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dreniat's profile
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Member Since : 2006-05-04
78 Posts (0.05 per day)
Most active in : Character Classes
posté Yesterday - 14:08:07 | #1
Given the deck systems out in about 4 days i'd say go with whatever levels you the fastest.

I always liked getting geology up to at least 1 first so you get the mines which is easily a big boost to your damage.

Then treasure tracker because of all the prospecting you'll get from the mines.

everything else seems right


Thread : Enutrof  Preview message : #881803  Replies : 2  Views : 72
posté July 02, 2015, 17:23:43 | #2

Quote (spacecooky @ 02 July 2015 17:06) *

Quote (seikomantis @ 02 July 2015 16:54) *

Quote (dreniat @ 02 July 2015 16:39) *

with this all said i still hate the minimum range for mine mover.

+1

just make it cost 2 mp instead of 1 when cast in range=1 if you absolutely must
that would make moving mines under ememies also more expensive. so rather not.

2mp IF mine mover used in 1 range is what Seikomantis meant. which isn't too bad an idea. Only issue i see is if an enemy is right infront of you. but that's solved by just moving away

i'd +1 that if +1'ing things is a thing

OR allow mine mover work at 0 range (self cast) upgrading the mine by 1


Thread : Feedback  Preview message : #881578  Replies : 159  Views : 5179
posté July 02, 2015, 16:39:12 | #3

Quote (Hudski @ 02 July 2015 15:41) *
I don't know if I want to operate on iron/silver mines unless they get buffed to generate a useable amount of prospecting when you attack. The entire reason I go for gold mines is to max out my prospecting rapidly, so the whole "We made Gold absolutely super duper amazing and it gives you super final damage but you gotta work for it~~" doesn't appeal to me if it also comes accompanied with "You will not get any prospecting without being on a gold mine~~".
with the gelogy passive you start off standing on a silver, so just 1 mine move and you're on a gold. In addition to that there's 3 gold and 2 silvers spawned around the map. So it's not much harder to get a gold. (also 3 iron and 2 tin)

And im sure you know this but all mines give pp. whether gold or silver you're gonna hit max treasure buff in 2 turns, assuming you only use 2ap spells and hitting a single target with 10ap.

with having a gold mine to begin with being fairly easy. let's assume you pretty much start off with 100 treasure buff (again with the 2ap single target spells). so long as it's a tin mine you can get max treasure buff the next turn. tin being one up from iron id say it's still fairly easy to rack up treasure buff.

with this all said i still hate the minimum range for mine mover.


This post has been edited by dreniat - July 02, 2015, 16:41:01.
Thread : Feedback  Preview message : #881569  Replies : 159  Views : 5179
posté July 02, 2015, 11:57:10 | #4
I find fire line to be pretty awkward at times. what if....fusion, ember also have diagonals like firedamp! just a thought

EDIT:
Also while im at it, what if rascalry is used to pick up pouches. 2ap for 15/30% final damage doesn't sound too bad. Maybe change it to 1ap and 1mp if collecting a pouch.that way it's possible to gather 2 and still do double tax for the 12 ap'ers ;D


This post has been edited by dreniat - July 02, 2015, 12:11:58.
Thread : Feedback  Preview message : #881530  Replies : 159  Views : 5179
posté July 02, 2015, 08:44:26 | #5
Wont connect after class change Currently stuck in the connecting screen.

I had just formed a party using hero system then decided to change my class. Took unusually long so i decided a good old restart would fix it. nope! still stuck

EDIT: figured this would happen, i am able to log in now but after a an hour or so. I guess this doesn't really annoy me because it's just the beta server however if it were the actual game i'd get pretty fustrated.


This post has been edited by dreniat - July 02, 2015, 10:41:48.
Thread : New Bugs  Preview message : #881498  Replies : 0  Views : 32
posté July 02, 2015, 08:28:29 | #6
can't you just change you're name?

forgive me if im wrong xD im currently stuck because of character change too except it's just stuck at the loading screen

EDIT:
had just thought about it. why would a class change allow a free name change ;D and of course you'd try changing a name. IGNORE MEHH


This post has been edited by dreniat - July 02, 2015, 08:47:36.
Thread : New Bugs  Preview message : #881496  Replies : 2  Views : 69
posté June 28, 2015, 13:07:40 | #7
had a similar thing happen to me.

As a sram i decided to jump behind a target but i didn't realise i was stabalised. The mobs thought i was where i would have been if i jumped and would keep attacking that spot so long as i didn't move from my spot. quite funny as i was just backstabbing the wabbit guard and everyone ignoring me.

I might aswell add this in here too.

Mobs would skip turns after getting hit by traps from sram. thinking about it now it might be because of the minus ap. However they'd atleast run or something when that happens right?


This post has been edited by dreniat - June 28, 2015, 13:10:23.
Reason for edit : more info
Thread : New Bugs  Preview message : #880541  Replies : 6  Views : 161
posté June 20, 2015, 19:05:09 | #8
Thought that was what you meant.

Just curious, i know the change isn't fully complete yet but, what are the combos you guys are using?

