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BlackMagus's profile
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Member Since : 2012-06-18
260 Posts (0.27 per day)
Most active in : General Discussion
posté February 27, 2015, 02:26:03 | #1

Quote (Marblekin @ 25 February 2015 20:29) *
The scary part about this bug is that you only notice it if you trade high quantity/expensive items like relics.
I don't know if this is the same casenario, but there's a lot of instances where trading items have visual glitched where items may or may not be visible and if you relog, it should fix that particular problem

I assume your friend traded items between an alt and the trade bugged out causing the item to not be visual in their inventory.

occasionally people with full inventories miss it and override the item slot with another item. if you relog after you've overwritten the item, then it's lost, but if you make room for it, i've seen items recover.


Thread : General Discussion  Preview message : #834028  Replies : 12  Views : 736
posté February 27, 2015, 02:16:07 | #2
Good Luck to your future endeavors Troyle!! o7

Definitely a sad moment for Wakfu, ESPECIALLY on it's birthday anniversary.


Thread : General Discussion  Preview message : #834026  Replies : 54  Views : 1577
posté February 13, 2015, 13:21:05 | #3

Quote (Rojuu @ 13 February 2015 12:56) *
Erm, I don't get the Orda Gova joke... Did I miss something?

Also, Kamastyle damage lol. Didn't Ankama remove the 1hko Cledus thing?

On Topic: My friends Rogue used to hit 5.8k at Lv165 on Srambad mobs weak to that element.

Except now he reclassed it because his wifey told him to and now it sucks monkey bawls.
orda govas can hit extremely hard with their fire aoe, and in xelorium, simply spam walking over tiles will decrease your resistances exponentially


Thread : General Discussion  Preview message : #830035  Replies : 61  Views : 2556
posté February 13, 2015, 12:23:39 | #4
i say ankama release wandering aggroing orda govas around the islands of wakfu XD


Thread : General Discussion  Preview message : #830025  Replies : 61  Views : 2556
posté February 12, 2015, 10:27:57 | #5

Quote (CandyDoll @ 11 February 2015 10:27) *

Quote (Nox16 @ 11 February 2015 01:00) *
the answer to both of those is Me Davros.
Best Xelor Ever.
LIES!


Thread : General Discussion  Preview message : #829747  Replies : 53  Views : 1932
posté February 09, 2015, 03:43:00 | #6

Quote (xCATZILAx @ 06 February 2015 04:54) *
**** YOU ANKAMA


I remember Mango advocating for pink items to drop less runes. I guess **** YOU MANGO
they already told us that epics would drop less runes, get with it


Thread : General Discussion  Preview message : #828545  Replies : 17  Views : 1282
posté February 02, 2015, 06:09:36 | #7

Quote (Gynrei @ 31 January 2015 23:22) *

Quote (Merriden @ 31 January 2015 22:33) *
I don't see any problem with the treasure hunting thread being moved to the Guides section (did it require a ton of updating and discussion??) and for threads to EVENTUALLY be filed into the appropriate subforums for archival purposes. However, super-active threads (at least one post a day) in General should stay put so that people can find them and participate.

That's not a bad idea. The mods can make note/mark a thread that should be moved and do so after we're done
it'd be nice if the most popular forum topics be posted on the front of homepage. i've noticed that the forum tab on the homepage is kinda behind....


Thread : General Discussion  Preview message : #826334  Replies : 34  Views : 1287
posté February 02, 2015, 05:11:35 | #8
This is just a general guideline so I probably didn't include eccentric classes that can do a position every now and then, its just a general idea for what classes are known for
------------------------------------------------

Tanks: Sacrier, Feca, Fogger, (soon iop) and maybe panda
-high hp, easily build lock and armors

Healer: Eniripsa, sadida, ecaflip, panda, osa (gobgob osa build)
- can heal and support

Ranged damage: enutrof, cra, xelor, eni, sadida, osa, earth rogue, fire fogger, and eliotrope is debateable
- primarily ranged gameplay with kiting required

close combat: sacrier, iop, ecaflip, masks, fogger, sram, panda, eliotrope (earth enu can be included after it transforms)
- generally require lots of mp and most attacks that require target to be next to you.

