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Rokugatsu's profile
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Member Since : 2008-01-09
2333 Posts (0.85 per day)
Most active in : General Discussion
posté Yesterday - 23:03:54 | #1

Quote (blazakkhakabow @ 27 June 2015 21:55) *

Quote (Rokugatsu @ 27 June 2015 21:08) *
Bring back Rebirth Mark as it was! Why on earth would you get rid of such a unique and fun spell?
In some cases broken (i.e. Ambassador's Wing) , in some cases bugged.

Healing word is worth picking because it is blindness-proof.
So instead of fixing the bugs, lets delete an interesting spell? Genius!


Thread : Feedback  Preview message : #881164  Replies : 139  Views : 3553
posté June 27, 2015, 21:08:27 | #2
Bring back Rebirth Mark as it was! Why on earth would you get rid of such a unique and fun spell?


Thread : Feedback  Preview message : #880305  Replies : 139  Views : 3553
posté June 24, 2015, 18:49:16 | #3
Could be. This seems to be a common problem on this forums, "class A lost to class B in pvp, so it's too weak" or "Class A can heal, but my class can't, so I'm too weak". Like you said, classes in Wakfu are like rock, paper, scissors; class A may have more chance against class B, but it will be more difficult to defeat class C.


Thread : Feedback  Preview message : #879222  Replies : 979  Views : 14278
posté June 24, 2015, 18:10:41 | #4

Quote (Seguchi-sama @ 24 June 2015 17:24) *
Honestly I think these additional effects should've been applied to the water branch instead of fire.

Fire was okay already. It had its own niche. Now the fire heals as a thing are basically gone, often you can't rely on some kind of fancy regen/whatever and need just normal, effective, instant heals. Everyone looks at the water branch then, but it's still dull and hey now even more limited with all those range nerfs and in-line restrictions.

Can we just quickly rework these (honestly nice but unwanted for fire) effects to place them on water spells please?
Yup, water got better but its still pretty boring. I think making it heal without UR and buff after using UR would be better than doing dmg with water spells. I mean, noone is doing mono characters anymore anyway, so even if you go water, you'll still have dmg from fire or air or even both...
I don't think that Eni as a main healer needs 3 branches with spells that does dmg.


This post has been edited by Rokugatsu - June 24, 2015, 18:11:39.
Thread : Feedback  Preview message : #879213  Replies : 139  Views : 3553
posté June 24, 2015, 18:06:43 | #5

Quote
Sram ATM is one of weakest classes


I thought you simply don't have a lot of knowledge about the classes in Wakfu, but now I see that you're just trolling. Game over.


This post has been edited by Rokugatsu - June 24, 2015, 18:07:21.
Thread : Feedback  Preview message : #879212  Replies : 979  Views : 14278
posté June 24, 2015, 13:31:57 | #6
Blaz, pls.


Thread : Feedback  Preview message : #879147  Replies : 979  Views : 14278
posté June 24, 2015, 10:10:27 | #7

Quote
Ever feel too crowded with your current server?
Lol.


Thread : General Discussion  Preview message : #879104  Replies : 16  Views : 763
posté June 23, 2015, 23:37:37 | #8
Im not sure if I understand. it cost 2AP to summon Coney and then another 5AP to transform it into Super Coney? It seems expensive although it depends how much HP and res does he have and how strong his spells are.

I like that you added some effect to water spells, more would be welcome though xD


This post has been edited by Rokugatsu - June 23, 2015, 23:38:30.
Thread : Feedback  Preview message : #878946  Replies : 139  Views : 3553
posté June 21, 2015, 11:02:33 | #9

Quote (AriBarz @ 21 June 2015 10:22) *

Quote (Agosta @ 21 June 2015 09:21) *
I think if they don't plan to have a healing spell for Osa they should get a healing summon definitely. Bring back Crackler, Red Wyrmling, and I dunno about the others. Maybe Boar for the pushback.
What world do you live in? There are many healing summons under level 100, and at 100+ there is ocushu and wabbit shawpshootews.Plus, osa gains hp whenever summons die if he maxes Animal Link. In addition to summons being able to revive, so their death can heal you twice. As for pushback, at low levels there is Aggressive Blibli which is the equivalent to Boar as well as wild warchiefs. At higher levels, you can use victus to pull enemies away from you.
Many? You mean Gobette at lvl 20+ and Crow at 70+? Oh yeah, theres also Crackler. None of them are reliable healers. Im not even gonna comment on those 2 healing summons past lvl 100... Thats a lot indeed.


Quote
Plus, osa gains hp whenever summons die if he maxes Animal Link
You're not serious, are you? Waiting for your summon to die is suppose be a source of healing?


This post has been edited by Rokugatsu - June 21, 2015, 11:46:26.
Thread : Feedback  Preview message : #878182  Replies : 253  Views : 5579
posté June 19, 2015, 22:56:23 | #10

Quote (saphiLC @ 19 June 2015 22:51) *
so eniraise is for reviving, linear range and 2 turns cooldown? lel ty but no ty that wont revive shet...

are the "remove all effects" as it is now? removes only 1 or 2 effects or finally works as intended? i mean, im sure it will remove good effects too
Yeah, its like other classes will have better revive spells than the main healer. They can also heal quite well AND do other stuff. Why would you want Eni now? :E


This post has been edited by Rokugatsu - June 19, 2015, 22:56:53.
Thread : Feedback  Preview message : #877702  Replies : 139  Views : 3553
posté June 19, 2015, 22:41:24 | #11

Quote
The class was already dull and boring despite its effectiveness,
Exactly. I was really hoping that its gonna change now seeing how other classes gets some nice and interesting spells, but maybe they want Eni to be so boring. Eni was my main for years as I always play as a healer, but even I got bored of it.