I feel it's very different and im not sure how to play it as i loved enu because of the cheap spamable spells.

A few i've done is.
12ap - water
Refinement ( with 2 bags drop ) > purge*2( both bags )

12ap - fire
fusion > fusion > meteor > meteor = all the debuffs

Hot magma seems to do the most damage per ap so long as there is one mine in the aoe so

Move 2 mines out of thin air on to aoe > 2*ember ( or anything that's 6ap) > BOOM HOT MAGMAAAAR > dhreller to pick up pouch to get back wp.


This post has been edited by dreniat - June 21, 2015, 11:22:03.
Thread : Enutrof  Preview message : #878014  Replies : 16  Views : 857
posté June 20, 2015, 08:44:18 | #9
I haven't tried the new cra but from seeing how classe are changing.

I believe it's because the recently changed classes now have ways to gain final damage % to get damage and thus removing some general damage.

Rogue on beta at the moment is 1 ini = 1 crit dmg/1 dodge.

or enu's prospecting = damage is now prospecting = final damage


Thread : Cra  Preview message : #877910  Replies : 8  Views : 596
posté June 19, 2015, 13:50:52 | #10

Quote (Asgreth @ 18 June 2015 15:57) *

Quote (dreniat @ 18 June 2015 10:33) *
Been playing around in beta and i find the 2 use limit on mine mover pretty annoying.

It'd be nice if it didn't count into the 2 if you were to move a mine already existing and only count the ones where you create out of thin air.
Yeah, but to be fair, since it removes MP from epicenter target, it kind of makes sense.
I'll be honest you've confused me here.


Thread : Enutrof  Preview message : #877456  Replies : 16  Views : 857
posté June 18, 2015, 10:38:12 | #11
create a restaurant in my haven bag. Slowly getting there


Thread : General Discussion  Preview message : #877051  Replies : 40  Views : 1025
posté June 18, 2015, 10:33:54 | #12
Been playing around in beta and i find the 2 use limit on mine mover pretty annoying.

It'd be nice if it didn't count into the 2 if you were to move a mine already existing and only count the ones where you create out of thin air.


Thread : Enutrof  Preview message : #877048  Replies : 16  Views : 857
posté June 18, 2015, 10:28:31 | #13
From testing,

It seems to be a flat damage reduction.

So, at lvl 10 with barrier at 100, mobs do exactly 100 less damage.

Correct me if i'm wrong  


Thread : General Discussion  Preview message : #877043  Replies : 21  Views : 853
posté June 17, 2015, 05:08:55 | #14
Im up for any change and im happy that enu's got a change.

But I do know i'll miss the easy mobile aoe machine gun that is our meteor. (limited 4 use a turn, 2 uses per target)

also our stupidly strong rascalry. (halved in damage but loss the mp usage)

I think the only difference i don't like is that we don't get to see the extra damage from ember and hot magma. I get that people probably would rather see a huge number. Also that it triggers hits for certain mobs (the new crobaks and their returns) for each blast but i liked seeing it. (with barrier stat up i understand now why it's like this.)


This post has been edited by dreniat - June 18, 2015, 10:36:24.
Reason for edit : missed info
Thread : Enutrof  Preview message : #876573  Replies : 16  Views : 857
posté June 02, 2015, 03:57:59 | #15
Enu, sram, fogger, main
Eni, Osa, either feca or masq

Haven't really thought of why but these are just the 6 that i like to play.

Also plan to only have 1 main acc and have a mate play the other 3, Eca, Enu and a sac


Thread : General Discussion  Preview message : #870067  Replies : 27  Views : 996
posté June 02, 2015, 03:15:48 | #16
Gotta give Alibert some love.


Thread : News  Preview message : #870043  Replies : 123  Views : 5068
posté June 01, 2015, 03:08:10 | #17
ENU! i always loved characters that would give me more drops that others or classes that could craft a tiny bit better.

Love enu how it is now and the new enu coming is pretty cool too. Only thing that annoys me with this new enu is that i feel it's less mobile. Alot more restrictions on the moves that i like and NO WAY TO PICK UP POUCHES FROM A DISTANCE!! why can't my dhreller pick up pouches fella's why.


Thread : General Discussion  Preview message : #869462  Replies : 43  Views : 1402
posté May 29, 2015, 17:53:56 | #18
so you guys are definitely in game? alright time to re-install  


Thread : Server Status  Preview message : #867900  Replies : 18  Views : 1194
posté May 29, 2015, 17:30:30 | #19
yeah finished updating. but still getting stuck at the connect screen after i select the server..unless im meant to wait 5 minutes plus.


Thread : Server Status  Preview message : #867889  Replies : 18  Views : 1194
posté May 29, 2015, 17:03:24 | #20
Thought it'd be up. must be something wrong on my end. thanks for the replies guys.

EDIT:
ah read too fast. maybe it's not up ,

and the invalid version thing wasnt there a few hours ago when i was trying. must be as you guys are saying, in process of updating.

thanks again for replies


This post has been edited by dreniat - May 29, 2015, 17:06:00.
Thread : Server Status  Preview message : #867870  Replies : 18  Views : 1194