Back to forum.wakfu.com
Almanax 1 Novamaire
Captain Chafer's Panty Party
Captain Chafer's Panty Party has always been quite a curious event. Founded in honour of the well-...

No flash

BlackMagus's profile
Statistics
Member Since : 2012-06-18
121 Posts (0.14 per day)
Most active in : General Discussion
posté October 29, 2014, 18:11:33 | #1

Quote (picklesaregood @ 29 October 2014 17:36) *

Quote (BlackMagus @ 29 October 2014 17:29) *
All i'm hoping for is a decent patch in November to tide us over til December. After December I just expect we see more consistent updates.... and maybe a precise bug fix team? (iunno but i'm kinda tired of seeing people report the same bugs over and over and having to wait for them to be fixed over and over) ...

fyi nothing is coming in november (probably bug fixes like oct's), the next content update is in december

I wouldn't assume "Nothing" .... at least nothing major, but i might expect the dungeon finder to be added in. Seems to be about the same rate as the stat system was added in


Thread : General Discussion  Preview message : #791494  Replies : 50  Views : 734
posté October 29, 2014, 17:29:11 | #2
I honestly don't mind the "easy mode" direction.... BUT the next step in my mind is...

How fast will Ankama make updates?

Track record from Ankama is pretty poor in terms of speed, as clearly shown after the recent big patch in September. The patch seemed to blow up Ankama's "exhaustion" since October became a "hotfix" patch. The whole PVP update was pretty lack luster and kind of a "throwing a bone" move by Ankama while it tidies up the next Patch.

All i'm hoping for is a decent patch in November to tide us over til December. After December I just expect we see more consistent updates.... and maybe a precise bug fix team? (iunno but i'm kinda tired of seeing people report the same bugs over and over and having to wait for them to be fixed over and over) ...

Maybe the quality sometimes lacks because the Wakfu team is still considerably new as Mango has pointed out, but there's only so long you can use that excuse and regardless of new or old, a certain standard has to remain to prevent losing players.


This post has been edited by BlackMagus - October 29, 2014, 17:30:13.
Thread : General Discussion  Preview message : #791481  Replies : 50  Views : 734
posté October 29, 2014, 17:05:27 | #3
I'm pretty sure they'll increase the spawn rates.... at least include more spawn sources. Last year, this problem occurred and was remedied with more spawn sources. (albiet a bit buggy with clumps of 10+ mobs huddling on one tile,)

it definitely served it's purpose, but since the whole town was reconstructed, it's probably a matter of finding empty space for mobs to roam. This problem should've been fixed before the event tho ...sigh


Thread : General Discussion  Preview message : #791474  Replies : 38  Views : 982
posté October 29, 2014, 16:59:16 | #4

Quote (xCATZILAx @ 29 October 2014 15:25) *

Quote (picklesaregood @ 29 October 2014 15:21) *

Quote (xCATZILAx @ 29 October 2014 15:19) *
hooks


just quit please?

literally nobody wants you.

and you have literally made over 20 "im quitting threads" and yet here you still are
That is an accurate observation.
at least you admit it.


This post has been edited by BlackMagus - October 29, 2014, 16:59:51.
Thread : General Discussion  Preview message : #791472  Replies : 50  Views : 734
posté October 29, 2014, 16:53:45 | #5
I've always done the 6 group "challenge" every year including this year....

I'd like to say it is fairly difficult to accomplish, but definitely not "impossible" by a group of random strangers. I recommend having a group of friends you know offhand to do it with you, otherwise it'll be a looooong and possibly bumpy ride.


Thread : General Discussion  Preview message : #791471  Replies : 15  Views : 672
posté October 29, 2014, 16:48:15 | #6
so glad the insig is easier to farm.... only hard part of event seems to be the titles

gg to all you title collectors! o3o


This post has been edited by BlackMagus - October 29, 2014, 16:48:29.
Thread : General Discussion  Preview message : #791470  Replies : 5  Views : 613
posté October 29, 2014, 16:46:06 | #7
Yawn... this is the same as last year, pretty sure they'll increase the mob spawn soon (next week maybe)... they've done it before...

AND!! to those trying to get pumpkwin pieces there's a certain NPC around astrub who trades u pieces and tokens for fulfilling her requests. (trades u for the junk the mobs drop)


Thread : General Discussion  Preview message : #791469  Replies : 12  Views : 582
posté October 25, 2014, 01:30:59 | #8
selling stuff from haven bag is only useful if u can find a prime spot and are consistent in sales...etc etc, otherwise, it's just a tool to store junk that you won't mind sold. If you want something sold fast, market board is the better choice.


Thread : General Discussion  Preview message : #790110  Replies : 6  Views : 296
posté October 21, 2014, 07:08:04 | #9
No Maintenance today? so... anyone know if our usual maintenance is cancelled or not?  


Thread : General Discussion  Preview message : #789081  Replies : 3  Views : 196
posté October 15, 2014, 11:21:19 | #10

Quote (MiniMikeh @ 14 October 2014 05:53) *

Quote (Hudski @ 14 October 2014 05:34) *

Quote (Delaz @ 14 October 2014 04:11) *
One relic, one epic, and can't equip rings of the same name.

Then some items items you can't equip because of AP thresholds. These are trool epaulets (No more than 11 ap), satisfaction ring (No more than 110 ap) and bagus shushu (no more than 11 ap).

You can't equip identical rings that are orange or yellow**.

You can equip identical green rings, and below.

You are fully capable of equipping Satisfaction rings when you already have 10ap but you won't gain the AP from them, therefore not a requirement.

Some lower level items have a Wakfu%/Stasis% requirement but these requirements disappear really quickly.

