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Member Since : 2009-10-10
1045 Posts (1.1 per day)
Most active in : General Discussion
posté Yesterday - 15:18:14 | #1
Beat Sramva boss first on Hardcore.


Thread : General Discussion  Preview message : #789162  Replies : 18  Views : 461
posté October 18, 2014, 15:29:49 | #2

Quote (picklesaregood @ 18 October 2014 15:21) *
feels like ankama has no idea what the hell they're doing with their game and they just come up with these ideas a month before they implement it and hope everything works out and if not they take their good old time to fix it
Think of the Wakfu dev team as a bunch of college kids in a dorm and Dofus team as an legitimate developmental team. They don't know what the fuck they're doing 90% of the time, break promises left and right, and change their minds every other week. It's a bunch of idea guys with terrible ideas and terrible programmers.
 


Thread : General Discussion  Preview message : #788409  Replies : 10  Views : 533
posté October 18, 2014, 15:02:26 | #3
If they do it one at a time there would be no reason to play unchanged classes. Sram is already head and shoulders above every other class with the amount of final damage you can stack. I'm not even geared completely and I'm hitting upwards of 10k a turn.


Thread : General Discussion  Preview message : #788405  Replies : 10  Views : 533
posté October 17, 2014, 16:02:42 | #4

Quote (Hudski @ 17 October 2014 08:16) *

Quote (TheMMOR @ 17 October 2014 05:27) *

Quote (perfection25 @ 17 October 2014 05:24) *
The game isnt easy its just normal,hardcore players should better deal with other things.
The game is way too easy after the patch, compare it to dofus and you will see the massive difficulty difference.

edit: I haven't actually played dofus recently so don't take my word on it

The thing about dofus is that the actual game content itself is difficult, but you do the dungeon once and you can make any item you want from it. The challenge is actually doing the dungeon once, first.

Dofus has this token system called "resources" and they have these token machines called "professions" and you drop all the "resources" that you need to "craft" an item from the dungeon, usually getting enough per run to make something.

If only Wakfu had a similar system.


100% agreed. All dropped items should be removed in coming content and let everything be craftable.


Thread : General Discussion  Preview message : #788192  Replies : 71  Views : 1722
posté October 17, 2014, 00:32:39 | #5

Quote (MiniMikeh @ 17 October 2014 00:05) *
Yay eni and osa get their second revamp before mask even gets their first one

heavy sarcasm


Quote (Heartyace @ 16 October 2014 22:28) *

Quote (BrainInAJar @ 16 October 2014 22:17) *

Quote (picklesaregood @ 16 October 2014 20:39) *
i hope ankama introduces some more "diffcult" content cause everything is so easy now its not even fun anymore even with all gear we're getting now

doesn't feel "earned" more like, given out to us out of pity

hardcore was designed to be... uhhh hard? yeah its a joke and we all know it

i guess thats the price for appealing to the casual player base, gotta dumb things down too

please give us something that is hard AND rewarding so this game could feel enjoyable again

feels like playing a game made for 12 year olds now with its difficulty level
Game2EZ QQ?

I rather like it now. but im neither HC nor casual. im a soft core gamer.
Why do you trolls always come in like that. It annoys me a bit.
The game is too easy, and I don't even think it's even worth playing anymore. Which I don't. I'm usually online because I run a guild and I can't just abandon them. But even then I don't really move. I'm just afk in town.

But I'll give, the RNG before was terrible, and we needed the change. Running a 1-2 hour dungeon and getting fur isn't tolerable, regardless to how many of us put up with it. I understand that it was difficult to make content before with all the different elements and stats. But everything is so generalized that in PVE all classes feel almost the same. The specialized stats feel like they do close to if nothing to increase damage. People would honestly prefer look for other stats like Lock, Dodge and Ini over specialized stats.
The game IS to easy. A lot of people have stopped playing myself included because of this fact

Anybody who defends the current state of the game was a casual before hand and is just now getting a taste of what weve had for months they'll realize it soon once the hype dies down don't worry
The game never WAS hard. You know what WAS hard? Trying to keep exploits secret so the devs wouldn't prevent people from using them. You think they changed UBs to make them more difficult on purpose? No, it's because people were exploiting to beat them. Making a dungeon last 2 hours isn't difficulty either. What the fuck is it with MMO players and thinking that tedium = difficulty?
 


Thread : General Discussion  Preview message : #788066  Replies : 71  Views : 1722
posté October 15, 2014, 18:20:21 | #6
You can't drop fragments in HWs because of botting. You can set up the same map against the same monster every time and never be caught. There are dozens on HWs and no in-game mods as it is.
 


Thread : General Discussion  Preview message : #787704  Replies : 22  Views : 725
posté October 15, 2014, 04:37:53 | #7
No and I'll give you three guesses why.


