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kefirman's profile
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Member Since : 2012-12-03
220 Posts (0.31 per day)
Most active in : General Discussion
posté February 15, 2014, 19:20:40 | #1
Reviving pets Am I doing it wrong?
When pet has 0 hp I take one osa powder, move it to pet image, then it gets 1 hp.
Then again- I get osamodas powder, move it to pet image then pet gets 1 hp.
I need to do it 20x so pet will be full hp.

I don't belive it's only option, how to feed pet full at once?


Thread : General Discussion  Preview message : #680955  Replies : 12  Views : 688
posté February 11, 2014, 23:54:58 | #2
Lock in new dung (shu) Is lock work there?
Boss has less then 300 dodge, and you can not lock him with 400, 500 or even more lock.


Thread : General Discussion  Preview message : #678577  Replies : 0  Views : 241
posté January 22, 2014, 18:42:48 | #3
Dandel the boy So I need tasteless seed to plant in the 2 room before surreberry fields last room (where chest on island is). But where should I plant?
Anywhere in the room?


Thread : General Discussion  Preview message : #667969  Replies : 1  Views : 249
posté January 21, 2014, 18:51:08 | #4
THX


Thread : General Discussion  Preview message : #667393  Replies : 2  Views : 234
posté January 21, 2014, 17:55:10 | #5
Almanax today Where is secret passage in Jumpin Jungle?


Thread : General Discussion  Preview message : #667369  Replies : 2  Views : 234
posté January 18, 2014, 13:11:58 | #6
I think limit is not bad, it gives some chance to small guilds too, but it would not be bad if limit 200 would be lowered (yes) for main members, but would be also incerased for alts a little. So, you would have only e.g. 130 accs in guild, but you'd get additional space for alts (up to 250) - or sth like that.

Considering alts: it would be much easier if you could check by some icon alts of character. You would just needed to click on some low lvl osa and see, that it's an alt of XXX, so it would be easier to kick proper member or just collect ppl for dungs.

Also, what is missing in whole game and in guilds, are some offline messages. You should be able to add description in you char (friend list and guild list separately): e.g. I'm out till Monday 19Feb, or I'm up for Moo group,pm. Also, you could send a message to the member who is offline withing a guild (e.g. dude, we gonna go shuddoku on sunday). Ofc there are forums, but not all members use it, so it would be usefull.


Thread : General Discussion  Preview message : #665697  Replies : 44  Views : 1997
posté January 18, 2014, 13:04:20 | #7
Reset on lvl30 is not bad, considering ppl don't know what to do at first. It's mostly good for new chars who level slowly.

I think it should be reset on 100lvl and max lvl also.

Plus, there should be a reset when ANY class is revamped for all classes. Why?
Becouse even slight change with one class, may change much considering team playing (and, I belive, wakfu is still team game).
For instance, we all know old Moo strategy with sac. When sacs swap was nerfed so badly, the whole strategy was basically destroyed. So other classess might needed also some revamp, to prepare for strategy without sacier. It's only an example, but you know what I mean- change in one class has influence for other classes during the battle, so it should be reset for all.


Thread : General Discussion  Preview message : #665693  Replies : 44  Views : 3866
posté January 06, 2014, 16:30:34 | #8
No ditzy???
What the hell?

Panda is one of most interesting classes to play, don't make it other "click and damage" class.


Thread : General Discussion  Preview message : #661179  Replies : 35  Views : 1771
posté January 05, 2014, 22:30:22 | #9
So, basically, if you have x chance to drop and whole team is up for the item for 1 person, you can get max 250 pp (base+150 added per person) which means 0,1*2,5*6?
It means 1,5% chance for 0,1% drop item (with any lock bonus [possible to obtain ofc]) max and 15% chance for 1% drop item. And enus can't boost them more...

Statistically it means (considering max team pp) 66,7 runs for 0,1% item, and 6,7 runs for 1% item.

Correct me if I'm wrong.


Thread : General Discussion  Preview message : #660841  Replies : 12  Views : 672
posté January 05, 2014, 21:01:04 | #10

Quote (Gynrei @ 05 January 2014 20:44) *
1. No. PP Locks have nothing to do with drop rates, meeting a PP lock for an item only places it in the loot table.
3. No. Challenge bonuses are for each individual but the whole team must successfully do the challenge to acquire it.

Drop rates are based on each individuals PP value. Each person can have a maximum of 2.5 times the base drop rate if they reach 150pp (the stat visible in game) by the end of a fight. This can be met through Candy, Challenge bonus, Gear, or Enu mines.

If you right 0,1% will always stays. Thought it would be some point to try to get 800 for 400 pp lock to boost it, but if no, then no point...
4. So drop rate 0,1% is for 100 pp, then for 200pp (+100 from chall) drop rate is 0.2%?
5. What about 230 pp (with base, hiden pp in it)? You get 0,2 + some micropoints for this 30 pp?
6.Is sidekick get pp from challenges?
7. Is sidekick get pp from guild bonus (permanent or temporar?-I'm sure not, but let's confirm this)
8. If you get 100 base pp, 100 for chall, 10 for guild bonus and 40 for tempral guild bonus you get max, so in this case there is no point to get enutrof with you for any reason for greater drops?


