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SSBKewkky's profile
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Member Since : 2012-01-23
4132 Posts (2.27 per day)
Most active in : General Discussion
posté Yesterday - 19:46:54 | #1
EDIT: Crap I posted this on the wrong thread... Sorry about that, Dy7 and the rest of the dev team!

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I agree with the other players. Limiting how many tokens we can earn per day only makes the grind take longer. Drop rates are already very low, the only way for lower population servers (pretty much any server that's not french) to find the items they wanted was to farm for tokens and eventually cash them in for their desired item. Removing this doesn't make anyone happy, nor does it balance the game in a good way. The only way that this can be appreciated is if drop rates were to be improved.

I mean, tokens were added because people were running dungeons and feeling no sense of progression towards getting the items they wanted, and they already ran them multiple times a day. You may not have gotten an item that run, but you gained something that still felt like you were making progress towards that goal. By removing the ability to gain tokens every run, we're taking a step back in terms of the whole "feeling of progression". People start to get bored again and don't log in as often, or just not at all.


This post has been edited by SSBKewkky - January 17, 2017, 09:52:03.
Thread : Feedback  Preview message : #995812  Replies : 13  Views : 699
posté January 14, 2017, 21:15:32 | #2
So their actual goal is to kill their own game. Make the long grind that everyone hates into an even worse grind.


Thread : Feedback  Preview message : #995618  Replies : 13  Views : 699
posté January 14, 2017, 17:23:35 | #3
@Enius: Someone pm'd me in game already and told me they could craft the Despadrilles for me, sorry. Juat collecting mats now.

@Thalaiva: I think I need 3 now, but I'll contact you in-game! EDIT: Couldn't find you online, a guildmate ended up giving me the ones I needed for free.

@metalmaniacsandteku: I wish I could, I asked someone to craft it for me: Mina Hotaru. PM her for the details.


This post has been edited by SSBKewkky - January 17, 2017, 09:52:03.
Thread : Trade  Preview message : #995600  Replies : 4  Views : 183
posté January 13, 2017, 14:47:52 | #4
WTB 10x Black Monkey Hairs + other stuff Title says it all.

10x Black Monkey Hairs = 3mk each
18x Chrome-plated Mercury = 200kk each
12 Rustustust = 200kk each

I know it's a long shot, but hopefully someone has some for sale and we can negotiate a price. If no one has the balls to actually say what price they prefer and instead wait on me to say one then reply with "nah too cheap", then the price listed is what is above.


This post has been edited by SSBKewkky - January 17, 2017, 09:52:03.
Thread : Trade  Preview message : #995470  Replies : 4  Views : 183
posté January 13, 2017, 09:36:48 | #5
Haylen, I wish you played in Nox so I could take you with me on moon dungeons and see what I do. I promise you that my Sram isn't useless in any of the dungeons (although on Kanniball it does require a lot of thinking and you're mostly a map manipulator/support type instead of a DPT once Kannilooni is the only one left).

Srams are great at removing Croc invincibility. It's suuuuper easy, even when on your turn your double can't slide. You can also hit boss with Sram from safety, and all of this with zero support from other classes.

Sram on Kanniball is great against mobs, but is then reduced to a support/map manipulator once boss is left. On P2, he becomes useful again (and by then, Sram should have 60 Ambush stacked with 3 Damage Loot and 100 weak points) since Darkli Moon has no invincibility mechanics, and you can cover two of the clones' spawns with your sram + invisibility, and your double. I've done it, it's not hard.

Sram on Kannivore takes over the job of popping flowers. While elio portals help, they're perfectly capable of popping low HP flowers. While not as simple as a Cra using plaguing arrow, it DOES save the ranged DPT from wasting AP on things that aren't the boss. On a bad turn I can only pop 2 flowers, and even then it's still helpful. Srams are also fantastic against the monsters, ESPECIALLY Dionatraps (we have a neat trick against them that I learned by myself recently, but I'll just show players instead of talking about it).

