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spacecooky's profile
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Member Since : 2011-11-29
254 Posts (0.2 per day)
Most active in : General Discussion
posté July 02, 2015, 17:06:17 | #1

Quote (seikomantis @ 02 July 2015 16:54) *

Quote (dreniat @ 02 July 2015 16:39) *

with this all said i still hate the minimum range for mine mover.

+1

just make it cost 2 mp instead of 1 when cast in range=1 if you absolutely must
that would make moving mines under ememies also more expensive. so rather not.


Thread : Feedback  Preview message : #881573  Replies : 159  Views : 5269
posté June 23, 2015, 21:03:33 | #2

Quote (deandip @ 23 June 2015 18:24) *

Quote (Arkolak @ 23 June 2015 10:53) *
That link is an interesting mod, but the only reason I would use it would be to gain an edge in pvp thus making it against the ToS. For those who don't pvp it could be arguable that they are not gaining any advantage and its not against ToS. A mod's input would be helpful, but tbh having to change the file every time you log in is too much of a hassle for me.
It can be used to get an advantage on area challenges too, like finding the lost pet or something like that.
Just a small, as the pets, like mobs are still drawn in the same area around your toon, even if you zoom out further.
You can see how bad that works even with normal zoom, if you're riding a +50% speed mount.


Thread : General Discussion  Preview message : #878911  Replies : 19  Views : 588
posté June 23, 2015, 09:39:57 | #3
Not yet announced. Don't think it will until the dev team has finished it and the marketing team comes along and adds some random high price.


Thread : Feedback  Preview message : #878767  Replies : 271  Views : 25882
posté June 21, 2015, 15:13:37 | #4
With stock exchange you're regenerating a wp, everytime you pick up a pouch.

You'll alway start on a mine.
With the right passive, you'll already start on a silver mine, that you can turn into a gold mine right at the start.

But alone that you have a mine right from the start is a great buff, becaus right now on live, you'll always have to walk to a mine that most llikely will not be a gold mine and has to changed before.

Dhreller can get you mines and killed enemies can get you silver mines. So getting your gold mine will most of the times only require one mine mover.


Thread : Feedback  Preview message : #878230  Replies : 159  Views : 5269
posté June 20, 2015, 09:43:54 | #5
There is a wp regen mechanic.

You should read the last pages again or test the Enu by yourself,
some of the things you mentioned are only one side of the changes.


This post has been edited by spacecooky - June 20, 2015, 09:46:24.
Thread : Feedback  Preview message : #877922  Replies : 159  Views : 5269
posté June 18, 2015, 14:01:42 | #6
Switching chars and trading mats in your company works nearly effortlesly, so sharing crafting levels would be just a nice feature.
You don't have to Escape and switch toons, just do a click on the picture in your group interface to change the active char. Trading goes still over the account chest. If it was possible to either share all inventories or have them all open and drag and drop the items, it would be perfect.


This post has been edited by spacecooky - June 18, 2015, 14:02:31.
Thread : General Discussion  Preview message : #877099  Replies : 16  Views : 890
posté June 16, 2015, 19:14:20 | #7

Quote (blazakkhakabow @ 16 June 2015 19:05) *
@Lynn It shouldn't take priority, but it shouldn't be neglected either, because PvP does give gear and there is a PvP Ladder after all.
Gear that is mostly useful for, guess what, PvP
So there really is no reason for pvp besides doing PvP...


Thread : Feedback  Preview message : #876315  Replies : 1006  Views : 15429
posté June 15, 2015, 14:36:25 | #8
Spell decks also includes testing new builds.
It's about testing them from level 1 up to 175 with all options.

Adding relics and epics or their frags to the croupier should be no problem at all.


Thread : Feedback  Preview message : #875691  Replies : 19  Views : 703
posté June 12, 2015, 09:38:08 | #9

Quote (SupersunZeratul @ 12 June 2015 09:24) *

Quote (Aquallia @ 12 June 2015 03:34) *
I'm glad that I'm not there yet, but I can still say it's not any fun if enemies can keep you stunned indefinitely, may as well give them an instant kill move instead of a stun if going to let them keep you stunned forever.
That only happens if they shield bash you and your back is against a wall.

