Back to forum.wakfu.com

By continuing to browse this website, you consent to the use of cookies, which enable us to offer you customised content and to collect site-visit statistics.
Click on this link for more information on cookies, and to customise your cookie preferences. X

No flash

dreniat's profile
Statistics
Member Since : 2006-05-04
93 Posts (0.06 per day)
Most active in : Character Classes
posté July 28, 2015, 16:33:33 | #1
Was just about to post this aswell


seems like the fishes got switched and the normal one is coming out at 1% instead of the milli seacod as i just got my first seacod out of maybe 50 mili seacods.


This post has been edited by dreniat - July 28, 2015, 16:33:45.
Thread : 1.43 Bug Reports  Preview message : #892277  Replies : 1  Views : 124
posté July 18, 2015, 16:23:07 | #2

Quote (Bjear @ 18 July 2015 03:55) *
Hey guys, could anyone verify if the server is currently up?
I dont know how late i've replied to this but yes, i just logged on


Thread : Server Status  Preview message : #888213  Replies : 24  Views : 1801
posté July 11, 2015, 18:17:50 | #3
i guess you've probably already found it but, it's at the ecaflipus arena in astrub. Which is left of the center astrub zaap.

On the minimap it's a sword


Thread : General Discussion  Preview message : #885784  Replies : 14  Views : 402
posté July 11, 2015, 10:20:48 | #4
i don't know if im just on a lucky spree but after update i've been getting decent stuff


Thread : Enutrof  Preview message : #885684  Replies : 6  Views : 690
posté July 11, 2015, 10:17:32 | #5

Quote (DeWinters @ 11 July 2015 07:47) *
Just a thought but have you done the global restat yet? You can't start fights without doing it



Thread : General Discussion  Preview message : #885682  Replies : 6  Views : 418
posté July 10, 2015, 11:09:10 | #6

Quote (Remieriel @ 08 July 2015 21:05) *

2) If I target a Mine with Geology and create a 3x3 AoE attack, will all monster in the AoE lose 1 MP? (Or only directly-targeted monsters lose 1 MP?)
If you're talking about Meteor. Then only selected target loses mp. pretty easily tested.


Thread : Enutrof  Preview message : #885206  Replies : 13  Views : 1017
posté July 10, 2015, 10:47:13 | #7
The server up? it says low population but i can't seem to pass the server selection.

I ask because it was pretty often that my friends account wouldn't be able to access due to a similar problem but mine would.

He's not subbed anymore so i can't check.

Just wondering im sure it's gonna work for me in an hour or so.

EDIT: also to know whether it's something to do with my account or not

EDIT2: I'm going to assume it's something to do with my account, i successfully logged in a second ago then decided to change characters and again it's stuck in the connecting screen after server selection.


This post has been edited by dreniat - July 10, 2015, 15:06:26.
Thread : Server Status  Preview message : #885186  Replies : 24  Views : 1801
posté July 10, 2015, 09:40:15 | #8

Quote (ReiYano @ 10 July 2015 09:28) *
so, for close combat, as long a I am damaging things within 2 cells no matter if it is single target or area, they will benefit from the CC bonus stat right?

that is correct. a max of 1 space between


Thread : General Discussion  Preview message : #885133  Replies : 24  Views : 1932
posté July 10, 2015, 09:26:44 | #9

Quote (ValvatorezSr @ 10 July 2015 08:51) *
Its not that hard....
lol

From my understanding and anyone correct me if im wrong.

Exactly as Madd says

If it turns into an aoe it's doing aoe damage therefore it takes into account the aoe dmg bonus even if it's hitting a single unit within the aoe.

For sadida summons the damage bonuses depend on where the summons source of damage is. so in theory if you went close combat and single target it would affect them and they'd get the bonus. of course you, the sadida, wouldn't get the close combat damage so you'd probably wanna go all general damage for summon sadida ( i don't play sadida maybe there is a CC sadida build and im wrong )

Not sure about osa summons


Thread : General Discussion  Preview message : #885120  Replies : 3  Views : 185
posté July 10, 2015, 09:06:25 | #10
If you're farming the emblem i'd say easiest way would be to spam the dungeon. I havn't farmed emblems but i assume they're rare drops.

Farm the dungeon and get enough tokens to buy the emblem  


Thread : General Discussion  Preview message : #885110  Replies : 3  Views : 201
posté July 10, 2015, 09:04:25 | #11

Quote (Naniru @ 10 July 2015 07:13) *
or they could move the Zaap at Ecaflipus up to the center of the place and give us an Ecaflipus teleporter like we have for Almanax
Then people would probably be willing to move there to hang out and I guess one of the Arenas would get chosen as the primary PvP battleground like what happend with the pirate one on the Beta Server.

+1 to this

Central zaap or atleast closer to the arena, the distance from an arena to the zaap is just long enough to be annoying.

PvP is a bit of a hassle. with so many rooms and no way to tell if anyone is in the rooms you can easily find yourself wasting time running around.

Maybe make the central area be the duel area and change the set out..weekly? probably a bad idea


Thread : General Discussion  Preview message : #885107  Replies : 27  Views : 894
posté July 08, 2015, 08:10:28 | #12
I put in armor so i eat less bread also.
too many carbs


This post has been edited by dreniat - July 08, 2015, 10:06:14.
Thread : General Discussion  Preview message : #883875  Replies : 23  Views : 1839
posté July 08, 2015, 07:05:02 | #13
i like to think of it this way.
at 1000hp and 40 points to spend
1000hp with all hp% so 80% = 1800
1000hp with 20 in hp% and 20 in hp% armor
1000hp + 400 = 1400 total hp
Then 40% of the 1400 is 560.
1400hp + 560 shield. So it kind of equals 1960

EDIT: i put in wrong numbers

i like to think of it this way.
at 1000hp and 20 points to spend
1000hp with all 20 points in hp% so 80% = 1800
or
1000hp with 40% hp increase + 40% of that into armor.

