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The base dmg on close combat attacks should be much higher, I mean by a good chunk. Close combat characters are almost useless in most situations, everyone uses ranged or aoe, then tried to kite/lock/cc mobs/ubs/bosses. (not for magmogs case bcz that tactic is broken) Its no use simply because head on melee type go in, do some dmg then get rekt, not even worth it.
+ They should add a counter mech...