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FinroyThePupp...'s profile
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Member Since : 2013-02-21
1251 Posts (1.35 per day)
Most active in : General Discussion
posté August 27, 2015, 13:29:03 | #1


SOON! 


Thread : General Discussion  Preview message : #902136  Replies : 19  Views : 983
posté August 21, 2015, 11:25:03 | #2
Craft the hell out of dem professions.


Thread : General Discussion  Preview message : #900409  Replies : 38  Views : 1243
posté August 19, 2015, 09:02:37 | #3

Like, congratz on getting these costumes to whoever got them, but, lol, picture says it all.


This post has been edited by FinroyThePuppeteer - August 19, 2015, 09:03:36.
Reason for edit : editing.
Thread : General Discussion  Preview message : #899734  Replies : 28  Views : 1601
posté August 17, 2015, 12:54:28 | #4
Remove the level cap and make dungeons "adaptable" So, as we soon are closing to the 200 level cap, I have been thinking a lot about what will be coming next. More low level content that will be brought to us after the Moon Island? Will be level 200 maximum or Ankama will do something about it?
And then I started to think about Flaxid dungeon, where dungeon difficulty adapts to the size of party, strength of its members and so on. And I thought - what if we actually had this system in all our dungeons? It would be far more better than the set difficulty we have now. It would also allow Ankama to consider to remove the level cap on the players, allowing the dungeons to scale their difficulty to the strength of the players.
Of course, without a set level cap, the problem of player boredom won't disappear anywhere, but at least it may give some alternative to the leveling and dungeon running.


Thread : Suggestions  Preview message : #899074  Replies : 2  Views : 145
posté August 17, 2015, 11:00:22 | #5
Reached max level on 2 chars, have one of 170 lvl, happily leveling other chars Trying to do SB with guild.


Thread : General Discussion  Preview message : #899065  Replies : 17  Views : 716
posté August 17, 2015, 07:47:06 | #6

Quote (Christian-CAO @ 16 August 2015 21:58) *

Quote (ennieeee @ 16 August 2015 17:47) *
I mean, obviously it would be a totally different game. We're so used to having all these levels that it would be weird if it were condensed into 80 levels, but look at other MMOs with less levels and still lots of content + charted play time. Levels are just numbers. The content has to justify those numbers.

Exactly how I feel as well.

When 200 rolls around the corner will they increase the level cap past 200, or will we just get tons of level 200 content each update?

If the games level cap was 80 and all the Content scales back accordingly we would see the game flourish with content in the future when level 200 rolls around. What I mean is, level 175 content would be level 80.

With how quickly wakfu's level cap rises to 200 in comparison to how do us did... I can't seem to shake how it feels like wakfu has been rushing to its death...
Answering your question, Ankama once said that they don't plan to go the 200 max level road and have just 200 levels, but want go past it, but, well, who knows.


Thread : General Discussion  Preview message : #899032  Replies : 42  Views : 1502
posté August 16, 2015, 09:49:24 | #7
I may be wrong, but Ankama introduced the dungeon lvl limit cuz they were wanting people not to just whooosh past the all content in game but actually play the low level dungeons, which was the big problem with powerleveling, cuz people always seeked someone to leech them and piggyback from zero to hero and then we had basically all the top of the world filled with top levels who had no idea how to play the game.


Thread : General Discussion  Preview message : #898839  Replies : 26  Views : 964
posté August 16, 2015, 09:43:54 | #8
 


Thread : General Discussion  Preview message : #898837  Replies : 42  Views : 1502
posté August 12, 2015, 14:08:41 | #9
Row, row your boat, gently down the stream,
If you see a Harebourg, don't forget to scream...

Edit: Sorry, I am bored and nothing actually creative came to mind.


This post has been edited by FinroyThePuppeteer - August 12, 2015, 14:10:08.
Reason for edit : editing
Thread : General Discussion  Preview message : #897600  Replies : 31  Views : 637
posté August 12, 2015, 13:50:50 | #10

Sad truth with Ankama hotfixes. Long, tiresome and eventually creating something new to fix.


Thread : General Discussion  Preview message : #897579  Replies : 31  Views : 637
posté August 12, 2015, 13:46:47 | #11

Quote (333305123456789 @ 12 August 2015 13:45) *
Is this a string of bad luck or something? This things used to be around 3 hours maximum.
Get used to it, it is a new feature from Ankama - adding new bugs during hotfixes!  


This post has been edited by FinroyThePuppeteer - August 12, 2015, 13:47:02.
Reason for edit : editing
Thread : General Discussion  Preview message : #897569  Replies : 31  Views : 637
posté August 12, 2015, 13:21:43 | #12
Imho these are glitches of players in battles. Same like corpses that appear as normal mobs.


