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bandersnitch's profile
Member Since : 2012-06-06
200 Posts (0.16 per day)
Most active in : Technical Issues & Bugs
posté October 27, 2015, 13:11:14 | #1
Thanks to all responses, Sabi, Flattops.

I have already submitted a ticket to Support. I have control of my account, that is not the issue. This theft was purely economical and not personal, someone is systematically checking passwords on Ankama accounts and draining them of resources. If this thing were personal I would expect characters to be deleted after liquidation.

I had 12,000 ogrines stolen and transferred into Dofus, which I haven't played in YEARS.

Ankama has a record of the IP addresses used to connect to each account and I've reported all of the alien IP addresses. NOTE: The IP addresses were from France, and Germany, so technically they should not have been able to connect to Nox in the first place. The first login was from Thailand, and was a web login, so my guess is people are running password crackers on the Ankama websites, and draining accounts whenever they get one.

Support's official position is not to offer any type of item reimbursement, in addition they gave me a list of demands for information to ensure I'm the owner of the account. The official position apparently is to make the process so difficult on the victim that it is not worth continuing. And they win.

This post has been edited by bandersnitch - October 27, 2015, 13:11:48.
Thread : Technical Issues  Preview message : #922270  Replies : 7  Views : 375
posté October 26, 2015, 22:05:37 | #2
PSA Hacked Account/Stolen Items. Last week (Thursday night-friday morning) my account password was compromised, and one of my accounts was stripped of essentially all sellable items. In addition, someone stole all of the ogrines in my account and transferred them to dofus kamas.

If you purchased any of the following items from the Nox Market during the weekend, you have purchased stolen goods and you have indirectly supported someone who is a cheater.

Souleater (+6/+6/+6)
Max runed Wa wabbit cwown.
Max runed Wa wamulet
Nettlez (no runes)
Imperial Summoner armor (max runed)
Imperial magus ammy (+8 res)
Imperial assassin cape (+3/+7)
Imperial boots (max runed with dodge)
Tranchus Shushu (+6/+6/+6)
Glavius Shushu (+3/+2)
Onist cape (+7/+7/+7)
Vlad's Eps. (+5/+3)

Several legendary 150ish level items (shock absorbers/tight shadow/srambad's shadow)
A variety of pets and costumes.

I would not expect to get these items back from people who bought them unknowingly.

and I am now quitting the game. So keep these items, enjoy them. HOWEVER, if you received any of these items outside the market, like someone gave them to you, please report that person's IGN and account name to ankama.

I cannot post names here due to forum restrictions, but I wanted to let people know that support will not do anything to help me with this theft, and as a result I am terminating my relationship with the ankama company.

I wish you all the best of luck. Have fun.

This post has been edited by bandersnitch - October 27, 2015, 13:13:14.
Reason for edit : forgot some items
Thread : Technical Issues  Preview message : #922131  Replies : 7  Views : 375
posté October 23, 2015, 13:37:06 | #3
Just experienced this bug!

Inventories of 3 characters appear wiped clean. Includes relics/epics and ruined items this is a total deal breaker.

Thread : 1.44 Bug Reports  Preview message : #921271  Replies : 242918  Views : 2986
posté October 21, 2015, 13:45:57 | #4
Initiative is an important stat for pve for the meta game. The actual in-game effects only select turn order at the start of battle. That may sound unimportant, but having you team go first makes a HUGE difference in the speed with which you grind dungeons. Since overall turn order is determined by the teams total initiative, it helps your team go first even if you don't.

If you are fighting monsters solo, then going first means, you get control of first movement, you get to inflict a turn of damage etc.

Going first against easier monsters allows faster grinding, faster leveling.

So to those people who say initiative is useless in PvE aren't thinking of multi-battle time average as an asset, but as a long time player...anything that speeds riding is helpful.

Thread : Cra  Preview message : #920687  Replies : 4  Views : 636
posté October 18, 2015, 15:43:40 | #5
Login server not accepting connection on a double XP weekend.

Double plus un good!

Tell me someone is on call!
Stop sleeping!
Stop spending time with your family!
Reset the login server and help us waste time in your glorious game!

Thread : Technical Issues  Preview message : #919831  Replies : 23120  Views : 1211
posté September 30, 2015, 14:43:50 | #6
The updater is hanging and crashing there an issue with the update server?

