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Hudski's profile
Member Since : 2006-01-31
1618 Posts (0.44 per day)
Most active in : General Discussion
posté August 05, 2015, 18:40:51 | #1
Thank you for translating and sharing this with us.  

Thread : General Discussion  Preview message : #895097  Replies : 36  Views : 3544
posté August 02, 2015, 19:36:48 | #2
You, who have posted a music thread, have summoned me! The ghoul of Ankama's musical history!

The music they use in the promo trailers is actually specifically composed for the trailers as far as I know. My fave is the Dragon Pig trailer music, but I'll never get to have it unless they let it out...

Anyway for actual secret music that actually is secret, assuming they haven't implemented it with the Forfut revamp, there's an actual theme for Castle Wagnar and a unique battle theme for Vampyro as well. There's also this bit which I can only assume was supposed to go with Sssshudoku but didn't make it and a general tavern theme which also didn't quite make it.

This post has been edited by Hudski - August 02, 2015, 19:37:13.
Thread : General Discussion  Preview message : #893970  Replies : 7  Views : 728
posté July 20, 2015, 14:40:06 | #3

Quote (Airael @ 19 July 2015 04:03) *
Moderators don't appreciate being unappreciated

Quote (Airael @ 20 July 2015 10:43) *
Such professional, much wow!

I don't wanna say it but I really wanna say it.

Thread : General Discussion  Preview message : #888897  Replies : 7  Views : 595
posté July 20, 2015, 14:33:56 | #4

Quote (ValvatorezSr @ 20 July 2015 13:50) *
Just by making this thread you gave the trolls what they wanted. You made the mistake of ever giving them the time of day which is something a lot of people do lol

"If we pretend this issue doesn't exist, it'll just go away lol"

Why don't you put effort into telling trolls to shut up rather than the victims of their harrassment ?

Thread : General Discussion  Preview message : #888895  Replies : 144  Views : 5196
posté July 19, 2015, 03:49:21 | #5
Actually y'know what? So much to do so much to see.

This post has been edited by Hudski - July 19, 2015, 03:50:08.
Thread : General Discussion  Preview message : #888374  Replies : 144  Views : 5196
posté July 19, 2015, 03:39:53 | #6

Quote (Arkolak @ 19 July 2015 03:37) *
It's called don't take their bs, if they hassle you, tell them to f off and ignore them~ Don't share your skype/facebook. If you can't handle people online then how will you handle them in life.

I know I have a very brusque outlook on this but the only way people can hurt you is if you let them.

Why are you advocating on behalf of bullies and making it all about the victims properly defending themselves?

Not everyone wants to live with their guard fully raised 100% of the time because that's exhausting.

Thread : General Discussion  Preview message : #888368  Replies : 144  Views : 5196
posté July 16, 2015, 16:59:40 | #7
Wow way to not tell me you were playing again ;_;

Thread : General Discussion  Preview message : #887595  Replies : 17  Views : 783
posté July 16, 2015, 16:24:28 | #8

Quote (MannedUpAndStandingTall @ 16 July 2015 03:07) *
I get that at higher levels maybe they need this extra damage to keep up with other classes - but it needs to balanced throughout. Can't have different classes being stronger than other classes just because theyre currently levelling around a specific level.

Which is the Dev's fault for being lazy and trying to overcome the "damage can't be lower than base" patch by upping all the monsters' base damages and then weakening them elementally so that they can't hit any lower than 100. Early-Midgame Osas are a product of laziness, not balance, and they're never going to be fixed because the devs have a habit of not addressing issues in early content.

Get used to it or make an Osa!

This post has been edited by Hudski - July 16, 2015, 16:25:51.
Thread : Osamodas  Preview message : #887581  Replies : 16  Views : 2104
posté July 08, 2015, 01:35:11 | #9
I got PK'd while running a dungeon.

Thread : Bug Archives  Preview message : #883629  Replies : 16  Views : 1448
posté July 07, 2015, 22:14:45 | #10
Getting attacked by other players... while running dungeons. Running gobball dungeon on my baby osa to see what's up with Osas at the moment and I got attacked by a level 110, then a level 91 joined. These people had no idea I could see them. Giving up the fight teleported me out of the dungeon but didn't give me De Darm.


Thread : Bug Archives  Preview message : #883475  Replies : 0  Views : 195
posté July 07, 2015, 21:54:11 | #11
All of my gifts have become Survivor Costume & Survivor Title.

I think it just takes the first gift and then displays every gift as if it's the first one. It's not actually replaced your gifts, it's just not properly switching between them.