The rest of the time it just pushes you back one cell.

It's pretty easy to avoid as they aren't particularly fast.

The first time may get you due to not knowing, but antyhing else after that likely won't happen. Freeze is a far bigger concern than those stuns.
Although the second melee mob has also a stun. It was the Northern Brute, if I'm correct.


Thread : General Discussion  Preview message : #874282  Replies : 22  Views : 1047
posté June 12, 2015, 08:13:48 | #10

Quote (DallofDark @ 12 June 2015 07:43) *



Quote (Soundtrack8 @ 12 June 2015 06:37) *
Treasure tracker stacks to 150 with 1pp per level. +20 levels every time you deal damage while standing on a gold mine. With 12ap you could get 120 in the first turn. Thats just against a single target, you could easily hit max if you hit multiple enemies.
Without mp on spells, it makes getting to a gold mine pretty easy.
On top of that theres the static +30pp means enutrofs should very easily be able to make 180pp. Thats 180 pp more than any other class. Without the cap, it would be easily double if not more than every other class.
So I cant see them removing the cap without changing enutrofs. Drop rates should be balanced between the classes.

Again, srams are thieves. But they dont run around stealing more kamas from monsters or other players, or avoid taxes. Their thievery is ingrained in their combat, as should enutrofs greed.

You get +25 pp per hit over a gold mine, 50 with tax. With 12 ap using 2 ap spells you can easily get 150 at first turn. But ,again, i said to remove the cap and change the enus. To complete srams are not thieves they are assassins.

25/50 on the live server, 20 on the beta server with the new enu.

A system in which everyone benefits of the enus pp bonus would be nice. Is there a fear, that low level items drop too fast? They already do with the drop rate balance some time ago.

Remove the cap, give a bonus to the whole team.
Would it hurt to have something drop at a rate of 0.8 for the whole group instead of 0.16? I doubt it. The rates at higher levels are all ridiculous small.

If drop rates should be lower in lower levels, make it one of the new passives, that gives a smaller bonus at the first level and a bigger bonus at the second level. Second levels are unlocking at 100+.


This post has been edited by spacecooky - June 12, 2015, 08:21:49.
Thread : General Discussion  Preview message : #874265  Replies : 37  Views : 1204
posté June 11, 2015, 08:08:14 | #11

Quote (Gelgy @ 11 June 2015 02:22) *
This could still lead to interesting situations, like an Enutrof running 18 tiles, unzerking and having 12 AP for spells, or spending 18 MP on spells, unzerking and then having 6 MP to work with.

That should be easy too. Any MP you spent that exceeds you MP or AP pool will be taken from the other pool. If you spent all your MP and unzerk, then you won't have any MP or AP to work with.


Thread : Feedback  Preview message : #873885  Replies : 159  Views : 5269
posté June 10, 2015, 10:54:22 | #12

Quote (blazakkhakabow @ 10 June 2015 10:40) *
I think Drhellzerker needs a way to apply Broke.
The only way to apply Broke with the earth brach is also very unconfortable.
I tried it a few times and it is very difficult to position your drheller and then move your enu to a position, where the conditions were met. Maybe the intention is, that earth enus should be unable to apply Broke in the first turn. But even in later turns, when most enemies are moving around, I found it nearly impossible.

Maybe just the target enemy to be broken should be at the end of the AOE and the dhreller has to be at any point of the line.

In Zerker, Broke could just be applied to enemy at the end of the AOE. But then, Zerkers where never the ones for pouching anyway.


Thread : Feedback  Preview message : #873510  Replies : 159  Views : 5269
posté June 10, 2015, 09:36:27 | #13
It is -20%


Thread : General Discussion  Preview message : #873493  Replies : 25  Views : 1726
posté June 10, 2015, 09:35:19 | #14

Quote (Gelgy @ 10 June 2015 03:33) *

What would make sense would be for whatever MP you have left over when you unzerk being converted to AP, up to your max AP, with the rest being lost.

Or the spells and movements you did before unzerking are remembered and you'll lose an amount according to what your spells would cost in Enu mode. Though that would leave you most likely without any AP.

