You're painting the scenario like it's impossible to get to the target's back without Foggy Trap and you and I know that this is untrue.
Other classes also have ways of moving around, and none of them require them to waste two slots in order to gain one mobility option. Cras need a beacon to use Beacon Sneakin, but beacons have uses for every branch (2 slots). Pandas need a barrel to teleport, but barrels have uses for every branch(2 slots). Osamodas need their Gobgob to swap around, but Gobgobs are also used for every branch (2 slots). Sram's air traps have the same use as those afore-mentioned classes in that it swaps, but Tricky Blow isn't going to be used by every class regularly like those other examples I mentioned. It's a utility, it's used only if the situation requires it (unless you plan on making it a damage move with the new passive). So why do I have to sacrifice another spell slot to gain access to the air trap?
This post has been edited by SSBKewkky - May 25, 2015, 05:13:41.