1400hp + 560 shield. So it kind of equals 1960


This post has been edited by dreniat - July 08, 2015, 08:08:48.
Thread : General Discussion  Preview message : #883848  Replies : 23  Views : 1839
posté July 07, 2015, 10:58:17 | #14
what if we make it conquest style with fast as possible fights. Maybe a mechanic where where you can instakill.

Have 5 rooms where 3 teams work together to keep control of the 3 area's. mobs spawn at irregular rates so it forces teams to get into one area to help if needed. if you keep mob number under a certain number for lets say 10-20 minutes the 3 bosses of each area come out. with 5 different spot have it randomly spawn a boss so the bosses arent always the same.

which then the teams can take on one each ( i just dont like the idea of having 18 units in a fight)

FIRST PHASE!

repeat...twice more? but harder! however ya wanna do the raid. I imagine a defend a castle scene.


This post has been edited by dreniat - July 07, 2015, 11:09:30.
Thread : General Discussion  Preview message : #882877  Replies : 12  Views : 803
posté July 05, 2015, 05:09:54 | #15
You could have...kind of like an enviro quest inside a dungeon.

Let the whole aim be finishing the dungeon in under a certain time limit and have a few paths to take.

Each team would take a room, let's say 3 groups of 6, so 3 rooms with a path leading to the end

or if not rooms i always liked the idea of defeating a limb of a boss because it's so huge.

because having more than 20+ in a fight will feel like im waiting hours for my turn.


Thread : General Discussion  Preview message : #882332  Replies : 12  Views : 803
posté July 03, 2015, 14:08:07 | #16
Given the deck systems out in about 4 days i'd say go with whatever levels you the fastest.

I always liked getting geology up to at least 1 first so you get the mines which is easily a big boost to your damage.

Then treasure tracker because of all the prospecting you'll get from the mines.

everything else seems right


Thread : Enutrof  Preview message : #881803  Replies : 13  Views : 1017
posté July 02, 2015, 17:23:43 | #17

Quote (spacecooky @ 02 July 2015 17:06) *

Quote (seikomantis @ 02 July 2015 16:54) *

Quote (dreniat @ 02 July 2015 16:39) *

with this all said i still hate the minimum range for mine mover.

+1

just make it cost 2 mp instead of 1 when cast in range=1 if you absolutely must
that would make moving mines under ememies also more expensive. so rather not.

2mp IF mine mover used in 1 range is what Seikomantis meant. which isn't too bad an idea. Only issue i see is if an enemy is right infront of you. but that's solved by just moving away

i'd +1 that if +1'ing things is a thing

OR allow mine mover work at 0 range (self cast) upgrading the mine by 1


Thread : Feedback  Preview message : #881578  Replies : 168  Views : 6550
posté July 02, 2015, 16:39:12 | #18

Quote (Hudski @ 02 July 2015 15:41) *
I don't know if I want to operate on iron/silver mines unless they get buffed to generate a useable amount of prospecting when you attack. The entire reason I go for gold mines is to max out my prospecting rapidly, so the whole "We made Gold absolutely super duper amazing and it gives you super final damage but you gotta work for it~~" doesn't appeal to me if it also comes accompanied with "You will not get any prospecting without being on a gold mine~~".
with the gelogy passive you start off standing on a silver, so just 1 mine move and you're on a gold. In addition to that there's 3 gold and 2 silvers spawned around the map. So it's not much harder to get a gold. (also 3 iron and 2 tin)

And im sure you know this but all mines give pp. whether gold or silver you're gonna hit max treasure buff in 2 turns, assuming you only use 2ap spells and hitting a single target with 10ap.

with having a gold mine to begin with being fairly easy. let's assume you pretty much start off with 100 treasure buff (again with the 2ap single target spells). so long as it's a tin mine you can get max treasure buff the next turn. tin being one up from iron id say it's still fairly easy to rack up treasure buff.

with this all said i still hate the minimum range for mine mover.


This post has been edited by dreniat - July 02, 2015, 16:41:01.
Thread : Feedback  Preview message : #881569  Replies : 168  Views : 6550
posté July 02, 2015, 11:57:10 | #19
I find fire line to be pretty awkward at times. what if....fusion, ember also have diagonals like firedamp! just a thought

EDIT:
Also while im at it, what if rascalry is used to pick up pouches. 2ap for 15/30% final damage doesn't sound too bad. Maybe change it to 1ap and 1mp if collecting a pouch.that way it's possible to gather 2 and still do double tax for the 12 ap'ers ;D


This post has been edited by dreniat - July 02, 2015, 12:11:58.
Thread : Feedback  Preview message : #881530  Replies : 168  Views : 6550
posté July 02, 2015, 08:44:26 | #20
Wont connect after class change Currently stuck in the connecting screen.

I had just formed a party using hero system then decided to change my class. Took unusually long so i decided a good old restart would fix it. nope! still stuck

EDIT: figured this would happen, i am able to log in now but after a an hour or so. I guess this doesn't really annoy me because it's just the beta server however if it were the actual game i'd get pretty fustrated.


This post has been edited by dreniat - July 02, 2015, 10:41:48.
Thread : New Bugs  Preview message : #881498  Replies : 0  Views : 70