Back to

By continuing to browse this website, you consent to the use of cookies, which enable us to offer you customised content and to collect site-visit statistics. Click on this link for more information on cookies, and to customise your cookie preferences. X

No flash

dreniat's profile
Member Since : 2006-05-04
108 Posts (0.07 per day)
Most active in : General Discussion
posté September 28, 2015, 04:09:13 | #1
I wouldn't recommend statting in aoe. That'd affect your water spells damage. I'd suggest long range instead.

Why is fire lame? Because everyone see's it as a little lackluster and weak.

Why is Zerker'ing good? Because it's simple fun and does more damage than the other spells.

Why are people going water/fire? people generally make enu's to drop items so water/fire. Water is usually the first choice but the way this game works it's hard to go single element. Zerker doesnt really meld well our other elements so fire is the easy choice. Works the other way around too. Having said that I've seen plenty earth/water or earth/fire and a few tri's that do great.

Why is forums dead? It's the enu's forums that's dead

Thread : Enutrof  Preview message : #910441  Replies : 3  Views : 399
posté September 28, 2015, 03:39:06 | #2
yeah viable. I personally dont like the limit of earth only so im fire/water but i've seen plenty of zerkers who do good damage with water as their second ele.

Thread : Enutrof  Preview message : #910435  Replies : 6  Views : 358
posté September 27, 2015, 15:37:40 | #3
They should make it like a mark effect from an eni.

If killed while drop buff is on whoever kills gets an extra item (50% chance enu also gets item) - 160 passive - if enu kills two drops and 75% chance for extra item if someone else kills

increase final damage next turn when drop buff is activated max 100-150

Something like that.

This post has been edited by dreniat - September 27, 2015, 15:38:21.
Thread : Enutrof  Preview message : #910341  Replies : 92  Views : 1997
posté September 24, 2015, 04:43:36 | #4
I've never dealt with this though i've played with enu's who'd just take forever or run into the middle being surrounded by mobs just to drop the boss.

I just set my own rules,
if i can kill with remaining 2ap for dhreller then i kill.
if im unable to pick up bags in my turn then free for all.
don't drop the boss until majority of the mobs are dead or that's the only move i have available. With this one i usually have to ask people to skip a turn so i can do so and haven't encountered anyone saying no yet.
If there's another enu in the group, ask if he wants second bag of boss drops. If he says no then whoever gets it first but still after dealing with mobs first ( so if he goes straight for it or his turn falls before mine, I don't care. )

Judging from screenshot seems you went to drop the boss first/second turn without dealing with the mobs first? So i can see where this iop is coming from but then again idgaf.

Thread : Enutrof  Preview message : #909213  Replies : 11  Views : 498
posté September 23, 2015, 04:23:50 | #5
3 enu's

Thread : General Discussion  Preview message : #908924  Replies : 23  Views : 1037
posté September 19, 2015, 11:26:46 | #6
I just add them to the ignore list. I find a new bot at alma every week.

real simple, right click their name, ignore ;D

Thread : Technical Issues  Preview message : #908107  Replies : 43  Views : 817
posté September 18, 2015, 09:44:16 | #7
agreed. I find myself doing miserable damage on bosses that take more than a turn to kill.

It'd be nice if the bags gave a permanent but lower final damage boost or for the buff to last two turns as you said.

For fire, i'd like the extra damage buff for ember count for any mine in the aoe as it was before. Minus the drop if they're not on the mine of course. Also adding damage for every mine in the aoe like hot magma would be cool.

Same deal with fire damp, slight extra damage for each mine in the aoe would make that spell a bit more fun.

regarding water, cutting is the real issue. add anything to it.
push 1 on broke lvl1 push 2 on broke lvl2?
or a 1-2 range
maybe give it a cone aoe on broke or if casted on a mine.
maybe add a bonus damage to next water spell for the hit and run style. Anything! I just don't understand that spell

otherwise I don't mind water at all

Thread : Enutrof  Preview message : #907842  Replies : 9  Views : 635
posté September 17, 2015, 15:06:22 | #8
The haven bags tax is higher because it can be there forever.

You can log off in your haven bag and it will stay there. So you set up the haven bag in a good spot while you're not playing OR create a second account, deck that haven bag out and leave it constantly up.

I'd get more into it but im sure someone's typed up a whole essay by the time I post this.

Thread : General Discussion  Preview message : #907568  Replies : 15  Views : 807
posté September 03, 2015, 16:02:28 | #9
Probably too late, but i'll join. although i'll be on x3

Thread : General Discussion  Preview message : #904159  Replies : 6  Views : 599
posté August 21, 2015, 08:39:25 | #10
finish off tailor and whatever i can be bothered with armoer BOOM road to all proffs 100

Thread : General Discussion  Preview message : #900377  Replies : 38  Views : 1507
posté August 18, 2015, 17:05:31 | #11
wish i could draw

Thread : General Discussion  Preview message : #899375  Replies : 82  Views : 4027
posté August 16, 2015, 15:28:31 | #12

Quote (Aigees @ 16 August 2015 05:37) *
just catching the no train

Thread : General Discussion  Preview message : #898880  Replies : 42  Views : 1726
posté August 09, 2015, 14:36:33 | #13

Quote (Aigees @ 07 August 2015 17:25) *
It has no special 'hover over icon'. just another visual bug, I just did this quest yesterday with my rogue, right clicking the door's "wheel" should show the 'open' icon.

Sorry to bump this up but thanks! worked and on finishing the quest now

Thread : Bug Archives  Preview message : #896435  Replies : 9  Views : 376
posté August 07, 2015, 05:45:31 | #14
If it fits in the criteria then yes.

So what you wrote is correct.

Melee is up to 2 tiles away and range is up to 3 i believe.

Thread : General Discussion  Preview message : #895635  Replies : 15  Views : 837
posté August 07, 2015, 05:28:57 | #15
Is this fixed? just got to this point and the same thing happened to me.

Thread : Bug Archives  Preview message : #895630  Replies : 9  Views : 376
posté July 28, 2015, 16:33:33 | #16
Was just about to post this aswell

seems like the fishes got switched and the normal one is coming out at 1% instead of the milli seacod as i just got my first seacod out of maybe 50 mili seacods.

This post has been edited by dreniat - July 28, 2015, 16:33:45.
Thread : Bug Archives  Preview message : #892277  Replies : 1  Views : 282
posté July 18, 2015, 16:23:07 | #17

Quote (Bjear @ 18 July 2015 03:55) *
Hey guys, could anyone verify if the server is currently up?
I dont know how late i've replied to this but yes, i just logged on

Thread : Server Status  Preview message : #888213  Replies : 24  Views : 2251
posté July 11, 2015, 18:17:50 | #18
i guess you've probably already found it but, it's at the ecaflipus arena in astrub. Which is left of the center astrub zaap.

On the minimap it's a sword

Thread : General Discussion  Preview message : #885784  Replies : 14  Views : 505
posté July 11, 2015, 10:20:48 | #19
i don't know if im just on a lucky spree but after update i've been getting decent stuff

Thread : Enutrof  Preview message : #885684  Replies : 6  Views : 1012
posté July 11, 2015, 10:17:32 | #20

Quote (DeWinters @ 11 July 2015 07:47) *
Just a thought but have you done the global restat yet? You can't start fights without doing it

Thread : General Discussion  Preview message : #885682  Replies : 6  Views : 485