Thread : General Discussion  Preview message : #897554  Replies : 21  Views : 1092
posté August 12, 2015, 13:19:46 | #13

Quote (Danchoou @ 12 August 2015 12:58) *

Quote (FinroyThePuppeteer @ 12 August 2015 12:43) *
That would turn Wakfu into same grind fest as Diablo. I play Diablo, I know. Some people would right away turn away from the game, because grinding stuff over and over is boring as hell.
How is buying an item off the market more fun than actually playing the game to get that item? The removal of the auction house was the best thing to ever happen to D3 (granted the game had many other problems before RoS, so the ah wasn't the only factor for the original game's "failure"). And all ARPGs are grindy, it's not the lack of an ah/market system that turned them into a grindfest. WoW's endgame items are all BoP as well (or like 99% of them at least) but would you consider it a grindfest?
Well, I don't say that exactly the auction house removal was the decision that turned the d3 into grindfest. The game itself is grind grind grind. I mean here people can trade. D3 has crafting but it is kinda not that developed imho as in Wakfu. If Ankama decides to remove market it's gonna be quite a more grindy here. I am quite sure many people won't like it. Rerolling gear is actually a very good idea for kama sink, instead of these ridiculous transmutation stones btw.


Thread : General Discussion  Preview message : #897553  Replies : 21  Views : 881
posté August 12, 2015, 12:43:11 | #14
That would turn Wakfu into same grind fest as Diablo. I play Diablo, I know. Some people would right away turn away from the game, because grinding stuff over and over is boring as hell.


Thread : General Discussion  Preview message : #897535  Replies : 21  Views : 881
posté August 12, 2015, 06:52:54 | #15

Quote (Markzs @ 12 August 2015 06:42) *
HOW AM I SUPPOSED TO SOLO THIS?
Really.
I've been trying for 2h and more than 20 tries. No kidding.
This is totally ridiculous. If I try to meele him, I'm instakilled.
If I try to ranged him, those wabbits just make my life harder by locking me, not dying in one hit and that friendly protection bs.
I'm 100% sure that if I didn't had that robot, I could just kill that guy with my own character.
That quest is doable, but it is kinda very very annoying. Keep wobot away with mp draining skill is my advice and keep dem wabbits killing. Eventually you get a hand of that.


Thread : General Discussion  Preview message : #897424  Replies : 8  Views : 307
posté August 11, 2015, 11:14:46 | #16

Quote (Flatops @ 11 August 2015 11:05) *
Hello,

To learn more about the current status of Wakfu and future plan of actions, please refer to this post.
Well, nice to know that you working on it. And, woohoo, compensation!(voice of Joy) Ahem, probably be some decos anyway...(voice of Sadness)


Thread : General Discussion  Preview message : #896999  Replies : 36  Views : 2965
posté August 11, 2015, 08:14:39 | #17

Quote (Gunnerwolfang @ 10 August 2015 04:17) *

Then again, I might be wrong... again.

Right now with bigger probability it is a vacation season, plus about 5-6 different national holidays in France not counting something I probably not aware of and as Azael said some very unlucky coincidence of people being in transition.


Thread : General Discussion  Preview message : #896981  Replies : 36  Views : 2965
posté August 11, 2015, 08:05:17 | #18

 


Thread : 1.43 Bug Reports  Preview message : #896977  Replies : 11  Views : 643
posté August 10, 2015, 17:57:52 | #19
All of you whine and cry. Some of us don't even visit market for days and live alright. Greed talking? Boohoo. Need something? Go start crafting your own bread, keys, whatever. Or go drop them. Go drop things people need, trade them hand to hand. Market made you so whiny, you slaves of kama.


Thread : General Discussion  Preview message : #896723  Replies : 97  Views : 2886
posté August 10, 2015, 10:10:37 | #20
Krosmoglob becomes immortal After reaching 0hp Krosmoglob sidekick doesn't die but just ignores all the damage.

Bug was noticed today on my Xelor - Clockwork Universe. Map - Gobball Dungeon. How to reproduce - own a Krosmoglob, party it, let it drop down to 0 hp. For me sidekick didn't die, but could continue fighting.

PS: Nvm, seems bug was in the visual of the HP. He had extra HP that was not shown. You can close this topic.


This post has been edited by FinroyThePuppeteer - August 10, 2015, 10:17:09.
Reason for edit : editing
Thread : 1.43 Bug Reports  Preview message : #896626  Replies : 0  Views : 128