I thought this topic died off a long time ago.
The loot generated from the pouch is essentially an EXTRA drop. It's not stealing anything from anyone (except the looted boss/ minion)
How a player utilizes their turn is their business.If someone spending 2/3 ap and 1 mp to bag and snag loose treasure (in a single turn) somehow puts the entire team in jeopardy, then I don't even know what's wrong with the team as a whole but I can assure you it isn't the enutrof looting a boss on their first or second turn.
Players being greedy is the fault of the player, not just the game. Yes a mechanic like this is bound to breed these types of controversies and it can be true that it adds a level of toxicity among peers. However, it is peoples responsibility to use tools responsibly. Just because a tool has the potential to kill doesn't mean that it needs to be used in that way.
I am sorry that people have met certain types of enutrof players but I am very happy that their mechanic exists since it has allowed a ton of players, myself included, to help their friends and many other people around them enjoy the game a bit more.
If drop rates were to increase then I can see the ability as redundant and wouldn't mind seeing it go, however, that is not the case at all and as the game advances, things will continue to get more and more difficult to obtain for the average player. Why not have this ability around while it is useful for everyone?
However, I can see why people don't like the ability and for that I can only say...
You have your opinion and I have mine.
This post has been edited by Christian-CAO - January 10, 2016, 19:37:10.