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Agosta's profile
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Member Since : 2009-10-10
1643 Posts (1.56 per day)
Most active in : General Discussion
posté Today - 22:25:39 | #1

Quote (Mikutza @ 26 January 2015 18:19) *
I always buy 12 months worth of sub but I never play the game, I'm still waiting for the day this game gets fixed and less annoying, thus I still contribute.

You can send me 120 a year instead and I'll work more consistently.


Thread : General Discussion  Preview message : #824254  Replies : 20  Views : 597
posté Today - 06:22:30 | #2
So apparently the specialty bug isn't isolated to just Owl El Just started a Cactus run and I can't throw anything! Thanks Ankama.

If this isn't hotfixed this week say goodbye to sub money lol.


Thread : General Discussion  Preview message : #824070  Replies : 5  Views : 209
posté Today - 05:53:28 | #3
No way Rogues are great.


Thread : General Discussion  Preview message : #824066  Replies : 40  Views : 968
posté Today - 05:45:38 | #4
S Tier-
Panda
Fogger
Sram

A Tier-
Eniripsa
Enutrof
Rogue

B Tier-
Feca
Xelor
Iop
Sacrier
Masqueraiders

C Tier-
Osamodas
Ecaflip
Eliotropes
Cra

D Tier-
Sadida


This post has been edited by Agosta - January 26, 2015, 05:46:34.
Thread : General Discussion  Preview message : #824064  Replies : 40  Views : 968
posté Today - 05:38:28 | #5
I was not arguing and it was not ideal conditions lol.


Thread : General Discussion  Preview message : #824063  Replies : 870  Views : 31015
posté Today - 01:14:39 | #6

Quote (Gelgy @ 26 January 2015 01:02) *
Re: Destructive Arrow. I would expect the spell to deal pretty serious damage at 50 Riddling, since it's a 6 AP 1 WP single target spell. The riddling stacks from the beacon + Piercing Arrow might be are probably too quick. By the way, how does this work out with multiple targets? I'm limited to 10 AP builds on Beta.
If you attack the beacon, you bypass the low damage on the first hit and the second/third hits do increased damage.

It's not the power of Destructive Arrow, it's the fact of how fast you can stack Riddled with one spell in conjuction with beacon. Either the other spells need to be buffed as they're single target, or the amount of Riddled that Piercing stacks with beacon needs to be adjusted.
 


Thread : General Discussion  Preview message : #823996  Replies : 870  Views : 31015
posté Today - 01:00:35 | #7
You're missing the point Brain, which is Piercing x2 + Beacon stacks 50 Riddled in AOE. Unless you get lucky with Lashing Arrow, it's not possible to hit 50 riddled on a single target in 1 turn with other spells in the branch.

There's a difference between over centralizing spell combinations and being a strong DPT character. Feel free to point out to me right now another spell combination for current Cra that can even touch Piercing/Destructive in terms of DPT and ease of setup.



This post has been edited by Agosta - January 26, 2015, 01:00:57.
Thread : General Discussion  Preview message : #823992  Replies : 870  Views : 31015
posté Today - 00:51:01 | #8
My scalded does about 8k damage on mr pouchy, which requires 2 turn setup and the enemy not moving away + having scalded state. It takes 1 turn setup for Cra to out damage that and has 150% less damage than what I can have. Hell that Cra isn't even in optimal gear.

If this hits live I will drop my Pandas in a heartbeat to start cheesing everyone and everything.



This post has been edited by Agosta - January 26, 2015, 00:51:31.
Thread : General Discussion  Preview message : #823987  Replies : 870  Views : 31015
posté Today - 00:24:09 | #9
The point is that Riddling Stacks to 50 in 2 hits from the second bounce of Piercing (you can stack 50 riddling on 2 targets). Since I'm locked out of beta, I'm unable to test if multiple Cra's can interact with that Riddling, effectively allowing one Cra to stack riddling, then another immediately going after and nuking the enemy. You can effectively 2-3 turn everything in the game outside of bosses just with Piercing and Destructive without having to approach.

Chances are next update they're gonna remove the riddling from stacking when the Beacon is targeted by Piercing.
 


Thread : General Discussion  Preview message : #823978  Replies : 870  Views : 31015
posté Yesterday - 22:32:09 | #10
So many delusional people posting.


Thread : General Discussion  Preview message : #823935  Replies : 870  Views : 31015
posté Yesterday - 19:54:25 | #11

Quote (Anotherenuacc @ 25 January 2015 14:54) *

Quote (Jannet-fenix @ 25 January 2015 14:31) *
thing is, enemies have tendency to move from a place...

