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dreniat's profile
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Member Since : 2006-05-04
123 Posts (0.06 per day)
Most active in : General Discussion
posté January 18, 2016, 02:39:55 | #1
int: resist, i like hp to armor then, %hp
Str: single target , then either ranged or just normal %damage
Agi: ini , dodge
Cha: crit chance then backstab/ch damage


Thread : Enutrof  Preview message : #938963  Replies : 4  Views : 1112
posté January 18, 2016, 02:33:58 | #2
i dont play earth enu so im not sure about the ranges on earth spells while zerked but if they are slightly ranged or capable of being ranged id go ranged/single target or just single target.

if it's purely just for pouching and not so much the damage side, just move the mine under, rascal, purge both bags and get dhreller to pick them up while on a mine.


Thread : Enutrof  Preview message : #938962  Replies : 12  Views : 1838
posté January 13, 2016, 14:04:30 | #3
dont know if they fixed it, but scale could take that buff off and you'd hit him like normal


Thread : General Discussion  Preview message : #938104  Replies : 14  Views : 3561
posté January 08, 2016, 03:15:12 | #4
thought of this a while back.
What if enu's drops were like eni marks. Whoever kills gets the item with a chance enu getting the item also and their FD buff comes from applying the drop debuff or when a marked enemy dies. or both!


Thread : Enutrof  Preview message : #936502  Replies : 106  Views : 5710
posté January 07, 2016, 02:28:29 | #5

Quote (KingAchelexus @ 07 January 2016 02:13) *
Pretty sure that Water Xelor heals less.



Thread : General Discussion  Preview message : #936225  Replies : 31  Views : 1435
posté January 06, 2016, 16:06:39 | #6
yep. My backstabbing assassin needs its heals equal to an eni.


Thread : General Discussion  Preview message : #936055  Replies : 31  Views : 1435
posté December 01, 2015, 14:23:44 | #7
just tested it. works fine for me. just make sure you attack after you've been invis for a turn


Thread : Sram  Preview message : #928714  Replies : 4  Views : 1072
posté November 23, 2015, 07:25:51 | #8
Dont think there was. If you press P there should be a restat button on the bottom somewhere


Thread : General Discussion  Preview message : #927247  Replies : 2  Views : 303
posté November 23, 2015, 03:28:02 | #9
I used this as a guide. I didn't follow it exactly but it helped me get the numbers of crafts and such.
Link

EDIT: click the flag top right for a rough english translation


This post has been edited by dreniat - September 28, 2016, 12:17:23.
Thread : General Discussion  Preview message : #927232  Replies : 13  Views : 1922
posté November 19, 2015, 12:09:18 | #10
Unable to do certain actions Character name: Fireenu
Date and time:
19/11 roughly 9:30 at +9 time
Map:
Everywhere
Server:
Remington

Bug description:
Unable to do a few actions.
Can't plant/gather monsters or plants
Can't use my mount
Cant access the market
wont let me look at haven bags. Though i can if i enter a haven bag.

Reproducibility process:
I believe it's because i was doing actions then changing heroes mid way. For example when this happened to me i was in the middle of planting a few whisper mobs then decided to change hero.

Screenshots:
Nothing happens so not really anything to show

I think this may be a common thing or has been posted before just wasn't sure what to search. I apologise if this has already been brought up. I say this because i wondered how people had invisible mounts but now i know

EDIT:
It's fixed now. I logged out not closing the main client and the problem persisted. I tried restarting the whole client and now it's working all fine.


This post has been edited by dreniat - September 28, 2016, 12:17:23.
Thread : Bug Archives  Preview message : #926619  Replies : 1  Views : 313
posté November 09, 2015, 11:07:05 | #11
I feel ya.

When im in a group i try to just leave it with UP and summoning a sac doll each turn.

I think the only time i buff my dolls are when i want my inflatables to heal twice or for my UP to have 8ap


Thread : Sadida  Preview message : #924816  Replies : 10  Views : 1816
posté October 19, 2015, 16:45:38 | #12
was thinking about this a while ago.

What if enu's drop were like eni's marks?

So you still have your method of dropping but instead of a bag they'd have a drop mark. The person who kills get's an extra item as if picking up the bag and to keep it so enu's get items. enu's get items too by chance.

Let's say...
passive lvl 1 - If enu kills > 100% chance to get extra item, If someone else kills they get an item and enu has 50% chance to also get an item
passive lvl 2 - If enu kills > 100% chance to get extra item, 50% chance to get another. If someone else kills they get an extra item and enu get's an extra item.

