Yesterday - 21:30:51 | #1
- The first one is that each lenald (Fatt lenald and first boss phase of boss are excluded) have some conditions in order to get damage. In other words they block ALL the damage if the condition is not satisfied.
- The second factor is their shields. When they are with low hp they raise a shield with 30% of the attackers life. Considering that everyone has at minimun 4k of hp at the level they are able to do the dungeon the lenalds will have a shield of 1200 damage for one turn.
- Each time a lenald is attacked with a different element he gain a bonus. If they have a bonus for all the four elements they summon a global spell that damage all characters and heal himself (The boss heals up to 6k if this happen)