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Almanax 11 Flovor
The Flovor Bawl
The Flovor Bawl both ushers in the month of Flovor and commemorates the coming of the goddess ...

No flash

SSBKewkky's profile
Statistics
Member Since : 2012-01-23
1678 Posts (1.52 per day)
Most active in : General Discussion
posté Today - 01:30:07 | #1
What nerfs? *continues stacking weak points while attacking the air*


Thread : General Discussion  Preview message : #826033  Replies : 41  Views : 885
posté Yesterday - 05:58:06 | #2
I had a thread made about me? Why, I am honored!

I always wonder why people don't level faster, leveling in this game is so easy. You should've seen me grind from 149-152 in one day killing Sramvas, then 151-153 in a day, then to 155, then to 157... I ended up grinding over 25 Souleater frags and just about every equip drop there. Replanting single-mob groups is pretty easy to do.


This post has been edited by SSBKewkky - January 31, 2015, 05:58:40.
Thread : General Discussion  Preview message : #825767  Replies : 16  Views : 269
posté January 27, 2015, 04:29:05 | #3

Quote (Agosta @ 27 January 2015 04:23) *
No that's Uni. If that was Juu I would take it out of my spellbar :@
I hate to be the one to say something so overused, but... Shots fired.


Thread : General Discussion  Preview message : #824363  Replies : 8  Views : 412
posté January 26, 2015, 06:32:31 | #4

Quote (Agosta @ 26 January 2015 06:22) *
Just started a Cactus run and I can't throw anything! Thanks Ankama.

If this isn't hotfixed this week say goodbye to sub money lol.
It happened to me in a Castuc run too. I had no idea what was going on, or why I couldn't avoid crap (I get a lot of dodge from specialties). It got fixed by me relogging, but that was probably just luck.


Thread : General Discussion  Preview message : #824071  Replies : 5  Views : 273
posté January 25, 2015, 15:26:57 | #5

Quote (schwarzengel @ 25 January 2015 14:53) *
I still have a bunch of tokens and can't seem to do anything w/ them... :/
Really? Why necro this post? Just post a new thread somewhere else. You necro'ing a thread who could confuse everyone is doing a lot more harm than good. Who cares about a few lame tokens (I have a few too and couldn't care less about them)?


Thread : Devblogs  Preview message : #823810  Replies : 295  Views : 17071
posté January 25, 2015, 14:29:16 | #6
Most people are higher level than that, and the lower levels hang out in Astrub's town (from what I've seen). There's no mid-level hub of people, everyone's always at either the outposts, Almanax Temple, or scattered thin around the various maps in the game.


Thread : General Discussion  Preview message : #823793  Replies : 29  Views : 880
posté January 24, 2015, 15:44:09 | #7
Ohhhh, those crow bosses... They look so good... :O


Thread : General Discussion  Preview message : #823538  Replies : 19  Views : 593
posté January 24, 2015, 07:25:53 | #8

Quote (eolsunder @ 23 January 2015 23:59) *
I love tri build, theres just so many things you can do with it.. weak points to do more damage or heal instead, nice fire aoe or single target, ability to do air, fire or water damage nice depending on target weakness, all kinds of fun things.. Oh, and go invisible and double as bonus fun.
All of that comes with any combination that has water in it... Minus the fact that you don't have all 3 elements at your disposal, of course.


Thread : Sram  Preview message : #823434  Replies : 17  Views : 2435
posté January 23, 2015, 15:53:52 | #9

Quote (BrainInAJar @ 23 January 2015 15:08) *


Spoiler: (highlight to show)
indicates kelba is getting revamp'd


pretty excited.
oh wow, nice. Kelba has been long overdue. Hope it gets its own quest dungeon (I really like doing those) or some new and innovative MMO questing idea.


Thread : General Discussion  Preview message : #823132  Replies : 19  Views : 593
posté January 22, 2015, 01:51:02 | #10
A thousand years fly,
Ogrest continues to cry;
The story unfolds...


Thread : News  Preview message : #822659  Replies : 196  Views : 2512
posté January 21, 2015, 16:35:52 | #11
If you need people to help you still, add me and I can help you out. It'd be a nice way to collect infected fuws, which is what I want!

IGN: Kewkky
Lv166 Sram


Thread : Events  Preview message : #822400  Replies : 11  Views : 267
posté January 20, 2015, 05:21:45 | #12

Quote (LouCypher @ 20 January 2015 02:25) *

Quote (Lesharo @ 19 January 2015 23:25) *
The question is, are water/air or tribrids that don't utilize hemorrhage still viable with the now nerfed BR as their only heals?
It's a 20% reduction from what were pretty sick heals to begin with. I'm not endgame but I tried it on beta and it felt like the change was fine. I think you had to be kidding yourself if you didn't know the heals were over the top before.