Thread : General Discussion  Preview message : #660797  Replies : 12  Views : 672
posté January 05, 2014, 20:15:58 | #11
Some prospecting question 1. If an item has 0,1% chance to drop with pp lock 400, does it means that with 800 pp from all members chance to drop for every char is 0,2 %?
2. If the anwer is yes, then drop rate for whole team equal = 0,2 * 6 = 1,2 % (I mean the situation where whole team want only 1 item, so no matter who drop the item)?
3. Challenge bonuses are for whole group? If chall is +120, does it mean 1 person get 120/6=20additional prospecting?


Thread : General Discussion  Preview message : #660775  Replies : 12  Views : 672
posté January 04, 2014, 12:45:23 | #12
Any infos about points restat? It has taken a while since last point restat...
Any infos about new one?


Thread : General Discussion  Preview message : #660161  Replies : 2  Views : 191
posté January 03, 2014, 17:27:16 | #13
Today's almanax is bugged Today's almanax is bugged?


Thread : Bug Archives  Preview message : #659555  Replies : 1  Views : 162
posté January 02, 2014, 19:27:44 | #14

Quote (Kaitenzushi @ 02 January 2014 19:02) *

Quote
Second of all - no set bonus at high lvl.

I'm curious what you mean about this. Do you mean that at a high level set bonuses don't matter anymore? Or that you actually do not get them at all? Or that they're so insignificant that they're not interesting anymore.

I mean that you don't get any additional bonus if you have more then 1 part from the set.
If you have all parts from Monk set, you get 1 mp as I remember right, but from wabbits set you get no additional bonuses. They are strong anyway, but you have no motivation to have more then needed parts from those sets.


Thread : General Discussion  Preview message : #659117  Replies : 11  Views : 622
posté January 02, 2014, 18:44:59 | #15
The higher you are the less original you are So, let's go directly to the point...

First of all, when you high lvl you have a lot points in specialities to distribute comparing to number of specialities.
For instance - if you are lvl 90 fire sacier it's obvious that you have blood pact and angrrr lvled, but you can find some saciers with lvled moribund and some with leveled clinging to life or attraction.
So, basically, there are a lot of possible builds within people as well as styles of fighting.
But when you level 140, you have points for all specialities which can be usefull for fire sac. Basically all fire sacs at this lvl are the same at this point - full angrr, attraction, swap, moribund,clining etc.
The only way to make your character relatively different (considering specialities) from others is multielementing.

Second of all - no set bonus at high lvl. I know that no set bonus makes things easier - you can just pick an item which have best stats and wear it. No complication at all. But this also means that there are not as many possible builds as before. You were able to obtain some interesting stats just by composing sets in good manner,but at high lvl - you can't. You loose some part of the fun. You can't be so original as before, becouse it's obvious that you just put on yourself gear with highest stats you are interesting in.
You just replacing one part after another- no need to think hard if it's worth to loose set bonus or not (or to compose some build from e.g. 3 sets)
It's very convinient, but... a little boring.

What do you think about the issue?


This post has been edited by kefirman - January 02, 2014, 18:48:33.
Thread : General Discussion  Preview message : #659107  Replies : 11  Views : 622
posté January 02, 2014, 13:26:28 | #16
Schnek's means Zinit chapter 2.

Btw, if you do the quest after checkpoint 5 you will get minishnek, which is a pet givining wisdom (when lvled).

Still, lvling 50 lvl is the time you should consider p2p account. I'm not for people who go only power lvling, but xp from f2p content is too poor to lvl above 50.


Thread : General Discussion  Preview message : #659045  Replies : 3  Views : 434
posté January 01, 2014, 12:49:14 | #17
Twiggy dagger Am I right - it's 0,1% drop rate from all Astrub mobs?

What is pp lock? Is it possible to drop it fast?


Thread : General Discussion  Preview message : #658657  Replies : 5  Views : 334
posté December 31, 2013, 17:48:50 | #18
Hmm if they are not working outside HW, then it's indeed better go nation for area and clan member bonus.
But it also means, that HW is useless, couse you have better bonuses in areas...
For free...

Mayby kama-machine is usefull only...

But anybuildings boost works outside HW? E.g. +1 kit skill?


This post has been edited by kefirman - December 31, 2013, 19:04:58.
Thread : General Discussion  Preview message : #658443  Replies : 3  Views : 227
posté December 31, 2013, 14:20:05 | #19
Insignia/constumes storing Is it possible to get sth to store your insignia using less space? Idk so, but who knows...
After playing a months you have a lot of costumes insignias which take a lot of place in inventory.


Thread : General Discussion  Preview message : #658343  Replies : 4  Views : 302
posté December 31, 2013, 13:21:19 | #20
In game notepad I think that it would be great if we had some "in game" notepad (text would be "copy-paste" so we could copy it to/from text editor if needed).

Sometimes I miss sth like that to . note charater names, prices and any other information.
I can use ofc some *.txt file in my computer, but since I play on a couple of computers, this is not best option.


Thread : General Discussion  Preview message : #658331  Replies : 0  Views : 113