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If I have two spells level 100 in a tree, what will be the level of the other spells in the same tree?
Freyrr (Play Tester):
At character level 100, you will only have two spells level 100. Once you get higher level, you will get more experience to allocate. Note that you don’t have to concentrate all your experience in two spells though, you have the choice.
There's certain areas of the game that can't be accessed by non-subscribers because then the systems would get exploited.
-- No trading for non-subs is a great way of avoiding a large amount of botters from minting thousands of kamas and trading them to their mains/selling them in videogame currency websites.
-- Non-subs being unable to vote helps us avoid a huge influx of alt votes from rigging any election (imagine if people had 10+ accounts, each with 100cp, waiting for the next election... Right now people can only have 5 characters who can vote per account, and each account costs money, which filters out a large amount of possible alt votes).
-- Non-subs can't interact with things in the nations so as to avoid newcomer troublemaker players from deliberately throwing the game into chaos, paying real money for access to such options is a commitment (even if it's just $6.00).
-- I have no idea why the cash shop exists at this point, with such a few amount of items worth buying and all, but it's always been a way for the companies to make some extra money on the side. If you don't like it, don't use it; it has nothing to do with your in-game experience if you completely ignore it even exists. Simply buy someone else's makabra items with kamas (which is FAR cheaper than buying them with real life money) and you're good to go. This is just a ***ed reason to complain about.
Does anyone know what the max level of spells we can spread out if we do one spell level 100 in one tree and spread out the rest to our other spells?
Would have to try to work out based on this info (add a bit more since this is based around lvl 100 and max is currently 105)
"At level 100 it will be possible to have: 2 spells level 100 in a branch or 1 spell level 100 in each branch. At level 200, it will be possible to have: 4 spells level 100 in a branch or 2 spells level 100 in each branch.
Example 1 (three elements): FIRE: 84/54/54/54/54, AIR: 100/49/0/0/0, EARTH: 62/62/62/62/62
Example 2 (single element): FIRE: 95/80/63/63/63, AIR: 0/0/0/0/0, EARTH: 0/0/0/0/0
Example 3 (single element): FIRE: 0/0/0/0/0, AIR: 74/74/74/74/74, EARTH: 0/0/0/0/0
Example 4 (single element): FIRE: 0/0/0/0/0, AIR: 0/0/0/0/0, EARTH: 100/100/57/0/0
Example 5 (single element with a bit of experience in the other branch): FIRE: 30/30/30/30/30, AIR: 100/100/43/0/0, EARTH: 30/30/30/30/30
Example 6 (dual element distributed 33% and 66%): FIRE: 90/70/58/58/58, AIR: 62/62/62/62/62, EARTH: 0/0/0/0/0
Example (dual element) FIRE: 0/0/0/0/0, AIR: 100/82/0/0/0, EARTH: 84/54/54/54/47."
You could try to take into account +spell level gear but that seems like it might be an issue as gear is added.
The new system includes the ability to remove spell levels and redistribute to other spells and vice versa. So if you have +3 to a spell branch and taking the spell down to 97 and putting all that xp into other spells would be a very good idea. If later you get new gear that doesn't have as much +spell levels you could simply level that spell back up to 100.
+spell gear at max level will be very valuable i imagine since the xp from 90s to 100 is a lot so even a few levels could let you add a lot of levels to your lower or off element spells.
Actually looking at both screen shots i honestly thought you guys had more lvl 100 spells. I think you might actually be surprised how little it actually changes after the update.
Every lv100 spell is like another lv100 character. It takes a good amount of time to get em that high man. It's also much more rewarding for certain classes to just increase separate skills to gain the resist and damage bonuses than simply increasing each spell to lv100. Even worse when those spells don't have effects that get better once you hit lv100 (like a Feca's earth spells).
As for wisdom stacking, I'd say it's still "hard-earned" for the same reason Deroidz said. I didn't wisdom stack ever so my spells are much lower than what they could've been.
I didn't mean to say you hadn't put in lots and lots of hard work.
I agree that a lvl 100 spell is a LOT of xp.
The amount of xp to go from 90-100 is probably (sorry don't have the values in front of me) enough to get a couple spells to lvl 60+
So in your case your lvl 100 might go to 90 if you want to keep other ones near the same lvl or you could drop all the lvls from one branch and probably keep your 100 and the spells in 2 branches the same. (but until we know what the "spell xp cap" number is we will just have to wait and see.
Droidz 3 lvl 100 spells is definitely is getting a big hit though. Though in his case it was probably a lot of wisdom and AP glyph abuse so i'm not really feeling for him. not to mention end game gear like Moo cape and what not will surely keep him competitive after the changes.
@BaronVonTruck But what you are proposing is sacrificing maximum power, which most characters strive for, to get a little wiggle room flexibility wise. What is the point of leveling anymore? slower exp gain, no ability to respec past 72, single tree focus stunts your ability to be a strong player.
Think about it this way.
1 lvl 100 spell
4 lvl 80 spells (just an example not correct but something similar)
The lvl 100 spell has a high base damage and if it has any extra effects it has the best change of happening, however the 4 lvl 80 spells gives you much more %damage and resists to to mention being 4 different spells they will have different ranges, effects, AOEs etc.
We have to wait and put points in ourselves but i'd wager that the person who spreads out there XP will have "maximum power" over the single 100 players.