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You joking right?
500% dmg is A LOT. It's one of things that make Cra overpowered.
I'm glad it got nerfed, but it will be still powerfull with 30%-80% dmg bonus after counting powerfull shooting.
I don't see a reason why they nerf range. Cra will have it highest anyway.
I agree. Right now Wakfu is more like "Sacrier/Sadida/Eniripsa/Cra/Pandawa Online". 14 classes... but only 5 of them are "good enough". The truth is... they are too good. They outdamage any other possible combination. What Ankama is doing is putting them back in the line where all other classes are right now. So when you want to raid some UB you -don't have to- use these 5 "the best" classes anymore. You can choose what to use agains them.
I like this direction of game progress. I can only hope that Fire Ecaflip, Air Xelor,Air Iops and other ridiculously overpowered setups will be nerfed as well as Cra. This will allow us to use ANY other class in thier place.
No more monopoly for heavy damage dealers!
~ Kerath, Water Xelor, Support, Soon-to-be Damage Dealer as good as Cra
Good job Ankama.
yea. you are right - ankama should lower rollback rate or remove it from game. its too OP
round 9:40pm (gmt+1) whole server disconect in fights [Troyle]
My whole team (3 ppl on 6 accounts) got disconected during moo fight. Other ppl from my guild have dc in other fights during exacly same time.
Wakfu.com and support were offline short after this dc. Than loging in was impossible too. (for all of us)
After finally loging in we cannot report bug as ankama suport keep telling:
Error:>This service is not avaible to your community<
Troyle pls help us and report this bug. We would like to recive moo quest reset.
Character name: Keringanpl, Oldfashionstyle, Twardy, Codeine, Seattle, Lady-woodoll
Ankama display name[b]: [/b]nebreypl, auramancer Date and time: round 9:40 pm (gmt+1) Map: Moowolf's Lair and rest of server
This post has been edited by auramancer - January 14, 2013, 22:49:23.
And i also agree that multiplying kamas by 10 will make it easier to value some materials like wheat grains. Some items will change from 1 kama to 10 kama sell price, but others will keep being sold as 1 kama.
Multiplying kamas by 10 is good step for cheap items to be sold and that will be better for economy and for low level players. But it doesn't solve all the problems.
We don't need x10 kamas idea to sell your 1 grain or "cheap item".
Why ppl don't buy 1 grain for 1k? cause its not worth it. Maybe its worth lets say 0,5k. How to sell something for 0,5k? Sell 10 grains for 5k. Market already gives you the option for selling items in bunch (x10 x50 x100).
Let's say ankama will implement their "great" x10 kama idea ingame. What will they do if someone who cannot sell their crap drop even for "new 1 kama" start moaning on forum?
We all know solution: another x10 money miracle.
Don't multiply kamas - we don't need it. Wakfu don't need it. We have stable economy - don't ruin that.
Please don't give ppl "free" 200 kamas. We don't need that. If you give everyone these money - kamas worth will decrase. Don't start inflation. Give ppl extra items, pets, etc. Let them even sell it. But leave money as they are atm.
This post has been edited by auramancer - December 21, 2012, 23:32:29.
I can accept x10 idea - your explanation is clear for me.
But i don't like the idea of dungeon bosses drop kamas. Giving for free 200 k is horrible too.
Kamas should be only craftable. Resources, craft and selling should be the only way to gain money ingame.
Don't make another dofus. Why to give kamas for killing some boss? Boss drop(or not) eq - which you can sell and/or resources which you can sell or craft someting and sell. This way ppl willing to level their profesions.
Please dont screw something what works corect atm. Dont give us "empty" money.