Quote (-BlueDragon- @ 20 January 2015 01:18) *
so can someone explain to me how the weak points would actually work im all confused ahhahaha im new at wakfu and only 62 sram is my first char but i love it!
They fixed the bug where you did not get any weak point for a killing blow and now you can generate weak point for hitting an empty square. You still get weak point for regular hits like before it's just easier now because every cast will generate wp.

The other thing about no longer generating weak point for hitting a monster and an area of effect like a Feca glyph is a fix for a bug you probably never saw.
Because of the Weak Point change, it's arguable that Srams are better now than before, especially Fire hybrid Srams.


Thread : Sram  Preview message : #821742  Replies : 24  Views : 1953
posté January 19, 2015, 22:54:05 | #13
I like Dy7 and how he comes to the forums to clarify topics. Just throwing that out there.


Thread : General Discussion  Preview message : #821653  Replies : 27  Views : 1173
posté January 19, 2015, 17:51:07 | #14

Quote (yukioe @ 19 January 2015 17:44) *
is there going to be one tomorrow one is not a patch its just a hotfix according to forums..

stop starving us we need content and the damn revamps some of the classes are down right unplayable or to counter that so damn broken in pve and pvp that it hurts.
According to the header in the forums, I'm assuming out of conjecture that they will also release the 2nd part of Xelorium and increase the level cap.


Thread : General Discussion  Preview message : #821585  Replies : 4  Views : 566
posté January 19, 2015, 03:54:20 | #15
If anything, fire got a buff. Or hell, Sram as a whole! Execution is so much easier to use at full power now. Weak points are much easier to stack, I can basically get ready to hit enemies at full power by using up my last AP at the end of the turn on moves like First Blood and Rascalry.


Thread : Sram  Preview message : #821445  Replies : 24  Views : 1953
posté January 17, 2015, 15:36:00 | #16
Exelenore, I think he was talking about outside of battles, running with arrow keys.

I would love to not have to depend on a mouse to move. Lay down on a couch with a wireless keyboard and play like that? Nice!


Thread : General Discussion  Preview message : #820739  Replies : 7  Views : 387
posté January 16, 2015, 17:46:08 | #17

Quote (Dy7 @ 16 January 2015 17:39) *

Quote (Exelenore @ 16 January 2015 16:17) *
How about you simply make it so flaming goes up and if you end your turn next to someone ?

It's like direct damage with a tiny condition that doesn't worth any added damage. It could be used as a condition for some specific effect but not for Scalded / Flaming mechanic.

Yes, you won't trigger the damage in every situation but it's precisely the goal. A strategical state for melee character. A reward when you successfully lock an opponent. A deterrent tool to force your opponent to disengage, wasting AP and MP.

It may change if these goals are not met : increasing damage if reward/deterrent isn't worth enough, keeping to adjust spells in all cases, improving the mechanic if it can't be triggered often enough.
I personally like it, I think it's headed in the right direction. It makes staying in melee range of enemies who cast scalding/flaming risky and asks of you to think before you act. With enough balancing it could be worthwhile, but it seems like a mechanic more for melee-range and tanky characters, which makes it kind of weird when ranged classes have it (Enutrof).


Thread : General Discussion  Preview message : #820445  Replies : 133  Views : 3826
posté January 16, 2015, 16:41:38 | #18
If Scalding is stronger than before, then it's probably not as bad as you guys make it seem. Notice how everyone complains that they're balancing it around 1v1's, then they think of 1v1 strategies and get frustrated because they don't work.

How about Enus build scalded on multiple targets from range and then use their drhellers to move a Sac next to them or something? Bam, scalded activated with teamwork. Or Srams, Xelors and Pandawas teleport other flaming allies next to scalded enemies? Etc etc etc...

It could still work, but it seems to be being balanced not for 1v1, but for everything else instead.


Thread : General Discussion  Preview message : #820416  Replies : 133  Views : 3826
posté January 16, 2015, 16:12:56 | #19
If Scalding is stronger than before, then it's probably not as bad as you guys make it seem. Notice how everyone complains that they're balancing it around 1v1's, then they think of 1v1 strategies and get frustrated because they don't work.

How about Enus build scalded on muktiple targets from range and then use their drhellers to move a Sac next to them or something? Bam, scalded activated with teamwork. Or Srams, Xelors and Pandawas teleport other flaming allies next to scalded enemies? Etc etc etc...

It could still work, but it seems to be being balanced not for 1v1, but for everything else instead.


This post has been edited by SSBKewkky - January 16, 2015, 16:14:58.
Thread : Server Status  Preview message : #820406  Replies : 19  Views : 1752