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Hudski's profile
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Member Since : 2006-01-31
1106 Posts (0.35 per day)
Most active in : General Discussion
posté Yesterday - 05:08:44 | #1
They're only useable on items that you identify random elements for.

An item will say it has X% damage in Y elements - this is the kind of item that you can reroll. Royal Gobball always drops in water/earth and is never identified, so you can't reroll it.

It's a little ambiguous.


Thread : General Discussion  Preview message : #777804  Replies : 3  Views : 138
posté September 18, 2014, 17:58:19 | #2
If you're playing Wakfu and you don't have your fights auto-locked, then I don't know what to tell ya.


Thread : General Discussion  Preview message : #777541  Replies : 30  Views : 726
posté September 18, 2014, 17:27:05 | #3

Quote (holylance @ 18 September 2014 17:24) *

Quote (Hudski @ 18 September 2014 17:09) *

Quote (LowWide @ 18 September 2014 17:02) *

Quote (Hudski @ 18 September 2014 04:03) *
PvP Meta isn't developed overnight.

Strategies will emerge to combat these strategies, strategies will emerge to combat those strategies. As is what happened on Dofus (and I was hugely involved in PvP as it developed on Dofus).
It's not like they did the exactly same crap in Dofus, and after abadoned it transferred is 1:1 into Wakfu, and made it even worse.

It's not like they abandoned it, get your facts straight.

Dofus has three kinds of pvp - 1v1 Headhunter missions, 3v3 Kolossium matchups and 5v5 Territory Conquest matches.

Reaching for that straw 'cause you're so thirsty?
Head hunter was removed.

Ah, right. Because people were taking advantage of endgame AP maging at low level pvp to pubstomp and acquire ridiculous amounts of Strokens, where in Wakfu we don't have either.

I don't foresee Wakfu 1v1 going away.


Thread : General Discussion  Preview message : #777520  Replies : 30  Views : 1030
posté September 18, 2014, 17:23:12 | #4
People used to do this on Dofus all the time, it's called "a trap".

Why on earth you would attack someone who's with their friends without friends of your own is beyond me...


Thread : General Discussion  Preview message : #777516  Replies : 30  Views : 726
posté September 18, 2014, 17:09:58 | #5

Quote (LowWide @ 18 September 2014 17:02) *

Quote (Hudski @ 18 September 2014 04:03) *
PvP Meta isn't developed overnight.

Strategies will emerge to combat these strategies, strategies will emerge to combat those strategies. As is what happened on Dofus (and I was hugely involved in PvP as it developed on Dofus).
It's not like they did the exactly same crap in Dofus, and after abadoned it transferred is 1:1 into Wakfu, and made it even worse.

It's not like they abandoned it, get your facts straight.

Dofus has three kinds of pvp - 1v1 Headhunter missions, 3v3 Kolossium matchups and 5v5 Territory Conquest matches.

Reaching for that straw 'cause you're so thirsty?


Thread : General Discussion  Preview message : #777509  Replies : 30  Views : 1030
posté September 18, 2014, 16:25:40 | #6
Crow is both distance and single target at the same time and benefis from both.

Your Boohowl would require Close Combat damage on the target immediately next to you and Distance Damage on the other three cells, and all of them would benefit from AoE damage.


Thread : General Discussion  Preview message : #777492  Replies : 2  Views : 95
posté September 18, 2014, 05:04:29 | #7

Quote (Asthis @ 18 September 2014 04:57) *
What is with all the crooked smiles most of the men have.

It's because men are crooked, duh.


Thread : General Discussion  Preview message : #777339  Replies : 45  Views : 652
posté September 18, 2014, 04:10:49 | #8
There's 6 classes there and only 10 spots. How is that "that one extremely common class"?


Thread : General Discussion  Preview message : #777324  Replies : 30  Views : 1030
posté September 18, 2014, 04:03:11 | #9
PvP Meta isn't developed overnight.

Strategies will emerge to combat these strategies, strategies will emerge to combat those strategies. As is what happened on Dofus (and I was hugely involved in PvP as it developed on Dofus).


Thread : General Discussion  Preview message : #777320  Replies : 30  Views : 1030
posté September 18, 2014, 03:07:18 | #10

Quote (TommyTrouble @ 17 September 2014 21:41) *
The artist either really hates men's faces, or can't draw women without making it look like a selfie, Wakfu-Style. Women aren't all that generically gorgeous, and even men happen to look good, from time to time.

I'd rather have seen this as a set of all whack looking faces, which would have been fun, or all of the Wakfu-Selfie style, used for the female portraits. As it is, I don't see any of those guys in the portraits getting many dates, aside from the male Feca, perhaps.

All those other male portraits are gonna go Riktus, just to hide their lumpy frumpy ratchet faces!