Thread : Technical Issues  Preview message : #911668  Replies : 16  Views : 694
posté September 30, 2015, 13:15:53 | #7
I have the same issue, Haven world logouts are getting me sent to pappy pals,

The haven world phoenix appears to function in a single gaming session, but doesn't work as a bind point/return point or suicide point between logins.

Thread : 1.44 Bug Reports  Preview message : #911645  Replies : 2  Views : 129
posté September 16, 2015, 20:55:29 | #8
Air water mass shouldn't need help setting up backstabs...they have a decent 3 ap spinner in whip kick.

For map manipulation it should be sufficient to just get mobs close to masq.

Since the masq has a o e support in both psychotic and classic masks from either damage or healing, having your allies close will give you more benefits, thus a feca would be an excellent choice. +20 final res +20 final damage and the extra bonuses from magma, would quickly add up.

Oh yeah, and stack that again with inversion...oh my.

This post has been edited by bandersnitch - September 16, 2015, 20:56:17.
Thread : Combat Strategy  Preview message : #907377  Replies : 5  Views : 642
posté September 16, 2015, 17:35:55 | #9
The enu mechanics only really shine in PvE when you have 2 or more enus.

In dungeons when you have 4-6 enemies per fight you can mop up very quickly, since first enu pouches 2 enemies and second enu releases a dhreller to pick up all pouches (or 3 out of 4). Next turn all enus have 90%-120% final damage (since trade secrets converts little pouches to big pouches).

An enu alone gets 1-2 pouches for 15-60% final damage for 1-2 turns, and must use the AP to do the pouching/use dhreller to obtain pouches.

For pvp, especially 1v1 the mechanic is totally underpowered.

Thread : Enutrof  Preview message : #907333  Replies : 9  Views : 993
posté April 04, 2015, 02:16:19 | #10
Krosmaster? The arena tables in brak have disappeared and after opening a krosbox in my inventory I can now only trash it?

What happened to krosmaster?

And what happened to my figure collection in wakfu...can't interact with the box in haven bag.

Thread : Bug Archives  Preview message : #846901  Replies : 1  Views : 394
posté April 03, 2015, 22:46:55 | #11
Thanks Sabi.

For me bug was intermittent, had multiple chars who couldn't access guild bank. Relogged, problem was still present, then waited 10 minutes re-logged again and kamas were on a char that had tried to withdraw them earlier.

As of now, bank seems ok.

Thread : Bug Archives  Preview message : #846833  Replies : 12  Views : 1083
posté April 03, 2015, 14:10:57 | #12
The UB's are time locked to prevent people from farming them relentlessly and destroying the economy on those items...given the current level cap this is not a huge issue for current UB's, but this does lend a level of specialty for gear coming from newer content.

The purpose of multiple tries is to help people practice the boss. Many people used to simply avoid the content back when the level cap was 110, because the once a week thing was too slow for many people to pick things up.

Those of you complaining should realize the UB implementation now is a HUGE improvement from its original implementation.

Originally Moo was a random 48-72 hour spawn and you had to camp the area to get a hope of even fighting him. PK central.

Not to mention that in order to fight UB's you used to have to complete a mini-quest EVERY week rather than just walking in.

So stop whining.

Thread : General Discussion  Preview message : #846690  Replies : 50  Views : 6642
posté April 03, 2015, 02:32:23 | #13
Get an Aesof mace...Its just better.

Thread : Trade  Preview message : #846569  Replies : 2  Views : 228
posté April 02, 2015, 21:09:19 | #14
An all dodge enu build is good for pve, but won't really cut it in pvp too many inherent bonuses on the lock classes so you won't be able to dodge freely when zerked.

Since we are so outmechanic-ed in pvp I'd say go for it.

The only real brain twister for your choice would be the purge/tax debacle.
If you are confident in your team play to get LOS then tax will offer superior damage esp at the 12ap level. If you are going with some weird 11ap build b/c you plan on zerking, then tax is def a good choice (an 11ap build using X2rasc and tax + something else meteor/ember gets higher single target damage than a 12ap build with rasc and purge)

Thread : Enutrof  Preview message : #846458  Replies : 10  Views : 1093
posté April 02, 2015, 18:17:17 | #15
GUILD BANK KAMA BUG. My guild bank will not accept deposits or withdrawals. This is reminiscent of the haven world bug from quite a while ago.

Please release all my kama.

