Incorrect login detailsYour account has been bannedYour account is lockedYour account has been deletedYou have reached the limit of authorised attemptsYour account name has been blacklistedThis Ankama account is protected by the Authenticator. 1. Open the Authenticator application. 2. Select your account. 3. Select ''Unlock''. 4. You will have 30 seconds to retype your account information.
loop hole with lumino
Lumino gets a passive damage bonus up to 178% damage but general damage does not go into heal% less it is one of the four elements. Please fix Lumino to get a passive damage and passive heal from levels and in combat passive this would balance him out to be good for heals and still a bit damage. Otherwise just make him full water and not general damage.
I think I found the problem. The astrub knight does not give the 100 pp so i was only getting 700+ challenges to rarely get a fragment. After i took him out I got 3 in a hour, compared to none in two days.
Character name: Roxy
Date and time: 12/19/2013
Map: any area outside or in a dungeon
Bug description: When 2-4 sidekicks are in battle. During the battle the swords crossed icon on the sidekicks image disappears and only 1 if any sidekicks keep the icon. This appears to effect the pp bonus the multi men get as well as the goal of 800 pp for relic fragments. Has anyone else noticed this error.
I have noticed this since the last hotfix.
Reproducibility process: start a team with 3 accounts add 3 multimen and enough pp for relics. During combat they will lose the in battle icon effecting the loot table at the end.
The passive for Astrub Knight which does not appear to have any effects ("[li]"; someone probably forgot to type in the effects), on the beta server the passive gives him +1% damage per level (+200% at lv200) and an additional +1% per level against targets who are lv60 and below (also +200% at lv200).
After playing around with Astrub Knight, it feels like a more defense oriented version of Shadow. For being completely free I would be content with how it works on the beta server now but I think a lot more people would consider using it if it had a utility spell. Maybe a WP skill that stabilizes a target at 1 range or stabilizes itself.
but do his spells gain a crit like he seems to be the only sidekick with no crit dmg. QQ
Just a heads up. My earth fogger was able to take most of dragon pigs dmg till the last phase. I was locking him and he hardly broke all of my blocks that I placed. I only had a earth osa to back me up.
Lock fogger vs Dragon Pig
Before starting the fight or entering the cave. A practice fight is created outside all fogger skills and passives work just fine. When the fight with dragon pig starts the fogger loses all passive skills and gets no bonuses at all.