Back to forum.wakfu.com

By continuing to browse this website, you consent to the use of cookies, which enable us to offer you customised content and to collect site-visit statistics. Click on this link for more information on cookies, and to customise your cookie preferences. X

No flash

deandip's profile
Statistics
Member Since : 2012-01-27
551 Posts (0.31 per day)
Most active in : General Discussion
posté November 08, 2016, 02:52:54 | #1
That's a weapon that's crafted iirc. Used mats from the stalagmote enemies found in the dark/black land area in Brakmar. Might not be craftable anymore.


Thread : General Discussion  Preview message : #987125  Replies : 2  Views : 157
posté November 06, 2016, 06:12:20 | #2
Going in and out of Drhellzerker mode on an Enutrof takes up so much time that if one doesn't know all the exact clicks and hotkeys that need to be done ahead of time, there's a very good chance the turn will end before making good use of the turn.

Besides the animation time for summoning the drheller and the drhellzerker transformation being long, this is often a problem because one can't cue up what to do after the transformation/detransformation till the transformation/detransformation completes, while other classes may be able to cue up a move or spell while the time is running out and have their action finish after the timer goes out.


This post has been edited by deandip - December 08, 2016, 05:04:13.
Thread : Suggestions  Preview message : #986863  Replies : 28  Views : 989
posté November 04, 2016, 00:08:59 | #3
Made Percedal's finisher into an animated gif



Thread : News  Preview message : #986516  Replies : 100  Views : 2605
posté November 03, 2016, 16:42:41 | #4
could we see what the finisher is like?


Thread : News  Preview message : #986432  Replies : 100  Views : 2605
posté October 30, 2016, 02:20:22 | #5
This idea is super awesome! Totally deserves a bump for great justice.


Thread : Suggestions  Preview message : #985590  Replies : 63  Views : 3472
posté October 29, 2016, 03:42:06 | #6

Quote (Kruzy99 @ 29 October 2016 02:26) *

Quote (Kikuihimonji @ 28 October 2016 19:12) *

Quote (deandip @ 28 October 2016 19:03) *
So how do we deal with equipment for all these levels we can adjust to?
I wonder about that too. If we need to keep items of lower levels in our inventory, then i doubt anyone would use this system at all, except for the costume/harness and then never-to-use-again.
The answer is automatic builds.

When you switch to a lower level, you get the option of choosing the "Automatic Build" for Characteristics and Equipment so you would neither have to buy nor create a specific build page for that level.

When choosing an Automatic Builds Equipment page, you get an Emblem that gives stats which could be considered average for that level range.

Example - Level 185:

Thanks for that info. I got on the beta to see for myself what they have implemented, but I didn't try out the automatic builds.

Here is what I've found out from my testing:
  • You get up to 3 equipment builds for free, and then more can be purchased with ogrines it seems.
  • Equipment that goes into a build gets removed from the inventory, freeing up space. Also, equipment used in 1 build can still be used in another build. (the equipment screen has a new feature to make equipping equipment nice and easy)
  • Spells have their own free 3 builds, and abilities have their own free 3 builds, but paying ogrines lets you have more builds.
  • And there's a build manager that allows seemingly unlimited builds combining the spell, abilities, and equipment builds.
Inside of one of the types of build settings, you can set it to real lvl or one of the set lvls ( 20, 35, 50, 65, 80, 98, 110, 125, 140, 155, 170, or 185) (lvls higher than your own won't show up iirc)


Thread : News  Preview message : #985456  Replies : 96  Views : 3445
posté October 28, 2016, 19:03:57 | #7
So how do we deal with equipment for all these levels we can adjust to?


Thread : News  Preview message : #985383  Replies : 96  Views : 3445
posté October 12, 2016, 19:28:31 | #8
I had a sound clip forever stuck looping when I entered the secret teleporter room in the almanax temple as a part of Pandora's quest. The sound persisted everywhere else till I logged out of the game. Going in my haven bag did not get rid of the sound.