Sram on Tropikoko isn't half bad, honestly. Doubles are super handy against Kokolerics and keeping them far from the corpses, and low AP spells can disembody them easily. They can also stack 60 ambush easily here, since coconuts move no matter what, setting up for easy nukes literally all the time.


My definition for support is a class that can support other players' functions (final damage increase, positioning, reviving, etc). You know, supporting from the sidelines basically.

My definition of utility is a spell or effect that can make things easier on certain situations (like stabilizing an ally, collision damage, pushing/pulling, etc).


Thread : Sram  Preview message : #995455  Replies : 14  Views : 776
posté January 13, 2017, 06:41:19 | #6

Quote (Excrysis @ 12 January 2017 22:19) *
I´d like to join your guild!! I am changing Server from Rem to Nox. Just wondering if Nox Server is populated and if you guys are willing to accept an active player. Normally I play 6pm - 11 pm CST.

Just let me know your answer and I will definitely contact you guys in the game.
Nox is less populated than Remington, but everyone speaks english. So in a way, there's more players to interact with, but less to run content with. Up to you what you want to do!

The guild's very much active, and never really goes below 20 members online.

I'll see if I can contact you tomorrow, since right now is too late judging by your play times.


Thread : Guilds  Preview message : #995443  Replies : 40  Views : 2205
posté January 13, 2017, 02:57:57 | #7
I'm going to be honest with you: using my guide, there will never be a moment where your Sram will feel useless. However, different classes DO accomplish the things Srams do, but better.

Iops do more close-combat damage.
Cras do more ranged damage.
Pandas are better map manipulators.
Fecas are better tanks and support.

etc etc etc

The thing about Srams is that they have an option for almost any situation there is, and they can basically cover a bunch of classes all in one. They ARE strong in close-combat, they DO have good map manipulation skills, they CAN function as minor tanks, etc., but for the most part, there will be a class that specializes in one of those options that will do things better than them.

Truth be told, I freaking love my Sram and I bring it to every dungeon, even the endgame ones that people complain about being too restrictive. Trust me when I say this: Srams are perfectly fine in the game at any point as long as you follow my guide. This is literally the exact same build I'm using, and it works wonders for me.


EDIT: Specifically answering your questions:

PvE solo: Srams are amazing. You'll be able to hit lv200 by soloing with no issues whatsoever (as long as you have lv100 trapper). This is what I did!

PvE party: Srams are great. They always have an answer for any situation. I don't think there's ever been a situation that we've failed a run because my Sram couldn't do something! And I've run EVERY dungeon in the game (the only issue might be the newest boss, but no one has beat it yet anyway).

PvP 1v1: Srams are one of the best classes for 1v1 PvP, but it takes a different build than mine to do so. While mine focuses on PvE, it's not the best at PvP.

PvP 6v6: Srams are pretty great, honestly. They have a lot of options for dealing with plenty of classes. Even with my build, they'd be pretty good.


Choosing Sram isn't a mistake. Trust me, the class is pretty good. While we're not one of the classes people NEED in dungeons (reserved for Fecas and Cras primarily), we're definitely not useless.


This post has been edited by SSBKewkky - January 17, 2017, 09:52:03.
Thread : Guides  Preview message : #995430  Replies : 79  Views : 27907
posté January 12, 2017, 15:03:28 | #8
That was definitely false advertisement. The dev team probably changed the bonuses around but forgot to tell the marketing team.

Yep, write a ticket. Not sure if they'll compensate you, when I had a false advert situation they didn't compensate me and told me to suck it up (twice!). It's not a lie, either; I wasted over 20k ogrines ($38 roughly) combined. Worst part is that looking at the page, the one time I recommended to them fixing it so that it wasn't false advertisement anymore, they ignored me and it still has no disclaimer to avoid the same situation happening again.


This post has been edited by SSBKewkky - January 17, 2017, 09:52:03.
Thread : Technical Issues  Preview message : #995350  Replies : 7  Views : 315
posté January 09, 2017, 21:40:31 | #9
Whoops, I had meant Torment. Lol!