This post has been edited by Rokugatsu - June 19, 2015, 22:41:55.
Thread : Feedback  Preview message : #877687  Replies : 139  Views : 3553
posté June 19, 2015, 22:31:38 | #12
I really like fire changes, air look ok-ish but water...? I was hoping it's gonna be more interesting to play now, but its just as it was, straight forward healing, NOTHING interesting in this branch, all the spells do the same thing, just with a different cost and range. Do we really need 5 spells JUST for healing? And we also have another 5 fire spells that does that.

My idea for water is that it could work with Coney. All the water spells could be as they are right now BUT when you cast them on Coney, he would get additional effects.

Please keep in mind that those effects are just to show how it could work, they could obviously be weaker/stronger or completely different.

So for example:
Revitalizing Word
  • 3 AP
  • 0-4 modifiable Range
  • Cast limitation: None
  • Base effect: Heals, AoE Cross (size 1; including the Eniripsa)
  • Unnatural Remedies: Gives 5% to 10% Final Damage (Max 20%), AoE Cross (size 1)
  • When Cast on Coney, heals everyone around him in 5 square AOE
Healing Word
  • 3 AP
  • 0-4 non-modifiable Range
  • Cast limitation: None
  • Base effect: Heals the target
  • Unnatural Remedies: Damages the target
  • When cast on Coney, gives him ability to give someone +% dmg for 2 turns
Invigorating Word
  • 4 AP
  • 1-3 modifiable Range
  • Cast limitation: None
  • Base effect: Heals the target and the Eniripsa
  • Unnatural Remedies: Damages the target and bounces 50% to 100% of the damage dealt.
  • When cast on Coney, gives him ability to cast Heal Over Time spell on someone that lasts 3 turns
Fortifying Word
  • 5 AP 1 WP
  • 0-3 modifiable Range, non-LoS, line cast only
  • Cast limitation: None
  • Base effect: Heals the target (efficiency: 4.5 AP); Heals are increased by 1% per % HP missing from the target (max efficiency: 9 AP)
  • Unnatural Remedies: Damages the target (efficiency: 4.5 AP); Damages are increased by 1% per % HP missing from the Eniripsa (max efficiency: 9 AP)
  • Gives Coney ability to give someone +2AP, +2MP and 50% res for 2 turns



This post has been edited by Rokugatsu - June 19, 2015, 22:42:43.
Thread : Feedback  Preview message : #877679  Replies : 139  Views : 3553
posté June 19, 2015, 14:44:48 | #13
This class is called Esuom and it's kind of sneaky class thats all about poisoning the enemies.


Thread : General Discussion  Preview message : #877471  Replies : 32  Views : 1707
posté June 19, 2015, 14:41:56 | #14
Those changes look amazing, I may change to Masq again (deleted mine cos i didn't like it u_u).


Thread : Feedback  Preview message : #877469  Replies : 330  Views : 7881
posté June 19, 2015, 11:02:34 | #15

Quote (D3trix @ 19 June 2015 01:44) *
A whole 11 people at almanax right now on beta



Oh man this server is getting overpopulated its going to crash no please no don't let non premium in, I'm such a cool person I can afford 5 dollars and those who cant are all bads
Did anyone ever said that too high server population is the problem? Think before posting.

No, they shouldn't. First of all, they have to make boosters attractive, giving access to beta IS attractive yet its not p2w or anything like it. Just because YOU want to access the beta to check the stuff out doesn't mean they have to make it. And Im f2p at the moment, just so you know.


This post has been edited by Rokugatsu - June 19, 2015, 11:05:31.
Thread : General Discussion  Preview message : #877419  Replies : 40  Views : 904
posté June 17, 2015, 22:10:17 | #16

Quote (ZeraKoN @ 17 June 2015 21:19) *
As said b4... Haters gonna hate.
I hope Ankama don't listen to these crying baby kids who wont stop complaining until their classes can solo Steel Beak.

Like many other communities, players just want to be OP. You wanna be OP and not use ur brain to acomplish challenges? Go play Ragnarok, Wakfu is not for you.
This so much, seems like people really like to be OP. Why the hell are they playing TACTICAL mmorpg if they dont want things to be difficult? Wheres the fun in killing everything with one hit and being able to do everything by yourself?


This post has been edited by Rokugatsu - June 17, 2015, 22:11:04.
Thread : Devblogs  Preview message : #876840  Replies : 107  Views : 2432
posté June 17, 2015, 10:41:40 | #17
Remington is the most populous non-french server, its just that it doesn't have many people at mid levels, most of the people are already past that and you can find them at high level islands. Which is kind of bad, I know.


Thread : General Discussion  Preview message : #876675  Replies : 20  Views : 1113
posté June 16, 2015, 23:38:44 | #18
Sounds good! Especially 10 summons, good compromise between balanced summons and giving people what they want-poke osa.


Thread : Feedback  Preview message : #876418  Replies : 253  Views : 5579
posté June 16, 2015, 23:11:58 | #19

Quote
Roles: The roles of Osamodas become defined. It is a drug dealer
xD


Thread : Feedback  Preview message : #876402  Replies : 144  Views : 5336
posté June 13, 2015, 19:44:02 | #20
Exactly my point. We have a choice now but only in theory, in practice, we have like 1-2 useful summons at higher levels at the time and each of them have like 2-3 skills... What a choice.

And still no logical pro-poke osa arguments, just downvoting and "i want!!!".
Well, find a solution how to make it work then and post it on beta forums, just screaming "they killed my class" wont do anything. How do you think they should solve balancing 100+ mobs?


This post has been edited by Rokugatsu - June 13, 2015, 19:48:53.
Thread : Feedback  Preview message : #874961  Replies : 144  Views : 5336