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Member Since : 2009-10-10
890 Posts (1 per day)
Most active in : General Discussion
posté Yesterday - 17:22:17 | #1
50% of osas damage? So pretty much summons nerfed to shit? Rip victus Plated on suicide watch


Thread : Server Status  Preview message : #765362  Replies : 462  Views : 19201
posté August 16, 2014, 05:42:30 | #2
I would recommend 1ap/1mp/1ra/90+str/90+agi then put some points in chance and int for resists. I switch between primary healer, secondary healer, or dpt depending on the group and situation. Earth/Air is a swiss army knife and does everything well.

I wouldn't suggest going above 30 or 33 crit since you get 20 from crit synergy. Resists > probability imo.


Thread : Osamodas  Preview message : #763491  Replies : 8  Views : 493
posté August 14, 2014, 07:05:56 | #3
Don't doubt Inky's sadidas lol


Thread : Sadida  Preview message : #762840  Replies : 28  Views : 1239
posté August 04, 2014, 07:37:21 | #4
Earth/Water + Scarawing da best.


Thread : Osamodas  Preview message : #759860  Replies : 15  Views : 817
posté July 08, 2014, 09:11:44 | #5
All of those will happen as well as 12 hour emergency maintenance and rollbacks.


Thread : General Discussion  Preview message : #752096  Replies : 6  Views : 466
posté June 29, 2014, 03:23:31 | #6
Uninstalled the game after reading this. There is now absolutely no reason to play or return. I'll probably drop off my gear to people who could make use of it now that I don't have to resub to give it to them if I find the motivation to download it again.

Either run 6 accounts and play with "friends" when you want to have "fun" or you're never going to advance in the game.

Single accounter? Get ready to be griefed until you quit. God forbid you get on someone's bad side or someone who has no life decides to make people miserable.


This post has been edited by Agosta - June 29, 2014, 03:24:03.
Thread : News  Preview message : #750206  Replies : 303  Views : 13611
posté June 21, 2014, 19:38:08 | #7
The thread has gone this long and no one has said laptop


Thread : General Discussion  Preview message : #747923  Replies : 26  Views : 802
posté June 20, 2014, 23:36:05 | #8
It's been happening since release that french devs that play have given information to guildies or duped items for them. When UBs were still world bosses someone got fired or heavily reprimanded for duping and exploiting for their guild.


Thread : General Discussion  Preview message : #747617  Replies : 5  Views : 401
posté June 20, 2014, 03:44:13 | #9
You'll receive a response in 5 days asking why you didn't level a new one.


Thread : General Discussion  Preview message : #747185  Replies : 23  Views : 1001
posté June 19, 2014, 03:16:14 | #10

Quote (Dy7 @ 18 June 2014 20:10) *

Quote (Raizzan @ 18 June 2014 15:03) *
Then perhaps the devs should nerf satisfaction Ring in the next patch.
For the reason I gave earlier, it's still not healthy to allow player to bypass the limit with items like Satisfaction ring.

But the standard 10ap build on Dofus wears a Gelano from level 60 to 194. Are you sure this is actually unhealthy to wear and not a bandaid from spontaneous decisions?


Thread : General Discussion  Preview message : #746785  Replies : 74  Views : 3194
posté June 18, 2014, 08:56:03 | #11
Good now cap MP at 6 like the smart devs on Dofus did.


Thread : General Discussion  Preview message : #746443  Replies : 74  Views : 3194
posté June 15, 2014, 11:41:09 | #12
Earth Osa has been the best build in the game since it was buffed.


Thread : Osamodas  Preview message : #744963  Replies : 3  Views : 1149
posté June 04, 2014, 14:36:39 | #13
There's 0 reason not to go Air/Water.


Thread : Eniripsa  Preview message : #740887  Replies : 8  Views : 1098
posté May 24, 2014, 04:42:59 | #14

Quote (IDCAA @ 24 May 2014 02:34) *
Leave the current dodge/lock roll system in. Only make MP be removed if you fail; not ending someone's to a monster's turn, allowing them to use w/e AP they have remaining to do something. Currently having lock end your turn prematurely is asinine to begin with. Just make ALL the MP be removed if you fail to dodge.

ACTION POINTS have nothing to do with MOVE POINTS. Why not remove their distinguished differences and just pool them both into one action currency, if you're just going to make them both be required to dodge? Why does it cost AP to move? It's a bad idea. Stop using things from another game you made in the past, to justify changes you add to this one. Only those already used to the awkward design mechanics of Dofus seem to be in favour of it.

Your logic is backwards as Wakfu uses MP in attacks. If anything it should take double the AP and half the MP.


Thread : News  Preview message : #735401  Replies : 93  Views : 2329
posté May 24, 2014, 00:56:51 | #15
About time you did this. Just make Wakfu Dofus 2.0 and maybe it'll suck less.


Thread : News  Preview message : #735353  Replies : 93  Views : 2329