Though I'd rather have a balanced value between AP and MP. maybe 2/3 AP and 1/3 MP

Or it is an intended feature, to compensate Enus for the loss of MP regeneration with Not Dead Yet  


Thread : Feedback  Preview message : #873492  Replies : 159  Views : 5269
posté June 10, 2015, 09:25:34 | #15

Quote (monsterslam @ 10 June 2015 08:45) *
Also forgot to mention, for MP, 8 MP is possible with Golden Keychain and Indestructible Boots or the Vizion Dagger, but the AP will be 10. If someone chooses to take the AP passive, 11 AP 8 MP is possible but there will be a damage debuff.

Though your overall damage/other stats should be higher compared to builds with more AP, as MP costs less on items than AP. If I'd the equip for that build on the beta server I'd try it out for my Drhellzerker, though I doubt that taking that passive will be worth.

Another epic that gives you an MP for your 8MP build would be the Sanefty Belt from Vampyro, though this would be more interesting for the lower levels.


Thread : General Discussion  Preview message : #873489  Replies : 25  Views : 1726
posté June 09, 2015, 21:46:39 | #16
Yeah, was alreay mentioned. I guess they just didn't work out, how many ap or mp you should get, when you're doing it.


Thread : Feedback  Preview message : #873280  Replies : 159  Views : 5269
posté June 07, 2015, 20:09:53 | #17

Quote (crimson--cowboy @ 07 June 2015 18:19) *
what is this about pouches in pvp? do players actually lose items or is it just for wp regen in fights with no monsters? also how do they affect summons (in pvp and not)?

Players do drop pouches, but they are empty. They provide the buffs though.
Summons (tested it at the dhreller) don't even drop pouches.


Thread : Feedback  Preview message : #872695  Replies : 159  Views : 5269
posté June 06, 2015, 10:44:43 | #18

Quote (Gelgy @ 06 June 2015 06:12) *

Quote (BrainInAJar @ 06 June 2015 01:54) *

Quote (spacecooky @ 05 June 2015 17:44) *

Picked pouches count for all Enus on the field (at least in your team) for Enutrofs Blessing, which is kinda cool.

oh god my enu army is filled with ecstacy
Open the gates of Enurado and unleash the dogs of Wealth!

MWAHAHAHAHAHA!
Actually I meant god enutrofs promise. But I'll test it with the other passive as well later. But I think it works the same way.

Edit: Blessing works for all Enus too.

But I can really not imagine, why anyone would take Enutrofs Blessing over Enutrofs Promise.

Tested both with Stock Exchange, that turns the pouches into big ones whenever the ext players turn starts.

Enutrofs Promise creates 2 pouches out of one enemy, Stock Exchanges turns them into big pouches. Player picks both up = +60% final damage, that lasts one round.

Enutrofs Blessing only creates 1 pouch. Turned into a big pouch and lying on the field, that are +16% final damage. Means you have to break at least 4 enemies to get +64% final damage. And only if no enemy walks over the pouches, what happens regularly.

Less effect, less loot.

Edit 2: Not dead yet only gives an mp for the enutrof that breaks the enemy, not for enus in general, that have this passive. The text could let you assume that it works in general though

Edit 3: Stock exchange does not regenerate WP, if the enu himself or his drheller picks the pouch. This would be an error due to the changelog description. Don't know if the green ally symbol normally includes the character himself or his summons.


This post has been edited by spacecooky - June 06, 2015, 16:26:45.
Thread : Feedback  Preview message : #872261  Replies : 159  Views : 5269
posté June 06, 2015, 09:56:13 | #19
My Enu ends up this way in the beta, whenever he zerked in a fight. Though the name is still shown properly.


Thread : General Discussion  Preview message : #872252  Replies : 16  Views : 694
posté June 06, 2015, 08:08:19 | #20

Quote (Thannas @ 06 June 2015 04:21) *
Wouldn't Vitality foods be more "in demand" after this change? I may not understand it fully, but if Bread gave 100 additional hp, wouldn't that be times our new very high multiplier making the bread hold more significance than before?

Actually the new high hp we have now in beta are a result of doubled base hp, that we get per level up, no a higher multplier.


Thread : Feedback  Preview message : #872225  Replies : 12  Views : 451