Yes, enemies tend to move and what Agnosta demonstrated was done under ideal conditions. However what I see is that while piercing arrow is doing pretty average damage, its allowing riddling to be stacked to quickly and that the bonus damage on destructive being applied is too high considering how fast the riddling was applied.

I absolutely adore Cra, both in Dofus and on Wakfu (to the point of having 2 cras in my Dofus team) but the last thing I want is for something that is too powerful making it to the live server and it getting nerfed into the ground so it's no longer useable (kinda like what happened to Pandas). It's much better it gets looked at while it's on beta so it can be tested and we get a balanced version rather than ending up with a spell that's no longer useable.

If those conditions were ideal that Destructive would be 20k. I was demonstrating that you could output insane damage for 18ap with little effort.

Piercing is base 1-4 range. That Cra has +4 range; with Golden Keychain it would be +5. That would be 1-9 Piercing, 1-11 with rebounding on Beacon. There's basically no escape from that combo. Even if there was, Cra has 2-4 other spells they can use before finishing you off with Destructive.
 


This post has been edited by Agosta - January 25, 2015, 20:01:09.
Thread : General Discussion  Preview message : #823886  Replies : 870  Views : 31015
posté Yesterday - 12:14:45 | #12

Quote (Soundtrack8 @ 25 January 2015 12:06) *

Quote (Agosta @ 25 January 2015 11:42) *
This is basically with NO final damage modifiers either. Beta cra is missing about 150% damage too.
No final damage? Backstab is a final damage boost cras almost never get to use. Youre also up against a mob with 0 final resist. Youve also got 40% from sharpened arrowhead. Thats a few more than none.




 


Thread : General Discussion  Preview message : #823767  Replies : 870  Views : 31015
posté Yesterday - 11:42:13 | #13
Gonna be that guy again.


If this makes it to live I'm gonna legit piss my pants with laughter. 18/24ap spent. Have 4mp to spend each turn. Free backstab for Destructive the next turn due to 6ap left to teleport.

This is basically with NO final damage modifiers either. Beta cra is missing about 150% damage too.





This post has been edited by Agosta - January 25, 2015, 11:50:46.
Thread : General Discussion  Preview message : #823762  Replies : 870  Views : 31015
posté Yesterday - 09:16:58 | #14

Quote (Delaz @ 25 January 2015 07:28) *

Quote (BrainInAJar @ 25 January 2015 06:15) *
(some class should have a mechanic to reduce heal resist.)

Heal resist should work in way that it would reduce itself every rounded that person is not healed. That's the only fair solution.

Nope


Thread : General Discussion  Preview message : #823749  Replies : 37  Views : 679
posté Yesterday - 06:50:28 | #15
Beacon pushes back 2 doesn't it

Just use that


Thread : General Discussion  Preview message : #823737  Replies : 870  Views : 31015
posté January 24, 2015, 15:20:17 | #16
I would like it if stabalized (or a similar state) made it that you're only stabalized against foes; that way you're still able to use spells properly or be moved by allies.


Thread : General Discussion  Preview message : #823530  Replies : 870  Views : 31015
posté January 23, 2015, 23:45:04 | #17
Flaming
  • This state now adds 0.4 Lock per level of Flaming on the user.

 


Thread : General Discussion  Preview message : #823336  Replies : 870  Views : 31015
posté January 23, 2015, 22:08:04 | #18

Quote (MiniMikeh @ 23 January 2015 21:56) *
What about resists?

I heard mask buffs were coming from a little birdie but I didn't expect them to flat out just give us final damage this is like christmas



still lose -8 resist per hit taken

So you're losing around -50 resistance to gain 20% final damage

Mask is still meh that just seems like A LOT of resistance to be throwing away for some damage that you aren't gonna get immediately you'll have to wait for it to build up

Oh so it's 3% per hit and 20% maximum?


Thread : General Discussion  Preview message : #823300  Replies : 26  Views : 867
posté January 23, 2015, 22:06:05 | #19
Lead legs is basically a free turn against any class that's short range or cc. They removed stun for a reason. They also made crobak chiefs uncatchable for the same reason.


This post has been edited by Agosta - January 23, 2015, 22:06:49.
Thread : General Discussion  Preview message : #823297  Replies : 870  Views : 31015
posté January 23, 2015, 21:45:09 | #20

Quote (FlatAtlas @ 23 January 2015 21:41) *
@Exi Any thoughts about our proposal to add Lead Legs to Disengage?

Do you know how overpowered Lead Legs is lol.


Thread : General Discussion  Preview message : #823287  Replies : 870  Views : 31015