PVP Equipment requires you have a certain amount of merit or be of a certain rank.
You can't equip any ring with the same name this was changed last patch***
@.@ guys wai are you making this hard...

just read the conditions on the ring, if it says "Unique" only one of it's kind can be worn


This post has been edited by BlackMagus - October 15, 2014, 11:22:10.
Thread : General Discussion  Preview message : #787597  Replies : 19  Views : 665
posté October 15, 2014, 11:19:21 | #11
hmmm quests mobs around fungopole and above/underground wabbit island as well. daily quests are also a good way to grind in general. also, shushu island is a good source of exp.


Thread : General Discussion  Preview message : #787596  Replies : 19  Views : 905
posté October 01, 2014, 17:52:04 | #12
I don't see a problem selling unidentified gear or buying it for that matter, selling it unidentified allows the seller to attract a broader range of buyers and if you intend to buy gear post patch, it's pretty much assured that you should have enough transmutes for the gear or be able to do dungeons to gain sufficiently leveled transmutes. (I honestly don't bother crafting transmutes because its a waste of time and money when you can just run a dungeon)


Thread : General Discussion  Preview message : #783155  Replies : 22  Views : 898
posté October 01, 2014, 17:37:20 | #13
First of all, if you are a Bontan citizen and do not have negative clan points, then you probably are not bugged.

If you've been farming mobs that are relevant to a clan member's wishes and disrupted the balance, it's more than likely you triggered pvp state which notfies guards to you, and pvp state prevents you from accessing other nations aside from yours and your allies. You pretty much just have to turn it off, which it more than likely is on.


Thread : General Discussion  Preview message : #783148  Replies : 5  Views : 300
posté September 29, 2014, 02:35:56 | #14
welp... this event is a flop for most of us.... ~.~ way to put up an event when classes are not balanced at all for pvp


Thread : News  Preview message : #782085  Replies : 26  Views : 1249
posté September 26, 2014, 15:29:39 | #15
I'm not sure if this is the same situation, but I've noticed if you eco-terrorize in a nation, your PvP status will become active so that guards can consider you an outlaw and pk you. I have no idea why it would activate on the conquerable islands, but I assume its possible the island now has wishes to maintain for bonuses and you may have overkilled mobs causing ur PvP status to become active.

tl;dr check ur pvp, turn it off (4hr wait)


Thread : General Discussion  Preview message : #781155  Replies : 6  Views : 691
posté September 22, 2014, 03:02:54 | #16

Quote (smallz117 @ 22 September 2014 03:01) *
Ahh, it isnt a real "I quit" thread until skullnbones posts in it
Plot twist: Zhao is actually Skull


Thread : General Discussion  Preview message : #778782  Replies : 28  Views : 1006
posté September 13, 2014, 04:43:14 | #17

Quote (Drowns @ 13 September 2014 04:38) *

Quote (Starbux @ 13 September 2014 04:26) *
Fecas are balanced. Just buff other classes instead and not Nerf feca
I agree with this statement just not in the sense of buffing everything else. They need to change their inflated resistance values and it would solve quite a bit of problems. After which we can look to see what happens to the balance. There isn't a reason why every class should end up above 65% final resistance with large health pools. This causes issues balancing shield numbers and content they release from this point on might cause resistance values to creep forcing shield values to scale even further.

Normally just buffing classes to be on par with each other would cause a power creep but I am not sure if you can use this term here as if they buff things it will inevitably cause extreme shifts in power.

If I had to put it numerically with the current feca they could likely drop a 10k hit down to well under 1000.
the purpose for the changes are to normalize builds. If they didnt do high hp and res, the high damage numbers we see on gears probably couldn't be possible especially pvp. I don't see why tanks shouldn't have their shields nerfed ...


Thread : General Discussion  Preview message : #775300  Replies : 13  Views : 444
posté September 13, 2014, 04:14:21 | #18

Quote (yukioe @ 13 September 2014 03:47) *

Quote
most of the classes on top of pvp are tanks (atm)

this just isnt true most people in top 10 are damage dealers at least in remington and in bontas listening (witch contains largest chunk of pvpers)
are they a sac, feca, osa mask? if they aren't they will be because tanks are broken, osas if they're smart enough wll have at least 3 summons nowaday with the crow fad and masks are generally op in pvp


Thread : General Discussion  Preview message : #775286  Replies : 13  Views : 444
posté September 13, 2014, 02:57:02 | #19

Quote (Drowns @ 13 September 2014 02:24) *
This isn't surprising the value of health with the new potential resistances is so high and shields are a secondary hp pool. They can drop their damage taken by an outlandish number. The problem ISN'T Feca though. It is the resistance values which are far too high. Sacriers are also kind of insane with the new system as the health pools are so high and the shields are based on their max health. So essentially they only take 30% of the damage done to them then factor in the fact that you can't really kite them with their repositioning tools.

I wanted to make note of this as the appropriate response would be to fix the inflated defensive stats everyone is getting without speccing into it.
I agree tha hp and resistance buffs are a factor because most of the classes on top of pvp are tanks (atm)

Fecas in particular are broken those because while sacs have become tankier, I can still attack through their shields; They full on block my hits and still have time to attack me and hp regen makes attacking worse. From what i've heard about fecas, earth shields and water shields seem to be acting independently so even if u attack through an earth shield, water shields still mitigate the rest of the damage. and full water shields aren't working properly from what I've seen because they're blocking 100% of damage where 50% of the damage should be blocked (even if i'm wrong glyph armor and water armors should still work similarly and not independently of themselves as well)


Thread : General Discussion  Preview message : #775265  Replies : 13  Views : 444