because its end game content
(ง ͠° ͟ل͜ ͡°)ง
Honestly I think this structure is a good start but is gonna need a lot of work...
either increase elemental spells along with active and passives or diversify the current 15 spells that each class is given to be a damage spell or utility spell (essentially making 30 spells and such that a utility spell slot branch can be added to the deck so that everyone has damage while maintaining utility as well)
regardless, i see that the direction of the game is to have players diversify their playstyles among similar classes and as a whole, but the only way to fairly do that is to increase our current movepool so that we can be fairly restricted to diversify amongst ourselves while keeping our style of utility