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Cyndera's profile
Member Since : 2014-04-07
39 Posts (0.04 per day)
Most active in : Character Classes
posté January 08, 2015, 15:10:01 | #1
The main point there was that you were using the wrong base damage numbers (48 and 44 instead of 52 and 46), meaning that it was skewed in Loaded Dies favor, sorry for getting into maths if you wanted to leave that behind though.

In my opinion, the damage is close enough between the two, that it's better to pick based on how their range and costs fit in with the rest of your spells. Using Loaded Dies damage boosts on bigger spells is also a good use for the spell. I prefer D6 because triples and quadruples are fun and because of more range, but Loaded Die is certainly viable.

Thread : Ecaflip  Preview message : #818393  Replies : 21  Views : 3151
posté January 08, 2015, 14:22:15 | #2
Where are you getting your base damage numbers from? I'm looking at the spells now, D6 is 52 base damage at lvl 100 and Loaded Die is 46.

Loaded Die is 46/3 = 15.33 damage per ap

As far as I know, D6 is 52 + (52/6) + (52/36) + (52/216) = 52 + 8.67 + 1.44 + 0.24 = 62.35 average damage (not counting 5 hits or more because the chance is so small). 62.35/4 = 15.59 damage per ap, making D6 slightly stronger on average.

Thread : Ecaflip  Preview message : #818390  Replies : 21  Views : 3151
posté December 16, 2014, 10:00:05 | #3
The patch notes are on the main site but not on the forums yet.

I would've quoted it here but the formatting kind of went.

This post has been edited by Cyndera - January 18, 2017, 14:57:18.
Reason for edit : Fixing the link
Thread : General Discussion  Preview message : #809962  Replies : 18  Views : 1369
posté December 12, 2014, 17:17:04 | #4
I hope Cheeta gets her HW back, losing that much time, work and kamas to bugs should never happen.

Thread : Technical Issues  Preview message : #808130  Replies : 10  Views : 1074
posté November 26, 2014, 12:31:48 | #5
I'd recommend earth/water enu, since it will help with ranged damage and drops, while also dealing good damage in the elements that you're currently missing. If you're determined to only have two elements on your team then yeah, osa and xelor are both good choices.

Thread : General Discussion  Preview message : #801209  Replies : 12  Views : 1010
posté November 21, 2014, 11:09:40 | #6
I recently changed my sadi to tri too and I'm coming across the same problems, tri gear is much worse than dual gear for being able to pick relevent secondary stats. It's a bit of a shame seeing all classes aiming for pretty much the exact same tri gear at endgame, despite having different roles. Hopefully they will add more varied tri and mono gear at some point.

Mechamulet is the best it's going to get for ranged tri ammys until more gear comes out. Brains suggestion of getting a water/air wa wammy sounds good, getting some powerful spare water/air parts for when I don't plan on using earth does sound tempting.

Thread : General Discussion  Preview message : #799230  Replies : 7  Views : 973
posté September 22, 2014, 10:55:15 | #7

Quote (Pimento2 @ 20 September 2014 08:22) *
Rebound priority, after distance, will prioritize beacons first (by the oldest beacon summoned), then by hp amount (absolute, not percentage), then by earliest to enter the fight (against mobs, this from top to bottom on the list when mousing over with the exception of the mob engaged upon, which always comes first). Also, rebounds require line of sight and can be stopped if the second set of rebounds would prioritize something that has already been damaged by a previous rebound.

Ah ok, guess I didn't test that properly then, thanks for the correction.

Thread : Cra  Preview message : #778893  Replies : 5  Views : 1631
posté September 17, 2014, 15:40:13 | #8
Not tried mining since the revamp hit, but by the sound of it, it's back to manganese for when I next have tv and movies piled up to watch. That seriously sucks after paying for an entire haven world mine...

Thread : General Discussion  Preview message : #777027  Replies : 10  Views : 1041
posté September 17, 2014, 13:16:14 | #9
Highest possible that I know of is 60 for 10 or 11ap, or 59 for 12ap.

Flaxhid ammy has 4 crits over the next highest item for that slot, making it the best relic for pure crit%, while nettlez, pdb, merida and asse fall behind the typical 3 extra crits that most relics seem to have over the next best item for that slot.

