In progress, I need to collate my thoughts.)
Carns have a tendency to wear ripped up old clothes and never brush their hair. (I'll write up something more detailed later.)
Strike Power: Medium-low. Low level Carns don't have much in the way of powerful spells. Many of their spells deal low damage but have a low cost.
Flexibility: Medium. Carns are generally constrained to being a melee class with a few exceptions. Although most of the Carns' spells have special effects, they are often only on criticals. Their three forms allow them a bit more flexibility.
Cooperation: Medium-low. Carns are good at distracting and locking enemies but don't have many spells that directly help allies.
Place In Combat: Front-line placement allows a Carn to make the most of their close range skills.
Suitable Targets: Slow foes that the Carn can easily run circles around. They also have an advantage against enemies with low hp.
Unsuitable Targets: Faster foes, large groups, or enemies with lots of hp.
*Eat raw meat! It's the healthiest kind.
*Although it can be tempting, please try to restrain from "marking your territory".
*People are animals too!
Claw: Bladed gauntlet-type weapons. They don't do too much damage but don't use much AP either.
Focuses mainly on dealing heavy damage. This is the way to go if you want a purely offensive Carn.
Lv. 0: Grey Claw: "Slash the opponent with your mighty claws. Preferable for use against Piwis, Kittens, and infants." Slashing attack. Must have Claw equipped. RA: 1 square, adjacent to the Carn. Damage: -3 HP, Critical: -5 HP. AP: 2. Cooldown: 1 (Cooldown is removed at lv. 5
Has a more varied selection of spells. Has a few ranged attacks and self-buffs. This also contains their three forms, which are the real meat of the Carns.
Lv. 0: Snake Strike: "While most people are afraid of the snake, Carns are their best friends." Attack spell, an image of a snake coils around the Carn's arm and lashes at the opponent. RA: 2 square, any direction. Damage: -2 HP, Critical: -4 HP, Immolation. AP: 3.
Lv. 5: Feral Mind: "A bit of a introduction for Carns who aren't ready to transform." Self-buff. RA: Self. Effect: +2 damage, 10% higher chance of critical, -1 MP, 60% chance of Immolation on critical, lasts for 2 turns, Critical: +3 damage, 15% higher chance of critical, 60% chance of Hemorrhage on critical, lasts for 3 turns. AP: 6 Cooldown: 4
Lv. 5: Rock Throw: "You must always be prepared to use the environment to gain an advantage. For example, that giant boulder conveniently placed near you." Throws a large rock at an opponent. RA: 3 square, linear. Damage: -6 HP, 20% chance of stun, Critical: -9 HP, Stun. AP: 4
Probably the Carn's weakest branch. Has some useful spells but most of them are so-so. Many movement-related abilities.
Lv. 0: Frog Leap: "Frog Leap is an ancient game invented by the followers of Carn as a combat tactic." Can only be used if there is an opponent adjacent to you, jumps over the enemy and lands on the square behind them. AP: 4
Contains a few self-healing spells as well as some buffs and a couple more unique abilities.
Lv. 0: Blind Courage: "Ah, to have the courage of an Iop. To be able to charge at Crackler without any fear of death... Even after you've lost a limb or two." Buff. RA: 2 square, any direction. +1 damage, -25% Dodge, -25% Tackle lasts for 2 turns, -1 to all non-attack spells, Critical: +2 damage, +1 Critical, -15% Dodge, -10% Tackle, lasts for 3 turns. AP: 5. Cooldown: 4
Lv. 0: Weapon Use: "Attack the enemy with whatever you happen to have on hand at the time." Passive, is needed to equip stronger weapons.
Lv. 5: Claw Specialization: "In order for a Carn to become formidable, they need to be a master of their feral fighting style." Passive, double damage bonus for Claws, also adds to your total weapon-use level.
Lv. 5: Feral Slash: "Generally, animals aren't know for holding back." AP: 1 more than the equipped weapon. Damage: 2 more than equipped weapon, 20% higher chance of missing, Critical: 4 more than equipped weapon, 10% higher chance of missing, 10% chance of causing Hemorrhage.
I'll add more later.