What are you talking about! That male Sadida has bedroom eyes and I know for a fact that I would absolutely-

His hand's even--


This post has been edited by Hudski - September 18, 2014, 03:08:45.
Thread : General Discussion  Preview message : #777295  Replies : 45  Views : 652
posté September 16, 2014, 04:31:13 | #11
Water Sadidas received a pretty big damage boost with the latest update. Their dolls finally score crits and have really high damages so they can chew through a lot of things, it also feels like their AI has been tweaked somewhat to actually finish things off instead of whittling many seperate targets. They're also pretty high tier healers, not by themselves but after having summoned healing dolls to help.

Hybridising into Earth allows you to armour yourself and deal AoE damage at pretty nice ranges, as well as taking MP from foes.

Hybridising into Air allows you to channel your spells through your dolls for extra range and greater single target burst, but lacks the support you gain from Earth.

Water/Air Eniripsas kick a lot of ass and take a lot of names as well, so this will be plenty fun for you as well.


Thread : General Discussion  Preview message : #776407  Replies : 6  Views : 205
posté September 12, 2014, 04:02:43 | #12
Right now, if you shoot your windy beacon with your fire spells, you'll steal life from it even though it doesn't have any.

That's what's being fixed.


Thread : General Discussion  Preview message : #774704  Replies : 4  Views : 274
posté September 12, 2014, 03:03:58 | #13
But it isn't at the start.

And besides, Astrub has nothing of what Wakfu is about in it. You might as well fight some larvas and understand how your class works.


Thread : General Discussion  Preview message : #774689  Replies : 13  Views : 354
posté September 11, 2014, 14:44:02 | #14
Good guys lorewise:

Iop, Eniripsa, Ecaflip, Cra, Feca, Sacrier

Bad guys lorewise:

Enutrof, Osamodas, Pandawa, Sram, Xelor, Sadida


I would assume this remains the case for the subclasses of Masqueraider, Foggernaut and Rogue as well.
--

Back in Dofus 1.X, classes would either have black or blue icons for spells. Bad gods had black spell icons and good gods had blue spell icons. I don't know if this has been retconned or what but it's all we have to go off of.

Considering how the followers of these classes (and in some cases the gods themselves) act in Treasures of Kerubim and Wakfu (The cartoon), it still seems to hold water.

Note that 'bad' doesn't mean 'evil', for example: Sadidas. Also note that 'good' doesn't mean 'perfect', for example: Ecaflips.


This post has been edited by Hudski - September 11, 2014, 14:44:34.
Thread : General Discussion  Preview message : #774302  Replies : 8  Views : 314
posté September 10, 2014, 23:19:51 | #15
That was the case for Dofus for like 4 years and then they changed it with headhunter.

This is DAY ONE. Bring it down like five or six notches.


Thread : General Discussion  Preview message : #773956  Replies : 33  Views : 1071
posté September 10, 2014, 01:34:35 | #16
Because you use both resets at once, so if you've already reset you used up both to do it.


Thread : General Discussion  Preview message : #773338  Replies : 2  Views : 83
posté September 09, 2014, 19:02:12 | #17

Quote (Neneko88 @ 09 September 2014 14:30) *
Then why have nations? They don't have any use at the moment. ANY o.o

Yeah they do?

They're an introduction to the game in a peaceful enough area that helps players get acquainted with professions. They also serve for you to grow attached to them so that if you enter war you actually want to defend them.

They serve their purpose nicely and it wouldn't be ideal for them to go all the way to 200, or else you would never leave. The point is for you to love your roots and feel like you have a home, not obsess over them and never move out.

"No use to me" =/= "No use".


Thread : General Discussion  Preview message : #772908  Replies : 18  Views : 519
posté September 09, 2014, 14:25:49 | #18
I shouldn't have started reading this thread right before lunchtime. I only wanted to know if the servers were up. God damnit.


Thread : General Discussion  Preview message : #772374  Replies : 58  Views : 1148
posté September 09, 2014, 14:23:34 | #19
I would honestly prefer a level 60+ continent where each area offers new nation bonusses for the nation that controls the area. Kind of a battleground/warground area the way that new expansions work in WoW - forcing enemies to be in proximity to one another.

The reason why I'm not too interested in expanding each individual nation (aside from it being 4* the work) is because it'll only encourage people to stay at home for even longer, which is essentially a bad thing because it divides the community in 4.


Thread : General Discussion  Preview message : #772371  Replies : 18  Views : 519
posté August 07, 2014, 08:55:51 | #20
This is working under the assumption that every player levelled Trapper to 100, which is simply... untrue.

Never understood why it was such a big deal in the first place. If you want good mobs you'd have to plant them yourself anyway and if they go extinct you can get some more seeds from the dungeon, so who really cares? Unless your heart bleeds over the deaths of fictional creatures, in which case, I guess you actually would care. My bad.


Thread : General Discussion  Preview message : #760694  Replies : 18  Views : 491