Thread : Suggestions  Preview message : #995060  Replies : 27  Views : 585
posté January 09, 2017, 21:39:54 | #10
People would've loved that potion during the 2x event this past weekend. Ankama, you keep missing out on great opportunities, you would've sold soooo many.


Thread : News  Preview message : #995059  Replies : 7  Views : 336
posté January 09, 2017, 15:02:02 | #11
I had suggested changing one of their fire spells (Torment) to a self-cast spell with modifiable range that lets you or your target go back to the cell you were standing on when the spell was used, at the end of the target's turn. It would've been a low cost AP spell and would've added a ton of utility to the Sram's arsenal. When the devs were revamping the Sram, this was the new intended effect for Scram, but us Srams didn't see the potential of it so they changed it back to what it is now. I'm still kicking myself for it, I shouldnt've joined the "change it back" bandwagon!


This post has been edited by SSBKewkky - January 17, 2017, 09:52:03.
Thread : Suggestions  Preview message : #995034  Replies : 27  Views : 585
posté January 09, 2017, 08:55:07 | #12
We do have spots open! We constantly clean up the guild and kick those that have been inactive for months so we have room for new/returning players. Try and PM one of the people in the first post, or wait for me to log on @ tuesday (i work overnight tomorrow) and I'll invite you. At about what times do you play at?


Thread : Guilds  Preview message : #995003  Replies : 40  Views : 2205
posté January 07, 2017, 17:51:05 | #13
Today's saturday. Flashbacking never happened for me.


This post has been edited by SSBKewkky - January 17, 2017, 09:52:03.
Thread : General Discussion  Preview message : #994894  Replies : 7  Views : 468
posté January 07, 2017, 17:25:54 | #14
I'd like Srams to get a few tweaks, specifically with the Torment spell. 


This post has been edited by SSBKewkky - January 17, 2017, 09:52:03.
Thread : General  Preview message : #994890  Replies : 28  Views : 682
posté January 07, 2017, 17:21:48 | #15
Closed Closed


This post has been edited by SSBKewkky - January 17, 2017, 09:52:03.
Thread : Trade  Preview message : #994888  Replies : 0  Views : 58
posté January 07, 2017, 15:43:21 | #16
I'd recommend Lilye Tstrong Ring instead of Shiver Ring. That -2wp hurts a lot.

This is assuming he cares nothing for range.


Thread : Sram  Preview message : #994868  Replies : 6  Views : 327
posté January 06, 2017, 22:36:48 | #17
Hemo is affected by single target damage. CC and Distance also affect it depending on how far you are from the target. Berserk also works as long as you're below 50% HP. Crit damage doesn't affevt Hemo. Not sure about backstab, but I'd like to say it does.

Primary, secondary and tertiary masteries boost Hemo's damage the same amount. 50 elemental mastery = 50 any other mastery. The only difference is that elemental mastery doesn't require a condition to activate, like backstabbing or being near the enemy.


Thread : Sram  Preview message : #994787  Replies : 7  Views : 161
posté January 06, 2017, 08:13:16 | #18
How many of the players who applied were chosen? XX out of 107?

Just curious is all.


Thread : News  Preview message : #994716  Replies : 51  Views : 2332
posté January 05, 2017, 22:48:49 | #19
Closed! Thanks for the good deal; if you need anything, let me know!


This post has been edited by SSBKewkky - January 17, 2017, 09:52:03.
Thread : Trade  Preview message : #994672  Replies : 0  Views : 54
posté January 05, 2017, 20:20:01 | #20
Wait, the last line confused me... So the mount is normally 25%-50% movement speed, and also will be getting +50% more movement speed if you buy it? This sounds like the mount is just alluding to how this is 50% compared to the Nations' Quest mount which is 25%, or that it's actually a 75%-100% speed mount.

I need clarification on this.


Thread : News  Preview message : #994651  Replies : 16  Views : 628