Thread : Bug Archives  Preview message : #846396  Replies : 12  Views : 1083
posté April 02, 2015, 14:45:31 | #16
Consistent Performance Degradation after Battle Loss Anytime I lose a fight my clients fail miserably. On a win, the client chugs along just fine, but on a loss it is faster to force the client to quit and restart than to wait for the client to resolve the loss.

This is linked to the memory leak problems which have plagued the game since the change to Java 6.

Please fix your code base, this is miserable.

Thread : Technical Issues  Preview message : #846319  Replies : 0  Views : 176
posté April 01, 2015, 13:42:19 | #17
Victus Shell's healing abilities will outstrip most other considerations in almost any fight lasting more than 4-5're talking about +4% total health any turn you are below 50% and 8% total health when below 25%.
so say you fight someone who can do 20% of your health on a "normal" turn.

Turn 1 no effect.
Turn 2 60 + 2 = 62% health.
Turn 3 42 + 4 = 46% health
Turn 4 26% + 4% = 30% health.
Turn 5 10% + 8% = 8% health.
Turn 6.

So in this instance without other healing,Victus shell buys you one game turn. In addition, that sneaks you in to the second turn bonus (and ignores the possibility of taking the shield which would make you last longer by probably one turn.)

If you also stat regen, I'm thinking you'll score 2 extra turns to punish your opponent with healing stats.

(IF you are playing someone who can efficiently make you incurable (earth sac...looking at you then these heals get nerfed to heck)

This post has been edited by bandersnitch - April 01, 2015, 13:46:51.
Reason for edit : clarity
Thread : Foggernaut  Preview message : #845764  Replies : 5  Views : 1481
posté March 30, 2015, 22:59:43 | #18
All the runes are on the drop table. I think the base runes come from the booster pack drop.

Thread : Technical Issues  Preview message : #844940  Replies : 2  Views : 338
posté March 30, 2015, 22:56:07 | #19
To one way of thinking resistance has perfectly level returns, but it yields those returns with diminishing effects.

As an option for a character

Final damage will always make you hit 10% harder than you would have hit before.

Final resist will always make you 10% tougher (in the sense of raw damage that must be produced to kill you) than you were before.

Because the elemental damage stats are so inflated through the most recent updates, resistance tends to have a much bigger in game effect than damage.

Either point is a clear improvement, but for normal characters the resistance will provide a higher efficiency for in game effects.

Let me explain with an example.

Let's consider 2 characters, who have not gone overboard with twinked/runed gear:

Assume we have a spell with 100 base damage.

Character 1: Elemental damage = 1000%, base resistance = 50%

Character 2: Elemental damage = 800%, base resistance = 60%.

Let's further assume both characters have 5000hp.

If Character 1 attacks Character 2. Their 100base damage spell will do: 660hp
If Character 1 attacks Character 2 with final damage their spell will do: 726hp.
If Character 1 attacks Character 2 with final resist their spell will do: 594hp.

If Character 2 attacks Character 1. Their base damage spell will do: 450hp
If Character 2 attacks Character 1 with final damage their spell will do: 495hp
If Character 2 attacks Character 1 with final res. their spell will do: 405hp.

So Character 1 taking final damage and attacking Character 2 would increase the damage from each hit by 66hp.

Character 1 taking final resist and BEING attacked by character 2 would save 90hp with each hit.

Character 2 taking final damage will increase the damage from each hit by 45hp

and Character 2 taking final resist will save 66hp from each hit.

Now as a second example consider characters who have worked on their gear, lets consider:
Character 1 Damage = 1000%, Resistance = 70%

Character 1 hitting Character 2 still does 660 hp per hit.
If Character 1 takes 10% damage they will still do 726hp per hit.

But now if
Character 2 hits character 1 with this improved res. they will only do: 270hp per hit.
If character 1 gets final resistance then this only drops to: 243hp.

At this comparison level we have:

Final damage inflicts an extra 66 hp per hit.

Whereas final res will only save or absorb: 27hp per hit.

SO...The conclusion is that there is no strictly numerical optimal choice for the build.

The effectiveness of one or the other will depend on what you intend to do.

If you are trying to gank people where your gear (especially resistance) is much higher than your opponent, then final damage will be more efficient.

If you are trying to fight even matches where your damages are comparable, you might find resistance more important.

One important note, the actual effect of resistance and damage buffs will be amplified by crits/backstab/revamped class mechanics so playstyle will also have an impact on efficiency.

Thread : General Discussion  Preview message : #844939  Replies : 32  Views : 2152