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Member Since : 2012-12-20
18 Posts (0.03 per day)
Most active in : General Discussion
posté April 17, 2014, 02:27:21 | #1
No.


Thread : General Discussion  Preview message : #716999  Replies : 174  Views : 4750
posté February 04, 2014, 03:08:22 | #2
well THAT WOULD BE GRRREEAT!! XD


Thread : General Discussion  Preview message : #674299  Replies : 5  Views : 479
posté February 04, 2014, 02:13:37 | #3
loop hole with lumino Lumino gets a passive damage bonus up to 178% damage but general damage does not go into heal% less it is one of the four elements. Please fix Lumino to get a passive damage and passive heal from levels and in combat passive this would balance him out to be good for heals and still a bit damage. Otherwise just make him full water and not general damage.


Thread : General Discussion  Preview message : #674273  Replies : 5  Views : 479
posté February 03, 2014, 23:48:53 | #4
So the "updater" patch makes the game interface change and I can not use hotkeys less I move around. PLEASE FIX THIS.


This post has been edited by Atmadune - February 03, 2014, 23:55:29.
Thread : General Discussion  Preview message : #674177  Replies : 70  Views : 1917
posté January 22, 2014, 19:12:17 | #5
hey bap you R LATE. also eca op nerf please. leave rogues and masq alone. ps buff sadi.


Thread : Ecaflip  Preview message : #667997  Replies : 39  Views : 7084
posté January 17, 2014, 22:19:34 | #6
Buff Astrub knight XD


Thread : Changelogs  Preview message : #665383  Replies : 469  Views : 24857
posté December 23, 2013, 00:56:09 | #7
I think I found the problem. The astrub knight does not give the 100 pp so i was only getting 700+ challenges to rarely get a fragment. After i took him out I got 3 in a hour, compared to none in two days.


Thread : Bug Archives  Preview message : #655349  Replies : 31  Views : 1992
posté December 19, 2013, 23:49:41 | #8
Multiman pp bonus bug Multi man bug:


Character name: Roxy
Date and time: 12/19/2013
Map: any area outside or in a dungeon
Server: dathura

Bug description:
When 2-4 sidekicks are in battle. During the battle the swords crossed icon on the sidekicks image disappears and only 1 if any sidekicks keep the icon. This appears to effect the pp bonus the multi men get as well as the goal of 800 pp for relic fragments. Has anyone else noticed this error.
I have noticed this since the last hotfix.
Reproducibility process: start a team with 3 accounts add 3 multimen and enough pp for relics. During combat they will lose the in battle icon effecting the loot table at the end. 


Thread : Bug Archives  Preview message : #654303  Replies : 31  Views : 1992
posté December 06, 2013, 15:58:04 | #9

Quote (Kakenshu @ 06 December 2013 00:01) *
The passive for Astrub Knight which does not appear to have any effects ("[li]"; someone probably forgot to type in the effects), on the beta server the passive gives him +1% damage per level (+200% at lv200) and an additional +1% per level against targets who are lv60 and below (also +200% at lv200).

After playing around with Astrub Knight, it feels like a more defense oriented version of Shadow. For being completely free I would be content with how it works on the beta server now but I think a lot more people would consider using it if it had a utility spell. Maybe a WP skill that stabilizes a target at 1 range or stabilizes itself.
but do his spells gain a crit like he seems to be the only sidekick with no crit dmg. QQ


Thread : Devblogs  Preview message : #647067  Replies : 195  Views : 12439
posté December 05, 2013, 19:45:56 | #10
Buff Astrub Knight xD.


Thread : Devblogs  Preview message : #646603  Replies : 195  Views : 12439
posté December 05, 2013, 15:32:49 | #11
earth sadi could coag a fogger just as well but no heals so the eni would have to work a bit more if dp broke the shell and block hp which i doubt he would lol.


Thread : General Discussion  Preview message : #646499  Replies : 37  Views : 1804
posté December 05, 2013, 15:06:09 | #12
Just a heads up. My earth fogger was able to take most of dragon pigs dmg till the last phase. I was locking him and he hardly broke all of my blocks that I placed. I only had a earth osa to back me up.


Thread : General Discussion  Preview message : #646485  Replies : 37  Views : 1804
posté December 02, 2013, 12:35:38 | #13
Lock fogger vs Dragon Pig Before starting the fight or entering the cave. A practice fight is created outside all fogger skills and passives work just fine. When the fight with dragon pig starts the fogger loses all passive skills and gets no bonuses at all.


Thread : Bug Archives  Preview message : #644821  Replies : 0  Views : 199
posté October 03, 2013, 16:48:25 | #14
Wow way to nerf fogger im not sure i will use mine anymore other then a crappy tank support.

sorry let me fix that last statement (earth= tank support not dpt) i will miss you QQ


Thread : Devblogs  Preview message : #613191  Replies : 189  Views : 9796
posté September 12, 2013, 16:04:22 | #15
All of this looks good but the loss to bombardment but ah well.


Thread : Devblogs  Preview message : #604995  Replies : 189  Views : 9796
posté June 21, 2013, 16:50:58 | #16
At this rate might as well remove stasis and give them a normal element(air/water). (so they can get 3 branches of resist like every other class)

Late game stasis foggers do as much if not less then a decently geared class.


Thread : Foggernaut  Preview message : #562501  Replies : 86  Views : 5969
posté June 16, 2013, 05:07:50 | #17
Air Masq Targeting bug Character name: Dunes

Date and time: 6/15/2013 8pm cst.
Map: Bonta 5th ave.

Bug description: Was not able to target a panda in a pvp.
Reproducibility process: He was carrying a feca and on the feca's mp and ap glyphs.


Thread : Bug Archives  Preview message : #559859  Replies : 0  Views : 176