Thread : General Discussion  Preview message : #982637  Replies : 6  Views : 335
posté November 22, 2015, 20:04:14 | #9

Quote (Onofriss @ 22 November 2015 11:17) *
I thought the question was about one clicking to heal. If you have to click on inventory and click on bread and then click on heal button, then it is 3 clicks not 1 click.
Open inventory with hotkey, then click directly on the heart button on the bread; it's 1 mouse click with 1 keyboard button press.


Thread : General Discussion  Preview message : #927176  Replies : 6  Views : 627
posté November 22, 2015, 05:55:34 | #10
What you're thinking of is healing to full health with 1 click. If you click on a heart icon on a stack of bread, it will automatically use up the amount of bread it would take to heal you to full.


Thread : General Discussion  Preview message : #927102  Replies : 6  Views : 627
posté September 17, 2015, 16:52:24 | #11
That eni with the sacrier body, or that sacrier with eni wings.


Thread : News  Preview message : #907580  Replies : 25  Views : 3551
posté September 16, 2015, 17:48:45 | #12
The code didn't immediately appear in the game's inbox after beating 1-15, but did show up a while later.


Thread : News  Preview message : #907336  Replies : 30  Views : 3852
posté August 08, 2015, 16:36:45 | #13
I've seen a blue quaquack before from a square enix employee, don't remember her name, but she said that the dyes would be available soon (back when square enix was still publishing the game)


Thread : General Discussion  Preview message : #896161  Replies : 19  Views : 2572
posté August 03, 2015, 02:18:30 | #14
Was really hoping the music for the Dofus Xelorium trailer would make it into wakfu. Click here
It would have fit Xelorium so well and I would have really enjoyed fishing there because that music is so good and I wouldn't tire of it.


Thread : General Discussion  Preview message : #894124  Replies : 7  Views : 963
posté August 01, 2015, 19:48:55 | #15
Whatever happened to being able to change the meridia insignia to the mount. Isn't that what they have told us before what would happen?


Thread : Feedback  Preview message : #893646  Replies : 113  Views : 9319
posté August 01, 2015, 18:39:46 | #16
For convenience, here's that same pic:



This post has been edited by deandip - December 08, 2016, 05:04:13.
Thread : New Bugs  Preview message : #893622  Replies : 1  Views : 311
posté July 30, 2015, 06:36:52 | #17
This was one of those features that was disabled to solve a problem instead of actually fixing the problem. Equipping from the hotbar caused equipment to disappear at one point before that feature was disabled.


Thread : General Discussion  Preview message : #892886  Replies : 6  Views : 704
posté July 29, 2015, 17:40:01 | #18
I remember when gobbal dungeon had many players around wanting to do runs, and others just around outside to fight gobbal mobs and collecting mats.
Even with all the fighting, there wasn't a shortage of gobbals because of people trying to earn cp from planting them, and just trying to raise their trapper lvl.


Thread : General Discussion  Preview message : #892662  Replies : 7  Views : 714
posté July 29, 2015, 07:24:46 | #19
I used a /time command soon after the bug occured and took a screen shot to help find the time the bug occured.
Seems that Nox's server time is a few hours different than what's listed in the logs.
(18:46 in game is 21:46:xx in the logs)
Link to screen shot: Click here

I narrowed the paste to only inlcude just before the previous fight ended, and till the end of the report from pressing the report button.
Pastebin link: Click here

edit:
The /time command was used sometime between line # 1321 & 1322
The culprit of the bug seems to start on line #296


This post has been edited by deandip - December 08, 2016, 05:04:13.
Thread : General Discussion  Preview message : #892532  Replies : 74  Views : 8937
posté July 25, 2015, 01:01:18 | #20
Instead of moving the Almanax teleport inside the temple, the Almanax temple could be moved to Ecaflipus and the Almanax teleport just teleports to Ecaflipus.


Thread : General Discussion  Preview message : #891107  Replies : 88  Views : 5029