Thread : Bug Archives  Preview message : #883451  Replies : 1044  Views : 1869
posté July 07, 2015, 12:25:31 | #12
It's GMT+0 but because of Daylight Savings Time it's essentially GMT-1.

England is technically GMT+1 right now (BST, British Summer Time) despite GMT being named for the fact that it runs through England. Headaches!

Thread : General Discussion  Preview message : #882944  Replies : 138  Views : 5659
posté July 05, 2015, 10:12:32 | #13

Quote (Arkolak @ 05 July 2015 07:35) *
Dofus the teams were 8 and dungeons had at least 8 rooms, it was slower by a massive margin.

Dofus dungeons are now standardised to have 4 rooms and scale down to the number of players you have, so there's only as many monsters as there are players.

Thread : General Discussion  Preview message : #882369  Replies : 12  Views : 1064
posté July 02, 2015, 15:41:38 | #14
I don't know if I want to operate on iron/silver mines unless they get buffed to generate a useable amount of prospecting when you attack. The entire reason I go for gold mines is to max out my prospecting rapidly, so the whole "We made Gold absolutely super duper amazing and it gives you super final damage but you gotta work for it~~" doesn't appeal to me if it also comes accompanied with "You will not get any prospecting without being on a gold mine~~".

Thread : Feedback  Preview message : #881558  Replies : 168  Views : 9463
posté July 02, 2015, 09:41:55 | #15
Remember that you can both buff the gobgob with final healing through Magpie and also buff the final healing received with Vital Command, so while the gobgob's healing looks bad in numbers if you're the main healer of your party you'll still be able to function as the main healer of your party, it'll just cost you your own AP investment to do so. (As it should, really!)

Thread : Feedback  Preview message : #881508  Replies : 337  Views : 19219
posté July 01, 2015, 17:35:05 | #16
Just take a look at the Eni, Sadida or Ecaflip spell deck threads to see what healing you're competing with. You'll find that even though Osa healing looks tremendously slashed, it's the same for everybody else that can heal. Pandas have yet to be updated but they will be.

Thread : Feedback  Preview message : #881317  Replies : 337  Views : 19219
posté July 01, 2015, 15:01:25 | #17

Quote (blazakkhakabow @ 01 July 2015 13:53) *
Drain would be OP if it could heal caster, the spell would need to get limitations - unlimited lifesteal is very strong and in PvP everyone would just spam drain every time. Giving it a cooldown or a strict cast limit could do, but that limits support abilities of sadida dramatically...

Drain has always been a support spell and perhaps it should stay that way. Another way to balance your suggestion is to reduce heal given to Sadida by drain a lot, but idk.

Not a single class has souch a strong and incredibly reliable lifesteal as drain used to be and that is for a reason. If they do not give cooldown they need to lower damage/heal for giving lifesteal too.

This is all my opinion, do not get me wrong.

I think I've found your problem.

You're so quick to knee-jerk and dismiss every idea as OP or whatever and don't actually let the devs decide for themselves if they even want to implement it or not.

Just let people make posts in peace without your yelling, for christ's sake.

Thread : Feedback  Preview message : #881286  Replies : 1032  Views : 32587
posté July 01, 2015, 12:19:45 | #18
If Ankama makes it a one-time cost I'll be forced to purchase all three extra character slots on my account and have a truckload of fun for the rest of my Wakfu life.

So naturally it'll be a recurring fee  

Thread : General Discussion  Preview message : #881269  Replies : 80  Views : 5196
posté July 01, 2015, 08:33:35 | #19
Don't worry about the healing vs Live. Healing is an entirely new system on the Beta and all healing across every class has been dramatically reduced to suit the new way it's supposed to work.

This is looking like a fantastic revamp. The Golden Age of Osa has returned! Now if only you guys could revamp the Dofus Osa too and fix the repeated nerfing it's gotten over the last few years...  

Thread : Feedback  Preview message : #881242  Replies : 337  Views : 19219
posté June 30, 2015, 17:06:51 | #20
Oh yeah it's definitely my bad when a doll decides to walk all over the "massive penalty for the team, massive bonusses for the monsters" tiles because they decided to path through it on their way to kill something low hp, healing it to full on the journey. Or my mistake when I summon dolls for the start of the fight and then slowly want to pull them out as it goes on and there are less enemies so they're less likely to get in the way but they just aren't in reach so I don't get to do that. Or any umpteen number of things that can just go wrong that have nothing to do with what the sadida's done, and if you actually played this class you'd be well aware of just how bullshit and unmanageable these dolls can be sometimes.

Thread : Feedback  Preview message : #881112  Replies : 1032  Views : 32587