Thread : General Discussion  Preview message : #787515  Replies : 22  Views : 725
posté October 15, 2014, 00:00:29 | #8
Now fix the part where the client leaks more memory than the Titanic took on water.


Thread : News  Preview message : #787461  Replies : 11  Views : 1361
posté October 14, 2014, 14:26:41 | #9
Maplestory bullshit


Thread : General Discussion  Preview message : #787322  Replies : 36  Views : 1446
posté October 13, 2014, 13:44:14 | #10
Fogger.


Thread : General Discussion  Preview message : #787035  Replies : 16  Views : 919
posté October 12, 2014, 01:12:45 | #11
You'll be able to buy endgame gear in the cash shop.

No, but what it'll be is that everything will be craftable and not full drops. Quote me.


This post has been edited by Agosta - October 12, 2014, 01:13:12.
Thread : General Discussion  Preview message : #786649  Replies : 13  Views : 1049
posté October 12, 2014, 00:11:22 | #12

Quote (SacridTaco @ 11 October 2014 20:23) *

Quote (samrux2 @ 11 October 2014 20:18) *
They're adding a button to skip a bonus.
This doesn't exclude the fact that eventually, someone will be stuck with taking it.

If you wait 30 seconds you don't have to select a bonus.


Thread : General Discussion  Preview message : #786634  Replies : 13  Views : 345
posté October 09, 2014, 17:10:12 | #13
To a collector maybe 500kk a piece. To everyone else crush it.


Thread : Trade  Preview message : #786041  Replies : 1  Views : 82
posté October 09, 2014, 13:52:06 | #14

Quote (megasstrdex @ 08 October 2014 13:02) *
I think that recently we've been to focused on "Excitement from Getting".

I'd rather we have Exciting and Tactical battles (at all levels) that make us think:

"WOAH I can't believe we just pulled through that".

Items should be the means to and end, not the end itself.
Grind =/= Greatness or comittment. In the same vein, the value of a relic shouldn't be based upon time to get it by grinding. Rather have hard, rush inducing battles with mobs that have Slightly Variable A.I. So their actions won't be 100% routine after your first battle with them. These battles could then drop materials used by craftsmen to make "Relic Gear"

Spam HC spore if you want that excitement.


Thread : General Discussion  Preview message : #786007  Replies : 797  Views : 20704
posté October 08, 2014, 21:27:16 | #15

Quote (Asthis @ 08 October 2014 21:20) *

Quote (Agosta @ 08 October 2014 20:06) *
Summon damage for Osa is bugged if Earth is the highest element. That information is wrong in the OP.

Nope, when my air element is highest or equal to fire, it doesn't work either.

If nobody else has anything else to add, I'm gonna say this list is pretty much done and Sabi can submit it.

Guildie is Air/Earth and his summon damage is fine.


Thread : General Discussion  Preview message : #785875  Replies : 47  Views : 1176
posté October 08, 2014, 20:42:10 | #16

Quote (Hudski @ 08 October 2014 20:09) *
I swear possession needs to be a passive that triggers at the end of your turn to control all your summons (integrate with Animal Link? ty).

Possession would be better if it was 1WP and controlled all summons.


Thread : General Discussion  Preview message : #785861  Replies : 47  Views : 1176
posté October 08, 2014, 20:06:36 | #17
Summon damage for Osa is bugged if Earth is the highest element. That information is wrong in the OP.


Thread : General Discussion  Preview message : #785854  Replies : 47  Views : 1176
posté October 07, 2014, 22:35:20 | #18

Quote (SacridTaco @ 07 October 2014 21:28) *
Only person that gets the final hit on Sram boss gets their hp filled after the fight. (tested in Hardcore)


Quote (Agosta @ 07 October 2014 13:34) *
SUMMON DAMAGE STILL BROKEN A MONTH LATER.

NICE PROGRAMMING MORONS.
What if its not broken and they just secretly nerfed summons being so op. Also, quit being an inconsiderate jerk. Lets see you make a game and do better
Summon damage does not apply if Earth > Air and Fire. They've already said they're aware of the bug. It has not been working for a MONTH. You know why shit never works and the servers always have to rollback on patch days? Because of nepotism. They have programmers in charge of those things because they're in good with the management at Ankama. They're incompetent and after 2 1/2 years they need to wake the fuck up. If this was broken in WoW it would've been fixed in less than a day. It's bullshit and I'm getting fed up with this lackadaisical nonsense. They fooled me for a bit with the September patch that they were going to improve, but my faith has gone right back down to 0.
 


Thread : Changelogs  Preview message : #785484  Replies : 101  Views : 4179
posté October 07, 2014, 17:27:32 | #19
AP removal is useless because hurr let's give monsters 15ap.


Thread : Changelogs  Preview message : #785381  Replies : 101  Views : 4179