aoe dmg: Panda, enutrof, cra, sadida, rogue, fire fogger (fire eca can but its very situational as well as xelor, but xelors aoe spells are generally expensive and very restricting )
- generally consistent aoe dmg, with fair dmg to action point ratios

armor support: feca, sadida, gobgob osa, earth fogger
- can give armors to teammates

position support: sacrier, eliotrope, xelor, sadida, panda
- have consistent map control spells (thats why srams arent included)


Thread : General Discussion  Preview message : #826324  Replies : 12  Views : 623
posté February 02, 2015, 04:33:30 | #9

Quote (Agosta @ 02 February 2015 04:30) *
They die in two hits but yes they're too tanky.

whatever drama queen....


Thread : General Discussion  Preview message : #826309  Replies : 26  Views : 817
posté February 02, 2015, 04:25:24 | #10

Quote (Agosta @ 02 February 2015 04:21) *
@Sacrid They're probably going to add wrath aoe of cells you cannot throw barrels next to one another like Beacon has.

Ignore the other posts in the thread I'm fucking with blackmagus because he doesn't know what he's talking about and wants to keep posting.
gg you just admitted my whole arguement to Sacrid, case and point.

Reasoning: they're too tanky to be allowed to place adjacent of eachother...


Thread : General Discussion  Preview message : #826305  Replies : 26  Views : 817
posté February 02, 2015, 04:15:33 | #11

Quote (Agosta @ 02 February 2015 04:12) *

Quote (BlackMagus @ 02 February 2015 04:10) *

Quote (Agosta @ 02 February 2015 04:06) *
Remove dial from game they have too many charges and enemies target them and not Xelor!!!
lul someone doesnt know what he's talking about....

1. u cant move dial
2. dial isnt targeted as much as ur poor barrel since most mobs move around and straight up hit xelor.
3. dial only has 9 hits average before it breaks and it costs a wp... dont see barrel costing a wp. not to mention we have spells that cause dial cells to wittle away
and lastly...

DIAL HAS SO MANY GOD AWFUL RESTRICTIONS ON PLACEMENT AND CANT BE PLACED EFFICIENTLY OFF AND ON BORDER TILES THAT U NEED TO JUST STOP.

But you can place dial in places on maps that opponents cannot escape and attack!!!!

You need to hit dial 9 times to break it! It needs a cooldown and needs to be more squishy!!
place dial on maps tha opponents cannot escape and attack... what does that even MEAN!? most mobs and people have at least 6mp these days.... that means u can just just walk up and stick like glue

and cool down? uhhh it doesnt matter if u add a cool down, we cant use another dial til the first one breaks so what are u trying to implement? u have 2 god forsaken barrels that u can move around, place anywhere and use them like a blockade since it attracts aggro... also dial is plenty "squishy" it has no hp and resistance and wittles awaay on its own after 9 turns? how is that not "SQUISHY"?


Thread : General Discussion  Preview message : #826303  Replies : 26  Views : 817
posté February 02, 2015, 04:10:43 | #12

Quote (Agosta @ 02 February 2015 04:06) *
Remove dial from game they have too many charges and enemies target them and not Xelor!!!
lul someone doesnt know what he's talking about....

1. u cant move dial
2. dial isnt targeted as much as ur poor barrel since most mobs move around and straight up hit xelor.
3. dial only has 9 hits average before it breaks and it costs a wp... dont see barrel costing a wp. not to mention we have spells that cause dial cells to wittle away
and lastly...

DIAL HAS SO MANY GOD AWFUL RESTRICTIONS ON PLACEMENT AND CANT BE PLACED EFFICIENTLY OFF AND ON BORDER TILES THAT U NEED TO JUST STOP.


Thread : General Discussion  Preview message : #826299  Replies : 26  Views : 817
posté February 02, 2015, 04:02:28 | #13
yes... enemies target barrels... not beacon.... ur point? if they're targeting barrels that means they're NOT ON YOU!!!


