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Mikutza's profile
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Member Since : 2012-05-30
170 Posts (0.22 per day)
Most active in : General Discussion
posté Yesterday - 10:52:14 | #1
^ it's time we all move to the asian forum, the only difference between there and here is:

EU: No f***s given.

ASIA: Here's every f***n thing you need.


Thread : General Discussion  Preview message : #758190  Replies : 13  Views : 373
posté July 28, 2014, 21:50:45 | #2

Quote (TommyTrouble @ 28 July 2014 21:45) *
When a Haven World is sold, the entire thing is wiped anyways. So your point is sadly invalid.

A better solution is to recruit people and keep your Guild vibrant.
What? No.. i mean, when someone places like 10 mine nodes of saphire, the cost is about 2.8 mil, so when new mine nodes come out in the future, you can't sell your saphire ones, you can only replace them with full price nodes.


Thread : Suggestions  Preview message : #758055  Replies : 5  Views : 161
posté July 28, 2014, 19:58:27 | #3
HW sell option. I guess they will keep adding new stuff to the HW, like mine nodes, decos and such, would be nice to have a sell option so for instance a 2.8mil minespot location wouldn't simply be a waste. Would also like to see an underground layer for the HW's


Thread : Suggestions  Preview message : #758029  Replies : 5  Views : 161
posté July 28, 2014, 19:27:19 | #4
Brace yourself for a lot of mining/cutting/grinding. GL
#nomeaculpa


Thread : Guides  Preview message : #758018  Replies : 5  Views : 277
posté July 27, 2014, 00:17:40 | #5
Does the effect of extra damage disappear if the mob gets close to you? So your 1-4 spell instead of hitting it from a 4 sq distance, hits him at 1. Like... does the effect apply no matter what just bcz the spell is a "range spell"?
Thanks in advance.


Thread : General Discussion  Preview message : #757587  Replies : 4  Views : 129
posté July 26, 2014, 05:17:15 | #6

Quote (TommyTrouble @ 26 July 2014 02:58) *
And the cute boys.
 


Thread : General Discussion  Preview message : #757387  Replies : 25  Views : 482
posté July 26, 2014, 05:15:29 | #7
paying for 8 here, why so mad?


Thread : General Discussion  Preview message : #757385  Replies : 32  Views : 753
posté July 26, 2014, 01:23:57 | #8
Spell effects and particles Will it be possible to disable or lower particles (or effects) in game? I have a friend who has a shitty computer and he's lagging horribly.


Thread : General Discussion  Preview message : #757336  Replies : 0  Views : 71
posté July 25, 2014, 19:10:15 | #9
oh cool, another map revamp, I always wanted another one of these  


Thread : General Discussion  Preview message : #757219  Replies : 192  Views : 8784
posté July 25, 2014, 18:58:33 | #10
Here's mine
 


This post has been edited by Mikutza - July 25, 2014, 18:59:08.
Thread : General Discussion  Preview message : #757216  Replies : 25  Views : 482
posté July 25, 2014, 18:02:45 | #11
none. They should be only +100% speed and done.


This post has been edited by Mikutza - July 25, 2014, 18:03:08.
Thread : General Discussion  Preview message : #757206  Replies : 9  Views : 330
posté July 25, 2014, 16:43:53 | #12
This is how I picture Zhao looks like:

 


Thread : General Discussion  Preview message : #757166  Replies : 12  Views : 505
posté July 24, 2014, 19:08:17 | #13
Gathering is so... time consuming Growing stuff / mining / cutting is so horrible. Time consuming, frustrating. It should be hard indeed ... but it keeps me there non stop, can't even go to the bathroom. It is also unfun, just sitting there clicking the same thing over and over. I don't understand why they removed the harvest queue.
I love the cat minigame, it sometimes help but.... it only pops up like once every 400 clicks.
Stuff grows slow, other people trample it, weather system sucks, you need 10000 of an item to lvl a prof 10 lvls ... I don't like this.


Thread : General Discussion  Preview message : #756887  Replies : 6  Views : 266
posté July 24, 2014, 18:15:22 | #14
like what?


Thread : General Discussion  Preview message : #756863  Replies : 5  Views : 152
posté July 24, 2014, 16:41:52 | #15
Close combbat dmg The base dmg on close combat attacks should be much higher, I mean by a good chunk. Close combat characters are almost useless in most situations, everyone uses ranged or aoe, then tried to kite/lock/cc mobs/ubs/bosses. (not for magmogs case bcz that tactic is broken) Its no use simply because head on melee type go in, do some dmg then get rekt, not even worth it.
+ They should add a counter mechanic, 10% for mobs and players in cc to counter attack or something, would make the tbs not that... static. (or somthing along the lines)


This post has been edited by Mikutza - July 24, 2014, 16:46:01.
Thread : General Discussion  Preview message : #756844  Replies : 5  Views : 152
posté July 24, 2014, 16:00:56 | #16
You'll never get it don't worry, they fail to add concept avatars to 1 year old NPCs yet alone design a custom costume for you.


Thread : General Discussion  Preview message : #756821  Replies : 16  Views : 656
posté July 24, 2014, 01:09:58 | #17

Quote (Seguchi-sama @ 24 July 2014 01:06) *
Agreed, "linked when collected" is a total nonsense :I
I could understand the logic behind items being untradable WITHIN THE ACCOUNT. So why not allow us to share linked items between our alts?
Linked when collected allows you to share between same acc alts, I just got the belt


Thread : General Discussion  Preview message : #756647  Replies : 15  Views : 523
posté July 24, 2014, 01:04:55 | #18
yea but dolls and barrels are somewhat cc mechanics, those should be penalized. "The mob does have time to react while you summon a doll or barrel"


Thread : General Discussion  Preview message : #756644  Replies : 10  Views : 403