So if you wanna argue that your Sram build is more versatile becauce of Rascalry, a ranged and AoE skill, then great. But that's not the problem with general tri-element or duo-element builds.
I didn't classify versatility by the number of elements. I simply pointed out the reason why some people might classify versatility by the number of elements. I see what you mean though, I'll edit the wording to sound more in-line with what I meant to say.
I personally say that the more options you have in a fight to cover the most amounts of situations, the more versatile you are. You have the damage-dealing single-target attacks in fire and water already, why have more damage-dealing single-target attacks in air as well? I decided that I might as well add a ranged attack or an AoE (or both, in Rascalry's case) to have more possibilities in a fight, than yet another DPT move that can be interchanged with any of the other ones I already have.
This post has been edited by SSBKewkky - March 31, 2015, 20:03:23.