Of course then i'd have to change the passives that are related to picking up bags.

what if instead of on pick up recieve final damage but
trade secret
passive lvl 1 - When someone gets an item +1/2 wp regen buff, if enu gets an item +1/2 wp regen buff
passive lvl 2 - same but silver mine when mob dies.
blessing
passive lvl 1 - for each drop marked mob gain X% final damage perma buff (small final damage boost)
passive lvl 2 - same but more damage.
promise
passive lvl 1 - when marked mob dies gain X% final damage for 2-3 turns - each kill resets turns and +X% final damage
passive lvl 2 - same but more damage.

Then purge would have to change. aoe on dropped marked mob?

passives i just thought on the spot while writing this so sorry if it doesnt work . just an idea.

EDIT: just thought about the dhreller, basically useless for drops...give him attacks back! + the chance to do the drop mark!
or just the attack, i miss the dhreller claws.


This post has been edited by dreniat - September 28, 2016, 12:17:23.
Thread : Enutrof  Preview message : #920133  Replies : 123  Views : 10637
posté October 15, 2015, 15:01:02 | #13

Quote (Kirito-Asuna01 @ 15 October 2015 14:52) *

Quote (dreniat @ 15 October 2015 14:51) *
how longs the server been down for now? only got home an hour ago hoping i could play before bed. I cant play weekends so this saddens me
Approx. 3 hours from 2nd shutdown (12 GMT, 3 hours ago almost)
ty ty. regret getting booster/heroes now. knew i should've waited another week or so.

just read there's gonna be a rollback Link.

That old news or new?

ah beat me to it. guess it's new. BAHHHHH.

Guess it's sleep time now. I'll see how it all is monday


This post has been edited by dreniat - September 28, 2016, 12:17:23.
Thread : General Discussion  Preview message : #918759  Replies : 20  Views : 2034
posté October 15, 2015, 14:51:24 | #14
how longs the server been down for now? only got home an hour ago hoping i could play before bed. I cant play weekends so this saddens me


Thread : General Discussion  Preview message : #918752  Replies : 20  Views : 2034
posté October 15, 2015, 06:21:22 | #15
i bought a 30 day one and got 30days 2 hours when i looked.


Thread : Bug Archives  Preview message : #918576  Replies : 9  Views : 775
posté September 28, 2015, 04:09:13 | #16
I wouldn't recommend statting in aoe. That'd affect your water spells damage. I'd suggest long range instead.

Why is fire lame? Because everyone see's it as a little lackluster and weak.

Why is Zerker'ing good? Because it's simple fun and does more damage than the other spells.

Why are people going water/fire? people generally make enu's to drop items so water/fire. Water is usually the first choice but the way this game works it's hard to go single element. Zerker doesnt really meld well our other elements so fire is the easy choice. Works the other way around too. Having said that I've seen plenty earth/water or earth/fire and a few tri's that do great.

Why is forums dead? It's the enu's forums that's dead


Thread : Enutrof  Preview message : #910441  Replies : 3  Views : 2318
posté September 28, 2015, 03:39:06 | #17
yeah viable. I personally dont like the limit of earth only so im fire/water but i've seen plenty of zerkers who do good damage with water as their second ele.


Thread : Enutrof  Preview message : #910435  Replies : 6  Views : 1631
posté September 27, 2015, 15:37:40 | #18
They should make it like a mark effect from an eni.

If killed while drop buff is on whoever kills gets an extra item (50% chance enu also gets item) - 160 passive - if enu kills two drops and 75% chance for extra item if someone else kills

increase final damage next turn when drop buff is activated max 100-150

Something like that.


This post has been edited by dreniat - September 28, 2016, 12:17:23.
Thread : Enutrof  Preview message : #910341  Replies : 123  Views : 10637
posté September 24, 2015, 04:43:36 | #19
I've never dealt with this though i've played with enu's who'd just take forever or run into the middle being surrounded by mobs just to drop the boss.


I just set my own rules,
if i can kill with remaining 2ap for dhreller then i kill.
if im unable to pick up bags in my turn then free for all.
don't drop the boss until majority of the mobs are dead or that's the only move i have available. With this one i usually have to ask people to skip a turn so i can do so and haven't encountered anyone saying no yet.
If there's another enu in the group, ask if he wants second bag of boss drops. If he says no then whoever gets it first but still after dealing with mobs first ( so if he goes straight for it or his turn falls before mine, I don't care. )

Judging from screenshot seems you went to drop the boss first/second turn without dealing with the mobs first? So i can see where this iop is coming from but then again idgaf.


Thread : Enutrof  Preview message : #909213  Replies : 11  Views : 2341
posté September 23, 2015, 04:23:50 | #20
3 enu's


Thread : General Discussion  Preview message : #908924  Replies : 23  Views : 2632