preview message : #758879  Replies : 10  Views : 437
posté July 31, 2014, 16:22:59 | #17
I like how the jumping boots fit with the old content (gaps become shortcuts if you have the boots, the most obvious one is the broken brige on the leftmost wabbit island) and is very useful in new content (srambad - lots of gaps)

I wish they would make personal teleporter useful as well, like putting teleport cells on some parts of the map to be able to hop here and there (imagine porting on the surface of wabbits between all the mini islands without running through the tunnels). That would kinda make it up to removing the turkeys  


Thread : General Discussion  Preview message : #758839  Replies : 132  Views : 27920
posté July 31, 2014, 16:14:28 | #18
I like the new site, encyclopedia too, old forum is better however


Thread : General Discussion  Preview message : #758834  Replies : 11  Views : 557