Thread : General Discussion  Preview message : #826295  Replies : 26  Views : 817
posté February 02, 2015, 03:55:36 | #14

Quote (Agosta @ 02 February 2015 03:28) *

Quote (BlackMagus @ 02 February 2015 03:09) *

Quote (l-Xaloxflow-l @ 02 February 2015 03:00) *

Quote (BlackMagus @ 02 February 2015 02:57) *
while i might hate barrel being excluded from placement, i can only assume .... if the state is still being kept, that things'll hopefully be fixed for everyone else after a revamp... but seriously... at least have a cooldown on barrel summon and have barrel be more squishy so that people and bosses have the option to kill barrel with little effort (i mean barrel costs like so little, it should be as weak as a coney)
It have 2 turns of cooldown and 25% of the life of the panda.
oh i read the class index and the barrel spell, but it doesnt mention the cool downs just the 20 percent hp (25percent is still pretty annoying if it has similar resistances) 2 turn cooldown isnt really much of a cool down for such a tanky summon... should be 3.



PLEASE LEAVE THE THREAD.
ur point? its weaker than barrel no? also u can move ur barrel anywhere, cluster them together? abuse bosses in corners....
what a troll


Thread : General Discussion  Preview message : #826293  Replies : 26  Views : 817
posté February 02, 2015, 03:13:21 | #15

Quote (Heartyace @ 02 February 2015 03:12) *

Quote (Agosta @ 02 February 2015 02:51) *
Spell and enemy AI interaction with Barrel is broken. There's nothing wrong with how barrel is used.

If you haven't learned it takes 6 months to 10 years to fix bugs.
This and I lol'd
if you dont think anything is wrong with how unfair barrel mechanics are, then you obviously dont play other classes with mechanics....


Thread : General Discussion  Preview message : #826286  Replies : 26  Views : 817
posté February 02, 2015, 03:09:37 | #16

Quote (l-Xaloxflow-l @ 02 February 2015 03:00) *

Quote (BlackMagus @ 02 February 2015 02:57) *
while i might hate barrel being excluded from placement, i can only assume .... if the state is still being kept, that things'll hopefully be fixed for everyone else after a revamp... but seriously... at least have a cooldown on barrel summon and have barrel be more squishy so that people and bosses have the option to kill barrel with little effort (i mean barrel costs like so little, it should be as weak as a coney)
It have 2 turns of cooldown and 25% of the life of the panda.
oh i read the class index and the barrel spell, but it doesnt mention the cool downs just the 20 percent hp (25percent is still pretty annoying if it has similar resistances) 2 turn cooldown isnt really much of a cool down for such a tanky summon... should be 3.


This post has been edited by BlackMagus - February 02, 2015, 03:10:26.
Thread : General Discussion  Preview message : #826282  Replies : 26  Views : 817
posté February 02, 2015, 02:57:08 | #17
while i might hate barrel being excluded from placement, i can only assume .... if the state is still being kept, that things'll hopefully be fixed for everyone else after a revamp... but seriously... at least have a cooldown on barrel summon and have barrel be more squishy so that people and bosses have the option to kill barrel with little effort (i mean barrel costs like so little, it should be as weak as a coney)


Thread : General Discussion  Preview message : #826273  Replies : 26  Views : 817
posté February 01, 2015, 05:40:17 | #18

Quote (Asthis @ 18 August 2014 20:10) *
Nothing is worse than chef. NOTHING.
chef isnt so terrible now that we can all multibox for free.

most of the mats were just large quantities of mob drops and fish... but yea it's still the biggest pain in the butt


Thread : General Discussion  Preview message : #826077  Replies : 25  Views : 1574
posté February 01, 2015, 04:53:46 | #19

Quote (Kikuihimonji @ 28 January 2015 02:02) *

Quote (SeriousBelly @ 28 January 2015 01:31) *
Will Ankama give Amanka a UB?

-Rizarealm
And Sufokia? Weren't there suppose to be some Kraken UB?
Im pretty sure if Sufo got any UB it'd be Sandhill.


Thread : General Discussion  Preview message : #826070  Replies : 36  Views : 1558