Thread : General Discussion  Preview message : #776987  Replies : 7  Views : 1149
posté September 15, 2014, 15:16:39 | #10
1. Rebounds can bounce up to 3 cells from the initial target

2. It branches out twice, with each branch hitting up to two additional targets, eg if 5 enemies are lined up and the correct distance apart, aiming at the middle one will hit all 5 enemies while aiming at the furthest left one will only hit 3.

3. Beacons can be targets both for the inital shot and for the rebounds, this means you can put one between two enemeis that are more than 3 cells apart and use this to make the spell hit extra targets. This works for all beacons, but earth will also trigger it's aoe, this can be a pretty powerful combination if you can spare the spell xp to raise the beacon.

Peircing rebounds will aim for the closest enemy to bounce to, if two enemies are the same distance then it seems to go for the one with the lowest earth resistance, be careful of this when at places like whisperers, as you rebounds might go for summoned rocks instead of what you wanted to hit.

Thread : Cra  Preview message : #776150  Replies : 5  Views : 1631
posté September 14, 2014, 05:12:57 | #11
I don't know what causes the bug, but reviving the bugged character normally, then killing them again will make them go back into countdown and be revived by freezz, this has worked every time for me so far.

Keep an eye out for the shadowy effect on dead characters at the start of the initiative bar and try rekilling the character if you don't see it, since bugged characters haven't been getting that animation.

Thread : Bug Archives  Preview message : #775635  Replies : 15  Views : 2094
posté September 09, 2014, 14:30:54 | #12
The token system sounds great and the sadi changes are a step in the right direction. I like the gear and stat changes, it will be nice to see more build diversity becasue of it.

I hate the crit nerf but i can kind of see why its there, that combined with lower crit from gear means that I will have to rethink some of my characters builds. I also dislike how half on my mains gear has unwanted berserker damage on it now, it seems far too common a stat for how few classes can safely benefit from it.

Thread : Changelogs  Preview message : #772378  Replies : 779  Views : 29021
posté September 09, 2014, 14:18:30 | #13
I was wondering the same thing, hp and resists both seem good, but i'm not certain about hp regen. It seems ideal for when i'm geared for a tanking role, but sounds like it could mess with angrr and punishment a lot when i'm geared for damage. Have any fire sacs from beta been able to pull regen off ok, or is it just a hinderance?

Life steal sounds like it could be good for smasher + punishment type sacs, but it don't think it will count for much when lock tanking bosses, so I guess it would depend on what spells you choose and what roles you use your sacrier for.

Thread : Sacrier  Preview message : #772361  Replies : 7  Views : 2576
posté May 27, 2014, 09:33:59 | #14
After what some people lost, both in time avoiding the bug and in items lost to it, three days of sub is a joke.

Thread : Bug Archives  Preview message : #736827  Replies : 488  Views : 29941
posté May 23, 2014, 18:09:38 | #15
Try it with the osa +control initiative bonus, you could eventually have a kittikaze on every cell of the map if anyone really has that much patience  

Thread : Ecaflip  Preview message : #735151  Replies : 5  Views : 1327
posté May 09, 2014, 00:32:20 | #16
I'm extremely tempted to add a rage rant at ankama, since this is starting to get a bit ridiculous now, but I wont, people have already done that and it just leads to more locked threads.

A main topic on this issue would be a great idea and would probably lower the amount of threads about it. Also yeah, Remington is pretty quiet right now, I'd encourage the devs to come take a look, everything isn't as fine as it has been made out to be.

This post has been edited by Cyndera - January 18, 2017, 14:57:19.
Reason for edit : Removed the first part, since the post it was aimed at was removed
Thread : General Discussion  Preview message : #729247  Replies : 65  Views : 4501
posté May 06, 2014, 20:16:27 | #17
I wonder what bugfu's stasis% is like after all that heartless pet murder.

Thread : General Discussion  Preview message : #727211  Replies : 12  Views : 1374
posté May 06, 2014, 18:10:21 | #18

First we will not tell you that it isn't ok to play your characters

Can Ankama guarentee that my progress won't be rolled back, or that I won't lose half my inventory if I log on? If not then it isn't safe to play my characters until this is resolved, Ankama should not be acting like everything is fine.

Thread : Bug Archives  Preview message : #727001  Replies : 488  Views : 29941